These holes being found are key on giving an honest feedback.
Just be careful of wording it in a way like "I like the concept but there are lots of room for improvement" rather than "this UA sucks, I wanna speak with your boss, I will get you fired." You know what I mean.
Yes, "constructive criticism" is likely appreciated and will likely receive reciprocal consideration. Typographic napalm would likely ignite a volatile response.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Okay that makes sense. Thanks for helping me better understand this stuff.
Well, it's just my interpretation and I imagine there are quite a few players who will likely try to try these outs as templates as they used to work. I guess how D&D Beyond implements them will give more a sense as to how it's "officially" supposed to work.
I'm liking the concept, not too sure on the mechanics yet; but one of my parties is in a meat grinder so I might be able to at least toy with a Reborn.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I super love dhampir and the undead one. Dhampir allows for Legacy of Kain style vampires who plunge their claws into cliffs to climb up, which is beyond rad as hell.
That's genius. Dhampirs need sunlight sensitivity. I just wonder if that would justify retaining the spider climb.
Find it's better to add situational bonuses rather than to impose global restrictions. Sunlight is everywhere unless you are running an extremely gothic or under dark campaign. Sunlight sensitivity means players are constantly at a disadvantage and will spend all their time asking the DM if they are in a shadow or will always choose to sleep until nightfall. It can really become a hinderance. I feel like a better solution is to make sure that they behave like normal humanoids in direct sunlight but their more extreme powers (basically spider-climb) can only be used when not in direct sunlight. That way you leave things like ability and attack rolls alone. I'd even boost their movement speed by 5 more feet, and buff the bite to a d6 but only have it work when in darkness or dim light. Even an overcast day would do...
That's an elegant solution. I might go even further and instead of buffing stuff outside of sunlight, do a modified Sensitivity so Dhampir stuff like Spider Climb and move bonuses and maybe even the bite don't work at all in direct sunlight, which would make you essentially a standard human outside at daytime, but in buildings, caves, underground, or at night, you get all the Dhampir stuff.
When do you think these lineages will be implemented into D&D Beyond?
Usually the Monday after release.
This might play into whatever they're doing with custom lineages though and coooouuuld take longer?
Yeah, I suspect this will take longer to implement than a normal new race.
I wouldn't be surprised if they only implemented it as a "from creation" Race on Monday, then waited to see what Wizards are doing with the idea overall before making it something you can graft onto existing characters. The same way a lot of Tasha stuff was available at release, but some of the wigglier stuff came later and in stages.
I'm trying to recall if there was ever a UA DDB didn't implement because it was too disruptive or outside the capacity of established tools. I mean, while a "proposed" way of the future (I'd suggest even what they're claiming about lineage in the darkened sidebars is more proposed language they're gauging reaction to at this point, given the overall ambiguity in the doc) I don't know how much DDB would invest in time and effort to accommodate something that might look very different when presented in an official form. I like the potential fluidity implied in the UA proposal. Perhaps some of these quasi-cursed lineages can actually be "restored" to origin ... the Reborn I could see invested in such a pursuit for example. But given the slow roll of Tasha's implementation, I have some doubts as to whether DDB is either inclined or capable of handling the implementation. I'd like to be wrong; but when my table has a likely character death Monday night, I don't know if I'm really going to have these options at hand outside of pencil and paper (which is fine since I'm fairly old school anyway).
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Jander Sunstar is the thinking person's Drizzt, fight me.
Yeah, I suspect this will take longer to implement than a normal new race.
It's just two variable traits, it's no harder than a half-elf.
Applying it to an existing character might be difficult.
Edit character, race, change race, choose new race.
I agree it should be that simple, or at least I don't have an issue with it being that simple. However some users are seeing the lineage shifting as more nuanced, under the impression that some aspect of the original race would be retained. My reading feels that this is more a "transformation" and the PCs past race is left in the past. However, the way the UA presents race and lineage and culture and inherent traits I think has raised some confusion. My first read was a simple transformation, but the more I re-read the doc the more folks who want to treat this as a "template" that shifts rather than switches seem to have a case. For example, if you're a Tortle and are Reborn, do you retain your natural armor or weapons? Maybe in taking on a gothic legacy, your natural armor just becomes baggy leather (mental note, Reborn Tortle Rogue Phantom named Leatherbags: dibs). Or maybe some traits should stay on.
Like I said, hopefully Monday there will be some guidance as to at least how DDB is interpreting this.
I agree it should be that simple, or at least I don't have an issue with it being that simple. However some users are seeing the lineage shifting as more nuanced, under the impression that some aspect of the original race would be retained. My reading feels that this is more a "transformation" and the PCs past race is left in the past. However, the way the UA presents race and lineage and culture and inherent traits I think has raised some confusion. My first read was a simple transformation, but the more I re-read the doc the more folks who want to treat this as a "template" that shifts rather than switches seem to have a case
Oh, I agree that it should be an add-on template (probably as a feat, as that means a custom lineage can take it at first level), rather than a lineage in the first place, but as currently written it's just 'race -> change race'.
