do you play the same pc all the time or roll new ones each campaign?
I have 2 at the moment as my campeign is adventuers for hire and eac is a one shot but lvling and story points stay so i swap pcs to allow for plot reasons both are pre gen sheets
I will use the pre gens if i play stormwreck or lost mines too but once i get to grips i'll roll for icespire
But i plan to reuse my pcs eithers as pcs again or npcs if/when i adventure in that part of FR again
Usually we generate new characters for new campaigns. Occasionally, old characters are recycled or reincarnated in new campaigns. We’re running Shadow of the Dragon Queen at the moment and my older son’s two characters (there’s only three of us, so one DMs and the other two run two characters each) are the first character he ever created (a high elf evoker, who’s now a Qualinesti white-robed mage) and a halfling monk who’s been recreated as a Kender paladin (but carries the same name).
It varies. For campaigns that may only run a character up to 10th or 13th level, we'll usually keep the same ones for a follow up campaign.
Of the six games, all the players have different characters (well, I mean, they have different names).
If I do something based on an adventure, I will just run it and then run another one and they use the same unless there's a reason not to do so.
But I also run open world -- so it becomes a really long campaign (real life years) and then at the end we are usually ready for someone or something new.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I always create a new character for each campaign. For one thing, different DMs have different particularities for character creation. For another thing I believe that each PC should be tailored to the campaign in which they will be played. Finally, I have too many PCs ideas I want to play, so I don’t want to play the same character twice.
Always new characters. Right now I’m in the 4th or 5th campaign in the same homebrew world. Characters from the first campaign are heroes of legend, ones from the more recent event are powerful npcs. It’s a fun way to make the world feel more real and lives in, and like our actions in past campaigns mattered.
It depends if the campaing is a cotinuation or something completely new.
I just create new characters, because i like playing different things for each campaing and that way change roles/playstyles even ones im unconfortable if im filling a missing char (like wizard).
I would not mind revisiting a older character or concept if a situation appears, but it would be a newer character still because it would probably be a new campaing/story.
One thing I do tend to do is make my older char builds (2e, 3.5e) with the new rules to see how different they are in 5e, or how i could build them as close as possible.
Just a comment: There is nothing wrong to have 2 pcs or more at the same time, if you dont have enough people to play, and want a bigger party. I learned 2e as a kid playing only with my older brother with 2 o 3 chars at the time until i was old enough to play with the rest of the group i still play to this day (and my brother also being the youngest of that group). Althought my first dnd experience was with a boxed set with cards, dice and figures over a "dungeon" map.
It depends if the campaing is a cotinuation or something completely new.
I just create new characters, because i like playing different things for each campaing and that way change roles/playstyles even ones im unconfortable if im filling a missing char (like wizard).
I would not mind revisiting a older character or concept if a situation appears, but it would be a newer character still because it would probably be a new campaing/story.
One thing I do tend to do is make my older char builds (2e, 3.5e) with the new rules to see how different they are in 5e, or how i could build them as close as possible.
Just a comment: There is nothing wrong to have 2 pcs or more at the same time, if you dont have enough people to play, and want a bigger party. I learned 2e as a kid playing only with my older brother with 2 o 3 chars at the time until i was old enough to play with the rest of the group i still play to this day (and my brother also being the youngest of that group). Althought my first dnd experience was with a boxed set with cards, dice and figures over a "dungeon" map.
was that a 2e boxed set as i'm sure 5e boxed sets only have mabie magic item cards and a world adventuer map i'd love a 5e set that had a dungeon map and an encounter module though
As a Dm i plan to use Phadalin as a home base town so even if we end up using new pcs every campaign they may become npcs in my expanded world i.e my version of the forgotton realms
My current campaign is pretty much just one shot stories but with charicter arcs and gear etc carrying over but as a dm i have 2 dmpcs and my player has 2 pcs just need to try level them eqaul but as a dm i'll tell my play what pc they need but hopefully i will lead up to them becoming a full party by the time i decide who or what my BBEG is(i'm working on a few ideas)
If the new campaign has a lower level start than a previous one, we have new characters. Sometimes, if the levels work, we may continue a character's story. For example, our characters at the end of LMoP were L5, which quite nicely prepared them for Light of Xaryxes, so we had them continue their story by getting caught up with Spelljammers.
