I come from a Pallidium background from many years ago and I really liked the idea of Structural Damage Capacity. Otherwise it seems a bit silly for armor to not wear out, or worse, subjective to tell a player when it is worn out and needs repair or replacement.
I’m playing with two other players and came up with an idea that was modded from my prior system (which was also modded some back in the day) so that Armor helps in a couple of ways.
I roll attack (say +6 for an example) and you roll a defense (add dex save to your roll). If attack beats the dodge you are hit. BUT - the AC comes into play. If you have an AC of say 15 and my attack that hit was only a 13, the armor catches it and the damage is absorbed and subtracted from its SDC. If my hit (say, a 17) gets above the AC then the damage is divided in half, between the armor and the HP (think of a ballistic vest, a bullet hits but still absorbs the strike to at least minimise damage).
The heavier the armor the less dex you’d have of course, for balance, along with stealth penalties.
So far ive enjoyed this method, though I’m a bit stuck what each sort of armor should have for SDC. Suggestions…?
The simplest way would be to convert the gold-cost of the armour into SDC at some ratio. Perhaps 5:1 ? That would give Studded Leather 9 hit points, a Breastplate 80 hit points, and Full Plate 300 hit points.
I come from a Pallidium background from many years ago and I really liked the idea of Structural Damage Capacity. Otherwise it seems a bit silly for armor to not wear out, or worse, subjective to tell a player when it is worn out and needs repair or replacement.
I’m playing with two other players and came up with an idea that was modded from my prior system (which was also modded some back in the day) so that Armor helps in a couple of ways.
I roll attack (say +6 for an example) and you roll a defense (add dex save to your roll). If attack beats the dodge you are hit. BUT - the AC comes into play. If you have an AC of say 15 and my attack that hit was only a 13, the armor catches it and the damage is absorbed and subtracted from its SDC. If my hit (say, a 17) gets above the AC then the damage is divided in half, between the armor and the HP (think of a ballistic vest, a bullet hits but still absorbs the strike to at least minimise damage).
The heavier the armor the less dex you’d have of course, for balance, along with stealth penalties.
So far ive enjoyed this method, though I’m a bit stuck what each sort of armor should have for SDC. Suggestions…?
Thanks for any help or feedback.
The simplest way would be to convert the gold-cost of the armour into SDC at some ratio. Perhaps 5:1 ? That would give Studded Leather 9 hit points, a Breastplate 80 hit points, and Full Plate 300 hit points.