My GM have given me this piece of paper with the info for a Flail that I now use (Dagon´s will) and I have then tried to create it here in DnD Beyond...but, wow, that´s not easy!
So after having used several hours over several weeks to try and find out, I now hope that some of you out there can help =D I have in the description of the weapon written all the info.
This is the text description from the paper :)
"A fine white bone handle carved in the shape of an octopus, with the head as a pommel and the arms interweaving to form the almost 3 foot long handle and shaft of the flail. A black chain runs another 3 foot and ends in a black metal ball. Dark energi runs up along the chain and the ball is giving off a low omnious hum.
You have a +2 bonus to attack and damage rolls. Damage is 1d10 plus 1d4 Necrotic dam.
The weapon grants deep vision 90 feet.
All saves vs mind controlling spells and effects are with advantage.
When attuned to weapon a Warlock receives 1 extra Eldritch Invocation of choice.
Hallocinogenic Venom: Can be activated as a Bonus Action. Once per long rest the flailhead can secrete a hallucinogenic venom that forces the next target to be hit by the weapon to save vs Con dc 15 or suffer 1d6 poison dam and be poisoned. The target is hallucinating and all attacks and saves made by the target are at a disadvantage and all attacks against the target are at an advantage. The poison last for 1 minute. The target can try a save at the end of targets turn.
Paralytic Venom: Can be activated as a Bonus Action. Once per long rest the flailhead can secrete a paralytic venom that forces the next target to be hit by the weapon to save vs Con dc 15 or suffer 1d6 poison dam and be paralyzed until the end of it´s next turn.
Vampyric Venom: Can be activated as a Bonus Action. Once per long rest the flailhead can secrete a necrotic venom that forces the next target to be hit by the weapon to save vs Con dc 15 or suffer 2d6 poison dam which then heals the wielder with the same amount."
The additional 1d4 necrotic is programmable, but the dice roller cannot roll it yet.
Deep Vision is not a real thing.
The saves is doable.
If you add Attunement, then every feature, including those above, will all be locked behind Attunement. There is no way to add an additional Invocation.
There is no way to add Bonus Actions to a Magic item at this time.
Hey there
My GM have given me this piece of paper with the info for a Flail that I now use (Dagon´s will) and I have then tried to create it here in DnD Beyond...but, wow, that´s not easy!
So after having used several hours over several weeks to try and find out, I now hope that some of you out there can help =D I have in the description of the weapon written all the info.
This is the text description from the paper :)
"A fine white bone handle carved in the shape of an octopus, with the head as a pommel and the arms interweaving to form the almost 3 foot long handle and shaft of the flail. A black chain runs another 3 foot and ends in a black metal ball. Dark energi runs up along the chain and the ball is giving off a low omnious hum.
You have a +2 bonus to attack and damage rolls. Damage is 1d10 plus 1d4 Necrotic dam.
The weapon grants deep vision 90 feet.
All saves vs mind controlling spells and effects are with advantage.
When attuned to weapon a Warlock receives 1 extra Eldritch Invocation of choice.
Hallocinogenic Venom: Can be activated as a Bonus Action. Once per long rest the flailhead can secrete a hallucinogenic venom that forces the next target to be hit by the weapon to save vs Con dc 15 or suffer 1d6 poison dam and be poisoned. The target is hallucinating and all attacks and saves made by the target are at a disadvantage and all attacks against the target are at an advantage. The poison last for 1 minute. The target can try a save at the end of targets turn.
Paralytic Venom: Can be activated as a Bonus Action. Once per long rest the flailhead can secrete a paralytic venom that forces the next target to be hit by the weapon to save vs Con dc 15 or suffer 1d6 poison dam and be paralyzed until the end of it´s next turn.
Vampyric Venom: Can be activated as a Bonus Action. Once per long rest the flailhead can secrete a necrotic venom that forces the next target to be hit by the weapon to save vs Con dc 15 or suffer 2d6 poison dam which then heals the wielder with the same amount."
https://www.dndbeyond.com/magic-items/2391592-dagon-s-will-2
The +2 is easy.
The additional 1d4 necrotic is programmable, but the dice roller cannot roll it yet.
Deep Vision is not a real thing.
The saves is doable.
If you add Attunement, then every feature, including those above, will all be locked behind Attunement. There is no way to add an additional Invocation.
There is no way to add Bonus Actions to a Magic item at this time.
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Okay, so it was not just me that couldnt find how to =D
So it seems that all the things that I CAN do is done, then :) Well, thank you, none the less!