At the moment I'm looking to create a feat that gives a choice in giving proficiency between two skills in this case this feat would give the player "Proficiency in Persuasion or Deception". I had a look around in the modifiers section under the proficiency modifier type for specifically choosing between the two rather than all skills but I can't seem to find it.
I have created the options but how would I go about adding one of the proficiency modifiers to the character and not the other when choosing an option? Is there a way to connect the feat modifier to the option?
Modifier: Proficiency->Subtype: Choose a [whatever] skill
but the choices are limited.
Feats are not really capable of it exactly since the options can only do actions. That’s why they have to make all of those versions of the same feat to fake the official feats. So it’s basically either make multiple versions (if one of the available subtypes is inappropriate) or wait until the homebrewer update.
Thats kinda lame. I don’t think things like this would be all that difficult to implement
There are a huge number of foundationally hardcoded behaviors in how D&D Beyond works that were based on the assumption that Wizards of the Coast would never do anything new after 2016 and that DMs interested in homebrewing stuff didn't matter.
The difficulty arises in the fact these are baked into the underlying systems, so changing it into something that actually makes sense involves basically re-writing from scratch how these features work, which, to their credit, is what DDB have been doing for the past year and a half.
I may be the only one of this opinion, but i would be much more likely to actually use this site for playing my game and would more likely consider purchasing stuffs and things if they would actually make it usable. Roll20 is a mess but at least it allows much more flexability
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Hi,
At the moment I'm looking to create a feat that gives a choice in giving proficiency between two skills in this case this feat would give the player "Proficiency in Persuasion or Deception". I had a look around in the modifiers section under the proficiency modifier type for specifically choosing between the two rather than all skills but I can't seem to find it.
Any help or workarounds would be appreciated.
Give the feature options, then have each option grant one of the 2 skills.
I have created the options but how would I go about adding one of the proficiency modifiers to the character and not the other when choosing an option? Is there a way to connect the feat modifier to the option?
Oh, right. Feats can't assign modifiers to options for some reason...
Guess you are just going to have to give players instructions and hope they follow it.
Im bumping this so that i can avoid posting a similar question again, but also see if anyone has found a way around this
You could try
Modifier: Proficiency->Subtype: Choose a [whatever] skill
but the choices are limited.
Feats are not really capable of it exactly since the options can only do actions. That’s why they have to make all of those versions of the same feat to fake the official feats. So it’s basically either make multiple versions (if one of the available subtypes is inappropriate) or wait until the homebrewer update.
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Thats kinda lame. I don’t think things like this would be all that difficult to implement
There are a huge number of foundationally hardcoded behaviors in how D&D Beyond works that were based on the assumption that Wizards of the Coast would never do anything new after 2016 and that DMs interested in homebrewing stuff didn't matter.
The difficulty arises in the fact these are baked into the underlying systems, so changing it into something that actually makes sense involves basically re-writing from scratch how these features work, which, to their credit, is what DDB have been doing for the past year and a half.
I may be the only one of this opinion, but i would be much more likely to actually use this site for playing my game and would more likely consider purchasing stuffs and things if they would actually make it usable. Roll20 is a mess but at least it allows much more flexability