Is there an easy way to add spell effects such as Bless, Mage Armor, Shield, etc. to the character sheet so that the system recognizes the effect while rolling. For example the 1d4 added for bless on attack rolls. I am hoping I am just over looking this option somewhere or else it makes the auto dice roller a lot less valuable.
Is there an easy way to add spell effects such as Bless, Mage Armor, Shield, etc. to the character sheet so that the system recognizes the effect while rolling. For example the 1d4 added for bless on attack rolls. I am hoping I am just over looking this option somewhere or else it makes the auto dice roller a lot less valuable.
For mage armor and shield, one solution is to homebrew a ring with +AC.
For my Mage Armor ring I just made it as Base Item Type: Item Magic Item Type: Ring
Modifiers Bonus - Armor Class, Fixed Value 3 (which would modified for other values obviously)
For the bless-add, I'm not sure how to do that. The workaround I've used is doing a custom d4 roll, but that doesn't exactly solve your desire to have it combined with the auto-roll.
Well you essentially answered my question... that being there is no option that I am simply overlooking. It is disappointing as that is not really a difficult feature to code into the sheets. They already have a "condition" list, so a second "effected by" list would be nice.
Well you essentially answered my question... that being there is no option that I am simply overlooking. It is disappointing as that is not really a difficult feature to code into the sheets. They already have a "condition" list, so a second "effected by" list would be nice.
I'd throw some money at someone that would make a tampermonkey script do exactly as you describe by having an "Effect" list similar to the Condition list. You say "that is not really a difficult feature to code into the sheets", maybe you could do it. Don't forget you'll need to update the tampermonkey script every single time dndbeyond updates their character sheets.
It’s almost certainly not going to be part of DDB until they’re a lot closer to a functioning VTT of their own. Which, with the final goal they have (it’s pretty imposing) and where they’re at, is almost certainly several years down the road. Until then you’ll have to make due with the Beyond 20 add on.
The entire sheet is literally just a bunch of hamburger menus with conditionals. Flip over to debug mode sometime. So, a dedicated code monkey would take more time isolating the effects from the source books than actually coding the majority of the menu as its an already done template. The trick is the addition of the second die to some rolls as they currently don't have a template for that or more importantly for advantage/disadvantage.
I do like your location though. Lived there for years, and even did a little verilog for Lexmark back in the day.
The entire sheet is literally just a bunch of hamburger menus with conditionals. Flip over to debug mode sometime. So, a dedicated code monkey would take more time isolating the effects from the source books than actually coding the majority of the menu as its an already done template. The trick is the addition of the second die to some rolls as they currently don't have a template for that or more importantly for advantage/disadvantage.
I do like your location though. Lived there for years, and even did a little verilog for Lexmark back in the day.
Advantage/Disadvantage can be rolled by holding down the roll button
I'd throw some money at someone that would make a tampermonkey script do exactly as you describe by having an "Effect" list similar to the Condition list. You say "that is not really a difficult feature to code into the sheets", maybe you could do it. Don't forget you'll need to update the tampermonkey script every single time dndbeyond updates their character sheets.
I took a swing at this a bit ago. Mostly looking to auto fill the customization fields as easy access to adding effects. I didn't go back to it due to the large list of effects and dndbeyonds dislike of automation filling out those spaces, locking up changes for a bit. It could certainly be modified to work in a different way and modify the sheet directly rather then relying on the customization boxes. More work though and got put on the back burner. If anyone is interested in working more on it feel free to grab the code here and add to it https://github.com/Azmoria/DDBTemporaryStatus
You know this but for others Beyond20 is also a decent option for quite a few different roll modifications. Although on rare occasions bugs happen when using extensions I find they add quite a bit of value. Ofc I'm biased though lol.
Is there an easy way to add spell effects such as Bless, Mage Armor, Shield, etc. to the character sheet so that the system recognizes the effect while rolling. For example the 1d4 added for bless on attack rolls. I am hoping I am just over looking this option somewhere or else it makes the auto dice roller a lot less valuable.
For mage armor and shield, one solution is to homebrew a ring with +AC.
For my Mage Armor ring I just made it as
Base Item Type: Item
Magic Item Type: Ring
Modifiers
Bonus - Armor Class, Fixed Value 3 (which would modified for other values obviously)
For the bless-add, I'm not sure how to do that. The workaround I've used is doing a custom d4 roll, but that doesn't exactly solve your desire to have it combined with the auto-roll.
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Well you essentially answered my question... that being there is no option that I am simply overlooking. It is disappointing as that is not really a difficult feature to code into the sheets. They already have a "condition" list, so a second "effected by" list would be nice.
I'd throw some money at someone that would make a tampermonkey script do exactly as you describe by having an "Effect" list similar to the Condition list. You say "that is not really a difficult feature to code into the sheets", maybe you could do it. Don't forget you'll need to update the tampermonkey script every single time dndbeyond updates their character sheets.
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It’s almost certainly not going to be part of DDB until they’re a lot closer to a functioning VTT of their own. Which, with the final goal they have (it’s pretty imposing) and where they’re at, is almost certainly several years down the road. Until then you’ll have to make due with the Beyond 20 add on.
The entire sheet is literally just a bunch of hamburger menus with conditionals. Flip over to debug mode sometime. So, a dedicated code monkey would take more time isolating the effects from the source books than actually coding the majority of the menu as its an already done template. The trick is the addition of the second die to some rolls as they currently don't have a template for that or more importantly for advantage/disadvantage.
I do like your location though. Lived there for years, and even did a little verilog for Lexmark back in the day.
Advantage/Disadvantage can be rolled by holding down the roll button
I took a swing at this a bit ago. Mostly looking to auto fill the customization fields as easy access to adding effects. I didn't go back to it due to the large list of effects and dndbeyonds dislike of automation filling out those spaces, locking up changes for a bit. It could certainly be modified to work in a different way and modify the sheet directly rather then relying on the customization boxes. More work though and got put on the back burner. If anyone is interested in working more on it feel free to grab the code here and add to it https://github.com/Azmoria/DDBTemporaryStatus
You know this but for others Beyond20 is also a decent option for quite a few different roll modifications. Although on rare occasions bugs happen when using extensions I find they add quite a bit of value. Ofc I'm biased though lol.
Example in spoiler: