Adding another 10 levels to all classes would be a game changer. Imagine how much more you could do and how much longer your campaigns could go one for. I am not saying this is a good idea and i was not sure whether to post this in game mechanics or homebrew so yeeee...
But if they added more levels there must be higher spell levels that can branch into the double digets and melee classes could get 3 or even 4 attacks in 1 turn. But of course this means they will have to make more difficult creatures with a higher CR then 30. And you could really start using that boon you get at lvl 20 a lot more. Now most to all classes has a lvl 20 ability which kind of finalizes the class like for example perfect self for monk, they might need to buff it and move it up to lvl 30 and then add more abilities on the way.
Post one what you think a specific class would get.
I think monk would get more and better Ki abilities and a sorcerers meta magic would turn into beta magic. I am just interested in what peoples oppinion would be if you could become even more powerful in dnd then what the cap is at level 20.
Most campaigns end by L14, and L20 already makes characters practically demigods. Progression past L20 would mean actually becoming deities.
Rather than expanding the spell list beyond L9 (which already has extremely powerful spells like wish), I'd give the the characters non-spell magical abilities like the NPCs have in their statblocks, for instance, a necromancy wizard might gain the Lich's Paralyzing Touch, or gain a Phylactory. And I'd probably scale the Cantrip damage higher, and add some extra spell slots. Past L20, the caps for ability scores should probably be raised as well.
But having the party being actual gods pretty much necessitates the campaign become more like the "God of War" games than the typical campaign.
A friend of mine showed me a book for 5e that extended all classes to 30, I think it was Epic 5e but I could be wrong. After reading the book I thought that a GM would have to balance quite a few PC things to prevent playability based on the rules presented.
In general I would like to see D&DB enable levels 20-40 but you can only have 20 levels in one class.
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Adding another 10 levels to all classes would be a game changer. Imagine how much more you could do and how much longer your campaigns could go one for. I am not saying this is a good idea and i was not sure whether to post this in game mechanics or homebrew so yeeee...
But if they added more levels there must be higher spell levels that can branch into the double digets and melee classes could get 3 or even 4 attacks in 1 turn. But of course this means they will have to make more difficult creatures with a higher CR then 30. And you could really start using that boon you get at lvl 20 a lot more. Now most to all classes has a lvl 20 ability which kind of finalizes the class like for example perfect self for monk, they might need to buff it and move it up to lvl 30 and then add more abilities on the way.
Post one what you think a specific class would get.
I think monk would get more and better Ki abilities and a sorcerers meta magic would turn into beta magic. I am just interested in what peoples oppinion would be if you could become even more powerful in dnd then what the cap is at level 20.
Most campaigns end by 12th — 15th level at the highest.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Most campaigns end by L14, and L20 already makes characters practically demigods. Progression past L20 would mean actually becoming deities.
Rather than expanding the spell list beyond L9 (which already has extremely powerful spells like wish), I'd give the the characters non-spell magical abilities like the NPCs have in their statblocks, for instance, a necromancy wizard might gain the Lich's Paralyzing Touch, or gain a Phylactory. And I'd probably scale the Cantrip damage higher, and add some extra spell slots. Past L20, the caps for ability scores should probably be raised as well.
But having the party being actual gods pretty much necessitates the campaign become more like the "God of War" games than the typical campaign.
A friend of mine showed me a book for 5e that extended all classes to 30, I think it was Epic 5e but I could be wrong. After reading the book I thought that a GM would have to balance quite a few PC things to prevent playability based on the rules presented.
In general I would like to see D&DB enable levels 20-40 but you can only have 20 levels in one class.