I am homebrewing a new subrace and want to have wild shape as an ability, which I was able to get to work. However, at a certain level I want to wild shape to improve. I used the replacement option in the homebrew builder. But when I make a character the level that is supposed to be able to improve wild shape it does not show up on the character sheet. In the subrace details it shows with a description. How do I get this replacement ability to work?
Replacement traits are for customizing one’s origin like from Tasha’s Cauldron.
ENABLING CONTENT FOR YOUR CHARACTER
Tasha’s Cauldron of Everything is part of the core setting for Dungeons & Dragons, so there isn't a toggle switch in the character builder to enable/disable the content. It does however provide two significant sets of optional rules: customizing your origin, and optional class features. Both of these can be enabled/disabled on a per character basis, as well as allowing you to choose which of the options you want!
CUSTOMIZING YOUR ORIGIN
When you make your D&D character, you have an array of options in the Player’s Handbook and other books, to create the sort of adventurer you want. The "Customizing your Origin" rules add to those options, making it possible to realize even more character concepts.
These options are accessible using the menu in the character builder (see the image below)and include changing: Ability Score Increases, Languages, and Proficiencies.
You don't need replacement features to do that; they're intended more for replacing base class features, rather than features you've added yourself.
I'm assuming your Wild Shape feature has a certain number of uses, and levels up to have more uses later on? In that case all you should need to do is add a Wild Shape action to your feature (if you don't already have one), give it a reset type (Short Rest or Long Rest), and once you've saved it and go back in to edit the action you should see a Limited Use section that you can use to set how many times the player can Wild Shape. You can add one entry for the initial number of uses, then add additional entries to override this at later levels, or just create one entry and tie it to proficiency uses, tie it to an ability score modifier and so-on, this is how most limited use features scale over time.
Then all you have to do is add one or more lines to the description detailing what the improvements are. You can also add these notes as additional features if you'd like separate entries for them, but usually the actual mechanical details are stored within a single feature.
If that's not what you want then you may need to give more details about how you intend for this to scale exactly? If it's the CR value for creatures that would just go in the description, there's no mechanical way to force it.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
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I am homebrewing a new subrace and want to have wild shape as an ability, which I was able to get to work. However, at a certain level I want to wild shape to improve. I used the replacement option in the homebrew builder. But when I make a character the level that is supposed to be able to improve wild shape it does not show up on the character sheet. In the subrace details it shows with a description. How do I get this replacement ability to work?
Replacement traits are for customizing one’s origin like from Tasha’s Cauldron.
ENABLING CONTENT FOR YOUR CHARACTER
Tasha’s Cauldron of Everything is part of the core setting for Dungeons & Dragons, so there isn't a toggle switch in the character builder to enable/disable the content. It does however provide two significant sets of optional rules: customizing your origin, and optional class features. Both of these can be enabled/disabled on a per character basis, as well as allowing you to choose which of the options you want!
CUSTOMIZING YOUR ORIGIN
When you make your D&D character, you have an array of options in the Player’s Handbook and other books, to create the sort of adventurer you want. The "Customizing your Origin" rules add to those options, making it possible to realize even more character concepts.
These options are accessible using the menu in the character builder (see the image below)and include changing: Ability Score Increases, Languages, and Proficiencies.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Okay, good information. Then how do I make it work so it is an automatic upgrade when reached at a certain level in character creation?
You don't need replacement features to do that; they're intended more for replacing base class features, rather than features you've added yourself.
I'm assuming your Wild Shape feature has a certain number of uses, and levels up to have more uses later on? In that case all you should need to do is add a Wild Shape action to your feature (if you don't already have one), give it a reset type (Short Rest or Long Rest), and once you've saved it and go back in to edit the action you should see a Limited Use section that you can use to set how many times the player can Wild Shape. You can add one entry for the initial number of uses, then add additional entries to override this at later levels, or just create one entry and tie it to proficiency uses, tie it to an ability score modifier and so-on, this is how most limited use features scale over time.
Then all you have to do is add one or more lines to the description detailing what the improvements are. You can also add these notes as additional features if you'd like separate entries for them, but usually the actual mechanical details are stored within a single feature.
If that's not what you want then you may need to give more details about how you intend for this to scale exactly? If it's the CR value for creatures that would just go in the description, there's no mechanical way to force it.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.