Hey guys, I'm creating a Variant Human homebrew and while adding modifiers I've come across a snag. Basically these humans ancestors crossed with a more animalistic creature in the past and now they retain traits from both. One feature is due to having thicker hair and more of it they become resistant to cold damage but, suffer from exhaustion effects easier and quicker in humid and hot environments. How would I go about adding the exhaustion rule in so it works on the character sheet?
As far as implementing it on the character sheet, I am afraid you would have to mostly just use the text, and the player would have to check the level of exhaustion themselves when it comes into play.
I did put something like that in my Curse Eater. For that one I made it an action (special action) that was supposed to come into play after a long rest, once the sheet was reset then roll a d20 and then apply the result (one of them did give a level of exhaustion).
It is one thing to say they suffer effects quicker and easier, how did you plan to define that? I don't know enough to say that you always roll for exhaustion, otherwise you could say they get disadvantage on those rolls in hot and humid environments...
Though you may want to be careful in giving out exhaustion, remember having too much exhaustion leads to death, and there are very severe penalties for having multiple levels of exhaustion (because you get all the penalties of every level, until you die at level 6). It is one thing if they never go into hot or humid places, but once they do, it can get bad for players quickly, and may lose some of the joy.
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Some homebrew: Curse Eater and more-hereother- here
Well as far as exhaustion goes its not a determined roll it's just something given out correct? My knowledge on exhaustion isn't the greatest but, really think in terms of a Siberian husky how during the summer months when its super hot they become exhausted easier and need to lay in ice to cool off.
Exhaustion generally allows a CON check or save (depends on the situation) to avoid. Maybe give disadvantage on that check/save when in warmer environments?
edit: I just remembered the rules for extreme heat on page 110 of the DMG. If you wanted you could expand the temperature range for this race.
If it is disadvantage, that can be noted on the homebrew.
Add modifier- disadvantage
Subtype- (Con save) <- hopefully this will not lead to all saves at disadvantage, test it; otherwise just Saving Throws should work
description
against exhaustion in temperate environs (state minimum degree or other way to clarify)
or perhaps-
when overheated
the above may create a buffer as it isn't outright exhaustion- though it would very easily lead to it- but still creates a disadvantage. Also this could be easier to remove than exhaustion, which I believe can be removed only by spells or a long rest (with food, water, and in this case- a way to cool down); provided you work ways they can also cool off, such as:
Have a magic user with a cold type cantrip that can make ice
Have gear designed to keep them cool- (ex. armor, cloaks, an 'ice tent')
If you aren't too clear on exhaustion then it is a good time to brush up on what it means in 5e.
Well as far as exhaustion goes its not a determined roll it's just something given out correct? My knowledge on exhaustion isn't the greatest but, really think in terms of a Siberian husky how during the summer months when its super hot they become exhausted easier and need to lay in ice to cool off.
They don’t need to lay in ice if you take them to the groomers and have them shaved. (Not actually “shaved” more like an all-over buzz cut.)
To accomplish what you want, simply write that in the description and give them the cold resistance modifier. There is no way to do anything about the exhaustion mechanically, it would be just plain text. The players will still have to manually expand their characters’ conditions section, manually check the box(es) to track the levels of exhaustion, and manually apply the debuffs because temporary effects are not currently supported on the character sheet.
Hey guys, I'm creating a Variant Human homebrew and while adding modifiers I've come across a snag. Basically these humans ancestors crossed with a more animalistic creature in the past and now they retain traits from both. One feature is due to having thicker hair and more of it they become resistant to cold damage but, suffer from exhaustion effects easier and quicker in humid and hot environments. How would I go about adding the exhaustion rule in so it works on the character sheet?
As far as implementing it on the character sheet, I am afraid you would have to mostly just use the text, and the player would have to check the level of exhaustion themselves when it comes into play.
I did put something like that in my Curse Eater. For that one I made it an action (special action) that was supposed to come into play after a long rest, once the sheet was reset then roll a d20 and then apply the result (one of them did give a level of exhaustion).
It is one thing to say they suffer effects quicker and easier, how did you plan to define that? I don't know enough to say that you always roll for exhaustion, otherwise you could say they get disadvantage on those rolls in hot and humid environments...
Though you may want to be careful in giving out exhaustion, remember having too much exhaustion leads to death, and there are very severe penalties for having multiple levels of exhaustion (because you get all the penalties of every level, until you die at level 6). It is one thing if they never go into hot or humid places, but once they do, it can get bad for players quickly, and may lose some of the joy.
Some homebrew: Curse Eater and more-here other- here
Well as far as exhaustion goes its not a determined roll it's just something given out correct? My knowledge on exhaustion isn't the greatest but, really think in terms of a Siberian husky how during the summer months when its super hot they become exhausted easier and need to lay in ice to cool off.
Exhaustion generally allows a CON check or save (depends on the situation) to avoid. Maybe give disadvantage on that check/save when in warmer environments?
edit: I just remembered the rules for extreme heat on page 110 of the DMG. If you wanted you could expand the temperature range for this race.
Anything is edible if you try hard enough!
I am a swimmer. If you see me running, you should run too, because it means something horrible is chasing me.
If it is disadvantage, that can be noted on the homebrew.
Add modifier- disadvantage
Subtype- (Con save) <- hopefully this will not lead to all saves at disadvantage, test it; otherwise just Saving Throws should work
description
against exhaustion in temperate environs (state minimum degree or other way to clarify)
or perhaps-
when overheated
the above may create a buffer as it isn't outright exhaustion- though it would very easily lead to it- but still creates a disadvantage. Also this could be easier to remove than exhaustion, which I believe can be removed only by spells or a long rest (with food, water, and in this case- a way to cool down); provided you work ways they can also cool off, such as:
If you aren't too clear on exhaustion then it is a good time to brush up on what it means in 5e.
This is the page https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Exhaustion
exhaustion
Some homebrew: Curse Eater and more-here other- here
They don’t need to lay in ice if you take them to the groomers and have them shaved. (Not actually “shaved” more like an all-over buzz cut.)
To accomplish what you want, simply write that in the description and give them the cold resistance modifier. There is no way to do anything about the exhaustion mechanically, it would be just plain text. The players will still have to manually expand their characters’ conditions section, manually check the box(es) to track the levels of exhaustion, and manually apply the debuffs because temporary effects are not currently supported on the character sheet.
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