I told ‘em GWM & Sharpshooter we’re OP, and that Grappler was mechanically worse than just Grappling & Shoving something Prone. How about youse?
I asked that people with spell slots that take Magic Initiate and Ritual Caster be allowed to cast their feat-granted spells with their existing spell slots and are allowed to choose Int/Wis/Cha for the spellcasting ability for them, that Grappler gets overhauled, Defensive Duelist be changed to not be awful, and Elemental Adept to be split into 5 different feats, similar to Spellcaster versions of Crusher/Slasher/Piercer.
I had a few other suggestions, but those were the main ones.
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Please check out my homebrew, I would appreciate feedback:
I would have preferred that each Feat get a "Why" box all it's own. There is a lot that could be said about individual feats that get lost in a single "say it all here" box.
I told ‘em GWM & Sharpshooter we’re OP, and that Grappler was mechanically worse than just Grappling & Shoving something Prone. How about youse?
Mostly just said that there should be more half-feats and that GWM/Sharpshooter should just be axed and give all martials the -5/+10 thing as just another thing of combat like grappling, shoving, etc.
Third, where did you find the link? I'm not seeing the survey advertised on Wizard's main D&D page or in its articles listings like the surveys usually are.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Third, where did you find the link? I'm not seeing the survey advertised on Wizard's main D&D page or in its articles listings like the surveys usually are.
I found it through discord updates, cuz one of the ones I'm in has the DnD discord automatically post announcements into the other discord's announcements.
Never are. You'd think a company owned by a billion dollar, multinational conglomerate would've had their bosses teach them how to do market research.
This is how you do market research. Wizards isn't interested in reading and analyzing the specific thoughts of a few million respondents. They need to know three things, in as large a dosage as they can.
1.) Do you hate it? i.e. "did we make this bad enough that it's widely unpopular and causing us trouble, and as such we should look into fixing it?" 2.) Do you love it? i.e. "Is this the right kind of feat, should we keep this in mind when designing feats in the future or redesigning Hate-Its?" 3.) Do you actually use it? i.e. "whatever your opinion of it, are you using it anyways? if you use it and hate it, why? What makes you use something you hate? If you love it but never use it, also why? What's causing you not to use something you really like?"
They don't have enough intern hours in the day to read and absorb millions of armchair game dev's thoughts on fixing specific things. They just need to know the community's take on the things overall, get their Satisfaction Percentage numbers, and then let their community team get a read on reactions to the survey or consult people with actual design chops. I can almost guarantee you they're not reading anything in the comment box. If the comment box isn't a placebo they're just junking? They have a system set up to comb comments for keywords and feed back into their aggregate research, i.e. "Sharpshooter was mentioned in 37% of write-in comments; people have serious opinions about that feat, we should probably pay extra attention to it during this 2024 redux process."
Like it, hate it - and trust me, I hate it - this is the only way any of us gets a voice. As just one more data point in the great mindless gibbering mouther that is The D&D Playerbase. Do your survey, hope enough other people agree with you to get your general trend looked at.
Frankly, I only rated maybe five feats as "Satisfactory" or above. 'Bout half the rest were "Slightly Satisfactory', and the rest were some manner of 'nah'. The PHB offerings are mostly mediocre to actively bad, and I dislike it much. Eh.
Third, where did you find the link? I'm not seeing the survey advertised on Wizard's main D&D page or in its articles listings like the surveys usually are.
It was posted here on Reddit by someone that works for WotC.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Never are. You'd think a company owned by a billion dollar, multinational conglomerate would've had their bosses teach them how to do market research.
This is how you do market research. Wizards isn't interested in reading and analyzing the specific thoughts of a few million respondents. They need to know three things, in as large a dosage as they can.
1.) Do you hate it? i.e. "did we make this bad enough that it's widely unpopular and causing us trouble, and as such we should look into fixing it?" 2.) Do you love it? i.e. "Is this the right kind of feat, should we keep this in mind when designing feats in the future or redesigning Hate-Its?" 3.) Do you actually use it? i.e. "whatever your opinion of it, are you using it anyways? if you use it and hate it, why? What makes you use something you hate? If you love it but never use it, also why? What's causing you not to use something you really like?"
They don't have enough intern hours in the day to read and absorb millions of armchair game dev's thoughts on fixing specific things. They just need to know the community's take on the things overall, get their Satisfaction Percentage numbers, and then let their community team get a read on reactions to the survey or consult people with actual design chops. I can almost guarantee you they're not reading anything in the comment box. If the comment box isn't a placebo they're just junking? They have a system set up to comb comments for keywords and feed back into their aggregate research, i.e. "Sharpshooter was mentioned in 37% of write-in comments; people have serious opinions about that feat, we should probably pay extra attention to it during this 2024 redux process."
