I am hoping there is either an official or homebrew piece of data for prices on upgrading a home or keep's rooms. I am looking for things like pricing on rugs, tapestries, potted plants, beds, furniture, water basin, display cases, etc.... like a catalog for medieval Ikea.
Is there anything out there that might help with this? Or only a guess static price for the entire house as average, high end, etc?
That is how I do pricing. I either equate 1cp to $1 in today’s money, or to 10¢ in 1960s currency. (It’s roughly the same) in 1960 a beer was about 30¢, today a draft beer in a local watering hole is about $3, in D&D a beer is about 3cp. The conversion works very well.
Damn, I will have to do a lot of research and conversions, but if that is what I need to do, I will... just hoping there might already be a listing first homebrewed... If not THANKS for the assist, that is cool, and I appreciate the help.
Do you have any conversions for modern catalogs (furniture stuff)? I can't locate a 1960's catalog... I can find furniture from the 1960's but the prices are high and considered vintage and such.
Do you have any conversions for modern catalogs (furniture stuff)? I can't locate a 1960's catalog... I can find furniture from the 1960's but the prices are high and considered vintage and such.
That’s easy, just move the decimal point over one more:
1cp = 10¢
1sp = $1
1ep = $5
1gp = $10
1pp = $100
(PS- That’s the same conversion I use, I just go by 1960 prices for stuff. It works out the same because of how much cheaper things were back then.) Your DM and I would probably have roughly the same prices for stuff.
Nice. I always wondered how much a gold piece is worth.
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Yea, as you can see it’s not exactly a $1 now = 10¢ then, but it’s very close. Getting that specific with it seems a little pedantic, especially when I’m running the conversions in my head on the fly during a session. Like, if the party wanna haggle with a merchant I’ma not worry about the extra penny remaindered because there’s nothing smaller than a cp in D&D.
That being said, there were certainly examples one could use from history to make your world’s economy a little unique. For example, steel is sometimes used in modern coins such as the American Quarter Dollar ( $0.25 or 25¢). While steel would have been far too expensive for use as currency in medieval times, in the pseudomedieval worlds of D&D it doesn’t have to be. Around 1,000 years ago in one of the provinces of China, iron was used to mint coins after their gold was “procured” by the Emperor since was so rare in that region.
The main GM for my group (I’m one of the alts) took inspiration for his world from the older pre-decimal monetary system in Great Britain. (So did Patrick Rothfuss for his Kingkiller Chronicles.) Back then, all British currency was directly related to its worth in sterling silver by pound weight.* When they needed a denomination of coin smaller than a penny, they minted a “halfpenny” coin, colloquially referred to as a Ha’Penny. However, the inspiration for the name of his coin from that tradition, and is dubbed the ”Ha’Copper,” nations do not actually mint such a coin. Instead my DM took inspiration from the system of currency from Denmark’s Viking period. Gold was far too rare to be circulated as currently, so the jarls** circulated silver. But they didn’t mint any coinage, instead people would wear silver jewelry (harder to get robbed and you always have your money handy). To spend that silver, people would take our their knives and literally cut off pieces to trade and each person would haggle over its worth. That was referred to as “hack silver.” So in my DM’s world, the people are responsible for inventing their Ha’Copper for making change, they just take out a heavy blade and chop the cp in half.
In my world I kept it simpler, anything small and inexpensive enough to cost less than 1 cp come in multiples so that they cost 1 cp. if one smoked herring on a stick would only cost 1/2cp, the vender instead sells them 2/cp so nobody has to make change. 😉 Back in the day, I also had a specific place in my world where instead of “minting coins” they had invented a special process which allowed them to shave precious stones (rubies, sapphire, emeralds) into coin-shaped chips as money with different stone chips as different denominations.
* (If you ever wondered why the Mad Hatter in Alice in Wonderland had a card tucked into the band of his hat with the fraction 10/6, I can tell you that was not the Hatter’s Hat Size, he was advertising his wares, and apparently that style of hat would cost a customer 10 Shillings, 6 Pence. In that currency, a Pence (Penny) was worth 1/240 of a pound of sterling silver, and 12 P = 1 Shilling.) ** (jarl is the Old Danish word for “earl” which was actually more like how people perceive of dukes now since the British decided they need to further stratify the nobility. 🙄)
I was posting it more to help with game setup, if your in the middle of a session then yeah i completely understand lol. But for those who want to stock up inventory of shops that the party is known for going to or if you have an idea of the shops they want the link can be pretty helpful
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Love making items and worlds, feel free to ask me questions about anything I make or bring up concerns with said item
Hello all,
I am hoping there is either an official or homebrew piece of data for prices on upgrading a home or keep's rooms. I am looking for things like pricing on rugs, tapestries, potted plants, beds, furniture, water basin, display cases, etc.... like a catalog for medieval Ikea.
Is there anything out there that might help with this? Or only a guess static price for the entire house as average, high end, etc?
Thanks in advance,
~Mad
Take an ikea catalog and covert prices $1=1copper.
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lol.. not sure my DM would approve... he has sent me out into the wilds to find anything on this I can...
~Mad
That is how I do pricing. I either equate 1cp to $1 in today’s money, or to 10¢ in 1960s currency. (It’s roughly the same) in 1960 a beer was about 30¢, today a draft beer in a local watering hole is about $3, in D&D a beer is about 3cp. The conversion works very well.
