I'm a pretty new DM, but I am running a campaign that I really want to incorporate some stats for my NPC's that keep track of their preference and willingness to help the player characters. I'd like to be able to keep track of Respect, Romanticism, and Loyalty in relation to each of my player characters. For instance, I'd like a sheet that has the NPC name, a description, but then be able to add PCs as a 'stat' or add the 3 categories as a Stat, and have a bar for each player character.
Does anyone have any ideas of how I could get something like this to work on D&D Beyond?
If you build the NPCs as PCs, then they could be added as a feat. The feat could even be given actions to represent checks and saves for the Abilities if you like. I did Sanity (from the DMG) as a feat for players in a campaign I’m about to start.
I personally wouldn’t have a bar for each player, I would just use disadvantage and/or advantage, or I would make the DCs based off of the PC’s social skills to save myself the headache. But that’s me, you do you.
If you use full character sheets for the NPCs, then how about adding some of the attributes as custom skills (bottom of the skills list) to the NPC?
You can name them whatever you want and put any value you like by using the override box, assuming a plus or minus bonus/penalty is suitable for your needs. The UI's a bit clunky but it means you can have it listed right there on the main sheet. Otherwise I'd maybe just use Notes, though I find that section a bit unreliable (doesn't always save, easy to accidentally delete stuff).
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I'm a pretty new DM, but I am running a campaign that I really want to incorporate some stats for my NPC's that keep track of their preference and willingness to help the player characters. I'd like to be able to keep track of Respect, Romanticism, and Loyalty in relation to each of my player characters. For instance, I'd like a sheet that has the NPC name, a description, but then be able to add PCs as a 'stat' or add the 3 categories as a Stat, and have a bar for each player character.
Does anyone have any ideas of how I could get something like this to work on D&D Beyond?
If you build the NPCs as PCs, then they could be added as a feat. The feat could even be given actions to represent checks and saves for the Abilities if you like. I did Sanity (from the DMG) as a feat for players in a campaign I’m about to start.
I personally wouldn’t have a bar for each player, I would just use disadvantage and/or advantage, or I would make the DCs based off of the PC’s social skills to save myself the headache. But that’s me, you do you.
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So I think it will end up being a Feat for the players. Something like npc x's favor. I really wish there was better NPC options to build out.
So do we all. 🙄
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
If you use full character sheets for the NPCs, then how about adding some of the attributes as custom skills (bottom of the skills list) to the NPC?
You can name them whatever you want and put any value you like by using the override box, assuming a plus or minus bonus/penalty is suitable for your needs. The UI's a bit clunky but it means you can have it listed right there on the main sheet. Otherwise I'd maybe just use Notes, though I find that section a bit unreliable (doesn't always save, easy to accidentally delete stuff).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.