Like it, hate it - and trust me, I hate it - this is the only way any of us gets a voice. As just one more data point in the great mindless gibbering mouther that is The D&D Playerbase. Do your survey, hope enough other people agree with you to get your general trend looked at.
Frankly, I only rated maybe five feats as "Satisfactory" or above. 'Bout half the rest were "Slightly Satisfactory', and the rest were some manner of 'nah'. The PHB offerings are mostly mediocre to actively bad, and I dislike it much. Eh.
I guess I should give them credit since this is one of their above average surveys, but still in general they suck ass. They forgot to even advertise this one on their main page lmao.
I would have preferred that each Feat get a "Why" box all it's own. There is a lot that could be said about individual feats that get lost in a single "say it all here" box.
a they did that for their first “revamping the PHB” survey and haven’t since. That’s millions of people like USA all telling them different things and likely half of them were terrible ideas. 👎 The next survey had absolutely no write in space and it wasn’t enough. I think they nailed it this time, and the box at the end left enough room to catch the opinions that people felt were most important. Maybe they are finally learning what a “Goldilocks spot” is…? 🤷♂️
I said that Feats shouldn't compete with ASI's because that means a player has to choose between making their character more effective and making them more interesting and I don't think that's a good choice to have to make for gameplay.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
I would have preferred that each Feat get a "Why" box all it's own. There is a lot that could be said about individual feats that get lost in a single "say it all here" box.
a they did that for their first “revamping the PHB” survey and haven’t since. That’s millions of people like USA all telling them different things and likely half of them were terrible ideas. 👎 The next survey had absolutely no write in space and it wasn’t enough. I think they nailed it this time, and the box at the end left enough room to catch the opinions that people felt were most important. Maybe they are finally learning what a “Goldilocks spot” is…? 🤷♂️
I don't disagree with the "too many cooks in the kitchen" idea, but Feats is one of the parts of the current system that I think could use a bit more attention. Then again, the latest Feats are far better designed, so maybe they already have an idea of where things went wrong.
I also said that Feats and ASI's shouldn't be in competition with one another and that ASI's should be based on Character level and Feats remain part of Class leveling.
Tried to keep my text request short and simple: -Fold the 'Power Attack' option from GWM and Sharpshooter into the basic combat rules, so those feats are less overwhelming and other weapon types can benefit. -More/more attention paid to noncombat feats. There are almost none in the PHB and virtually all of them are absolutely godawful.
Did the survey. Gave my take on why some feats were FAR better than others. Also reminded them that they are still scared to make a more than decent Monk subclass.
I think every feat should be +1 ASI. If every feat gives ASIs, the balance now is what the feat actually gives, and not in the fact that it ALSO gives a bonus. If feats are presented as a way to entice players to do neat things and gain better options, presenting some as particularly advantageous makes others completely worthless. In accordance with that, with two notable exceptions:
Alert should be +1 Dex or +1 Wis,
Charger would be +1 Str or +1 Dex, and also shouldn't cost an action. Making it cost an action makes this feat effectively worthless past level 5.
Crossbow Expert should be +1 Dex
Defensive Duelist should be +1 Str or Dex
Duel Wielding would be +1 Str or Dex, and it should also give the bonus action weapon attack ability modifier damage.
Dungeon Delver should be +1 Int or +1 Wis
Elemental Adept should +1 Int, Wis or Cha
Grappler should be +1 Str
Great Weapon Master should stay the same. The damage output it provides is already one of the best benefits of the game. Without typing it again, ditto with Sharpshooter as it also provides other benefits besides the damage.
Healer should be +1 to an ability of your choice. Any class can use this, although some classes obviously have better synergies.
Linguist needs clearer verbiage on what you can do with those ciphers.
Lucky should be +1 to ability of choice.
Mage Slayer should be reworked. +1 to ability of choice, and now grants advantage against saving throws against magical effects.
Magic Initiate should be +1 to whatever ability score is associated with the class you choose or your original class.
Martial adept should be two superiority die or a number equal to PB recharging on a long, +1 to Str or Dex, and the Superiority Die changes to a D8 at level 9. (Spidey note I didn't include in survey: This would encourage battle masters who already get a load of ASIs because of fighter to take this, and give them more flexibility in combat. Yes, they are one of the best fighter classes but as with any fighter, at later levels those dice do not compete with spell slots. If you have 7 of them though, 4 recharging on a short? Makes it much more tempting)
Mobile should be +1 to Str or Dex
Mounted Combatant should be +1 Str, Dex or Con.
