1d8 force damage that scales = Force is fine. Not many things resist force, so it's a little strong, but no so strong that it is a problem
One a hit, target is restrained = cantrip now does two things and they don't even get a saving throw? That's pretty strong for a cantrip
Counts as eldritch blast = Now it does three things. Why would they ever use Eldritch Blast instead of this?
Ultimately, it's up to you and how it fits into your story, but since you asked for feedback, I think it feels more like a level 1 spell to me. If I was using it as a level 1 spell, I would take out the scaling wording and replace it with upcasting wording that accomplishes the same thing. If I were using it as a cantrip, I would drop the Eldritch Blast wording and change it to a DEX save spell where a successful save does no damage and does not restrain the target.
I would keep it as is and use it mechanically as a replacement for Eldritch Blast with the vine doing the same damage. Then use the restraining part of it as an invocation instead of Agonising blast etc
https://www.dndbeyond.com/spells/407795-eldritch-vines
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
It's stronger than your average cantrip.
Ultimately, it's up to you and how it fits into your story, but since you asked for feedback, I think it feels more like a level 1 spell to me. If I was using it as a level 1 spell, I would take out the scaling wording and replace it with upcasting wording that accomplishes the same thing. If I were using it as a cantrip, I would drop the Eldritch Blast wording and change it to a DEX save spell where a successful save does no damage and does not restrain the target.
"Not all those who wander are lost"
I am DMing for some friends, and I wanted to give the warlock of the archfey a version of eldritch blast that seemed to fit it better.
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
Just give them a saving throw to be restrained, and change it to a different damage type and it should be on par with other cantrips.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, what damage type?
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
That'll depend on what you'd want it to be my dude. I personally I'd also make it a save or suck spell... with str or dex being the save.
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I ment what type of damage should it deal
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
Piercing or necrotic.
If you want to keep it force damage, I'd lower it from 1d8 to 1d6.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would keep it as is and use it mechanically as a replacement for Eldritch Blast with the vine doing the same damage. Then use the restraining part of it as an invocation instead of Agonising blast etc
From Within Chaos Comes Order!
I made this spell which has some similar aspects. Feel free to “borrow” any mechanics or wording if it will help you.
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