We've never delevelled a character to do so though. To wide a variety of potential characters to do that. We've also reused characters the once so far. It's not often that one campaign picks up where another leaves off in terms of levels.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
If the new campaign has a lower level start than a previous one, we have new characters. Sometimes, if the levels work, we may continue a character's story. For example, our characters at the end of LMoP were L5, which quite nicely prepared them for Light of Xaryxes, so we had them continue their story by getting caught up with Spelljammers.
We've never delevelled a character to do so though. To wide a variety of potential characters to do that. We've also reused characters the once so far. It's not often that one campaign picks up where another leaves off in terms of levels.
you could use curses or amnesia to delevel but then you'd be keeping 1 sheet per lvl i prefer pencling sheets to rub out and rewrite as needed
First 1, in a dnd club at school. I made the dumb decision to be a monk. His name was hassid and he died within the first 5 sessions. Then, after he died I made a barbarian, because, and I quote myself "Barbarians are too beefy to die." I used him every year after that until now. I have a Duergar paladin(I know, ridiculous) whose name is hassid lanceton. he uses a lance. He has been fun to play, but will probably die soon.
Althought my first dnd experience was with a boxed set with cards, dice and figures over a "dungeon" map.
was that a 2e boxed set as i'm sure 5e boxed sets only have mabie magic item cards and a world adventuer map i'd love a 5e set that had a dungeon map and an encounter module though
Im not quite sure. I Think it was mostly a Board game using Dungeons and Dragons Rules: There were Cards describing the heros, items, spells and monsters, a big Board with a squares and a "dungeon/castle with rooms", some dice, cardboard Figurines including Doors, and a small rulebook that i do not remember anything...
Eventually we jumped to AD&D with the PH, dungeon master, monster manual and a Dragonlance Box Set (we used that map for all the campaings we played on summers), till I started playing with the group officially (the point where most in the group were jumping to 3e/3.5e, but I did make a char for a Middle Earth Campaing that we upgraded from 2e to 3e).
Since I came back to the game, a relatively short while back, I currently have 8 "active" characters. I say it this way, because most of them have only been used during one session, and have done nothing since. I do understand why a DM/GM would want fresh characters made up for their worlds, under their watchful eyes, but for me character count does not equate at all to my playing enjoyment. For me, the mechanics of rolling dice and building fresh characters is more a chore than anything else.
As someone who likes story building, I'm not wild about making up another new character each time someone offers to DM another game/session/campaign. As one group I was part of seems to have broken up, that's 5 characters, of level 4 or lower, who will likely never be used again. For me, it seems that once I start enjoying the story with my character, that one gets shelved. Because of this lack of time for me to "get to know my character", they all start feeling the same to me. Because of this, the last three shelved characters were all built as basic, unremarkable human fighters, with a minimum of stuff to deal with. I felt that any efforts at fleshing them out and giving them a personality was a waste of time. Hack and slash with them for a few hours, then drop them into the "inactive" file.
A bummer for me, but such is life.
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do you play the same pc all the time or roll new ones each campaign?
I have 2 at the moment as my campeign is adventuers for hire and eac is a one shot but lvling and story points stay so i swap pcs to allow for plot reasons both are pre gen sheets
I will use the pre gens if i play stormwreck or lost mines too but once i get to grips i'll roll for icespire
But i plan to reuse my pcs eithers as pcs again or npcs if/when i adventure in that part of FR again
in a hole in the ground you notice a halfling
Usually we generate new characters for new campaigns. Occasionally, old characters are recycled or reincarnated in new campaigns. We’re running Shadow of the Dragon Queen at the moment and my older son’s two characters (there’s only three of us, so one DMs and the other two run two characters each) are the first character he ever created (a high elf evoker, who’s now a Qualinesti white-robed mage) and a halfling monk who’s been recreated as a Kender paladin (but carries the same name).
We make new ones for each campaign. Generally our campaigns end somewhere around L12-13. So I have a couple of beloved characters that have retired.
Currently, I have two active DnD characters (in different games) and one active Mork Borg character.
It varies. For campaigns that may only run a character up to 10th or 13th level, we'll usually keep the same ones for a follow up campaign.
Of the six games, all the players have different characters (well, I mean, they have different names).
If I do something based on an adventure, I will just run it and then run another one and they use the same unless there's a reason not to do so.
But I also run open world -- so it becomes a really long campaign (real life years) and then at the end we are usually ready for someone or something new.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I always create a new character for each campaign. For one thing, different DMs have different particularities for character creation. For another thing I believe that each PC should be tailored to the campaign in which they will be played. Finally, I have too many PCs ideas I want to play, so I don’t want to play the same character twice.
