Should i create a homebrew feat that grants this or should i just add the ability score increase through the base character builder and note it in the notes?
This is one of the things about 5e that bugs me the most: ASI/feats gated as class features rather than as character features. Why? Multi-classing.
The #1 aspect of the 5e design philosophy is simplification, and this is oh so very not simple. Yes, MCs inherently make everything more difficult, and I absolutely understand that the current system is one way to discourage cheesy MC abuse. However, I feel that the current system overly punishes those that choose to MC in general, and particularly those that are playing a MC character starting from low level (progression permanently delayed; earliest ASI/feat at level 5, possibly not getting any ASI or feats until level 7+).
Is this a huge deal for players that either start their campaign at a higher level, or those that only MC farther into the campaign? Not really, no. Is it going to matter for the Fighter/Wizard starting from scratch? Yeah, that's a pretty big deal. Further, this makes planning a character complicated. Which class(es) does my character need to bring the concept "online"? How many levels of each class do I absolutely need? Which class am I going to take at each level up from 1-20? Am I going to significantly under-perform until a particular level? Am I going to have 6 levels of no appreciable growth, a huge burst for 2 levels, and then back to stagnation for (x) levels?
I would really like to see an option to have ASI/Feat progression be based on character level (like proficiency bonus) for the standard ASI that every class gets at 4/8/12/16/19. Leave the extra ASIs that Fighters & Rogues can get as class features; these ones are literally class features that are rewards for taking a specific class to a specific level. Make the option a character/campaign option that can be toggled like how encumbrance, coin weight, CR/UA/Homebrew content, etc.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
This is one of the things about 5e that bugs me the most: ASI/feats gated as class features rather than as character features. Why? Multi-classing.
The #1 aspect of the 5e design philosophy is simplification, and this is oh so very not simple. Yes, MCs inherently make everything more difficult, and I absolutely understand that the current system is one way to discourage cheesy MC abuse. However, I feel that the current system overly punishes those that choose to MC in general, and particularly those that are playing a MC character starting from low level (progression permanently delayed; earliest ASI/feat at level 5, possibly not getting any ASI or feats until level 7+).
Is this a huge deal for players that either start their campaign at a higher level, or those that only MC farther into the campaign? Not really, no. Is it going to matter for the Fighter/Wizard starting from scratch? Yeah, that's a pretty big deal. Further, this makes planning a character complicated. Which class(es) does my character need to bring the concept "online"? How many levels of each class do I absolutely need? Which class am I going to take at each level up from 1-20? Am I going to significantly under-perform until a particular level? Am I going to have 6 levels of no appreciable growth, a huge burst for 2 levels, and then back to stagnation for (x) levels?
I would really like to see an option to have ASI/Feat progression be based on character level (like proficiency bonus) for the standard ASI that every class gets at 4/8/12/16/19. Leave the extra ASIs that Fighters & Rogues can get as class features; these ones are literally class features that are rewards for taking a specific class to a specific level. Make the option a character/campaign option that can be toggled like how encumbrance, coin weight, CR/UA/Homebrew content, etc.
What on earth does this have to do with my question? I'm not even multi-classing. Our DM granted us all an additional ASI as bestowed upon us by the Queen of All Tears while we were in Mabar (we're playing on Eberron) and I'm the only player using D&D Beyond. I was asking a mechanical question, about the best way to enter this into D&D Beyond. I was not asking your opinion on whether ASIs and multi-classing were fair. Your response contributed nothing to the topic of this thread.
Should i create a homebrew feat that grants this or should i just add the ability score increase through the base character builder and note it in the notes?
This is your question. There is no context there. You might want to have a doctor remove that stick for you.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Should i create a homebrew feat that grants this or should i just add the ability score increase through the base character builder and note it in the notes?
This is your question. There is no context there. You might want to have a doctor remove that stick for you.
What context is needed? He simply asked what the best way to essentially bump his strength score from 16 to 18 on the character sheets here at dndbeyond.com.
You however go on some tangent of multi-classing and issues with 5e.
On a sheet of paper you erase the 16 and write 18. On dndbeyond.com it's different.
You can enter it separately as "Other Modifier" on the attribute that it's being added to. This will count towards the 20 max in DnDBeyond. My follow-up question is: The Queen of All Tears gave this to you as a boon. Is your DM allowing this to push your max to over 20? (Like how the Manuals allow you to go to 22.) If so, you will need to make it a feat that allows that. Or an item. Making a feat or item will also let you add notes/lore. Since it's Eberron, creating a feat/item that represents a tattoo/mark could also work.
