No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and they're only level one! This has to be the strongest wizard in existence! (in terms of the Str stat. Though at level 20, they will be very strong for other reasons)
Edits to remark on comments:
I made this post to share my delight on a amazing roll. However, it turns out, the topic is "Controversial". Here are my 2 coppers on the topic:
Sure, rolling can leave you with garbage (l have a few characters with 7 or less, one even had a 3, but l got rid of them) But thats the fun with rolling! With point buy. the lowest you can go is 8, and the highest is 17 with a +2 racial bonus, but with Rolling?
With rolling, you can have a 20 Chr 4 Str fairy Bard, or, as stated above, a half elf wizard whos lowest stat is 15! (Which means if they somehow get heavy armor proficency, they can 100% wear plate! A Wizard (with one level in fighter) can have heavy armor and a shield, + shield spell! (Why be a eldrich knight, when you can be this/s!)
Sure, being weak has its merits, but you have to admit, it feels good to roll high, and if you'll remember, D&D is like, 50% rolling dice, 50% Roll play (on average, some tables have it more like 90-10 one way or the other)
And remember, Stats (both good and bad) are only one part of a character. We all love the characters of critical role, even with notts -3 Charisma or fjords laughable strength. (which is actually the 3rd highest, behind yasha and jester, in that order) (His wisdom is actually his lowest stat, at 7. the same amount as Veth and yashas charisma) (and the beloved Shakaste's stats are 4, 16,10,12,17,13. I would have expected his Chr to be at least 16)
Point is, l like rolling, as it can give some wild results, but if stability is your thing, point buy works just fine. But for me, l hope to never go back to point buy. The 16+ are to addictive! (Plus, Point buy doesn't give the click clack sound to please your inner dice goblin)
And remember, Your All 8 or 10s character has the same odds of rolling a Nat 1 or 20 as a all 14, or all 18 character.
The point is, As long as everyone is having fun, why should it matter if the stats aren't equal? Everyone has things their good at, and things they're bad at. This one was just blessed by the dice gods. (and 100% above normal. none of my other characters have been this good.)
(Final Edit: Wow, this blew up. Welp, I'm never sharing my rolls again, lol)
(ok, so, l said that was the final edit. and that l would stop shairing my rolls, but l just rolled a new character, (all for fun. Currently not in a campaign) and the hightest was 15, with the lowest being 3. yep. 3. the best part is, l was makeing a character based on mario (Vuman monk with the magic iniate feat for fire bolt) so, l guess l know what im makeing their CON!)
Yeah, I hate it, sry, I dont have fun with my 7/9/12/14/10/8 Character, where my only reasonable option is to kill him of ASAP so I get a new shot at rolling.
If "strong" is what you value, then those are solid stats indeed, though, it doesn't leave much room for character development. Having weaknesses can make characters interesting, and gives teammates opportunities to interact with you in a way that makes the experience more collaborative.
Congrats on the solid stats there. Word of warning though, rolling for stats is a....controversial topic. My group enjoy rolling for stats but it's not for everyone.
On the plus side, you would make a pretty effective Bladesinger Wizard, get yourself some light armor and a rapier.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and their only level one! This has to be the strongest wizard in existence! (in terms of the Str stat. Though at level 20, they will be very strong for other reasons)
Thank you, for once again, proving my point about why people roll for stats.
I created a dice-roller routine, and rolled 13 million sets of 4d6, drop the lowest, until I rolled a set of six 18's. I am sure I will find a DM willing to accept my 18's across the board.
Every player, DM, group, and table is different. Rolling vs. not-rolling, playable vs. useless, strong vs. weak is entirely subjective from my experience (at many tables, in many places, in many rpgs, over 40yrs).
I'll take a 12, 12, 12, 12, 12, 12 character over an all 18s character any day. The memories that come out of the 12's dude shine brighter (IF I can make it work).
Congrats on the solid stats there. Word of warning though, rolling for stats is a....controversial topic. My group enjoy rolling for stats but it's not for everyone.
On the plus side, you would make a pretty effective Bladesinger Wizard, get yourself some light armor and a rapier.
Thats the plan! (though, before rolling. the plan was scribe)
No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and their only level one! This has to be the strongest wizard in existence! (in terms of the Str stat. Though at level 20, they will be very strong for other reasons)
Thank you, for once again, proving my point about why people roll for stats.
