Asmodeus's Adventure Guide to Avernus and Otherworldly Places
Xanathar's Guide to Those Places that aren't here (I think)
Just some possible names. It is probably not happening, but these are just my recommendations.
Asmodeus's Adventure Guide is just the greatest thing I have ever heard. I love the idea that the lord of the nine hells has a side job as a travel agent!
Unity Domain seems a bit bland, but does enhance them as a Support option.
The College of Creation bard is interesting and I could see a lot of uses for it. Not really my cup of tea, but that's mere preference - it looks good mechanically.
Clockwork Sorc looks pretty tasty, the features are good, balanced, the theme is interesting - quite impressed, actually. And finally an 18th level ability that's badass. Normally the 18th level features are usually a bit underwhelming either mechanically or thematically - this one is incredibly interesting and useful and the 7 point cost seems good for what it does as "extra" uses with 1 use free - I like that.
Pretty happy with these.
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I get why they changed love to unity, but it's still clearly a Love cleric under a different name. I think they should change the name back and just keep the current mechanics. Also, the original version was based on the classical definition of love, not the modern definition. Think Aphrodite manipulating literally everyone, and Eros shooting random people in the butt.
Huh. I guess the new one works? "Unity" feels less of a concept. I see that they changed it from "Aphrodite" to "Athena" in the god. I don't know, that makes less sense? Like, the flavor of it being love I was fine with, I wish they had still, at least, called it that? IDK. I like it mechanically (and think it would still work perfectly fine for a Love Domain), at least. I feel better about it, but it unfortunately came at the cost of the original identity, which I am less of a fan of. But, alas, if they are giving this to "love" but under a different name, I would be fine with that.
Athena (like Zeus) is a deity of constructive civilization. The idea of individuals working together to achieve something better than either could do alone is very fitting for her portfolio, more so than for Aphrodite’s.
I gotta say I prefer these new changes over the ones that leaked.
As a forever Steampunk stan I will be IMMEDIATELY rolling a Clockwork Soul Sorcerer. The mechanics and flavor are absolutely fantastic. The Unity Cleric is a fantastic support option, I do hope they try and rework the Love concept, but this one is looking pretty good if not a little bland. The College of Creation is weird... but in a good way. Getting a lot of Mickey from Fantasia vibes from it.
if they are going to keep "Unity", Athena was NOT a uniting figure, she was just as petty as others. I would have put that on Hestia, goddess of home and Hearth. But that's nitpicky. I once used a god of prosperity for a Life Cleric (Bring good into other's lives, be the blessing they pray for). So long as the flavor isn't encouraging creepy things, it's good. And I think it is mechanically more focused now.
The Clockwork soul seems SO awesome.
Bard... eh, not my cup of tea, but I also wouldn't go for transmutation wizard so, that's just personal tastes.
Yes, and what I am saying is that I preferred it when it was "love" forging bonds between people (and as they said, there were multiple kinds of love, that the bonds were and could represent any).
The My Little Pony subclass seems better than before. It seems like they were listening to us, but maybe too much? Love Domain should be the name, but Unity is "meh". It seems cheesy, but is better than rapey. This version is definitely more modern in the interpretation of love. The channel divinity is definitely powerful, it is like Warding Bond, but better. It makes Tieflings with the Infernal Constitution feat so much better when using this ability. I do kind of wish this could be used offensively, linking an Ice Mephit to much more powerful monster to give it vulnerability to bludgeoning and fire damage would be great, but I think this is good.
I like the bard, it is the most interesting bard subclass yet, I think most people would agree, but it is also strange. I like the Dancing Item, they nerfed it's attack quite a bit. I would love to see a party with a Creation Bard, Battle Smith Artificer, Echo Knight, and Beast Master Ranger just to have a bunch of versatility in combat, moving your "pets" to far off places to fight people.
The Clockwork Sorcerer seems good. It is a very nice sorcerer subclass, definitely matches the power of the Draconic sorcerer, and maybe the Aberrant Mind, but is not too powerful, and makes me want to play a Warforged Sorcerer even more. No other comments.
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I like the bard, it is the most interesting bard subclass yet, I think most people would agree, but it is also strange. I like the Dancing Item, they nerfed it's attack quite a bit.
I don't know if you realized, but Dancing Item moved from level 14 to level 6.
I didnt even notice the spell list on the clockwork though, thanks.
The interesting thing about all this is, in my opinion, this new document was NOT edited as a result of peoples negative feedback in the last 48 hours. The dancing item health calculation is using the new way of calculating pet health created during the summer, i believe it used to use the old calculation, and the Clockwork not having the spell list after how much people liked it on Abherrant mind seems odd to just show up on the fly.
I'd wager this new document was actually penned sometime in September or October and the first draft goes back to before the summer.
