So, I'm trying to give a subclass a specific set of spells, and l want them to be "always prepared" and "does not count against your spells known". That's easy. The issue i'm haveing is, so far, the spells only show up in the character sheet.
So, my question is: is it possible to make a homebrewed subclass added spells appear in the "known spells" section of the character maker, and have the respective spells locked as "always prepared".
For a example of what i'm looking for, make a light cleric. Their domain spells automaticity appear in the "spells known" and the spells get "marked off" as always active so you can't accidentally select it.
Honestly, it's a minor annoyance, but l want a answer, so l made this.
So, l just did some checking, and so far, the only "homebrew" thats done what l want is a exact copy of the light domain. I wonder if this is something that will only work with cleric subclass'? Either way, l give up. Feel free to test it yourselves, but i'm done testing it myself.
Final Edit: Thanks Iamspotha. I figured that was the case, but i'm glad to have a solid answer.
Keep the feature describing the table of spells that you get at the usual class levels, but remove the Spells from that feature. Instead, add them in the subclass's Basic Information section, in Additional Specific Spells.
Yes it feels weird to give them ALL the spells straight-out like that, but since the PC acquires those spells at the levels where that class would gain a new spell level, they'll only be able to cast them once they reach the right levels. This is how DDB programmed the Light Domain and the rest.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Keep the feature describing the table of spells that you get at the usual class levels, but remove the Spells from that feature. Instead, add them in the subclass's Basic Information section, in Additional Specific Spells.
I did that (one of the first things l did actualy) but all that does is add the spells to the spell list. It doesn't give the spell to the character. This is closer to a warlocks parton spells, where the spell is added to the list, but you have to select it yourself.
So far, the closest thing to what l want is to do the exact opposite of what you said (put it in the feature not the basic info), but even then, the spells only apear in the character sheet.
Which class is this supposed to be a subclass of? That makes a difference in terms of how some of these "always prepared" etc. elements function.
Edit: Okay, is this a Warlock subclass? Because that's how the Additional Specific Spells functions on a Warlock subclass. At the least it's clearly not a Cleric subclass you're trying to do, based on your edit to your first post, but that still leaves a bunch more classes you could be trying to work with.
So, I'm trying to give a subclass a specific set of spells, and l want them to be "always prepared" and "does not count against your spells known". That's easy. The issue i'm haveing is, so far, the spells only show up in the character sheet.
So, my question is: is it possible to make a homebrewed subclass added spells appear in the "known spells" section of the character maker, and have the respective spells locked as "always prepared".
For a example of what i'm looking for, make a light cleric. Their domain spells automaticity appear in the "spells known" and the spells get "marked off" as always active so you can't accidentally select it.
Honestly, it's a minor annoyance, but l want a answer, so l made this.
So, l just did some checking, and so far, the only "homebrew" thats done what l want is a exact copy of the light domain. I wonder if this is something that will only work with cleric subclass'? Either way, l give up. Feel free to test it yourselves, but i'm done testing it myself.
That only works with subclasses for classes that actually prepare spells: Artificers, Clerics, Druids, Paladins, and Wizards. That’s because those “Always Prepared” spells don’t get added as part of a class feature, so they don’t use the “Add a Spell” form that is attached to each class feature. Instead, they get added to those subclasses under Basic Information in the “Additional Specific Spells” field.
Basic Information
NAME
SHORT DESCRIPTION
DESCRIPTION
SPELL CASTING ABILITY
CAN CAST SPELLS
ADDITIONAL SPELL LIST
SPELL PREPARE TYPE
KNOWS ALL SPELLS
ADDITIONAL SPECIFIC SPELLS 👈👌💥 (there)
AVATAR
LARGE AVATAR
[SAVE CHANGES]
(It won’t work for the other Spellcasters however, since they don’t “prepare” their spells.)
So, for example, the Aberrant Mind Sorcerer subclass gets access to Always Prepared spells. Why is it impossible to create a Homebrew Sorcerer subclass with the same mechanics?