I created a dice-roller routine, and rolled 13 million sets of 4d6, drop the lowest, until I rolled a set of six 18's. I am sure I will find a DM willing to accept my 18's across the board.
Well, seeing as the rule is (normaly, and as used by D&Dbeyond) 4 D6, drop the lowest, l highly doubt it. (l really wish people wouldn't use hyper exaggerations to try to prove their points. It reminds me of myself as a 6 year old.)
No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and their only level one! This has to be the strongest wizard in existence!
I know it is super fun to roll stats like this. I would be chortling over it too.
The problem is... how is a DM going to balance an encounter at level 1 for this character vs. the others that have much lower, more normal, arrays? Imagine teaming up with the poster above whose character came out with 7/9/12/14/10/8. What your character will laugh off might kill this character or at least be impossible for him to defeat. This will lead to your character being the "star" of every encounter, every scene, every session, for the first couple of levels until the ASIs kick in and the magic items start being handed out. Maybe by level 8-ish the other character would no longer be in your shadow but, who is going to want to wait 8 levels to stop being second fiddle to another PC?
Or to ask another way, would you be willing to swap arrays with the other poster and play with those 2 characters together? No? Then why should other players with inferior arrays be wiling to play with your PC?
Again, it looks cool and all, but hyper-inflated stat arrays just force the DM to hyper-inflate the challenges given to the party, which drops everything back down to par anyway. You're better off keeping the standard array and playing the game "clean."
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Every player, DM, group, and table is different. Rolling vs. not-rolling, playable vs. useless, strong vs. weak is entirely subjective from my experience (at many tables, in many places, in many rpgs, over 40yrs).
I'll take a 12, 12, 12, 12, 12, 12 character over an all 18s character any day. The memories that come out of the 12's dude shine brighter (IF I can make it work).
Exactly! stats ( Good or bad) are only one part of the character!
No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and their only level one! This has to be the strongest wizard in existence!
I know it is super fun to roll stats like this. I would be chortling over it too.
The problem is... how is a DM going to balance an encounter at level 1 for this character vs. the others that have much lower, more normal, arrays? Imagine teaming up with the poster above whose character came out with 7/9/12/14/10/8. What your character will laugh off might kill this character or at least be impossible for him to defeat. This will lead to your character being the "star" of every encounter, every scene, every session, for the first couple of levels until the ASIs kick in and the magic items start being handed out. Maybe by level 8-ish the other character would no longer be in your shadow but, who is going to want to wait 8 levels to stop being second fiddle to another PC?
Or to ask another way, would you be willing to swap arrays with the other poster and play with those 2 characters together? No? Then why should other players with inferior arrays be wiling to play with your PC?
Again, it looks cool and all, but hyper-inflated stat arrays just force the DM to hyper-inflate the challenges given to the party, which drops everything back down to par anyway. You're better off keeping the standard array and playing the game "clean."
Or, be more of a support wizard, buffing allys with the others doing their things, with your only attack spell being fire bolt,. its a team game. even if one or 2 PC's have low stats, or one or 2 have high stats, everyone can shine. My Character has the same chance of rolling a nat 1 or 20 as yours.
Wizards are already squishy. My wizard haveing good stats just means l don't have to use the tank as a shield as much while helping the TEAM in combat or rollplay situations.
No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and their only level one! This has to be the strongest wizard in existence! (in terms of the Str stat. Though at level 20, they will be very strong for other reasons)
Thank you, for once again, proving my point about why people roll for stats.
I created a dice-roller routine, and rolled 13 million sets of 4d6, drop the lowest, until I rolled a set of six 18's. I am sure I will find a DM willing to accept my 18's across the board.
I will absolutely accept that character into a game I run for you.
However, you will need to choose class, race, buy equipment, and unique back story for every character created before it. If you don't, they aren't legit.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and their only level one! This has to be the strongest wizard in existence!
I know it is super fun to roll stats like this. I would be chortling over it too.
