I have this PC in my homebrew campaign who is very annoying to play with and I'm not exactly sure how to deal with this without killing his character. He plays a Chaotic Evil Dragonborn Fighter (in a party of good characters) and I honestly hate his character and the way he plays him. So, I have had 7 sessions for my homebrew so far and he has only showed up to two of them (the 1st and the 7th). When he is playing, he likes to kill everything he runs into (even important NPCs). Also, I don't think he understands the rules of the game at all. When he finally showed up to the 7th session, he didn't even know which die to roll in order to make an attack roll. He has no idea about any plot elements and only comes to my sessions so that he can fudge his rolls so that he can be the most powerful character and make stupid decisions and make it difficult for me to run the game. For the sake of everyone else in the group, I really need help.
It sounds like you need to have a conversation with them. You need to tell the player about your concerns and ask them how they plan to adjust their behavior or their character to solve the problems.
In the future, a blanket no-evil character rule may be appropriate. Unless the player is deeply interested in roleplaying, they're usually created to grief the other players and act like an absolute psychotic case. Ditto for the "chaotic neutral" PC (read: random psychotic murderer).
In this case, the player needs to understand that they're hurting the experience for everybody else, and that a DMs job is much harder when one player actively destroys your world. That's especially true if they're destroying a world that they aren't even present to watch unfold. If they can't attend even half of the sessions, I think there's cause to just ask them to leave this campaign and come back when they're able to commit. This happens all the time, and it's nothing personal.
A strong warning: what you absolutely do not want to do is try to "resolve" the situation in game, ie. by using the powers of the DM to specifically target the character with "random traps" or extra attention from wandering Tarrasque stomps. That's just petty, and will ultimately not result in an understanding.
I have this PC in my homebrew campaign who is very annoying to play with and I'm not exactly sure how to deal with this without killing his character. He plays a Chaotic Evil Dragonborn Fighter (in a party of good characters) and I honestly hate his character and the way he plays him. So, I have had 7 sessions for my homebrew so far and he has only showed up to two of them (the 1st and the 7th). When he is playing, he likes to kill everything he runs into (even important NPCs). Also, I don't think he understands the rules of the game at all. When he finally showed up to the 7th session, he didn't even know which die to roll in order to make an attack roll. He has no idea about any plot elements and only comes to my sessions so that he can fudge his rolls so that he can be the most powerful character and make stupid decisions and make it difficult for me to run the game. For the sake of everyone else in the group, I really need help.
I forgot to say that he has been in my group for too long to just kick him out.
It sounds like you need to have a conversation with them. You need to tell the player about your concerns and ask them how they plan to adjust their behavior or their character to solve the problems.
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In the future, a blanket no-evil character rule may be appropriate. Unless the player is deeply interested in roleplaying, they're usually created to grief the other players and act like an absolute psychotic case. Ditto for the "chaotic neutral" PC (read: random psychotic murderer).
In this case, the player needs to understand that they're hurting the experience for everybody else, and that a DMs job is much harder when one player actively destroys your world. That's especially true if they're destroying a world that they aren't even present to watch unfold. If they can't attend even half of the sessions, I think there's cause to just ask them to leave this campaign and come back when they're able to commit. This happens all the time, and it's nothing personal.
A strong warning: what you absolutely do not want to do is try to "resolve" the situation in game, ie. by using the powers of the DM to specifically target the character with "random traps" or extra attention from wandering Tarrasque stomps. That's just petty, and will ultimately not result in an understanding.
Your issue is that you have an annoying player....not a player character. You have to address that.
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