I know that in the world of Dnd, the Dm is the god and as long we agree on whats Ok, the train may contiue. Butts! I whas wondering about a flaver thing.
When one is capture by a mind flayer, you are injected with one of its larva (or rather, it find its way inside of you) . And now you are a ticking bomb. The paresite is working to transform you, and if i am correct. your life is about a week. Now then! The plan is to have this paresite as my patreon. And that i use diffrent brewing potions to slow down the process. So that we can finde a healer. So it will be first a for most a alchemist, and then a warlock.
How it works is that some of the meteporh has happen, and his body now have sort of new propertys. Such as his blood now can be used in brewing potions to create buffs (But with a side effect) And have lesser mind reading.
The hard part is, is there any way to slow down the process to becoming a mind flayer?! Like is there a potion of anti mind waves (like -8 int for 24h) and by doing this, you can increase the time before transformation? :D Any idées how to make this work? He has it like a flaw (he have a ritual that must be needed to be done every day)
There are no canon ways to halt a mind flayer tadpole once it is in your head. If you want, you could just say that the process went wrong, and now you are co-dependent on each other, or that it just died or went into a coma in your head. If your DM wants, you can make a potion that you have to take every few weeks to slow down the process. No matter how far into the process you are in, your body is changed now, so I would recommend being an Aberrant Mind Sorcerer from the Unearthed Arcana.
Sounds like a cool character concept. I hope this helps.
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Please check out my homebrew, I would appreciate feedback:
I third that, but yeah would a be super cool place to start. Things didn't go normally (maybe the character was drinking too much and the tadpole got pickled) leaving you with some new psionic abilities. Might even have changed your outlook on the world a little making you more flayer like and a little less human( elf/orc/ dwarf) like.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I have a PC from a one shot with a simlar idea but I did him as a LE Drow bard (whisper) 8/ Rogue (Soul Knife) 4.....
bio is:
Mind-breaker Morden was once a Captain of household guards for a Drow noble house but was captured by Illithids during one of their ambushes on a merchant caravan he was escorting, he spent several years enslaved by them but eventually broke free when some adventurers from the surface attacked and killed his enslavers.
Travelling home he found himself unwanted and cast out.
He eventually found himself developing some psychic powers and part of him is frightened by the prospect that maybe he is being used by the Illithid and he is not actually free. This feeling has only grown as his skin tone has started to become lighter and taken on a slight mauve tinge and his eyes have become increasing pale.
He took to wandering until he fell in with a thieves guild and became a hire killer, specializing with psychic assassinations and interrorgations and he is now simply referred to as "The Mind Breaker".
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This is a really cool concept and I think it's a fun way to focus on your character gaining their magical powers. I haven't read the Aberrant Mind Sorcerer in UA yet, so I assumed you would be a Great Old One warlock (since you mentioned having a patron and GOO gives you psychic powers). The question is... do you, as a player, want to have to regularly take time and resources to brew potions for yourself to give yourself a sort of "ticking time bomb" in-game to always keep yourself on your toes, or would you rather avoid the hassle and focus on other aspects of the game? If the additional challenge does excite you, then I'd say it'd be best to discuss with your DM how they would want to handle it, but otherwise you could always say that it was just one potion that put the tadpole into a sort of stasis, where you can still draw on its power without being wholly consumed.
I know that in the world of Dnd, the Dm is the god and as long we agree on whats Ok, the train may contiue.
Butts!
I whas wondering about a flaver thing.
When one is capture by a mind flayer, you are injected with one of its larva (or rather, it find its way inside of you) . And now you are a ticking bomb. The paresite is working to transform you, and if i am correct. your life is about a week. Now then! The plan is to have this paresite as my patreon. And that i use diffrent brewing potions to slow down the process. So that we can finde a healer. So it will be first a for most a alchemist, and then a warlock.
How it works is that some of the meteporh has happen, and his body now have sort of new propertys. Such as his blood now can be used in brewing potions to create buffs (But with a side effect) And have lesser mind reading.
The hard part is, is there any way to slow down the process to becoming a mind flayer?!
Like is there a potion of anti mind waves (like -8 int for 24h) and by doing this, you can increase the time before transformation? :D
Any idées how to make this work? He has it like a flaw (he have a ritual that must be needed to be done every day)
There are no canon ways to halt a mind flayer tadpole once it is in your head. If you want, you could just say that the process went wrong, and now you are co-dependent on each other, or that it just died or went into a coma in your head. If your DM wants, you can make a potion that you have to take every few weeks to slow down the process. No matter how far into the process you are in, your body is changed now, so I would recommend being an Aberrant Mind Sorcerer from the Unearthed Arcana.
Sounds like a cool character concept. I hope this helps.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I was also thinking aberrant mind.
I third that, but yeah would a be super cool place to start. Things didn't go normally (maybe the character was drinking too much and the tadpole got pickled) leaving you with some new psionic abilities. Might even have changed your outlook on the world a little making you more flayer like and a little less human( elf/orc/ dwarf) like.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I have a PC from a one shot with a simlar idea but I did him as a LE Drow bard (whisper) 8/ Rogue (Soul Knife) 4.....
bio is:
Mind-breaker Morden was once a Captain of household guards for a Drow noble house but was captured by Illithids during one of their ambushes on a merchant caravan he was escorting, he spent several years enslaved by them but eventually broke free when some adventurers from the surface attacked and killed his enslavers.
Travelling home he found himself unwanted and cast out.
He eventually found himself developing some psychic powers and part of him is frightened by the prospect that maybe he is being used by the Illithid and he is not actually free. This feeling has only grown as his skin tone has started to become lighter and taken on a slight mauve tinge and his eyes have become increasing pale.
He took to wandering until he fell in with a thieves guild and became a hire killer, specializing with psychic assassinations and interrorgations and he is now simply referred to as "The Mind Breaker".
This is a really cool concept and I think it's a fun way to focus on your character gaining their magical powers. I haven't read the Aberrant Mind Sorcerer in UA yet, so I assumed you would be a Great Old One warlock (since you mentioned having a patron and GOO gives you psychic powers). The question is... do you, as a player, want to have to regularly take time and resources to brew potions for yourself to give yourself a sort of "ticking time bomb" in-game to always keep yourself on your toes, or would you rather avoid the hassle and focus on other aspects of the game? If the additional challenge does excite you, then I'd say it'd be best to discuss with your DM how they would want to handle it, but otherwise you could always say that it was just one potion that put the tadpole into a sort of stasis, where you can still draw on its power without being wholly consumed.
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Should be interesting... especially since your Patron kind of wants you the stop slowing down it's eventual "birth."
Thanks for the replys! And help.
I do think that me beeing a ticking bomb sound qinda fun. And having to gather herbs is no problems ^^
Like the idé that things have gone highwire and that is slowing down my progress, but the fact remains i need help.
Or the power strugle to remain human. And the potions is there only to remain sain.
I will try to make write several backstorys, se whats works and not :)