The problem is... how is a DM going to balance an encounter at level 1 for this character vs. the others that have much lower, more normal, arrays? Imagine teaming up with the poster above whose character came out with 7/9/12/14/10/8. What your character will laugh off might kill this character or at least be impossible for him to defeat. This will lead to your character being the "star" of every encounter, every scene, every session, for the first couple of levels until the ASIs kick in and the magic items start being handed out. Maybe by level 8-ish the other character would no longer be in your shadow but, who is going to want to wait 8 levels to stop being second fiddle to another PC?
Or to ask another way, would you be willing to swap arrays with the other poster and play with those 2 characters together? No? Then why should other players with inferior arrays be wiling to play with your PC?
Again, it looks cool and all, but hyper-inflated stat arrays just force the DM to hyper-inflate the challenges given to the party, which drops everything back down to par anyway. You're better off keeping the standard array and playing the game "clean."
Couple of possibilities: agreeing with the player with the higher stats that his character has a bad reputation (for whatever reason, it's just one more thing to incorporate into the backstory), shifting most of the onus of social interactions to the others and possibly putting a bigger target on that player in some combat scenes; bestowing magical items or blessings on the others, or allowing them to take an extra feat for free; agreeing with the player that some of these high stats are suppressed by a curse or as part of a test and adding a storyline on the side to unlock them; "grade on the curve" for abilities and let everyone with significantly lower stats adjust them upwards to reduce the difference.
It's not like a creative DM willing to work with his or her players doesn't have options if potential issues arise.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
Whenever I roll for stats (which is very seldom these days), I legit feel bad if I get a BST much over 77 or so. If an array is just middling-too-high (i.e. BST 80 to 85 or so), I'll offer to punch a couple of the weaker numbers down, take a cut in something and drop it below 10. If the array is Truly Heroic (BST 85 to 90), I'll offer to reroll. In one case I rolled an absolutely bonko ludicrous 96-point array and just flat-out said "I'm not playing that". It was wild to see it happen (using the one-by-one dice roller stat block in DDB, I've still got the screen snippet of that array), but it was also obnoxiously overjuiced and egregiously unnecessary.
Lemme have my peaks-and-valleys arrays with deep cuts in interesting places and strengths I can actually rely on. Standard Array is serviceable if boring, and Point Buy is just obnoxiously bad, to the point where if a DM ever says 'point buy!' for a game I'm in I'll likely just 'buy' standard array.
High rolls are fun(I'm playing a character with a 98 soon), but so is playing a character with a five. Fives are honestly more fun, in my experience, than having a 98 total. And I'm walking out of this thread now.
Yeah, I hate it, sry, I dont have fun with my 7/9/12/14/10/8 Character, where my only reasonable option is to kill him of ASAP so I get a new shot at rolling.
Point Buy >>>>>>> rolling!
I would pay money to roll those stats, no joke. Call me crazy, but I'd have a great time playing Pippin trying to keep up with Aragorn, Legolas, and Gimli.
No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and their only level one! This has to be the strongest wizard in existence! (in terms of the Str stat. Though at level 20, they will be very strong for other reasons)
Thank you, for once again, proving my point about why people roll for stats.
I created a dice-roller routine, and rolled 13 million sets of 4d6, drop the lowest, until I rolled a set of six 18's. I am sure I will find a DM willing to accept my 18's across the board.
I will absolutely accept that character into a game I run for you.
However, you will need to choose class, race, buy equipment, and unique back story for every character created before it. If you don't, they aren't legit.
Did I say the 13 millionth iteration? I meant the first iteration. The odds are the same.
Rolling dice can be fun when you're creating the character, but once everyone has their character, it's a source of problems. Since I spend a lot more time playing characters than creating them, I prefer to forgo the rolling dice part.
Though a different point buy might be nice. I liked 4e point buy, you could buy a starting 18 but it was expensive (7 points to go from a 16 to an 18).
Rolling dice can be fun when you're creating the character, but once everyone has their character, it's a source of problems.