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Yes, "constructive criticism" is likely appreciated and will likely receive reciprocal consideration. Typographic napalm would likely ignite a volatile response.
Jander Sunstar is the thinking person's Drizzt, fight me.
But if it's something that you absolutely don't like the concept, you can still say so. Just be polite about it.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Okay that makes sense. Thanks for helping me better understand this stuff.
Well, it's just my interpretation and I imagine there are quite a few players who will likely try to try these outs as templates as they used to work. I guess how D&D Beyond implements them will give more a sense as to how it's "officially" supposed to work.
I'm liking the concept, not too sure on the mechanics yet; but one of my parties is in a meat grinder so I might be able to at least toy with a Reborn.
Jander Sunstar is the thinking person's Drizzt, fight me.
When do you think these lineages will be implemented into D&D Beyond?
I super love dhampir and the undead one. Dhampir allows for Legacy of Kain style vampires who plunge their claws into cliffs to climb up, which is beyond rad as hell.
Usually the Monday after release.
Though depending on the complexity it can take much longer.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
This might play into whatever they're doing with custom lineages though and coooouuuld take longer?
Yeah, I suspect this will take longer to implement than a normal new race.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Find it's better to add situational bonuses rather than to impose global restrictions. Sunlight is everywhere unless you are running an extremely gothic or under dark campaign. Sunlight sensitivity means players are constantly at a disadvantage and will spend all their time asking the DM if they are in a shadow or will always choose to sleep until nightfall. It can really become a hinderance. I feel like a better solution is to make sure that they behave like normal humanoids in direct sunlight but their more extreme powers (basically spider-climb) can only be used when not in direct sunlight. That way you leave things like ability and attack rolls alone. I'd even boost their movement speed by 5 more feet, and buff the bite to a d6 but only have it work when in darkness or dim light. Even an overcast day would do...
That's an elegant solution. I might go even further and instead of buffing stuff outside of sunlight, do a modified Sensitivity so Dhampir stuff like Spider Climb and move bonuses and maybe even the bite don't work at all in direct sunlight, which would make you essentially a standard human outside at daytime, but in buildings, caves, underground, or at night, you get all the Dhampir stuff.
I wouldn't be surprised if they only implemented it as a "from creation" Race on Monday, then waited to see what Wizards are doing with the idea overall before making it something you can graft onto existing characters. The same way a lot of Tasha stuff was available at release, but some of the wigglier stuff came later and in stages.
There is already homebrew out there on the site that has added the races. I am hoping it comes out monday.
I'm trying to recall if there was ever a UA DDB didn't implement because it was too disruptive or outside the capacity of established tools. I mean, while a "proposed" way of the future (I'd suggest even what they're claiming about lineage in the darkened sidebars is more proposed language they're gauging reaction to at this point, given the overall ambiguity in the doc) I don't know how much DDB would invest in time and effort to accommodate something that might look very different when presented in an official form. I like the potential fluidity implied in the UA proposal. Perhaps some of these quasi-cursed lineages can actually be "restored" to origin ... the Reborn I could see invested in such a pursuit for example. But given the slow roll of Tasha's implementation, I have some doubts as to whether DDB is either inclined or capable of handling the implementation. I'd like to be wrong; but when my table has a likely character death Monday night, I don't know if I'm really going to have these options at hand outside of pencil and paper (which is fine since I'm fairly old school anyway).
Jander Sunstar is the thinking person's Drizzt, fight me.
It's just two variable traits, it's no harder than a half-elf.
Applying it to an existing character might be difficult.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Edit character, race, change race, choose new race.
I agree it should be that simple, or at least I don't have an issue with it being that simple. However some users are seeing the lineage shifting as more nuanced, under the impression that some aspect of the original race would be retained. My reading feels that this is more a "transformation" and the PCs past race is left in the past. However, the way the UA presents race and lineage and culture and inherent traits I think has raised some confusion. My first read was a simple transformation, but the more I re-read the doc the more folks who want to treat this as a "template" that shifts rather than switches seem to have a case. For example, if you're a Tortle and are Reborn, do you retain your natural armor or weapons? Maybe in taking on a gothic legacy, your natural armor just becomes baggy leather (mental note, Reborn Tortle Rogue Phantom named Leatherbags: dibs). Or maybe some traits should stay on.
Like I said, hopefully Monday there will be some guidance as to at least how DDB is interpreting this.
Jander Sunstar is the thinking person's Drizzt, fight me.
Oh, I agree that it should be an add-on template (probably as a feat, as that means a custom lineage can take it at first level), rather than a lineage in the first place, but as currently written it's just 'race -> change race'.