I am making a Ranger subclass right now, and I have run into a problem that I think there’s a solution to, however that doesn’t mean I know it.
The subclass has an ability that it gets at level 3 that improves at levels 11 and 18. Basically, it does damage. 1d6, to be precise. At levels 11 and 18, it will increase to 2d6 and 3d6, respectively. How do I implement this in an obvious way (such as in a snippet or as a rollable button that changes when the changes occur)?
I am making a Ranger subclass right now, and I have run into a problem that I think there’s a solution to, however that doesn’t mean I know it.
The subclass has an ability that it gets at level 3 that improves at levels 11 and 18. Basically, it does damage. 1d6, to be precise. At levels 11 and 18, it will increase to 2d6 and 3d6, respectively. How do I implement this in an obvious way (such as in a snippet or as a rollable button that changes when the changes occur)?
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You would do two things:
(Sorry, I’d have answered you sooner but I’ve been three days deep in the ‘brewer myself.)
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