I currently DM for 3 groups possibly about to be a 4th so umm can I really share all the books I buy with 20+ people across my 4 games for the one monthly/yearly fee?
They can use it to make unlimited numbers of characters in the character builder?
The Master Tier subscription allows a subscriber to turn on content sharing for up to 3 campaigns in which she participates. Each campaign can have up to 12 participants (13 counting the DM).
Turning content sharing on for a campaign means that any content unlocked by any participant (player or DM) within that campaign is available for all players and the DM for use. We originally announced that a DM has to unlock the content in order to share, but that is no longer the case - anyone in that campaign can unlock content and share it with the other people in that campaign as long as one person (doesn't have to be the DM) has a Master Tier subscription and has used it to toggle content sharing on for that campaign.
Tbh I don't see the point in campaigns maybe i'm missing something but if dndbeyond is only for character creation then why would I want to have my players split up on dndbeyond into campaigns? Why would it be a bad idea to have 2 groups of 5 players of mine in the same campaign on dndbeyond? Can't see what benefit splitting them up could give. In fact if it's true I can cause thier content to be shared with each other I can only see downsides...
Tbh I don't see the point in campaigns maybe i'm missing something but if dndbeyond is only for character creation then why would I want to have my players split up on dndbeyond into campaigns? Why would it be a bad idea to have 2 groups of 5 players of mine in the same campaign on dndbeyond? Can't see what benefit splitting them up could give. In fact if it's true I can cause thier content to be shared with each other I can only see downsides...
Character creation is only a part of what D&D Beyond does - you have access to unlock all of the compendiums and adventure modules, as well as an integrated database of monsters, items and spells - including homebrew versions of these. It's a digital reference tool as well as a toolset for play.
As more and more features are added to the campaign area of D&D Beyond, it will become a lot more apparent - there will be granular permissions within each campaign, so you could enable Sword Coast Adventures for one campaign but have it disabled for another. There will be encounter planning tools and way way more.
Tbh I don't see the point in campaigns maybe i'm missing something but if dndbeyond is only for character creation then why would I want to have my players split up on dndbeyond into campaigns? Why would it be a bad idea to have 2 groups of 5 players of mine in the same campaign on dndbeyond? Can't see what benefit splitting them up could give. In fact if it's true I can cause thier content to be shared with each other I can only see downsides...
Character creation is only a part of what D&D Beyond does - you have access to unlock all of the compendiums and adventure modules, as well as an integrated database of monsters, items and spells - including homebrew versions of these. It's a digital reference tool as well as a toolset for play.
As more and more features are added to the campaign area of D&D Beyond, it will become a lot more apparent - there will be granular permissions within each campaign, so you could enable Sword Coast Adventures for one campaign but have it disabled for another. There will be encounter planning tools and way way more.
So if I buy for example the Hoard of the Dragon Queen book so I can run that as an AL game what does that mean for monster stats?
Like alot of the hardcover books tell you what enemies to put into the battle but say their stats are in the monster manual. So by buying the hardcover book that has that as a random encounter does it also unlock that monster from the monster manual even if I don't own the monster manual or will it still tell me to put an enemy into battle that I have no stat block for?
Also how does subscription handle things if say I have all of the sub classes from Xanathar's unlocked and another player has the feats and spells? Does the sharing combine all the little bits and pieces or does it only apply to full books on one persons account?
Tbh I don't see the point in campaigns maybe i'm missing something but if dndbeyond is only for character creation then why would I want to have my players split up on dndbeyond into campaigns? Why would it be a bad idea to have 2 groups of 5 players of mine in the same campaign on dndbeyond? Can't see what benefit splitting them up could give. In fact if it's true I can cause thier content to be shared with each other I can only see downsides...
Character creation is only a part of what D&D Beyond does - you have access to unlock all of the compendiums and adventure modules, as well as an integrated database of monsters, items and spells - including homebrew versions of these. It's a digital reference tool as well as a toolset for play.
As more and more features are added to the campaign area of D&D Beyond, it will become a lot more apparent - there will be granular permissions within each campaign, so you could enable Sword Coast Adventures for one campaign but have it disabled for another. There will be encounter planning tools and way way more.
So if I buy for example the Hoard of the Dragon Queen book so I can run that as an AL game what does that mean for monster stats?
Like alot of the hardcover books tell you what enemies to put into the battle but say their stats are in the monster manual. So by buying the hardcover book that has that as a random encounter does it also unlock that monster from the monster manual even if I don't own the monster manual or will it still tell me to put an enemy into battle that I have no stat block for?
Also how does subscription handle things if say I have all of the sub classes from Xanathar's unlocked and another player has the feats and spells? Does the sharing combine all the little bits and pieces or does it only apply to full books on one persons account?
A lot of adventures have monsters that appear only in that book, and their statblocks are unlocked upon purchase, with the rest is being more commonly than not monsters included in the Basic Rules, so you should be able to run Hoard of the Dragon Queen without need to buy the Monster Manual.
I am sure you can do that with Lost Mines of Phandelver, because that had in it all the monsters needed from the get-go, but it should be possible with other adventures as well, with the need maaaybe to buy just a few specific monsters (which is something you can do here on DDB).
The adventure modules, HotDQ in your example, work the same way on D&D Beyond as the real world books - there are full descriptions at the back of the book for any monsters that are unique to the book. Other monsters used in the module are from the Basic Rules, Monster Manual or Dungeon Master's Guide. It's worth noting that the majority of monsters used in adventure modules are already available for free on D&D Beyond.