Managed a helpdesk for years - it's more constructive to see opportunities than problems. An unusual statline - high or low, doesn't matter - can be as interesting for the DM to get creative with as for the player who rolled it and gets to create a character with it.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
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No joke, l just rolled 15,15,15,18,16,17 for my half elf wizard. With racial mods, its 15 Str, 18 Dex, 16 Con, 18 Int, 15 Wis, 18 Chr!!! This is my strongest character ever, and they're only level one! This has to be the strongest wizard in existence! (in terms of the Str stat. Though at level 20, they will be very strong for other reasons)
Edits to remark on comments:
I made this post to share my delight on a amazing roll. However, it turns out, the topic is "Controversial". Here are my 2 coppers on the topic:
Sure, rolling can leave you with garbage (l have a few characters with 7 or less, one even had a 3, but l got rid of them) But thats the fun with rolling! With point buy. the lowest you can go is 8, and the highest is 17 with a +2 racial bonus, but with Rolling?
With rolling, you can have a 20 Chr 4 Str fairy Bard, or, as stated above, a half elf wizard whos lowest stat is 15! (Which means if they somehow get heavy armor proficency, they can 100% wear plate! A Wizard (with one level in fighter) can have heavy armor and a shield, + shield spell! (Why be a eldrich knight, when you can be this/s!)
Sure, being weak has its merits, but you have to admit, it feels good to roll high, and if you'll remember, D&D is like, 50% rolling dice, 50% Roll play (on average, some tables have it more like 90-10 one way or the other)
And remember, Stats (both good and bad) are only one part of a character. We all love the characters of critical role, even with notts -3 Charisma or fjords laughable strength. (which is actually the 3rd highest, behind yasha and jester, in that order) (His wisdom is actually his lowest stat, at 7. the same amount as Veth and yashas charisma) (and the beloved Shakaste's stats are 4, 16,10,12,17,13. I would have expected his Chr to be at least 16)
Point is, l like rolling, as it can give some wild results, but if stability is your thing, point buy works just fine. But for me, l hope to never go back to point buy. The 16+ are to addictive! (Plus, Point buy doesn't give the click clack sound to please your inner dice goblin)
And remember, Your All 8 or 10s character has the same odds of rolling a Nat 1 or 20 as a all 14, or all 18 character.
The point is, As long as everyone is having fun, why should it matter if the stats aren't equal? Everyone has things their good at, and things they're bad at. This one was just blessed by the dice gods. (and 100% above normal. none of my other characters have been this good.)
(Final Edit: Wow, this blew up. Welp, I'm never sharing my rolls again, lol)
(ok, so, l said that was the final edit. and that l would stop shairing my rolls, but l just rolled a new character, (all for fun. Currently not in a campaign) and the hightest was 15, with the lowest being 3. yep. 3. the best part is, l was makeing a character based on mario (Vuman monk with the magic iniate feat for fire bolt) so, l guess l know what im makeing their CON!)
Yeah, I hate it, sry, I dont have fun with my 7/9/12/14/10/8 Character, where my only reasonable option is to kill him of ASAP so I get a new shot at rolling.
Point Buy >>>>>>> rolling!
If "strong" is what you value, then those are solid stats indeed, though, it doesn't leave much room for character development. Having weaknesses can make characters interesting, and gives teammates opportunities to interact with you in a way that makes the experience more collaborative.
Yeah, thats true. though this was mostly a way to flex about my amazing rolls
Congrats on the solid stats there. Word of warning though, rolling for stats is a....controversial topic. My group enjoy rolling for stats but it's not for everyone.
On the plus side, you would make a pretty effective Bladesinger Wizard, get yourself some light armor and a rapier.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Thank you, for once again, proving my point about why people roll for stats.
I created a dice-roller routine, and rolled 13 million sets of 4d6, drop the lowest, until I rolled a set of six 18's. I am sure I will find a DM willing to accept my 18's across the board.
Every player, DM, group, and table is different. Rolling vs. not-rolling, playable vs. useless, strong vs. weak is entirely subjective from my experience (at many tables, in many places, in many rpgs, over 40yrs).
I'll take a 12, 12, 12, 12, 12, 12 character over an all 18s character any day. The memories that come out of the 12's dude shine brighter (IF I can make it work).
All things Lich - DM tips, tricks, and other creative shenanigans
Thats the plan! (though, before rolling. the plan was scribe)
Well, seeing as the rule is (normaly, and as used by D&Dbeyond) 4 D6, drop the lowest, l highly doubt it. (l really wish people wouldn't use hyper exaggerations to try to prove their points. It reminds me of myself as a 6 year old.)