Should i create a homebrew feat that grants this or should i just add the ability score increase through the base character builder and note it in the notes?
This is your question. There is no context there. You might want to have a doctor remove that stick for you.
Pretty sure the context is in the title of the post:
"DM Granted ASI outside of normal progression, best practice for how to add?
Should i create a homebrew feat that grants this or should i just add the ability score increase through the base character builder and note it in the notes?
You can enter it separately as "Other Modifier" on the attribute that it's being added to. This will count towards the 20 max in DnDBeyond. My follow-up question is: The Queen of All Tears gave this to you as a boon. Is your DM allowing this to push your max to over 20? (Like how the Manuals allow you to go to 22.) If so, you will need to make it a feat that allows that. Or an item. Making a feat or item will also let you add notes/lore. Since it's Eberron, creating a feat/item that represents a tattoo/mark could also work.
Hadn't even seen the "Other Modifier" spot! That works great! Thanks
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Should i create a homebrew feat that grants this or should i just add the ability score increase through the base character builder and note it in the notes?
I would just add it as a misc bonus and probably mark it in the notes.
Adding a feat is a cool way to handle it though. It just takes more work.
This is one of the things about 5e that bugs me the most: ASI/feats gated as class features rather than as character features. Why? Multi-classing.
The #1 aspect of the 5e design philosophy is simplification, and this is oh so very not simple. Yes, MCs inherently make everything more difficult, and I absolutely understand that the current system is one way to discourage cheesy MC abuse. However, I feel that the current system overly punishes those that choose to MC in general, and particularly those that are playing a MC character starting from low level (progression permanently delayed; earliest ASI/feat at level 5, possibly not getting any ASI or feats until level 7+).
Is this a huge deal for players that either start their campaign at a higher level, or those that only MC farther into the campaign? Not really, no. Is it going to matter for the Fighter/Wizard starting from scratch? Yeah, that's a pretty big deal. Further, this makes planning a character complicated. Which class(es) does my character need to bring the concept "online"? How many levels of each class do I absolutely need? Which class am I going to take at each level up from 1-20? Am I going to significantly under-perform until a particular level? Am I going to have 6 levels of no appreciable growth, a huge burst for 2 levels, and then back to stagnation for (x) levels?
I would really like to see an option to have ASI/Feat progression be based on character level (like proficiency bonus) for the standard ASI that every class gets at 4/8/12/16/19. Leave the extra ASIs that Fighters & Rogues can get as class features; these ones are literally class features that are rewards for taking a specific class to a specific level. Make the option a character/campaign option that can be toggled like how encumbrance, coin weight, CR/UA/Homebrew content, etc.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
What on earth does this have to do with my question? I'm not even multi-classing. Our DM granted us all an additional ASI as bestowed upon us by the Queen of All Tears while we were in Mabar (we're playing on Eberron) and I'm the only player using D&D Beyond. I was asking a mechanical question, about the best way to enter this into D&D Beyond. I was not asking your opinion on whether ASIs and multi-classing were fair. Your response contributed nothing to the topic of this thread.
Please stay on topic.
I'd switch my ability scores to manual entry and put it in there like that so it matches. Make an entry in notes so you know why it is there.
This is your question. There is no context there. You might want to have a doctor remove that stick for you.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
What context is needed? He simply asked what the best way to essentially bump his strength score from 16 to 18 on the character sheets here at dndbeyond.com.
You however go on some tangent of multi-classing and issues with 5e.
On a sheet of paper you erase the 16 and write 18. On dndbeyond.com it's different.
Thats what I would probably do. Make the ability score generation manual, set them to what you have, and then mark in notes.
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You can enter it separately as "Other Modifier" on the attribute that it's being added to. This will count towards the 20 max in DnDBeyond. My follow-up question is: The Queen of All Tears gave this to you as a boon. Is your DM allowing this to push your max to over 20? (Like how the Manuals allow you to go to 22.) If so, you will need to make it a feat that allows that. Or an item. Making a feat or item will also let you add notes/lore. Since it's Eberron, creating a feat/item that represents a tattoo/mark could also work.
Pretty sure the context is in the title of the post:
"DM Granted ASI outside of normal progression, best practice for how to add?
Should i create a homebrew feat that grants this or should i just add the ability score increase through the base character builder and note it in the notes?
Hadn't even seen the "Other Modifier" spot! That works great! Thanks