I'm creating a fighter subclass and I have 2 class features I'm trying to give it. One allows the feature to be used up to the player's CON modifier at level 10, the other up to twice the CON modifier at level 18. I've gotten both of those to work. My question is how do I get the 10th level feature to be replaced by the 18th level feature come 18th level? I've tried setting the feature to replacement as opposed to granted and specified that it is to replace the earlier feature. All that seems to do is delete the replacement feature from the character sheet and nothing else.
If a Mod or Admin sees this and wants to look at the specific problem, its my Chozo Warrior subclass, the Latent Metroid DNA and Awoken Metroid DNA features.
If it were me I wouldn’t try to replace the one with the other. I would simply code the lower level feature to increase the limited uses at 18th level. It would be much simpler.
Thank you. That partially fixed that problem. The other issue I have now is that this feature has charges. I can't seem to figure out how to do a charge increase at level 18 without just making a secondary charge counter. Do you know of a way to give a CON modifier number of charges at level 10 and a 2X CON modifier number of charges at level 18 while keeping it to one charge counter?
As you seem to be the main person replying to homebrew issues, I have a couple of secondary questions if I'm combining the abilities. The class feature I've built has a progressively weakening cold vulnerability. Is there anything in the homebrew programing that allows me to:
A. Have double vulnerability (4X) to cold starting at level 10? B. Reduce that double vulnerability to standard vulnerability at level 15? C. Reduce that vulnerability down to regular damage at level 20?
I haven’t tested it to see if this will replace the limited uses that you designate at 10th level, or add to them, so you may need fiddle with it a bit. However this should be how you want to set it up. (If it adds to the base uses and gives you triple Con uses then knock off the ×2.)
I have done that, and I still have two counters. Its not that big of a deal, I think I'll be using it for one or two campaigns, I just have to remember the dual counter thing. Thanks for the help. Any advice on the other bit I asked about? About the cold vulnerability?
Edit: Didn't see the second response. Thanks again!
I'm creating a fighter subclass and I have 2 class features I'm trying to give it. One allows the feature to be used up to the player's CON modifier at level 10, the other up to twice the CON modifier at level 18. I've gotten both of those to work. My question is how do I get the 10th level feature to be replaced by the 18th level feature come 18th level? I've tried setting the feature to replacement as opposed to granted and specified that it is to replace the earlier feature. All that seems to do is delete the replacement feature from the character sheet and nothing else.
If a Mod or Admin sees this and wants to look at the specific problem, its my Chozo Warrior subclass, the Latent Metroid DNA and Awoken Metroid DNA features.
If it were me I wouldn’t try to replace the one with the other. I would simply code the lower level feature to increase the limited uses at 18th level. It would be much simpler.
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Thank you. That partially fixed that problem. The other issue I have now is that this feature has charges. I can't seem to figure out how to do a charge increase at level 18 without just making a secondary charge counter. Do you know of a way to give a CON modifier number of charges at level 10 and a 2X CON modifier number of charges at level 18 while keeping it to one charge counter?
As you seem to be the main person replying to homebrew issues, I have a couple of secondary questions if I'm combining the abilities. The class feature I've built has a progressively weakening cold vulnerability. Is there anything in the homebrew programing that allows me to:
A. Have double vulnerability (4X) to cold starting at level 10?
B. Reduce that double vulnerability to standard vulnerability at level 15?
C. Reduce that vulnerability down to regular damage at level 20?
I haven’t tested it to see if this will replace the limited uses that you designate at 10th level, or add to them, so you may need fiddle with it a bit. However this should be how you want to set it up. (If it adds to the base uses and gives you triple Con uses then knock off the ×2.)
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As for the Vulnerability you would have to do that with plain text because higher levels of Vulnerability is not a thing normally in 5e.
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I have done that, and I still have two counters. Its not that big of a deal, I think I'll be using it for one or two campaigns, I just have to remember the dual counter thing. Thanks for the help. Any advice on the other bit I asked about? About the cold vulnerability?
Edit: Didn't see the second response. Thanks again!