Different people have different thoughts on tattoos. Since I'm the guy to whom the question was originally asked, I'll say that when it comes to the people at my table, a tattoo is permanent and the weight of that commitment is taken into account when getting one.
- Summon Greater Demon will have the demon remain even if your concentration breaks. You could strategically place it inside a mob and away from the party.
- Conjure Elemental lasts longer and the elemental is stronger.
- Most of all, all of these spells have expensive, oddly specific components that you would need downtime and shopping to obtain. Certain campaigns might not allow for that.
Yeah there should. If we get another VGTM or MTOF, it should have more Mechanus lore.
They need to give stat blocks for the modron hierarchs. We know the hexton still exists, because MToF mentions that a rogue hexton in Sigil creates steel predators for clients. We also know the kolyarut (which is probably still an inevitable) also exists, but is a construct in Sigil that oversees contracts and sends the marut after people who break these contracts.
There should be all the Modron Hierarchy stats. I'd also like stats for Primus. We have stats for Ygorl, why not the opposite, the "god" of law?
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Please check out my homebrew, I would appreciate feedback:
The Coiling Grasp and Eldritch Claw tattoos are cool, but seem pretty nasty for uncommon items. Grappling an opponent from 15ft away, especially a melee opponent, seems pretty nasty. Combined with a ranged attack like say, the Eldritch Claw tattoo, would put that opponent at a severe disadvantage.
But the most important thing is ... the Aberrant, Beast, and Fey spirits are small and thus can't serve as mounts. The Elemental, Shadow, and Undead spirits are medium and can serve as mounts for small PC's. Only the Celestial and Fiendish spirits are large and thus can serve as mounts for all medium and smaller PC's.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
But the most important thing is ... the Aberrant, Beast, and Fey spirits are small and thus can't serve as mounts. The Elemental, Shadow, and Undead spirits are medium and can serve as mounts for small PC's. Only the Celestial and Fiendish spirits are large and thus can serve as mounts for all medium and smaller PC's.
What are the benefits of using them as mounts over having them fight independently?
I may have been being the tiniest bit facetious, but actually having your summons as an independently acting mount gives you the benefits of both. It's ideal if they are flyers with ranged attacks (A Celestial Avenger that looks like a winged unicorn maybe) whereby they can keep you out of melee range and also attack on their own as well.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
My idea for the "Summon Construct Spirit" would have been as a tiny creature, and you pick the "model" that you summon "Fix-R-Upp", "Ref Droid 20", or "Gygaxian Upgrader". it would have the multi attck thing, but only it's damage die would be d4 (lighting). It's actions would be the big things. a healer, a skill check booster, or buffer. they would have special fields (except the GU) and then a once per day big actions. The GU would instead attach to a single character of your choice and add it's intelligence modifier plus spell level to their attack rolls and saving throws. the FRU would add the spell level to all healing done in a radius of it, and once per day could pump out a big burst of heal (or maybe just THP). The RD20 would add it's int modifier plus spell level to skill checks in a radius and once per day, can give someone a natural 20 or a skill check or saving throw.
Warforged were originally constructs, and they have souls (as far as I can tell), and modrons can become rogue and choose their own actions, and Formians exist, so, yes, Constructs have souls.
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Please check out my homebrew, I would appreciate feedback:
How will this be handled (tattoos) on dndbeyond? Will it be and appear as an item to attune to it? I assume since it came out late last week that this won't be available until next week.
Would have been nice to have a summon Construct Spirit spell.
Different people have different thoughts on tattoos. Since I'm the guy to whom the question was originally asked, I'll say that when it comes to the people at my table, a tattoo is permanent and the weight of that commitment is taken into account when getting one.
"Not all those who wander are lost"
There should be Summon Modron Spirit spell for Wizards and Artificers, and Clockwork Sorcerers.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah there should. If we get another VGTM or MTOF, it should have more Mechanus lore.
A few notes:
- Summon Greater Demon will have the demon remain even if your concentration breaks. You could strategically place it inside a mob and away from the party.
- Conjure Elemental lasts longer and the elemental is stronger.
- Most of all, all of these spells have expensive, oddly specific components that you would need downtime and shopping to obtain. Certain campaigns might not allow for that.
There should be all the Modron Hierarchy stats. I'd also like stats for Primus. We have stats for Ygorl, why not the opposite, the "god" of law?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oh this.
This is beautiful.
The Coiling Grasp and Eldritch Claw tattoos are cool, but seem pretty nasty for uncommon items. Grappling an opponent from 15ft away, especially a melee opponent, seems pretty nasty. Combined with a ranged attack like say, the Eldritch Claw tattoo, would put that opponent at a severe disadvantage.
But the most important thing is ... the Aberrant, Beast, and Fey spirits are small and thus can't serve as mounts. The Elemental, Shadow, and Undead spirits are medium and can serve as mounts for small PC's. Only the Celestial and Fiendish spirits are large and thus can serve as mounts for all medium and smaller PC's.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
I may have been being the tiniest bit facetious, but actually having your summons as an independently acting mount gives you the benefits of both. It's ideal if they are flyers with ranged attacks (A Celestial Avenger that looks like a winged unicorn maybe) whereby they can keep you out of melee range and also attack on their own as well.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
My idea for the "Summon Construct Spirit" would have been as a tiny creature, and you pick the "model" that you summon "Fix-R-Upp", "Ref Droid 20", or "Gygaxian Upgrader". it would have the multi attck thing, but only it's damage die would be d4 (lighting). It's actions would be the big things. a healer, a skill check booster, or buffer. they would have special fields (except the GU) and then a once per day big actions. The GU would instead attach to a single character of your choice and add it's intelligence modifier plus spell level to their attack rolls and saving throws. the FRU would add the spell level to all healing done in a radius of it, and once per day could pump out a big burst of heal (or maybe just THP). The RD20 would add it's int modifier plus spell level to skill checks in a radius and once per day, can give someone a natural 20 or a skill check or saving throw.
apologies, that was supposed to be "Construct Spirit".
Do constructs even have spirits?
"Not all those who wander are lost"
Robots have souls too, racist!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
lol
She/Her Player and Dungeon Master
Warforged were originally constructs, and they have souls (as far as I can tell), and modrons can become rogue and choose their own actions, and Formians exist, so, yes, Constructs have souls.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Good enough for me.
"Not all those who wander are lost"
Well, that was just my take using purposes rather than lore. I'd love to hear a better one, shouldn't be too hard.
How will this be handled (tattoos) on dndbeyond? Will it be and appear as an item to attune to it? I assume since it came out late last week that this won't be available until next week.
Wouldn't they just list it as a magic item? The difference seems thematic rather than mechanical.
"Not all those who wander are lost"
That is what I would think, rule wise it would appear that they are just wondrous items.
She/Her Player and Dungeon Master