When you are affected by an AOE spell you as a reaction can surround yourself and anyone within a 10 ft radius with a magical protective cloak. This cloak shields you from blast damage, reducing damage by 5 + spellcascasting modifier + spellcaster level
What do you think of this idea. Any corrections possibly for better balancing
Interesting concept. I like the idea, but the language needs some tidying up, and it’s designed more like a class feature than a spell which is throwing the balance off.
First, tidying •poof•
Blast Cloak
LEVEL
4th
CASTING TIME
1 Reaction *
RANGE/AREA
Self (10 ft 🌐 )
COMPONENTS
S
DURATION
Instantaneous
SCHOOL
Abjuration
ATTACK/SAVE
None
DAMAGE/EFFECT
Warding
You cast out your arm protectively and wrap yourself and those nearby in a cloak of protective energy. You and each creature wholly within 10 feet of you reduces the damage taken by an amount equal to 5 + your spellcasting ability modifier + your spellcaster level.
* - which you take when you take damage from an area affect Spell Tags:[WARDING] Available For:[???]
There, that’s better.
Now, you see the part I designated with the pink underline up there? That’s the part that makes it feel more like a class feature instead of a spell. Many class features use the PC’s class level as a metric, and some racial traits work based off of a PC’s overall character level. Cantrips do automatically improve based on overall character level, but those are all, and they all always improve specifically at 5th, 11th, and 17th levels. The scope of this spell is far above cantrips‘ Leveled Spells don’t use “spellcaster level” as a metric for anything like that in D&D. That’s in part due to the confuzzlement it would add to the already confuzzling multiclassing mechanics. The other main reason it isn’t used is because that means the spell will automatically improve as you level up without having spent anything additional for that boost.
Also, note the pink question marks at the bottom? The list of classes to which you intend to make this spell available is also very relevant to the discussion.
Next, making it more spellish than featurey (and hopefully balanced 😉). •poof•
In this edition, damage reduction is almost more useful than healing. Healing is mostly used either out of combat, or to play yo-yo with downed party members. But damage reduced/prevented is never taken at all. As they say, “an ounce of prevention is worth a pound of cure.” And prevention at Reaction speed is even more valuable since it means not having to gamble an action to prevent something in the very near future that might not happen, or that will cover a longer period time but will need to be cast well in advance. A reaction that prevents damage, especially any type of damage is ve—ery awesome. It’s also not very common, so the spells closest in comparison for effect are I useable because of their levels, and the closest comparisons for level are less compatible healing spells.
At that 4th-level spell slot you’ve chosen, your closest comps are gonna be the 3rd-level spell mass healing word and the 5th-level mass cure wounds. The former restores 1d4+SAB to up to 6 creatures up to 60 ft away, and an additional +1d4/higher slot level. The later restores up to 3d8+SAB to up to 6 creatures within a 30-foot sphere up to 60 ft away, and an additional +1d8/higher slot level
You said you’re tryin’a only do the caster and a 10-foot aura around them, which limits things enough that I think it‘s a balancing factor. Also, you chose a very specific trigger of only working against an AoE, so that helps too. So I mocked up two ideas, one that’s a little more traditional, and another that’s inspired more by spells like invisibility and fly in regards to higher level scaling.
Blast Cloak (Sposta's suggestion Mk-1)
LEVEL
4th
CASTING TIME
1 Reaction *
RANGE/AREA
Self (10 ft 🌐 )
COMPONENTS
S
DURATION
Instantaneous
SCHOOL
Abjuration
ATTACK/SAVE
None
DAMAGE/EFFECT
Warding
You cast out your arm protectively and wrap yourself and those nearby in a cloak of protective energy. You and up to 5 additional creatures that you can see who are wholly within 10 feet of you each reduce the damage taken by an amount equal to 4d4 + your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the amount of damage is reduced by an additional 1d4 per slot level above 4th.