Ritual Caster shouldnt have a pre-req, and it gives a + to whatever classes spell list is chosen.
Savage Attacker should be +1 Str or Dex
Sentinel should be +1 Str or Dex
Shield Master should be +1 Str or Dex
Skilled should be +1 to any ability
Skulker should be +1 Dex
Spell Sniper is +1 to your spellcasting ability stat
Tavern Brawler allows all improvised weapons to have a D8 damage die.
my main problem with only having satisfied and very satisfied is when stuff is OP. Like how do I say stuff like GWM/SS/CBE are amazing yeah, but just too good given how little power a bunch of the feats offer players?
Like sure I friggin LOVE sharp shooter but I'm not blind to it being unhealthy for the game... you need it to do comparable dmg but if they try to offer some baseline buffs to weapon attacks than stuff like SS is going to break it.
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Here's the link:
https://survey.alchemer.com/s3/6698448/feats
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Not exactly an in depth survey is it?
She/Her Player and Dungeon Master
Didn’t have to be did it?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I told ‘em GWM & Sharpshooter we’re OP, and that Grappler was mechanically worse than just Grappling & Shoving something Prone. How about youse?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I asked that people with spell slots that take Magic Initiate and Ritual Caster be allowed to cast their feat-granted spells with their existing spell slots and are allowed to choose Int/Wis/Cha for the spellcasting ability for them, that Grappler gets overhauled, Defensive Duelist be changed to not be awful, and Elemental Adept to be split into 5 different feats, similar to Spellcaster versions of Crusher/Slasher/Piercer.
I had a few other suggestions, but those were the main ones.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would have preferred that each Feat get a "Why" box all it's own. There is a lot that could be said about individual feats that get lost in a single "say it all here" box.
She/Her Player and Dungeon Master
Never are. You'd think a company owned by a billion dollar, multinational conglomerate would've had their bosses teach them how to do market research.
Mostly just said that there should be more half-feats and that GWM/Sharpshooter should just be axed and give all martials the -5/+10 thing as just another thing of combat like grappling, shoving, etc.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









Third, where did you find the link? I'm not seeing the survey advertised on Wizard's main D&D page or in its articles listings like the surveys usually are.
Jander Sunstar is the thinking person's Drizzt, fight me.
I found it through discord updates, cuz one of the ones I'm in has the DnD discord automatically post announcements into the other discord's announcements.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









This is how you do market research. Wizards isn't interested in reading and analyzing the specific thoughts of a few million respondents. They need to know three things, in as large a dosage as they can.
1.) Do you hate it? i.e. "did we make this bad enough that it's widely unpopular and causing us trouble, and as such we should look into fixing it?"
2.) Do you love it? i.e. "Is this the right kind of feat, should we keep this in mind when designing feats in the future or redesigning Hate-Its?"
3.) Do you actually use it? i.e. "whatever your opinion of it, are you using it anyways? if you use it and hate it, why? What makes you use something you hate? If you love it but never use it, also why? What's causing you not to use something you really like?"
They don't have enough intern hours in the day to read and absorb millions of armchair game dev's thoughts on fixing specific things. They just need to know the community's take on the things overall, get their Satisfaction Percentage numbers, and then let their community team get a read on reactions to the survey or consult people with actual design chops. I can almost guarantee you they're not reading anything in the comment box. If the comment box isn't a placebo they're just junking? They have a system set up to comb comments for keywords and feed back into their aggregate research, i.e. "Sharpshooter was mentioned in 37% of write-in comments; people have serious opinions about that feat, we should probably pay extra attention to it during this 2024 redux process."
Like it, hate it - and trust me, I hate it - this is the only way any of us gets a voice. As just one more data point in the great mindless gibbering mouther that is The D&D Playerbase. Do your survey, hope enough other people agree with you to get your general trend looked at.
Frankly, I only rated maybe five feats as "Satisfactory" or above. 'Bout half the rest were "Slightly Satisfactory', and the rest were some manner of 'nah'. The PHB offerings are mostly mediocre to actively bad, and I dislike it much. Eh.
Please do not contact or message me.
