I am making a homebrew subclass and am wondering how I would go about making a resource for a class feature, such as spell slots or the amount of times a barbarian can rage per short rest.
For Spellcasting, you have to set a few settings (“Spellcasting Ability,” “Can Cast Spells,” and either “Additional Spell List” or “Additional Specific Spells,” leave the rest untouched), and then add a class feature named “Spellcasting” to the subclass and you can add the exact same Spellcasting progression of spell slots and spells known as an Eldritch Knight or Arcane Trickster to a subclass for any class that doesn’t already cast spells, so Fighters, Rogues, Monks, or Barbarians. If you do it to any other class it just breaks things.
For things like Rage, etc., you have to add an Action to the class feature and specifically set the “Activation Type” and a “Refresh Type” and then save the Action. Then, re-edit that new action you just created, scroll all the way to the bottom and you can add “Limited Use” data to the action to create those boxes.
Hello everyone,
I am making a homebrew subclass and am wondering how I would go about making a resource for a class feature, such as spell slots or the amount of times a barbarian can rage per short rest.
Thank you!
you mean like game mechanics or how to it with dndbeyonds homebrew tool
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It depends on what you want and how you want it.
For Spellcasting, you have to set a few settings (“Spellcasting Ability,” “Can Cast Spells,” and either “Additional Spell List” or “Additional Specific Spells,” leave the rest untouched), and then add a class feature named “Spellcasting” to the subclass and you can add the exact same Spellcasting progression of spell slots and spells known as an Eldritch Knight or Arcane Trickster to a subclass for any class that doesn’t already cast spells, so Fighters, Rogues, Monks, or Barbarians. If you do it to any other class it just breaks things.
For things like Rage, etc., you have to add an Action to the class feature and specifically set the “Activation Type” and a “Refresh Type” and then save the Action. Then, re-edit that new action you just created, scroll all the way to the bottom and you can add “Limited Use” data to the action to create those boxes.
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I think perhaps they mean like ki-points or superiority dies, a resource that can be used on multiple features (aka, all take from the same pool)
and I'd like to know that too haha
Please see the Subclasses & Races FAQ #4: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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