Here are a couple questions involving weird things about the artificer's subclasses. It seems like the more WotC explains classes, the more questions we have.
1.The Armorer: Why doesn't the Guardian armor model always make distracting noises? The description states:
Thunder Gauntlets. Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
So shouldn't the armor always make the noise?
2. The Armorer: Why can't the armor already count as separate parts (for infusions)? Theoretically, couldn't you just put a bunch of infusions in non-magical armor and turn it into Arcane Armor?
3. The Artillerist. Why does the eldritch cannon have 10 Intelligence, Wisdom and Charisma? It's a cannon, with no brain, as far as I know.
4. The Alchemist. With experimental elixir, how does the alchemist: A. Know what potion he makes, and B. Not know how to make a specific potion? The feature states:
Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.
If the alchemist knows the effect, he should know how to make it.
I'm sure there are more confusing gimmicks, but these are the glaring ones I see.
Artificer spells still require somatic components, which you cannot do while tied up. Otherwise every single Wizard would just say "Oh, I just wiggle my fingers a little".
Here are a couple questions involving weird things about the artificer's subclasses. It seems like the more WotC explains classes, the more questions we have.
1.The Armorer: Why doesn't the Guardian armor model always make distracting noises? The description states:
So shouldn't the armor always make the noise?
2. The Armorer: Why can't the armor already count as separate parts (for infusions)? Theoretically, couldn't you just put a bunch of infusions in non-magical armor and turn it into Arcane Armor?
3. The Artillerist. Why does the eldritch cannon have 10 Intelligence, Wisdom and Charisma? It's a cannon, with no brain, as far as I know.
4. The Alchemist. With experimental elixir, how does the alchemist: A. Know what potion he makes, and B. Not know how to make a specific potion? The feature states:
If the alchemist knows the effect, he should know how to make it.
I'm sure there are more confusing gimmicks, but these are the glaring ones I see.
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Artificer spells still require somatic components, which you cannot do while tied up. Otherwise every single Wizard would just say "Oh, I just wiggle my fingers a little".
This is absolutely not RAI, nor RAW https://19216801****/ https://routerlogin.uno/ .