It was posted here on Reddit by someone that works for WotC.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I guess I should give them credit since this is one of their above average surveys, but still in general they suck ass. They forgot to even advertise this one on their main page lmao.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









a they did that for their first “revamping the PHB” survey and haven’t since. That’s millions of people like USA all telling them different things and likely half of them were terrible ideas. 👎 The next survey had absolutely no write in space and it wasn’t enough. I think they nailed it this time, and the box at the end left enough room to catch the opinions that people felt were most important. Maybe they are finally learning what a “Goldilocks spot” is…? 🤷♂️
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I said that Feats shouldn't compete with ASI's because that means a player has to choose between making their character more effective and making them more interesting and I don't think that's a good choice to have to make for gameplay.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
I suggested that a variant of the Luck Boon would have been better than the current Lucky Feat. Among others already listed.
I don't disagree with the "too many cooks in the kitchen" idea, but Feats is one of the parts of the current system that I think could use a bit more attention. Then again, the latest Feats are far better designed, so maybe they already have an idea of where things went wrong.
I also said that Feats and ASI's shouldn't be in competition with one another and that ASI's should be based on Character level and Feats remain part of Class leveling.
She/Her Player and Dungeon Master
Tried to keep my text request short and simple:
-Fold the 'Power Attack' option from GWM and Sharpshooter into the basic combat rules, so those feats are less overwhelming and other weapon types can benefit.
-More/more attention paid to noncombat feats. There are almost none in the PHB and virtually all of them are absolutely godawful.
Please do not contact or message me.
Did the survey. Gave my take on why some feats were FAR better than others. Also reminded them that they are still scared to make a more than decent Monk subclass.
A good book and a cup of tea.
Homebrew| Bard: College of Composition
Feedback Appreciated!
Heres feedback I gave:
I think every feat should be +1 ASI. If every feat gives ASIs, the balance now is what the feat actually gives, and not in the fact that it ALSO gives a bonus. If feats are presented as a way to entice players to do neat things and gain better options, presenting some as particularly advantageous makes others completely worthless. In accordance with that, with two notable exceptions:
Alert should be +1 Dex or +1 Wis,
Charger would be +1 Str or +1 Dex, and also shouldn't cost an action. Making it cost an action makes this feat effectively worthless past level 5.
Crossbow Expert should be +1 Dex
Defensive Duelist should be +1 Str or Dex
Duel Wielding would be +1 Str or Dex, and it should also give the bonus action weapon attack ability modifier damage.
Dungeon Delver should be +1 Int or +1 Wis
Elemental Adept should +1 Int, Wis or Cha
Grappler should be +1 Str
Great Weapon Master should stay the same. The damage output it provides is already one of the best benefits of the game. Without typing it again, ditto with Sharpshooter as it also provides other benefits besides the damage.
Healer should be +1 to an ability of your choice. Any class can use this, although some classes obviously have better synergies.
Linguist needs clearer verbiage on what you can do with those ciphers.
Lucky should be +1 to ability of choice.
Mage Slayer should be reworked. +1 to ability of choice, and now grants advantage against saving throws against magical effects.
Magic Initiate should be +1 to whatever ability score is associated with the class you choose or your original class.
Martial adept should be two superiority die or a number equal to PB recharging on a long, +1 to Str or Dex, and the Superiority Die changes to a D8 at level 9. (Spidey note I didn't include in survey: This would encourage battle masters who already get a load of ASIs because of fighter to take this, and give them more flexibility in combat. Yes, they are one of the best fighter classes but as with any fighter, at later levels those dice do not compete with spell slots. If you have 7 of them though, 4 recharging on a short? Makes it much more tempting)
Mobile should be +1 to Str or Dex
Mounted Combatant should be +1 Str, Dex or Con.
Ritual Caster shouldnt have a pre-req, and it gives a + to whatever classes spell list is chosen.
Savage Attacker should be +1 Str or Dex
Sentinel should be +1 Str or Dex
Shield Master should be +1 Str or Dex
Skilled should be +1 to any ability
Skulker should be +1 Dex
Spell Sniper is +1 to your spellcasting ability stat
Tavern Brawler allows all improvised weapons to have a D8 damage die.
War Caster should be +1 Con
Weapon Master is all Martial weapons
my main problem with only having satisfied and very satisfied is when stuff is OP. Like how do I say stuff like GWM/SS/CBE are amazing yeah, but just too good given how little power a bunch of the feats offer players?
Like sure I friggin LOVE sharp shooter but I'm not blind to it being unhealthy for the game... you need it to do comparable dmg but if they try to offer some baseline buffs to weapon attacks than stuff like SS is going to break it.