D&D Beyond has additional integrations, as the monsters (and spells and items) have tooltip links, which give you the information on those without having to leave the page of the adventure module that you're reading.
Answering your last question - subscriptions do what it says in the description - it share purchased content, even if all that has been purchased is a single item or subclass.
But how doe's the sheering work? if i have the master tier and i share it with my players. Do i need to be loged in for them to use it or can i close my computer and they still get access to it? And do they really get everything? like all the stuff that i got they to get as long as i pay the subskription?
But how doe's the sheering work? if i have the master tier and i share it with my players. Do i need to be loged in for them to use it or can i close my computer and they still get access to it? And do they really get everything? like all the stuff that i got they to get as long as i pay the subskription?
The Master Tier subscription works at the account level. You do not need to log in for it to work: as long as the sharing is activated on the campaign page, your players get everything has been purchased among the members of that campaign (DM and players alike).
It's an amazing thing and is designed around the idea that many gaming groups start off with one person going, "Hey, I have the books - I'll bring them along" and the group share those books at the table.
D&D Beyond takes that one step further and allows your friends to read your digital books, which means you can be using them at the same time - no more, "Can you pass me the Player's Handbook when you're done? I need to work out my spells." during character creation. :)
Tbh I don't see the point in campaigns maybe i'm missing something but if dndbeyond is only for character creation then why would I want to have my players split up on dndbeyond into campaigns? Why would it be a bad idea to have 2 groups of 5 players of mine in the same campaign on dndbeyond? Can't see what benefit splitting them up could give. In fact if it's true I can cause thier content to be shared with each other I can only see downsides...
The upside of the campaign organization is mostly for future updates. When whitelisting of shared source material goes live, I can see my group of experienced players having access to more shared material than my group that is just learning and doesn't need to be confused by all the extra bits. Also, when campaign management becomes more robust, I can see campaign background and such being specific to a certain campaign without cluttering up things for the other players.
Right now for me campaigns are just folders. I have two campaigns that are nearly full of characters, but they're from multiple games. It totally makes sense to put as many of them as possible in a single D&D Beyond campaign right now as you can only turn on campaign sharing in three campaigns (whether you are the DM or not). Hopefully soon the 12 character limit will be adjusted to 12 players, which is what it seems to have been intended to be.
Is there a way to see what books are unlocked from content sharing? I can see it on the mobile app, but not on the website.
I have a simular question. With content sharing turned on all players can generate characters from all shared content, but we havent been able to access the shared compendum.
So if I'm a DM with a Master Teir subscription. Do my players have to be Hero Teir subscribers to get these sharing benefits or can they just be free Registered Users?
So if I'm a DM with a Master Teir subscription. Do my players have to be Hero Teir subscribers to get these sharing benefits or can they just be free Registered Users?
Hello there,
Master Tier sharing applies to all characters in the campaign, regardless of subscription level - including free accounts.
I currently DM for 3 groups possibly about to be a 4th so umm can I really share all the books I buy with 20+ people across my 4 games for the one monthly/yearly fee?
They can use it to make unlimited numbers of characters in the character builder?
Please see the Pricing FAQ for details: https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/5743-d-d-beyond-pricing-purchase-faq-discussion#c16
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They can create 6 characters for free on their free account.
You can share books in 3 campaigns with max 12 characters in each campaign at the same time.
I'm not stupid. I'm just unlucky when I'm thinking.
Tbh I don't see the point in campaigns maybe i'm missing something but if dndbeyond is only for character creation then why would I want to have my players split up on dndbeyond into campaigns? Why would it be a bad idea to have 2 groups of 5 players of mine in the same campaign on dndbeyond? Can't see what benefit splitting them up could give. In fact if it's true I can cause thier content to be shared with each other I can only see downsides...
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The adventure modules, HotDQ in your example, work the same way on D&D Beyond as the real world books - there are full descriptions at the back of the book for any monsters that are unique to the book. Other monsters used in the module are from the Basic Rules, Monster Manual or Dungeon Master's Guide. It's worth noting that the majority of monsters used in adventure modules are already available for free on D&D Beyond.
D&D Beyond has additional integrations, as the monsters (and spells and items) have tooltip links, which give you the information on those without having to leave the page of the adventure module that you're reading.
Answering your last question - subscriptions do what it says in the description - it share purchased content, even if all that has been purchased is a single item or subclass.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
But how doe's the sheering work? if i have the master tier and i share it with my players. Do i need to be loged in for them to use it or can i close my computer and they still get access to it?
And do they really get everything? like all the stuff that i got they to get as long as i pay the subskription?
I see, thx.
Sounds almost to great :D
It's an amazing thing and is designed around the idea that many gaming groups start off with one person going, "Hey, I have the books - I'll bring them along" and the group share those books at the table.
D&D Beyond takes that one step further and allows your friends to read your digital books, which means you can be using them at the same time - no more, "Can you pass me the Player's Handbook when you're done? I need to work out my spells." during character creation. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I know this is an older post but anyone coming across it as i did it seems that it's 12 players now unless they are mixing terminology.
Is there a way to see what books are unlocked from content sharing? I can see it on the mobile app, but not on the website.
I have a simular question. With content sharing turned on all players can generate characters from all shared content, but we havent been able to access the shared compendum.
So if I'm a DM with a Master Teir subscription. Do my players have to be Hero Teir subscribers to get these sharing benefits or can they just be free Registered Users?
Hello there,
Master Tier sharing applies to all characters in the campaign, regardless of subscription level - including free accounts.
-- Arms are for hugging The Dandy Warhols --
Is there a way to block your players from being able to access the adventure books you buy or is it just the honor system?
I have this same question!