I know it is super fun to roll stats like this. I would be chortling over it too.
The problem is... how is a DM going to balance an encounter at level 1 for this character vs. the others that have much lower, more normal, arrays? Imagine teaming up with the poster above whose character came out with 7/9/12/14/10/8. What your character will laugh off might kill this character or at least be impossible for him to defeat. This will lead to your character being the "star" of every encounter, every scene, every session, for the first couple of levels until the ASIs kick in and the magic items start being handed out. Maybe by level 8-ish the other character would no longer be in your shadow but, who is going to want to wait 8 levels to stop being second fiddle to another PC?
Or to ask another way, would you be willing to swap arrays with the other poster and play with those 2 characters together? No? Then why should other players with inferior arrays be wiling to play with your PC?
Again, it looks cool and all, but hyper-inflated stat arrays just force the DM to hyper-inflate the challenges given to the party, which drops everything back down to par anyway. You're better off keeping the standard array and playing the game "clean."
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Exactly! stats ( Good or bad) are only one part of the character!
Or, be more of a support wizard, buffing allys with the others doing their things, with your only attack spell being fire bolt,. its a team game. even if one or 2 PC's have low stats, or one or 2 have high stats, everyone can shine. My Character has the same chance of rolling a nat 1 or 20 as yours.
Wizards are already squishy. My wizard haveing good stats just means l don't have to use the tank as a shield as much while helping the TEAM in combat or rollplay situations.
I will absolutely accept that character into a game I run for you.
However, you will need to choose class, race, buy equipment, and unique back story for every character created before it. If you don't, they aren't legit.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Couple of possibilities: agreeing with the player with the higher stats that his character has a bad reputation (for whatever reason, it's just one more thing to incorporate into the backstory), shifting most of the onus of social interactions to the others and possibly putting a bigger target on that player in some combat scenes; bestowing magical items or blessings on the others, or allowing them to take an extra feat for free; agreeing with the player that some of these high stats are suppressed by a curse or as part of a test and adding a storyline on the side to unlock them; "grade on the curve" for abilities and let everyone with significantly lower stats adjust them upwards to reduce the difference.
It's not like a creative DM willing to work with his or her players doesn't have options if potential issues arise.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Whenever I roll for stats (which is very seldom these days), I legit feel bad if I get a BST much over 77 or so. If an array is just middling-too-high (i.e. BST 80 to 85 or so), I'll offer to punch a couple of the weaker numbers down, take a cut in something and drop it below 10. If the array is Truly Heroic (BST 85 to 90), I'll offer to reroll. In one case I rolled an absolutely bonko ludicrous 96-point array and just flat-out said "I'm not playing that". It was wild to see it happen (using the one-by-one dice roller stat block in DDB, I've still got the screen snippet of that array), but it was also obnoxiously overjuiced and egregiously unnecessary.
Lemme have my peaks-and-valleys arrays with deep cuts in interesting places and strengths I can actually rely on. Standard Array is serviceable if boring, and Point Buy is just obnoxiously bad, to the point where if a DM ever says 'point buy!' for a game I'm in I'll likely just 'buy' standard array.
Please do not contact or message me.
High rolls are fun(I'm playing a character with a 98 soon), but so is playing a character with a five. Fives are honestly more fun, in my experience, than having a 98 total. And I'm walking out of this thread now.
I have a weird sense of humor.
I also make maps.(That's a link)
I would pay money to roll those stats, no joke. Call me crazy, but I'd have a great time playing Pippin trying to keep up with Aragorn, Legolas, and Gimli.
Wizard (Gandalf) of the Tolkien Club
Did I say the 13 millionth iteration? I meant the first iteration. The odds are the same.
Rolling dice can be fun when you're creating the character, but once everyone has their character, it's a source of problems. Since I spend a lot more time playing characters than creating them, I prefer to forgo the rolling dice part.
Though a different point buy might be nice. I liked 4e point buy, you could buy a starting 18 but it was expensive (7 points to go from a 16 to an 18).
Managed a helpdesk for years - it's more constructive to see opportunities than problems. An unusual statline - high or low, doesn't matter - can be as interesting for the DM to get creative with as for the player who rolled it and gets to create a character with it.
Want to start playing but don't have anyone to play with? You can try these options: [link].