* - which you take when you take damage from an area affect caused by a source you can see Spell Tags:[WARDING] Available For:[DRUID][PALADIN][SORCERER][WIZARD]
Blast Cloak (Sposta's suggestion Mk-2)
LEVEL
4th
CASTING TIME
1 Reaction *
RANGE/AREA
Self (10 ft 🌐 )
COMPONENTS
S
DURATION
Instantaneous
SCHOOL
Abjuration
ATTACK/SAVE
None
DAMAGE/EFFECT
Warding
You cast out your arm protectively and wrap yourself and some of those nearby in a cloak of protective energy. You and up to two other creatures you can see within 10 feet of you each reduce the damage taken by an amount equal to 4d6 + your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
* - which you take when you take damage from an area affect caused by a source you can see Spell Tags:[WARDING] Available For:[DRUID][PALADIN][SORCERER][WIZARD]
Blast Claok
Level: 4th. Duration: instant
Range: self (10ft radius) Components: S
Casting time: 1 reaction. School: abjuration
When you are affected by an AOE spell you as a reaction can surround yourself and anyone within a 10 ft radius with a magical protective cloak. This cloak shields you from blast damage, reducing damage by 5 + spellcascasting modifier + spellcaster level
What do you think of this idea. Any corrections possibly for better balancing
Interesting concept. I like the idea, but the language needs some tidying up, and it’s designed more like a class feature than a spell which is throwing the balance off.
First, tidying •poof•
There, that’s better.
Now, you see the part I designated with the pink underline up there? That’s the part that makes it feel more like a class feature instead of a spell. Many class features use the PC’s class level as a metric, and some racial traits work based off of a PC’s overall character level. Cantrips do automatically improve based on overall character level, but those are all, and they all always improve specifically at 5th, 11th, and 17th levels. The scope of this spell is far above cantrips‘
Leveled Spells don’t use “spellcaster level” as a metric for anything like that in D&D. That’s in part due to the confuzzlement it would add to the already confuzzling multiclassing mechanics. The other main reason it isn’t used is because that means the spell will automatically improve as you level up without having spent anything additional for that boost.
Also, note the pink question marks at the bottom? The list of classes to which you intend to make this spell available is also very relevant to the discussion.
Next, making it more spellish than featurey (and hopefully balanced 😉). •poof•
In this edition, damage reduction is almost more useful than healing. Healing is mostly used either out of combat, or to play yo-yo with downed party members. But damage reduced/prevented is never taken at all. As they say, “an ounce of prevention is worth a pound of cure.” And prevention at Reaction speed is even more valuable since it means not having to gamble an action to prevent something in the very near future that might not happen, or that will cover a longer period time but will need to be cast well in advance. A reaction that prevents damage, especially any type of damage is ve—ery awesome. It’s also not very common, so the spells closest in comparison for effect are I useable because of their levels, and the closest comparisons for level are less compatible healing spells.
At that 4th-level spell slot you’ve chosen, your closest comps are gonna be the 3rd-level spell mass healing word and the 5th-level mass cure wounds. The former restores 1d4+SAB to up to 6 creatures up to 60 ft away, and an additional +1d4/higher slot level. The later restores up to 3d8+SAB to up to 6 creatures within a 30-foot sphere up to 60 ft away, and an additional +1d8/higher slot level
You said you’re tryin’a only do the caster and a 10-foot aura around them, which limits things enough that I think it‘s a balancing factor. Also, you chose a very specific trigger of only working against an AoE, so that helps too. So I mocked up two ideas, one that’s a little more traditional, and another that’s inspired more by spells like invisibility and fly in regards to higher level scaling.
Blast Cloak (Sposta's suggestion Mk-1)
You cast out your arm protectively and wrap yourself and those nearby in a cloak of protective energy. You and up to 5 additional creatures that you can see who are wholly within 10 feet of you each reduce the damage taken by an amount equal to 4d4 + your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the amount of damage is reduced by an additional 1d4 per slot level above 4th.
* - which you take when you take damage from an area affect caused by a source you can seeSpell Tags: [WARDING]
Available For: [DRUID] [PALADIN] [SORCERER] [WIZARD]
Blast Cloak (Sposta's suggestion Mk-2)
You cast out your arm protectively and wrap yourself and some of those nearby in a cloak of protective energy. You and up to two other creatures you can see within 10 feet of you each reduce the damage taken by an amount equal to 4d6 + your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
* - which you take when you take damage from an area affect caused by a source you can seeSpell Tags: [WARDING]
Available For: [DRUID] [PALADIN] [SORCERER] [WIZARD]
I hope that helps.
Edits: Typos
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