I'm trying to build a subclass of Sorcerer that adds an additional Metamagic and figured I could just copy the feat, crack it open, and use that mechanic, but looking at it from top to bottom I can't see where it's adding the actual metamagic. I see the sorcery points, but not the metamagic. Help? Any suggestions?
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
That is a hidden mechanism currently only accessible by those with admin privileges like The Staff. (All we have are basic user privileges.) There is currently no possible way to create an class feature for any subclass that would in any way affect the Sorcerers’ Metamagic feature. That is a base class feature and all we can access are subclass level features.
Dammit. Because there was a feat I was hoping there was a way. I suppose there's no word on when we might get that?
Rollback Post to RevisionRollBack
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
That is a hidden mechanism currently only accessible by those with admin privileges like The Staff. (All we have are basic user privileges.) There is currently no possible way to create an class feature for any subclass that would in any way affect the Sorcerers’ Metamagic feature. That is a base class feature and all we can access are subclass level features.
I'm trying to build a subclass of Sorcerer that adds an additional Metamagic and figured I could just copy the feat, crack it open, and use that mechanic, but looking at it from top to bottom I can't see where it's adding the actual metamagic. I see the sorcery points, but not the metamagic. Help? Any suggestions?
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
That is a hidden mechanism currently only accessible by those with admin privileges like The Staff. (All we have are basic user privileges.) There is currently no possible way to create an class feature for any subclass that would in any way affect the Sorcerers’ Metamagic feature. That is a base class feature and all we can access are subclass level features.
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Dammit. Because there was a feat I was hoping there was a way. I suppose there's no word on when we might get that?
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
is this still true
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)