I'm working on a spell equivalent to Summon Lesser Demons except for summoning yugoloths. Which leads me to needing to reference a homebrew CR 1 yugoloth.
Since I can't add tooltips to a spell that reference homebrew content, there a way for me to use the homebrew system to add a stat card for my monster directly to the spell, in a manner similar to how the new UA summoning spells are displayed?
You could try writing the stat block in a blockquote, it should work well. You can also try copy and pasting that part of the UA your referencing and then modify it.
I ended up just opening up one of the new UA summoning spells, clicking the source code button, and then copy pasting all of the html for the stat block into my spell, and editing the stats to match my monster.
One spell, one browser tab, all the relevant info.
In the description field, you need to enter markup view by clicking the icon
Then paste in the following markup code, click the OK button and then you can edit the details yourself.
<div class="Basic-Text-Frame stat-block-finder">
<p class="Stat-Block-Styles_Stat-Block-Title">Fiendish Spirit</p>
<p class="Stat-Block-Styles_Stat-Block-Metadata">Large fiend, chaotic evil (Demon only), lawful evil (Devil only), or neutral evil (Yugoloth only)</p>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Armor Class</strong> 11 + the level of the spell (natural armor)</p>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Hit Points</strong> equal the fiend's Constitution modifier + your spellcasting ability modifier + ten times the spell's level</p>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Speed</strong> 40 ft., climb 40 ft. (Demon only), fly 60 ft. (Devil only)</p>
<div class="stat-block-ability-scores">
<div class="stat-block-ability-scores-stat">
<div class="stat-block-ability-scores-heading">STR</div>
<div class="stat-block-ability-scores-data"><span class="stat-block-ability-scores-score">13</span> <span class="stat-block-ability-scores-modifier">(+1)</span></div>
</div>
<div class="stat-block-ability-scores-stat">
<div class="stat-block-ability-scores-heading">DEX</div>
<div class="stat-block-ability-scores-data"><span class="stat-block-ability-scores-score">16</span> <span class="stat-block-ability-scores-modifier">(+3)</span></div>
</div>
<div class="stat-block-ability-scores-stat">
<div class="stat-block-ability-scores-heading">CON</div>
<div class="stat-block-ability-scores-data"><span class="stat-block-ability-scores-score">15</span> <span class="stat-block-ability-scores-modifier">(+2)</span></div>
</div>
<div class="stat-block-ability-scores-stat">
<div class="stat-block-ability-scores-heading">INT</div>
<div class="stat-block-ability-scores-data"><span class="stat-block-ability-scores-score">10</span> <span class="stat-block-ability-scores-modifier">(+0)</span></div>
</div>
<div class="stat-block-ability-scores-stat">
<div class="stat-block-ability-scores-heading">WIS</div>
<div class="stat-block-ability-scores-data"><span class="stat-block-ability-scores-score">10</span> <span class="stat-block-ability-scores-modifier">(+0)</span></div>
</div>
<div class="stat-block-ability-scores-stat">
<div class="stat-block-ability-scores-heading">CHA</div>
<div class="stat-block-ability-scores-data"><span class="stat-block-ability-scores-score">16</span> <span class="stat-block-ability-scores-modifier">(+3)</span></div>
</div>
</div>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Damage Resistances</strong> fire</p>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Damage Immunities</strong> poison</p>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Condition Immunities</strong> [condition]poisoned[/condition]</p>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Senses</strong> [sense]darkvision[/sense] 60 ft., passive Perception 10</p>
<p class="Stat-Block-Styles_Stat-Block-Data"><strong>Languages</strong> Abyssal, Infernal, telepathy 60 ft.</p>
<p class="Stat-Block-Styles_Stat-Block-Body"><em><strong>Magic Resistance.</strong></em> The fiend has advantage on saving throws against spells and other magical effects.</p>
<p class="Stat-Block-Styles_Stat-Block-Body"><em><strong>Death Throes (Demon Only).</strong></em> When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + this spell’s level fire damage on a failed save, or half as much damage on a successful one.</p>
<p class="Stat-Block-Styles_Stat-Block-Body"><em><strong>Devil’s Sight (Devil Only).</strong></em> Magical darkness doesn’t impede the fiend’s [sense]darkvision[/sense].</p>
<p class="Stat-Block-Styles_Stat-Block-Heading">Actions</p>
<p class="Stat-Block-Styles_Stat-Block-Body"><em><strong>Multiattack.</strong></em> The fiend makes a number of attacks equal to half this spell’s level (rounded down).</p>
<p class="Stat-Block-Styles_Stat-Block-Body"><em><strong>Bite (Demon Only).</strong> Melee Weapon Attack:</em> +3 + the spell’s level to hit, reach 5 ft., one target. <em>Hit:</em> 1d12 + 3 + the spell’s level necrotic damage.</p>
<p class="Stat-Block-Styles_Stat-Block-Body"><em><strong>Claws (Yugoloth Only).</strong> Melee Weapon Attack:</em> +3 + the spell’s level to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 3 + the spell’s level slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see.</p>
<p class="Stat-Block-Styles_Stat-Block-Body"><em><strong>Hurl Flame (Devil Only).</strong> Ranged Spell Attack:</em> +3 + the spell’s level to hit, range 150 ft., one target. <em>Hit:</em> 2d6 + 3 + the spell’s level fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.</p>
</div>
I'm working on a spell equivalent to Summon Lesser Demons except for summoning yugoloths. Which leads me to needing to reference a homebrew CR 1 yugoloth.
Since I can't add tooltips to a spell that reference homebrew content, there a way for me to use the homebrew system to add a stat card for my monster directly to the spell, in a manner similar to how the new UA summoning spells are displayed?
You could try writing the stat block in a blockquote, it should work well. You can also try copy and pasting that part of the UA your referencing and then modify it.
You can’t put in tooltips, but you can imbed a hyperlink.
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I ended up just opening up one of the new UA summoning spells, clicking the source code button, and then copy pasting all of the html for the stat block into my spell, and editing the stats to match my monster.
One spell, one browser tab, all the relevant info.
In the description field, you need to enter markup view by clicking the icon
Then paste in the following markup code, click the OK button and then you can edit the details yourself.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Yeah, unfortunately it's not a great solution, but it's how I built those new UA spells!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