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Damn, I will have to do a lot of research and conversions, but if that is what I need to do, I will... just hoping there might already be a listing first homebrewed...
If not THANKS for the assist, that is cool, and I appreciate the help.
~Mad
It’s really not that hard of a conversion:
So if a rug is $150 today, that’s 1gp + 5sp
It’s just a matter of moving the decimal point two places to the left. $100.00 becomes 1.0000 gp, $10.00 becomes .1000 gp (or 1 sp).
(I personally prefer the 1960 pricing, but getting a 1960 furniture catalogue will be harder than a modern one.)
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Do you have any conversions for modern catalogs (furniture stuff)? I can't locate a 1960's catalog... I can find furniture from the 1960's but the prices are high and considered vintage and such.
Thanks
~Mad
The conversion I gave you was for modern stuff:
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ok, so use current catalogs and that exchange rate... gotcha!
Thanks
~Mad
Happy to help
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I hope I can find a homebrew 'catalog'...
My DM just said those numbers are too high, and said divide the conversion by 10... IE., 1 pp = $100.... not $1000...
He is a bit rough with some stuff.
~Mad
That’s easy, just move the decimal point over one more:
(PS- That’s the same conversion I use, I just go by 1960 prices for stuff. It works out the same because of how much cheaper things were back then.) Your DM and I would probably have roughly the same prices for stuff.
Try this:
http://www.thepeoplehistory.com/60sfurniture.html
As an example, the “High-Style Dining Set” would cost 1pp, 6gp. The “Sofa Set“ would be 1pp, 7gp, 5sp.
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Did ^^That^^ make sense?
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yes, that helps a lot. Thank you very much. I will get it figured out, but have a lot of furniture to fill out for my 'rooms'.
:D
~Mad
This has helped me a lot, especially when i found this website:
https://www.in2013dollars.com/us/inflation/2021?endYear=1960&amount=200
Love making items and worlds, feel free to ask me questions about anything I make or bring up concerns with said item
Nice. I always wondered how much a gold piece is worth.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
As usual, happy to help.
And DexterDM, thank you for posting that.
Yea, as you can see it’s not exactly a $1 now = 10¢ then, but it’s very close. Getting that specific with it seems a little pedantic, especially when I’m running the conversions in my head on the fly during a session. Like, if the party wanna haggle with a merchant I’ma not worry about the extra penny remaindered because there’s nothing smaller than a cp in D&D.
That being said, there were certainly examples one could use from history to make your world’s economy a little unique. For example, steel is sometimes used in modern coins such as the American Quarter Dollar ( $0.25 or 25¢). While steel would have been far too expensive for use as currency in medieval times, in the pseudomedieval worlds of D&D it doesn’t have to be. Around 1,000 years ago in one of the provinces of China, iron was used to mint coins after their gold was “procured” by the Emperor since was so rare in that region.
The main GM for my group (I’m one of the alts) took inspiration for his world from the older pre-decimal monetary system in Great Britain. (So did Patrick Rothfuss for his Kingkiller Chronicles.) Back then, all British currency was directly related to its worth in sterling silver by pound weight.* When they needed a denomination of coin smaller than a penny, they minted a “halfpenny” coin, colloquially referred to as a Ha’Penny. However, the inspiration for the name of his coin from that tradition, and is dubbed the ”Ha’Copper,” nations do not actually mint such a coin.
Instead my DM took inspiration from the system of currency from Denmark’s Viking period. Gold was far too rare to be circulated as currently, so the jarls** circulated silver. But they didn’t mint any coinage, instead people would wear silver jewelry (harder to get robbed and you always have your money handy). To spend that silver, people would take our their knives and literally cut off pieces to trade and each person would haggle over its worth. That was referred to as “hack silver.” So in my DM’s world, the people are responsible for inventing their Ha’Copper for making change, they just take out a heavy blade and chop the cp in half.
In my world I kept it simpler, anything small and inexpensive enough to cost less than 1 cp come in multiples so that they cost 1 cp. if one smoked herring on a stick would only cost 1/2cp, the vender instead sells them 2/cp so nobody has to make change. 😉
Back in the day, I also had a specific place in my world where instead of “minting coins” they had invented a special process which allowed them to shave precious stones (rubies, sapphire, emeralds) into coin-shaped chips as money with different stone chips as different denominations.
* (If you ever wondered why the Mad Hatter in Alice in Wonderland had a card tucked into the band of his hat with the fraction 10/6, I can tell you that was not the Hatter’s Hat Size, he was advertising his wares, and apparently that style of hat would cost a customer 10 Shillings, 6 Pence. In that currency, a Pence (Penny) was worth 1/240 of a pound of sterling silver, and 12 P = 1 Shilling.)
** (jarl is the Old Danish word for “earl” which was actually more like how people perceive of dukes now since the British decided they need to further stratify the nobility. 🙄)
Edits: Typos.
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I was posting it more to help with game setup, if your in the middle of a session then yeah i completely understand lol. But for those who want to stock up inventory of shops that the party is known for going to or if you have an idea of the shops they want the link can be pretty helpful
Love making items and worlds, feel free to ask me questions about anything I make or bring up concerns with said item
Oh yeah, exceedingly helpful. The key is always preparation.
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Agreed, though over prep can be just as dangerous
Love making items and worlds, feel free to ask me questions about anything I make or bring up concerns with said item