hello everyone, me and a group of my friends are going to be playing DnD for the first time soon, are there any resources or tips you would give to new players?
Give your character a voice/accent! (Unless you really don’t want to) Get super into it and don’t be afraid to make an embarrassment of yourself lmao. Don’t spend too much time worrying about the rules, that’ll come with time. Embrace failure and play into it when the dice aren’t in your favor. Have fun!
Just have fun. Whatever happens at your table with most likely change as you and your friends become more familiar/comfortable with the game. Therefore, don't stick to anything right now - other than fun.
Also, no matter what anyone tells you, in 40yrs of playing, I've never found one table that agrees with another table on all things. "How-to" play D&D is a very subjective thing. Even fun is. So long as you and your friends get out of it what you're hoping to, it'll stick. If it doesn't that's ok too. Don't set the edition or even the system in stone. Grab some books, pencils, dice, snacks, and tell stories. Look to any, "recommended" or "helpful" bits on the internet but stay away from any "the best" or "right/wrong" sort of talk. Just play.
To new players, the first couple of levels can be tough, as most characters (especially for sorcerers and wizards) have fairly low hit points. The risk of dying can be high, almost like just by stubbing your toe against a table leg, you are brought down to half health. All jokes aside, if your character dies, don't be too upset about it. Instead think of your new character that you will be able to make, which can be made even more awesome than your last :)
If you have a new DM, just try to learn the basics. Try to remember the different kinds of actions that are in the game, and what skill checks and saving throws are. What happens if a character goes unconscious? What are death saves? How short and long rests work. Usually, combat is where most questions as new players and DMs arise. But as long as you just remember the absolute basics, the rest will come with time. And if you don't know the specific rules for a situation, you can always look through the rulebook, search on google or just wing it and do what you think sounds logical and/or cool. Keep in mind that if you keep looking through the rulebooks every 5 minutes, that will take away time from the game and slow the game down, which will kill some of the excitement for the players (and yourself as DM). That is why just winging it at the spot can sometimes be good, even if it might not be 100% correct to the rules as written. You can look up those rules after the game and make sure to remember them for the next session.
I forgot to mention, if you are worried about the rules, around 650% of the ones you will need most of the time are in chapters 9 & 10, and another 20% are in chapter 7.
I would absolutely recommend the Starter Set or Essentials Kit for a new group of players (emphasis is on the whole group being new). Each of those boxes has everything you need to play multiple sessions and then some, with only enough rules to run the module in the box.
Once you've figured out whether it's a game your group enjoys, come back here and grab the Players Handbook, Monster Manual, and another module. There's no rush, and there might be a sale on when you're ready to get more into the books :)
Set up a character beforehand -- the more the DM has to help in character creation, the more grumpy they get. DO NOT FOLLOW THE RULES 100%. Go with the flow. Also, you will get rules wrong all the time in your first game. Look over the wording of features every once in a while to clear up these rules. Here are some examples that once plagued my groups:
My first group though that weapons with "finesse" were automatically "light". No dual-wielding rapiers without that really cool feat.
The group I am doing right now once thought modifiers changed your scores. *sobs*
And many more. Just retcon it.
Also learn D&D slang, you human fighter. It makes you sound like you've played since 1e, not just in the last year. #THAC0 :)
I've only played for 8 months. You will love D&D and the forums.
hello everyone, me and a group of my friends are going to be playing DnD for the first time soon, are there any resources or tips you would give to new players?
Give your character a voice/accent! (Unless you really don’t want to) Get super into it and don’t be afraid to make an embarrassment of yourself lmao. Don’t spend too much time worrying about the rules, that’ll come with time. Embrace failure and play into it when the dice aren’t in your favor. Have fun!
https://www.reddit.com/r/DnD/search/?q=new%20player%20resources&restrict_sr=1
eventually I will write up some new DM, new player content, but the list of things to do is too long.
Don’t worry about doing voices or accents (unless you want to), just have fun. And don’t make a character based on yourself, it sucks when they die.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Just have fun. Whatever happens at your table with most likely change as you and your friends become more familiar/comfortable with the game. Therefore, don't stick to anything right now - other than fun.
Also, no matter what anyone tells you, in 40yrs of playing, I've never found one table that agrees with another table on all things. "How-to" play D&D is a very subjective thing. Even fun is. So long as you and your friends get out of it what you're hoping to, it'll stick. If it doesn't that's ok too. Don't set the edition or even the system in stone. Grab some books, pencils, dice, snacks, and tell stories. Look to any, "recommended" or "helpful" bits on the internet but stay away from any "the best" or "right/wrong" sort of talk. Just play.
All things Lich - DM tips, tricks, and other creative shenanigans
PS- Welcome to D&D!!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Have whoever is going to be the DM watch this Youtube series:
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I left this one for you. 😉
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
To new players, the first couple of levels can be tough, as most characters (especially for sorcerers and wizards) have fairly low hit points. The risk of dying can be high, almost like just by stubbing your toe against a table leg, you are brought down to half health. All jokes aside, if your character dies, don't be too upset about it. Instead think of your new character that you will be able to make, which can be made even more awesome than your last :)
If you have a new DM, just try to learn the basics. Try to remember the different kinds of actions that are in the game, and what skill checks and saving throws are. What happens if a character goes unconscious? What are death saves? How short and long rests work. Usually, combat is where most questions as new players and DMs arise. But as long as you just remember the absolute basics, the rest will come with time. And if you don't know the specific rules for a situation, you can always look through the rulebook, search on google or just wing it and do what you think sounds logical and/or cool. Keep in mind that if you keep looking through the rulebooks every 5 minutes, that will take away time from the game and slow the game down, which will kill some of the excitement for the players (and yourself as DM). That is why just winging it at the spot can sometimes be good, even if it might not be 100% correct to the rules as written. You can look up those rules after the game and make sure to remember them for the next session.
I forgot to mention, if you are worried about the rules, around 650% of the ones you will need most of the time are in chapters 9 & 10, and another 20% are in chapter 7.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I would absolutely recommend the Starter Set or Essentials Kit for a new group of players (emphasis is on the whole group being new). Each of those boxes has everything you need to play multiple sessions and then some, with only enough rules to run the module in the box.
Once you've figured out whether it's a game your group enjoys, come back here and grab the Players Handbook, Monster Manual, and another module. There's no rush, and there might be a sale on when you're ready to get more into the books :)
Set up a character beforehand -- the more the DM has to help in character creation, the more grumpy they get. DO NOT FOLLOW THE RULES 100%. Go with the flow. Also, you will get rules wrong all the time in your first game. Look over the wording of features every once in a while to clear up these rules. Here are some examples that once plagued my groups:
And many more. Just retcon it.
Also learn D&D slang, you human fighter. It makes you sound like you've played since 1e, not just in the last year. #THAC0 :)
I've only played for 8 months. You will love D&D and the forums.
Proud poster on the Create a World thread