So, for example, the Aberrant Mind Sorcerer subclass gets access to Always Prepared spells. Why is it impossible to create a Homebrew Sorcerer subclass with the same mechanics?
They don't get access to "Always Prepared" spells. DDB needed to use the Spells section under a Class Feature to grant the spells, not the "Additional Specific Spells" as mentioned earlier in this thread. If you make a homebrew copy of Aberrant Mind you can see how it worked.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Sorcerers don’t “prepare” spells at all, they “learn” them. (The only class that does both is Wizard.) Sorcerers get “Additional Spells Known.” Those work differently, as naruhoodie pointed out.
So, I'm trying to give a subclass a specific set of spells, and l want them to be "always prepared" and "does not count against your spells known". That's easy. The issue i'm haveing is, so far, the spells only show up in the character sheet.
So, my question is: is it possible to make a homebrewed subclass added spells appear in the "known spells" section of the character maker, and have the respective spells locked as "always prepared".
For a example of what i'm looking for, make a light cleric. Their domain spells automaticity appear in the "spells known" and the spells get "marked off" as always active so you can't accidentally select it.
Honestly, it's a minor annoyance, but l want a answer, so l made this.
So, l just did some checking, and so far, the only "homebrew" thats done what l want is a exact copy of the light domain. I wonder if this is something that will only work with cleric subclass'? Either way, l give up. Feel free to test it yourselves, but i'm done testing it myself.
Final Edit: Thanks Iamspotha. I figured that was the case, but i'm glad to have a solid answer.
Keep the feature describing the table of spells that you get at the usual class levels, but remove the Spells from that feature. Instead, add them in the subclass's Basic Information section, in Additional Specific Spells.
Yes it feels weird to give them ALL the spells straight-out like that, but since the PC acquires those spells at the levels where that class would gain a new spell level, they'll only be able to cast them once they reach the right levels. This is how DDB programmed the Light Domain and the rest.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Also, don't hesitate to homebrew a copy of a subclass or whatever to examine how DDB does it, when you want to produce a similar kind of homebrew.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I do. it just sometimes doesn't work.
I did that (one of the first things l did actualy) but all that does is add the spells to the spell list. It doesn't give the spell to the character. This is closer to a warlocks parton spells, where the spell is added to the list, but you have to select it yourself.
So far, the closest thing to what l want is to do the exact opposite of what you said (put it in the feature not the basic info), but even then, the spells only apear in the character sheet.
Which class is this supposed to be a subclass of? That makes a difference in terms of how some of these "always prepared" etc. elements function.
Edit: Okay, is this a Warlock subclass? Because that's how the Additional Specific Spells functions on a Warlock subclass. At the least it's clearly not a Cleric subclass you're trying to do, based on your edit to your first post, but that still leaves a bunch more classes you could be trying to work with.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
That only works with subclasses for classes that actually prepare spells: Artificers, Clerics, Druids, Paladins, and Wizards. That’s because those “Always Prepared” spells don’t get added as part of a class feature, so they don’t use the “Add a Spell” form that is attached to each class feature. Instead, they get added to those subclasses under Basic Information in the “Additional Specific Spells” field.
Basic Information
(It won’t work for the other Spellcasters however, since they don’t “prepare” their spells.)
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
So, for example, the Aberrant Mind Sorcerer subclass gets access to Always Prepared spells. Why is it impossible to create a Homebrew Sorcerer subclass with the same mechanics?
They don't get access to "Always Prepared" spells. DDB needed to use the Spells section under a Class Feature to grant the spells, not the "Additional Specific Spells" as mentioned earlier in this thread. If you make a homebrew copy of Aberrant Mind you can see how it worked.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Sorcerers don’t “prepare” spells at all, they “learn” them. (The only class that does both is Wizard.) Sorcerers get “Additional Spells Known.” Those work differently, as naruhoodie pointed out.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
those extra spells, are they added for free? im trying to do that to a sorcerer subclass. if so how is this possible?
What do you mean “added for free?” Do you mean like the subclasses from Tasha’s Cauldron?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
yeah, i bought tashas to figure out, thank you for your time though.