First you need to “Set” the base range with a modifier at the base level. After that you need to add another modifier at each of the desired levels that increases the range. In your case you would need to use this at whatever thelowest level would be:
Modifier: Set Base->Subtype: Tremorsense->Fixed Value: X
Then, at the levels the increase is supposed to occur you need to use:
Modifier: Sense->Subtype: Tremorsense->Fixed Value: X
I have a subclass which I have given tremor sense. I created a feature and used the "add modifier" to add this and it works.
But I cannot figure out how to *increase* that range. I want to increase it at levels 5,10,15, and 20 by 10 each.
I tried using the "replace feature" type feature but that doesnt seem to work at all.
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First you need to “Set” the base range with a modifier at the base level. After that you need to add another modifier at each of the desired levels that increases the range. In your case you would need to use this at whatever thelowest level would be:
Modifier: Set Base->Subtype: Tremorsense->Fixed Value: X
Then, at the levels the increase is supposed to occur you need to use:
Modifier: Sense->Subtype: Tremorsense->Fixed Value: X
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Sorry, I wrote that reply on the wrong place lol
Do I need to create a seperate class feature at each of those levels?
If so, wont that prevent me from sharing it?
Lol
Yes, and yes.That would be the most direct way to address it, but yes it would prevent publication if you did. However….One thing you can do is attach the upgrades to “granted” options. I explain those in these two threads:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting