A friend of mine made this monastic tradition and asked me what I tought about it. Personaly, I think that it's still rough around the edges, but with a good flavor and potential. What do you think? Do you have any suggestions on what should be changed?
Monastic tradition: Way of Heavenly Discipline
Some monasteries see ki as divine energy, a manifestation of the breath of life that the gods gave to all living beings during the dawn of time. Those who follow the path of Heavenly Discipline learn to manifest this energy during combat, impregnating their blows with radiant force and creating an aegis of pure light capable of deflecting enemy blows.
Inner light
Starting from the 3rd level, you learn to dominate your own inner light: you gain the "Light" and "Dancing Lights" cantrips, you become proficient in the Religion skill and knows the Celestial language.
Celestial Aegis
At 3rd level, you learn to manifest a luminous armor capable of absorbing damage and empowering his attacks. By spending 1 ki point and using your bonus action, you gain a number of temporary hit points equal to your monk level + a Martial Arts die roll. While this feature is active you gain the following benefits:
- resistance to necrotic and radiant damage
- When one of your Flurry of Blows hits you can inflict extra Radiant damage equal to a Martial Arts die roll , this ability cannot be used more than once for every round
- Projects bright light within a range of 15 feet and dim light for another 15 feet.
The Aegis lasts 10 minutes, it can end earlier if you reach 0 hit points or if you use your bonus action to make it disappear. Once finished, you lose all armor benefits, including temporary hit points. you can use this feature a number of times equal to your wisdom modifier and must complete a long rest to restore those uses.
Punitive Flash
Starting at 6th level, when you are hit by a melee attack, you can use your reaction to unleash a wave of radiant force on the enemy. The attacker and any hostile creature within 10 feet of you must make a Dexterity saving throw. Whoever fails it suffers 2 Martial Arts die rolls of radiant damage, or half as much damage on a successful one, and become blinded until the end of your next turn, this privilege can only be used twice before taking a long or short rest.
For once after a long rest, this feature is activated automatically when the temporary hit points granted by the Celestial Aegis feature drop to 0, regardless of the number of uses available. if the feature is used this way, you can spend 2 ki point to make the saving throw at a disadvantage.
Radiant Soul
Starting at 11th level, your Celestial Aegis becomes extremely more powerful, the temporary hit points granted by that privilege become your monk level + two rolls of your Martial Art's die, and the extra radiant damage becomes 1 Martial Arts die rolls plus your wisdom modifier.
In addition, you have learned to protect your allies with radiant energy, each time you activate the Celestial Aegis feature you can spend 1 more ki point per peson and grant to a number of creatures no higher than your wisdom modifier a pool of temporary hit points equals to your monk level, these temporary hit points disappear after the Aegis ends.
Unstoppable Light
At 17th level, when you reach 0 hit points, you can instead decide to spend 3 ki points to stay at 1 hit point and instantly activate the Celestial Aegis feature, regardless of the number of uses left. Before you can use Unstoppable Light again you must complete a long rest.
You learn to dominate your own inner light. You learn the dancing lights and light spells, Wisdom is your spellcasting ability for these spells.
In addition you gain proficiency in the Religion skill and the Celestial language if you do not already have it.
IMO, the best first step is to make it read like WotC wrote it. Once you do that, the rough gets knocked off and things are easier to assess. For instance,👆that should pro’ly either: be two features, “Inner Light” and “Bonus Proficiencies;” or renamed to indicate the proficiencies somehow. Maybe something like “Light Touched” or something to indicate a blessing of some sort to explain the language proficiency and by extension the skill. (Or whatever, I’m just spitballing here.) Something to make it more cohesive, even just a flavor blurb intro sentence or something.
After the language gets cleaned up, the rest gets a lot easier. That’s my suggestion anyway, start by cleaning up the language.
A friend of mine made this monastic tradition and asked me what I tought about it. Personaly, I think that it's still rough around the edges, but with a good flavor and potential. What do you think? Do you have any suggestions on what should be changed?
Monastic tradition: Way of Heavenly Discipline
Some monasteries see ki as divine energy, a manifestation of the breath of life that the gods gave to all living beings during the dawn of time. Those who follow the path of Heavenly Discipline learn to manifest this energy during combat, impregnating their blows with radiant force and creating an aegis of pure light capable of deflecting enemy blows.
Inner light
Starting from the 3rd level, you learn to dominate your own inner light: you gain the "Light" and "Dancing Lights" cantrips, you become proficient in the Religion skill and knows the Celestial language.
Celestial Aegis
At 3rd level, you learn to manifest a luminous armor capable of absorbing damage and empowering his attacks. By spending 1 ki point and using your bonus action, you gain a number of temporary hit points equal to your monk level + a Martial Arts die roll. While this feature is active you gain the following benefits:
- resistance to necrotic and radiant damage
- When one of your Flurry of Blows hits you can inflict extra Radiant damage equal to a Martial Arts die roll , this ability cannot be used more than once for every round
- Projects bright light within a range of 15 feet and dim light for another 15 feet.
The Aegis lasts 10 minutes, it can end earlier if you reach 0 hit points or if you use your bonus action to make it disappear. Once finished, you lose all armor benefits, including temporary hit points. you can use this feature a number of times equal to your wisdom modifier and must complete a long rest to restore those uses.
Punitive Flash
Starting at 6th level, when you are hit by a melee attack, you can use your reaction to unleash a wave of radiant force on the enemy. The attacker and any hostile creature within 10 feet of you must make a Dexterity saving throw. Whoever fails it suffers 2 Martial Arts die rolls of radiant damage, or half as much damage on a successful one, and become blinded until the end of your next turn, this privilege can only be used twice before taking a long or short rest.
For once after a long rest, this feature is activated automatically when the temporary hit points granted by the Celestial Aegis feature drop to 0, regardless of the number of uses available. if the feature is used this way, you can spend 2 ki point to make the saving throw at a disadvantage.
Radiant Soul
Starting at 11th level, your Celestial Aegis becomes extremely more powerful, the temporary hit points granted by that privilege become your monk level + two rolls of your Martial Art's die, and the extra radiant damage becomes 1 Martial Arts die rolls plus your wisdom modifier.
In addition, you have learned to protect your allies with radiant energy, each time you activate the Celestial Aegis feature you can spend 1 more ki point per peson and grant to a number of creatures no higher than your wisdom modifier a pool of temporary hit points equals to your monk level, these temporary hit points disappear after the Aegis ends.
Unstoppable Light
At 17th level, when you reach 0 hit points, you can instead decide to spend 3 ki points to stay at 1 hit point and instantly activate the Celestial Aegis feature, regardless of the number of uses left. Before you can use Unstoppable Light again you must complete a long rest.
IMO, the best first step is to make it read like WotC wrote it. Once you do that, the rough gets knocked off and things are easier to assess. For instance,👆that should pro’ly either: be two features, “Inner Light” and “Bonus Proficiencies;” or renamed to indicate the proficiencies somehow. Maybe something like “Light Touched” or something to indicate a blessing of some sort to explain the language proficiency and by extension the skill. (Or whatever, I’m just spitballing here.) Something to make it more cohesive, even just a flavor blurb intro sentence or something.
After the language gets cleaned up, the rest gets a lot easier. That’s my suggestion anyway, start by cleaning up the language.
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