I have a weird hypothetical question. If one wanted to run a campaign that spans the entire sword coats while also relying purely on prewritten adventures, how many could the DM reasonably draw on at once? How many different storylines and threads could be going at the same time, and are there any that could be reasonably interwoven with one another?
As some examples:
(Main Story) Out of the Abyss - This takes place in a region of the Underdark directly below the Sword Coast region, so it could be a main storyline - type adventure.
(Side Jobs) Candlekeep Mysteries - The Candlekeep Library is located in the Sword Coast, so this could work well. Since its adventures are independent from one another and can be run as an anthology series, you could reasonably use these adventures as sort of "side jobs" for the party, especially if there is a character aligned with the library. As a small change, perhaps the books are scattered throughout the Sword Coast and the party needs to first find each one (perhaps hidden among their other adventures)
(Side Jobs) Keys from the Golden Vault - Dont know much about this one, but it also feels like anthology-type adventures. I feel like it would be fitting to go on these types of adventures as a task from a Thieves Guild or similar patron.
(N.A.) Curse of Strahd - Does not take place in the Sword Coast so likely shouldnt be drawn on. That being said, it could be a temporary spin-off adventure if the party got wisped away to Barovia for a few levels only to return home after defeating Strahd.
If you were to try and make an adventure spanning the entire Sword Coast, what modules would you try to mix and match? Would you try to write one cohesive storyline across them, or would you release your players into a Sword Coast sandbox and follow whatever story hooks they choose to pick up on (regardless of an over arching narrative)?
It really depends on how much work you're willing to do to fit them into your campaign. If you're willing to put tons in, then all of them really, if none then only really two (a L1-5 adventure like LMoP or W:DH, then W:DotMM all the others overlap) plus the compilations to provide side quests.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I'm in a game that went into Princes of the Apocalypse after completing Lost Mine of Phandelver. Our party was overpowered for the first third of PotA till we started getting into the level 5 and 6 stuff.
Chapter 1 of Sword Coast Adventurer's Guide is a decent enough resource for Faerûn's lore.
I have a weird hypothetical question. If one wanted to run a campaign that spans the entire sword coats while also relying purely on prewritten adventures, how many could the DM reasonably draw on at once? How many different storylines and threads could be going at the same time, and are there any that could be reasonably interwoven with one another?
As some examples:
(Main Story) Out of the Abyss - This takes place in a region of the Underdark directly below the Sword Coast region, so it could be a main storyline - type adventure.
(Side Jobs) Candlekeep Mysteries - The Candlekeep Library is located in the Sword Coast, so this could work well. Since its adventures are independent from one another and can be run as an anthology series, you could reasonably use these adventures as sort of "side jobs" for the party, especially if there is a character aligned with the library. As a small change, perhaps the books are scattered throughout the Sword Coast and the party needs to first find each one (perhaps hidden among their other adventures)
(Side Jobs) Keys from the Golden Vault - Dont know much about this one, but it also feels like anthology-type adventures. I feel like it would be fitting to go on these types of adventures as a task from a Thieves Guild or similar patron.
(N.A.) Curse of Strahd - Does not take place in the Sword Coast so likely shouldnt be drawn on. That being said, it could be a temporary spin-off adventure if the party got wisped away to Barovia for a few levels only to return home after defeating Strahd.
If you were to try and make an adventure spanning the entire Sword Coast, what modules would you try to mix and match? Would you try to write one cohesive storyline across them, or would you release your players into a Sword Coast sandbox and follow whatever story hooks they choose to pick up on (regardless of an over arching narrative)?
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It really depends on how much work you're willing to do to fit them into your campaign. If you're willing to put tons in, then all of them really, if none then only really two (a L1-5 adventure like LMoP or W:DH, then W:DotMM all the others overlap) plus the compilations to provide side quests.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I'm in a game that went into Princes of the Apocalypse after completing Lost Mine of Phandelver. Our party was overpowered for the first third of PotA till we started getting into the level 5 and 6 stuff.
Chapter 1 of Sword Coast Adventurer's Guide is a decent enough resource for Faerûn's lore.
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Storm King's Thunder takes you far around the place, so has quite a bit to pick up.
And if you want to go beyond the sword coast - since there is so much more to see :-)
Tomb of Anihilation for the jungles of Chult
Rime of the Frostmaiden for the northern lands of snow and ice.
Every adventure in Tales from the Yawning Portal have suggestions for locations in Forgotten Realms