I am attempting to make a monk subclass that focuses on pilgrimage and movement. Would giving them exhaustion immunity/advantage be too powerful for a 3rd level ribbon ability?
Fair, but it is something that I have literally never encountered. As of the moment, I have it as advantage and a few other very small things (you always know which way is north, you have paths and backroads memorized)
Fair, but it is something that I have literally never encountered. As of the moment, I have it as advantage and a few other very small things (you always know which way is north, you have paths and backroads memorized)
Always knowing North can also pretty powerful (more powerful than an Orb of Direction). You’re essentially giving them a portion of the Keen Mind feat (https://www.dndbeyond.com/feats/keen-mind). Always knowing North is one of the bullets and a 1-month perfect memory is not unlike a permanent perfect memory for a limited subject in terms of balance. Adding in Advantage against Exhaustion is another solid. Immunity… maybe save that for a capstone “ribbon” (by then it will be more of a ribbon, and a level appropriate one too.)
If Exhaustion has never come up it’s because they haven’t been pushed. Players will never voluntarily have their characters succumb to Exhaustion unless they have a strong reason, or have circumstance thrust upon them by fate or their enemies. Have something suck them all into an Adventuring Day’s worth of nightmare’s and they wake up as if not having fully rested (all of the benefits of Long Rest, but with +1 level of Exhaustion). Or drop an emergency mini-adventure on them as they are about to take a long rest. (Maybe they have to stay up all night adventuring to rescue a local and get no long rest and gain a level of exhaustion right before the boss fight.) Once they have experienced 2-3 levels of exhaustion, that feature will look like a capstone. (Trust me. Once they have gotten completely lost in the wilderness it will look even better too. 😉)
it does mean you'll never again have to eat or drink, which i would say is stupid OP, but like wysperra said, that's only an issue when the GM makes food/water an issue.
I am attempting to make a monk subclass that focuses on pilgrimage and movement. Would giving them exhaustion immunity/advantage be too powerful for a 3rd level ribbon ability?
Any immunity is far more than a “ribbon.”
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Fair, but it is something that I have literally never encountered. As of the moment, I have it as advantage and a few other very small things (you always know which way is north, you have paths and backroads memorized)
Always knowing North can also pretty powerful (more powerful than an Orb of Direction). You’re essentially giving them a portion of the Keen Mind feat (https://www.dndbeyond.com/feats/keen-mind). Always knowing North is one of the bullets and a 1-month perfect memory is not unlike a permanent perfect memory for a limited subject in terms of balance. Adding in Advantage against Exhaustion is another solid. Immunity… maybe save that for a capstone “ribbon” (by then it will be more of a ribbon, and a level appropriate one too.)
If Exhaustion has never come up it’s because they haven’t been pushed. Players will never voluntarily have their characters succumb to Exhaustion unless they have a strong reason, or have circumstance thrust upon them by fate or their enemies. Have something suck them all into an Adventuring Day’s worth of nightmare’s and they wake up as if not having fully rested (all of the benefits of Long Rest, but with +1 level of Exhaustion). Or drop an emergency mini-adventure on them as they are about to take a long rest. (Maybe they have to stay up all night adventuring to rescue a local and get no long rest and gain a level of exhaustion right before the boss fight.) Once they have experienced 2-3 levels of exhaustion, that feature will look like a capstone. (Trust me. Once they have gotten completely lost in the wilderness it will look even better too. 😉)
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Exhaustion doesn't become a factor unless the GM makes it one.
It is rare for the party to push themselves that hard.
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it does mean you'll never again have to eat or drink, which i would say is stupid OP, but like wysperra said, that's only an issue when the GM makes food/water an issue.
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Maybe you could give it advantage on saving throws against exhaustion. It's not immunity, but it's still pretty good.
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