The "You can use this feature once per long rest, or you can expend a spell slot of level [x] to use it again" mechanic is entirely new, isn't it? I can't think of any other subclasses where I've seen this before.
"Bulwark of law" seems both needlessly complex and unduly random for the orderly Clockwork Soul. Seems like giving 5 temporary hit points per sorcery point would be easier book keeping and more appropriate to the theme.
The Clockwork Sorcerer is definitely more of a support sorcerer than most other subclasses. I love the Manifestations of Mechanus, but would change them if I was in Eberron or a different campaign setting.
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'Unity' Domain, eh? With a significantly crappier domain spell list and a weird Channel Divinity.
Less 'rapey', but also significantly less thematic and engaging. 'Unity' is not a divine domain, it's a hippie buzzword. I am disappoint. This version is not as interesting as the original and it will not live past UA status. Thanks, Hypocrisy.
On the punching hand, the Clockwork Soul is drastically improved, and it was already pretty good. The Expanded Spell List is an awesome thing to see; getting one of those for two UA in a row strikes me as a very good sign that we may be seeing Origin Spell lists for every sorcerer, the next time Wizards publishes a Class Features 02 document. It'd be super easy for them to just bolt a spell list onto the sorcerer's level 1 Spellcasting feature, dependent on Origin. Most of the Clockwork spell list is quite good; level 1 is weak, but every other level provides at least one excellent choice. The d8s for the Barrier feel like they may actually be worth the SP expenditure now (and though I still don't care for this new, shittier version of the Love cleric, the Channel Divinity shunting damage into a Bulwark of law would be pretty slick), and the upgrade to Cavalcade is definitely worth the two extra sorcery points.
Fly as hell, an excellent Origin for warforged, and I honestly think it competes well with Durganblud and Aberrant. I'd play it.
...still don't really care about the bard, but people who do like it so cool I guess?
I'm happy with the Cleric subclass change, other than the name change. If they kept in Love domain, and provided a sidebar about consent, and love, stuff like that, I think it would be a lot better, instead of running away from the problem.
The bard is okay, don't know who would play as it, it is a cool idea, and they get a "pet" at lower levels now, but I could see some players playing it.
I like the sorcerer. I've already talked about it.
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I mean, if you didn't think they were going to run away from it as fast as they could, you're insane. I'm still mostly convinced this dumbed-down, screwed-up version only made it to UA so they didn't have to field snark about them being too chickenshit to put it out there after the snapback. it will not live past UA, and will be officially archived much sooner than any of the rest of this monsoon of weird subclasses. Do not recommend bothering to play one.
I never said I didn't think they'd run away from it, I'm disappointed that they did. I don't think it will be archived immediately, and I do think this will be kept in the next book.
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Asmodeus's Adventure Guide is just the greatest thing I have ever heard. I love the idea that the lord of the nine hells has a side job as a travel agent!
I mean literally just rename this to "Love" instead of unity (or include love in the list of "uniting forces") and it's perfect in my book.
Primus' Meticulous Notes on All of Reality
Unity Domain seems a bit bland, but does enhance them as a Support option.
The College of Creation bard is interesting and I could see a lot of uses for it. Not really my cup of tea, but that's mere preference - it looks good mechanically.
Clockwork Sorc looks pretty tasty, the features are good, balanced, the theme is interesting - quite impressed, actually. And finally an 18th level ability that's badass. Normally the 18th level features are usually a bit underwhelming either mechanically or thematically - this one is incredibly interesting and useful and the 7 point cost seems good for what it does as "extra" uses with 1 use free - I like that.
Pretty happy with these.
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I get why they changed love to unity, but it's still clearly a Love cleric under a different name. I think they should change the name back and just keep the current mechanics. Also, the original version was based on the classical definition of love, not the modern definition. Think Aphrodite manipulating literally everyone, and Eros shooting random people in the butt.
Athena (like Zeus) is a deity of constructive civilization. The idea of individuals working together to achieve something better than either could do alone is very fitting for her portfolio, more so than for Aphrodite’s.
I gotta say I prefer these new changes over the ones that leaked.
As a forever Steampunk stan I will be IMMEDIATELY rolling a Clockwork Soul Sorcerer. The mechanics and flavor are absolutely fantastic. The Unity Cleric is a fantastic support option, I do hope they try and rework the Love concept, but this one is looking pretty good if not a little bland. The College of Creation is weird... but in a good way. Getting a lot of Mickey from Fantasia vibes from it.
if they are going to keep "Unity", Athena was NOT a uniting figure, she was just as petty as others. I would have put that on Hestia, goddess of home and Hearth. But that's nitpicky. I once used a god of prosperity for a Life Cleric (Bring good into other's lives, be the blessing they pray for). So long as the flavor isn't encouraging creepy things, it's good. And I think it is mechanically more focused now.