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Always new characters. Right now I’m in the 4th or 5th campaign in the same homebrew world. Characters from the first campaign are heroes of legend, ones from the more recent event are powerful npcs. It’s a fun way to make the world feel more real and lives in, and like our actions in past campaigns mattered.
It depends if the campaing is a cotinuation or something completely new.
I just create new characters, because i like playing different things for each campaing and that way change roles/playstyles even ones im unconfortable if im filling a missing char (like wizard).
I would not mind revisiting a older character or concept if a situation appears, but it would be a newer character still because it would probably be a new campaing/story.
One thing I do tend to do is make my older char builds (2e, 3.5e) with the new rules to see how different they are in 5e, or how i could build them as close as possible.
Just a comment: There is nothing wrong to have 2 pcs or more at the same time, if you dont have enough people to play, and want a bigger party. I learned 2e as a kid playing only with my older brother with 2 o 3 chars at the time until i was old enough to play with the rest of the group i still play to this day (and my brother also being the youngest of that group). Althought my first dnd experience was with a boxed set with cards, dice and figures over a "dungeon" map.
was that a 2e boxed set as i'm sure 5e boxed sets only have mabie magic item cards and a world adventuer map i'd love a 5e set that had a dungeon map and an encounter module though
As a Dm i plan to use Phadalin as a home base town so even if we end up using new pcs every campaign they may become npcs in my expanded world i.e my version of the forgotton realms
My current campaign is pretty much just one shot stories but with charicter arcs and gear etc carrying over but as a dm i have 2 dmpcs and my player has 2 pcs just need to try level them eqaul but as a dm i'll tell my play what pc they need but hopefully i will lead up to them becoming a full party by the time i decide who or what my BBEG is(i'm working on a few ideas)
in a hole in the ground you notice a halfling
I want to play too many characters to ever play the same one twice.
If the new campaign has a lower level start than a previous one, we have new characters. Sometimes, if the levels work, we may continue a character's story. For example, our characters at the end of LMoP were L5, which quite nicely prepared them for Light of Xaryxes, so we had them continue their story by getting caught up with Spelljammers.
We've never delevelled a character to do so though. To wide a variety of potential characters to do that. We've also reused characters the once so far. It's not often that one campaign picks up where another leaves off in terms of levels.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
you could use curses or amnesia to delevel but then you'd be keeping 1 sheet per lvl i prefer pencling sheets to rub out and rewrite as needed
in a hole in the ground you notice a halfling
thats why i like being dm you can be npcs who can ge a gues dmpc
in a hole in the ground you notice a halfling
First 1, in a dnd club at school. I made the dumb decision to be a monk. His name was hassid and he died within the first 5 sessions. Then, after he died I made a barbarian, because, and I quote myself "Barbarians are too beefy to die." I used him every year after that until now. I have a Duergar paladin(I know, ridiculous) whose name is hassid lanceton. he uses a lance. He has been fun to play, but will probably die soon.
Im not quite sure. I Think it was mostly a Board game using Dungeons and Dragons Rules: There were Cards describing the heros, items, spells and monsters, a big Board with a squares and a "dungeon/castle with rooms", some dice, cardboard Figurines including Doors, and a small rulebook that i do not remember anything...
Eventually we jumped to AD&D with the PH, dungeon master, monster manual and a Dragonlance Box Set (we used that map for all the campaings we played on summers), till I started playing with the group officially (the point where most in the group were jumping to 3e/3.5e, but I did make a char for a Middle Earth Campaing that we upgraded from 2e to 3e).
Since I came back to the game, a relatively short while back, I currently have 8 "active" characters. I say it this way, because most of them have only been used during one session, and have done nothing since. I do understand why a DM/GM would want fresh characters made up for their worlds, under their watchful eyes, but for me character count does not equate at all to my playing enjoyment. For me, the mechanics of rolling dice and building fresh characters is more a chore than anything else.
As someone who likes story building, I'm not wild about making up another new character each time someone offers to DM another game/session/campaign. As one group I was part of seems to have broken up, that's 5 characters, of level 4 or lower, who will likely never be used again. For me, it seems that once I start enjoying the story with my character, that one gets shelved. Because of this lack of time for me to "get to know my character", they all start feeling the same to me. Because of this, the last three shelved characters were all built as basic, unremarkable human fighters, with a minimum of stuff to deal with. I felt that any efforts at fleshing them out and giving them a personality was a waste of time. Hack and slash with them for a few hours, then drop them into the "inactive" file.
A bummer for me, but such is life.