I've been told that when making a Hexblade patron, you should use the sentient weapon rules in the book. Using those rules, I'm wondering if you could make a telepathic patron that can see 120 ft. in the dark, so the player gets darkvision as a class feature, essentially? It feels like it would be broken, but then, if the weapon has an ability like that, the DM could just say it has really specific goals, and acts against the player pretty much every time they go against the weapons wishes. Actually, it was just the one question, but I feel like there are probably similar ways to do this with stuff like this, and would like to know more about it.
I've been told that when making a Hexblade patron, you should use the sentient weapon rules in the book. Using those rules, I'm wondering if you could make a telepathic patron that can see 120 ft. in the dark, so the player gets darkvision as a class feature, essentially? It feels like it would be broken, but then, if the weapon has an ability like that, the DM could just say it has really specific goals, and acts against the player pretty much every time they go against the weapons wishes. Actually, it was just the one question, but I feel like there are probably similar ways to do this with stuff like this, and would like to know more about it.
At second level, you can choose two warlock invocations. One of the early options is Dark-vision of 120 ft that also allows you to see through magical darkness (like the Darkness spell).
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
I've been told that when making a Hexblade patron, you should use the sentient weapon rules in the book. Using those rules, I'm wondering if you could make a telepathic patron that can see 120 ft. in the dark, so the player gets darkvision as a class feature, essentially? It feels like it would be broken, but then, if the weapon has an ability like that, the DM could just say it has really specific goals, and acts against the player pretty much every time they go against the weapons wishes. Actually, it was just the one question, but I feel like there are probably similar ways to do this with stuff like this, and would like to know more about it.
FYI: A Hexblade‘s Patron can most certainly be a sentient weapon, however the character doesn’t get that weapon to carry around. Just like if you choose the Fiend patron a powerful Devil doesn’t follow them around either. The Weapon, much like the Fiend, is of doing its own thing somewhere else in the multiverse. That’s why they formed the Pact with your character, so that your PC (and everyone else the Patron formed Pacts with) can serve as the Weapon’s agent(s) all over the Prime Material Plane while the weapon sees to its own machinations elsewhere.
Perhaps the person wielding that sentient weapon is a high level Paladin or something and they encountered your Character in their travels. Perhaps that Paladin is acting on behalf of that weapon, perhaps against it. Either way, the Weapon agreed to give you wondrous power, and in exchange you give that weapon fealty. The Paladin and the Weapon both eventually move on, but your Pact with the Weapon stays strong.
The exact nature of the narrative, is up to you, but you still don’t get a weapon with the powers of a demigod to carry around. And that’s basically what a Warlock Patron is, a demigod (or god) that strikes a bargain with people, power for service. (Which is fundamentally different from a covenant between a god and it’s followers. A god’s followers give that dirty worship, while the god is not expected to promise anything in return.)
I've been told that when making a Hexblade patron, you should use the sentient weapon rules in the book. Using those rules, I'm wondering if you could make a telepathic patron that can see 120 ft. in the dark, so the player gets darkvision as a class feature, essentially? It feels like it would be broken, but then, if the weapon has an ability like that, the DM could just say it has really specific goals, and acts against the player pretty much every time they go against the weapons wishes. Actually, it was just the one question, but I feel like there are probably similar ways to do this with stuff like this, and would like to know more about it.
At second level, you can choose two warlock invocations. One of the early options is Dark-vision of 120 ft that also allows you to see through magical darkness (like the Darkness spell).
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
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FYI: A Hexblade‘s Patron can most certainly be a sentient weapon, however the character doesn’t get that weapon to carry around. Just like if you choose the Fiend patron a powerful Devil doesn’t follow them around either. The Weapon, much like the Fiend, is of doing its own thing somewhere else in the multiverse. That’s why they formed the Pact with your character, so that your PC (and everyone else the Patron formed Pacts with) can serve as the Weapon’s agent(s) all over the Prime Material Plane while the weapon sees to its own machinations elsewhere.
Perhaps the person wielding that sentient weapon is a high level Paladin or something and they encountered your Character in their travels. Perhaps that Paladin is acting on behalf of that weapon, perhaps against it. Either way, the Weapon agreed to give you wondrous power, and in exchange you give that weapon fealty. The Paladin and the Weapon both eventually move on, but your Pact with the Weapon stays strong.
The exact nature of the narrative, is up to you, but you still don’t get a weapon with the powers of a demigod to carry around. And that’s basically what a Warlock Patron is, a demigod (or god) that strikes a bargain with people, power for service. (Which is fundamentally different from a covenant between a god and it’s followers. A god’s followers give that dirty worship, while the god is not expected to promise anything in return.)
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