I'm working on making some weapons that are enchanted with a single, level 1 cantrip like Eldritch Blast. I've found that the easy way to do that is just attach a spell to the item, but what I want to do is lock the spell to it's level 1 version.
So for example, at PC level 5 spells like Fire Bolt and Eldtrich Blast gain additional properties. For these magic items I don't want that, but I'm not sure how to make the item reflect that and still be equip-able/useable in the PC inventory. We can go old-school pen and paper of course but I figure if there's a way to do this it'd be better.
I've tried adding Modifier>Damage>1d10 Force damage, and Modifier>Range Weapon Attack>1d10 Force damage, but neither of these result in an item, once equipped, appearing on the "Actions" tab of the PC digital sheet or the spell attack sheet.
When you add a spell to the item, there's a Cast At Spell Level field you can use to lock in what level it's cast at. So if you want to use 1 charge to cast Eldritch Blast like a first-level player, you just put 1's in the Min - Max spell charges fields, and the Cast At Spell Level field.
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Hmm, I was assuming it would default to character level since that's how cantrips scale, but you might be right. The only prefab wand I can find on the list with a cantrip is the wand of winter (from Hoard of the Dragon Queen), but I can't make a copy to see how it handles ray of frost
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I just tested on a feat I'd made that grants a choice of Wizard cantrip (which I made to provide the 1 cantrip/day for the Hat of Wizardry), and it seems that Cast At Level: 1 does make the damage roll use just 1 die! I also used the Additional Description field to provide relevant information, i.e. "NOTE: You must succeed on a DC 10 Intelligence (Arcana) check to cast this cantrip, which is cast as though by a 1st Level character."
Have not tested this on a Magic Item granting a spell yet, but that's an encouraging sign.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
And now I've tested it with a Magic Item. Under Spells I added one cantrip with Cast at Level: (blank) and one with Cast at Level: 1. The blank one shows the damage dice based on my character level, the one with "1" shows only 1 damage die (or what damage die I'd see at 1st level.) Success!
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
And now I've tested it with a Magic Item. Under Spells I added one cantrip with Cast at Level: (blank) and one with Cast at Level: 1. The blank one shows the damage dice based on my character level, the one with "1" shows only 1 damage die (or what damage die I'd see at 1st level.) Success!
Okay, now how do you make it use 3 dice? Do you put “3,” or do you put “11?”
And now I've tested it with a Magic Item. Under Spells I added one cantrip with Cast at Level: (blank) and one with Cast at Level: 1. The blank one shows the damage dice based on my character level, the one with "1" shows only 1 damage die (or what damage die I'd see at 1st level.) Success!
Okay, now how do you make it use 3 dice? Do you put “3,” or do you put “11?”
Looks like it's effectively using Character Level for "Cast at Level", so use 5 for 2 dice, 11 for 3 dice, etc.
Edit: I'm guessing that it's based on the Higher Level Scaling Type of the spell, specifically whether it's "Character Level" or not.
I'm working on making some weapons that are enchanted with a single, level 1 cantrip like Eldritch Blast. I've found that the easy way to do that is just attach a spell to the item, but what I want to do is lock the spell to it's level 1 version.
So for example, at PC level 5 spells like Fire Bolt and Eldtrich Blast gain additional properties. For these magic items I don't want that, but I'm not sure how to make the item reflect that and still be equip-able/useable in the PC inventory. We can go old-school pen and paper of course but I figure if there's a way to do this it'd be better.
I've tried adding Modifier>Damage>1d10 Force damage, and Modifier>Range Weapon Attack>1d10 Force damage, but neither of these result in an item, once equipped, appearing on the "Actions" tab of the PC digital sheet or the spell attack sheet.
When you add a spell to the item, there's a Cast At Spell Level field you can use to lock in what level it's cast at. So if you want to use 1 charge to cast Eldritch Blast like a first-level player, you just put 1's in the Min - Max spell charges fields, and the Cast At Spell Level field.
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Thanks!
I don’t think that will work because Cantrips are always Cantrips. The spell level never changes, the character level does.
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Hmm, I was assuming it would default to character level since that's how cantrips scale, but you might be right. The only prefab wand I can find on the list with a cantrip is the wand of winter (from Hoard of the Dragon Queen), but I can't make a copy to see how it handles ray of frost
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
🤷♂️ I never buy prefab adventures, neither can I.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I just tested on a feat I'd made that grants a choice of Wizard cantrip (which I made to provide the 1 cantrip/day for the Hat of Wizardry), and it seems that Cast At Level: 1 does make the damage roll use just 1 die! I also used the Additional Description field to provide relevant information, i.e. "NOTE: You must succeed on a DC 10 Intelligence (Arcana) check to cast this cantrip, which is cast as though by a 1st Level character."
Have not tested this on a Magic Item granting a spell yet, but that's an encouraging sign.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
And now I've tested it with a Magic Item. Under Spells I added one cantrip with Cast at Level: (blank) and one with Cast at Level: 1. The blank one shows the damage dice based on my character level, the one with "1" shows only 1 damage die (or what damage die I'd see at 1st level.) Success!
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Woot! Science in DnD!
Okay, now how do you make it use 3 dice? Do you put “3,” or do you put “11?”
Creating Epic Boons on DDB
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Looks like it's effectively using Character Level for "Cast at Level", so use 5 for 2 dice, 11 for 3 dice, etc.
Edit: I'm guessing that it's based on the Higher Level Scaling Type of the spell, specifically whether it's "Character Level" or not.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)