The Clockwork soul seems SO awesome.
Bard... eh, not my cup of tea, but I also wouldn't go for transmutation wizard so, that's just personal tastes.
Yes, and what I am saying is that I preferred it when it was "love" forging bonds between people (and as they said, there were multiple kinds of love, that the bonds were and could represent any).
The My Little Pony subclass seems better than before. It seems like they were listening to us, but maybe too much? Love Domain should be the name, but Unity is "meh". It seems cheesy, but is better than rapey. This version is definitely more modern in the interpretation of love. The channel divinity is definitely powerful, it is like Warding Bond, but better. It makes Tieflings with the Infernal Constitution feat so much better when using this ability. I do kind of wish this could be used offensively, linking an Ice Mephit to much more powerful monster to give it vulnerability to bludgeoning and fire damage would be great, but I think this is good.
I like the bard, it is the most interesting bard subclass yet, I think most people would agree, but it is also strange. I like the Dancing Item, they nerfed it's attack quite a bit. I would love to see a party with a Creation Bard, Battle Smith Artificer, Echo Knight, and Beast Master Ranger just to have a bunch of versatility in combat, moving your "pets" to far off places to fight people.
The Clockwork Sorcerer seems good. It is a very nice sorcerer subclass, definitely matches the power of the Draconic sorcerer, and maybe the Aberrant Mind, but is not too powerful, and makes me want to play a Warforged Sorcerer even more. No other comments.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I don't know if you realized, but Dancing Item moved from level 14 to level 6.
I didnt even notice the spell list on the clockwork though, thanks.
The interesting thing about all this is, in my opinion, this new document was NOT edited as a result of peoples negative feedback in the last 48 hours. The dancing item health calculation is using the new way of calculating pet health created during the summer, i believe it used to use the old calculation, and the Clockwork not having the spell list after how much people liked it on Abherrant mind seems odd to just show up on the fly.
I'd wager this new document was actually penned sometime in September or October and the first draft goes back to before the summer.
I realized it.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The "You can use this feature once per long rest, or you can expend a spell slot of level [x] to use it again" mechanic is entirely new, isn't it? I can't think of any other subclasses where I've seen this before.
It is new to the past stream of UA and the Artificer has the ability. It's a nice ability.
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"Bulwark of law" seems both needlessly complex and unduly random for the orderly Clockwork Soul. Seems like giving 5 temporary hit points per sorcery point would be easier book keeping and more appropriate to the theme.
The Clockwork Sorcerer is definitely more of a support sorcerer than most other subclasses. I love the Manifestations of Mechanus, but would change them if I was in Eberron or a different campaign setting.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
'Unity' Domain, eh? With a significantly crappier domain spell list and a weird Channel Divinity.
Less 'rapey', but also significantly less thematic and engaging. 'Unity' is not a divine domain, it's a hippie buzzword. I am disappoint. This version is not as interesting as the original and it will not live past UA status. Thanks, Hypocrisy.
On the punching hand, the Clockwork Soul is drastically improved, and it was already pretty good. The Expanded Spell List is an awesome thing to see; getting one of those for two UA in a row strikes me as a very good sign that we may be seeing Origin Spell lists for every sorcerer, the next time Wizards publishes a Class Features 02 document. It'd be super easy for them to just bolt a spell list onto the sorcerer's level 1 Spellcasting feature, dependent on Origin. Most of the Clockwork spell list is quite good; level 1 is weak, but every other level provides at least one excellent choice. The d8s for the Barrier feel like they may actually be worth the SP expenditure now (and though I still don't care for this new, shittier version of the Love cleric, the Channel Divinity shunting damage into a Bulwark of law would be pretty slick), and the upgrade to Cavalcade is definitely worth the two extra sorcery points.
Fly as hell, an excellent Origin for warforged, and I honestly think it competes well with Durganblud and Aberrant. I'd play it.
...still don't really care about the bard, but people who do like it so cool I guess?
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I'm happy with the Cleric subclass change, other than the name change. If they kept in Love domain, and provided a sidebar about consent, and love, stuff like that, I think it would be a lot better, instead of running away from the problem.
The bard is okay, don't know who would play as it, it is a cool idea, and they get a "pet" at lower levels now, but I could see some players playing it.
I like the sorcerer. I've already talked about it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I mean, if you didn't think they were going to run away from it as fast as they could, you're insane. I'm still mostly convinced this dumbed-down, screwed-up version only made it to UA so they didn't have to field snark about them being too chickenshit to put it out there after the snapback. it will not live past UA, and will be officially archived much sooner than any of the rest of this monsoon of weird subclasses. Do not recommend bothering to play one.
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I never said I didn't think they'd run away from it, I'm disappointed that they did. I don't think it will be archived immediately, and I do think this will be kept in the next book.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms