Spent some time compiling my homebrew houserules from all their individual homebrewery threads to one uber-thread, which I'm happy to share (I've shared it somewhere else, might even have been here, but I have updated it since!)
Please feel free to glance through, use any that you like, and let me know what you think (or if there are any interactions you think will break the game or work wonky!)
Summary of them is:
new rules for animal handling
new rules for dying
new rules for falling
health potions as an action or bonus action, but you don't roll if you use an action
New Rules for casting beyond your spell slots (Overcasting)
And probably more to come as I add new ideas to the pile!
What ideas have you got? do you want them to have eye-beams aking to a beholder? or just a massive ego? what do they look like, what is it the ydo that you're trying t obalance?
What ideas have you got? do you want them to have eye-beams aking to a beholder? or just a massive ego? what do they look like, what is it the ydo that you're trying t obalance?
I was planning on basically eye-beams, slight reality warps, big egos like every other beholder and I have no clue what YDO is sorry. I will send a link with the website of beholder humanoid, Oculus.
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Won't be too active as I dont have time for dnd and the forums became weird
the "the ydo" was me typing too fast; my thumb gets over-eager with the space bar and hits it one letter too early sometimes! I was asking what is it that they do that you want to balance!
regarding your concerns for spamming the thread, don't forget that there's an edit button in the corner of your posts for when you need to add something else - keeps the threads tidy and stops peoples stuff getting buried so easily!
Now, to the meat of the project!
I get the sense that these creatures are tall and gangly, and somewhat slimy/unsavoury, but I'm missing one key piece of information - eyes! What do they have - are they a beholder head on a lanky body with eyestalks all over, or a single eye like a Nothic, or two eyes like a human?
Next question, do they have a snake-body or some such? the slithering and "coiled up" in the story has me picturing a snake-bodied creature, but nothing really clarifies that!
Regarding Eye Beams, the eye beams on a beholder are, quite rightly, very powerful - as a race option, they would be vastly superior to most everything else! however, there is a precedent for a powerful ability in the Dragonborn, so perhaps...
Consider this:
The Oculus is a cycloptic creature, tall , slimy, and lanky, which is the creation of a Beholder. These creatures are created when a Beholder creates a Clone of itself, and then destroys it. Each eyestalk is then magically warped iby the Beholder nto these unnatural creatures, each of which holds a modicum of the powers that the eyestalk once wielded.
Then you have the capacity for 10 9 different sub-races of Oculi (Oculodes?). The trick then is to make their abilities balanced.
Each ability would be once per long rest or proficiency bonus per long rest, depending on its power (IE if prof = +3, then 3 times per long rest), and require an action.
Charming Ray - can cast charm person once per long rest, provided that you have eye contact. Proficient in Pursuasion.
Paralyzing Ray - target within 30ft that can see you makes con save vs 8+prof+wis or becomes paralyzed, repeat save at the end of each of their turns to break it, or if you can no longer see them. That last caveat prevents you from using it to too much advantage.
Frightening Ray - Proficient in Intimidation. Once per long rest, target in 30ft that can see you Wis Save vs 8+Wis+Prof or be frightened of you for 1 minute
Slowing Ray - Bonus Action, Proficiency Bonus per long rest, your Movement and Actions do not allow reactions or held actions for 1 turn.
Enervation Ray and Death Ray (these are functionally similar so can be grouped) - Once per long rest, One target that can see you within 30ft, Con save vs 8+wis+prof or take 1d8 necrotic damage
Telekinetic Ray - can cast Mage Hand prof bonus per long rest, mage hand is Invisible (ledgermaine)
Sleep Ray - Once per long rest, one target in 30ft. who can see you, Wis save vs 8+Wis+Prof or fall asleep for 1 minute or until they take damage - no effect on constructs or undead
Disintegration Ray - Once per long rest, one target you can see within 30ft, dex save vs. 8+wis+prof or take 1d8 force damage. If target is a tiny nonmagical item, it is destroyed and becomes a pile of fine dust.
These will need analysing and balancing against one another and the other races, but I don't think there's anything thats way out of line here!
the "the ydo" was me typing too fast; my thumb gets over-eager with the space bar and hits it one letter too early sometimes! I was asking what is it that they do that you want to balance!
regarding your concerns for spamming the thread, don't forget that there's an edit button in the corner of your posts for when you need to add something else - keeps the threads tidy and stops peoples stuff getting buried so easily!
Now, to the meat of the project!
I get the sense that these creatures are tall and gangly, and somewhat slimy/unsavoury, but I'm missing one key piece of information - eyes! What do they have - are they a beholder head on a lanky body with eyestalks all over, or a single eye like a Nothic, or two eyes like a human?
Next question, do they have a snake-body or some such? the slithering and "coiled up" in the story has me picturing a snake-bodied creature, but nothing really clarifies that!
Regarding Eye Beams, the eye beams on a beholder are, quite rightly, very powerful - as a race option, they would be vastly superior to most everything else! however, there is a precedent for a powerful ability in the Dragonborn, so perhaps...
Consider this:
The Oculus is a cycloptic creature, tall , slimy, and lanky, which is the creation of a Beholder. These creatures are created when a Beholder creates a Clone of itself, and then destroys it. Each eyestalk is then magically warped iby the Beholder nto these unnatural creatures, each of which holds a modicum of the powers that the eyestalk once wielded.
Then you have the capacity for 10 9 different sub-races of Oculi (Oculodes?). The trick then is to make their abilities balanced.
Each ability would be once per long rest or proficiency bonus per long rest, depending on its power (IE if prof = +3, then 3 times per long rest), and require an action.
Charming Ray - can cast charm person once per long rest, provided that you have eye contact. Proficient in Pursuasion.
Paralyzing Ray - target within 30ft that can see you makes con save vs 8+prof+wis or becomes paralyzed, repeat save at the end of each of their turns to break it, or if you can no longer see them. That last caveat prevents you from using it to too much advantage.
Frightening Ray - Proficient in Intimidation. Once per long rest, target in 30ft that can see you Wis Save vs 8+Wis+Prof or be frightened of you for 1 minute
Slowing Ray - Bonus Action, Proficiency Bonus per long rest, your Movement and Actions do not allow reactions or held actions for 1 turn.
Enervation Ray and Death Ray (these are functionally similar so can be grouped) - Once per long rest, One target that can see you within 30ft, Con save vs 8+wis+prof or take 1d8 necrotic damage
Telekinetic Ray - can cast Mage Hand prof bonus per long rest, mage hand is Invisible (ledgermaine)
Sleep Ray - Once per long rest, one target in 30ft. who can see you, Wis save vs 8+Wis+Prof or fall asleep for 1 minute or until they take damage - no effect on constructs or undead
Disintegration Ray - Once per long rest, one target you can see within 30ft, dex save vs. 8+wis+prof or take 1d8 force damage. If target is a tiny nonmagical item, it is destroyed and becomes a pile of fine dust.
These will need analysing and balancing against one another and the other races, but I don't think there's anything thats way out of line here!
I wanted to balance the eye-ray and was planning on making more powerful rays available at higher levels. In my head I imagined them to be tall and slim with one central eye (Similar to a cyclops), and around 9 eye-stalks. 3 on each side and 3 one top (If you get what I mean). I had planned to have the eye-ray ability once per long rest and being able to warp reality a bit while they sleep/dream (Courtesy to Yondor for the idea). Yes they are a Beholder head on a humanoid body and I imagined them to be scaly/slimy (Like a snake, hence the description).
Rollback Post to RevisionRollBack
Won't be too active as I dont have time for dnd and the forums became weird
the "the ydo" was me typing too fast; my thumb gets over-eager with the space bar and hits it one letter too early sometimes! I was asking what is it that they do that you want to balance!
regarding your concerns for spamming the thread, don't forget that there's an edit button in the corner of your posts for when you need to add something else - keeps the threads tidy and stops peoples stuff getting buried so easily!
Now, to the meat of the project!
I get the sense that these creatures are tall and gangly, and somewhat slimy/unsavoury, but I'm missing one key piece of information - eyes! What do they have - are they a beholder head on a lanky body with eyestalks all over, or a single eye like a Nothic, or two eyes like a human?
Next question, do they have a snake-body or some such? the slithering and "coiled up" in the story has me picturing a snake-bodied creature, but nothing really clarifies that!
Regarding Eye Beams, the eye beams on a beholder are, quite rightly, very powerful - as a race option, they would be vastly superior to most everything else! however, there is a precedent for a powerful ability in the Dragonborn, so perhaps...
Consider this:
The Oculus is a cycloptic creature, tall , slimy, and lanky, which is the creation of a Beholder. These creatures are created when a Beholder creates a Clone of itself, and then destroys it. Each eyestalk is then magically warped iby the Beholder nto these unnatural creatures, each of which holds a modicum of the powers that the eyestalk once wielded.
Then you have the capacity for 10 9 different sub-races of Oculi (Oculodes?). The trick then is to make their abilities balanced.
Each ability would be once per long rest or proficiency bonus per long rest, depending on its power (IE if prof = +3, then 3 times per long rest), and require an action.
Charming Ray - can cast charm person once per long rest, provided that you have eye contact. Proficient in Pursuasion.
Paralyzing Ray - target within 30ft that can see you makes con save vs 8+prof+wis or becomes paralyzed, repeat save at the end of each of their turns to break it, or if you can no longer see them. That last caveat prevents you from using it to too much advantage.
Frightening Ray - Proficient in Intimidation. Once per long rest, target in 30ft that can see you Wis Save vs 8+Wis+Prof or be frightened of you for 1 minute
Slowing Ray - Bonus Action, Proficiency Bonus per long rest, your Movement and Actions do not allow reactions or held actions for 1 turn.
Enervation Ray and Death Ray (these are functionally similar so can be grouped) - Once per long rest, One target that can see you within 30ft, Con save vs 8+wis+prof or take 1d8 necrotic damage
Telekinetic Ray - can cast Mage Hand prof bonus per long rest, mage hand is Invisible (ledgermaine)
Sleep Ray - Once per long rest, one target in 30ft. who can see you, Wis save vs 8+Wis+Prof or fall asleep for 1 minute or until they take damage - no effect on constructs or undead
Disintegration Ray - Once per long rest, one target you can see within 30ft, dex save vs. 8+wis+prof or take 1d8 force damage. If target is a tiny nonmagical item, it is destroyed and becomes a pile of fine dust.
These will need analysing and balancing against one another and the other races, but I don't think there's anything thats way out of line here!
I wanted to balance the eye-ray and was planning on making more powerful rays available at higher levels. In my head I imagined them to be tall and slim with one central eye (Similar to a cyclops), and around 9 eye-stalks. 3 on each side and 3 one top (If you get what I mean). I had planned to have the eye-ray ability once per long rest and being able to warp reality a bit while they sleep/dream (Courtesy to Yondor for the idea). Yes they are a Beholder head on a humanoid body and I imagined them to be scaly/slimy (Like a snake, hence the description).
I liked the idea of having eye-beams but I don’t really want them to be summoned in with magic. That makes them expendable. I want them to be like a living being with thoughts & feelings if it’s own compared to a hive drone. I still like your ideas of eye-rays though so I’ll try to use them, just make them for one race at different levels compared to sub-races. I could try to have sub-races though.
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Won't be too active as I dont have time for dnd and the forums became weird
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Do other races do that?
Won't be too active as I dont have time for dnd and the forums became weird
25 now. I think.
Won't be too active as I dont have time for dnd and the forums became weird
Yeah, lots of races get cooler stuff, such as spells, at higher levels just for being that race. so you could do the same for the eye rays
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K thx, got to go now. Have a good time.
Won't be too active as I dont have time for dnd and the forums became weird
adiós!
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...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Spent some time compiling my homebrew houserules from all their individual homebrewery threads to one uber-thread, which I'm happy to share (I've shared it somewhere else, might even have been here, but I have updated it since!)
Arenstar House Rules
Please feel free to glance through, use any that you like, and let me know what you think (or if there are any interactions you think will break the game or work wonky!)
Summary of them is:
And probably more to come as I add new ideas to the pile!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Hi, need ideas for my Homebrew race, the Oculus.
Won't be too active as I dont have time for dnd and the forums became weird
It’s essentially a humanoid Beholder.
Won't be too active as I dont have time for dnd and the forums became weird
What ideas have you got? do you want them to have eye-beams aking to a beholder? or just a massive ego? what do they look like, what is it the ydo that you're trying t obalance?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I was planning on basically eye-beams, slight reality warps, big egos like every other beholder and I have no clue what YDO is sorry. I will send a link with the website of beholder humanoid, Oculus.
Won't be too active as I dont have time for dnd and the forums became weird
Never mind that’s faulty, I’ll try again.
Won't be too active as I dont have time for dnd and the forums became weird
Here is the correct link.
https://www.dndbeyond.com/races/1150595-oculus
Won't be too active as I dont have time for dnd and the forums became weird
Yes that one works.
Won't be too active as I dont have time for dnd and the forums became weird
Sorry for spamming chat and notifs everybody. I’ll try not to.
Won't be too active as I dont have time for dnd and the forums became weird
Ok, sounds like a cool project!
the "the ydo" was me typing too fast; my thumb gets over-eager with the space bar and hits it one letter too early sometimes! I was asking what is it that they do that you want to balance!
regarding your concerns for spamming the thread, don't forget that there's an edit button in the corner of your posts for when you need to add something else - keeps the threads tidy and stops peoples stuff getting buried so easily!
Now, to the meat of the project!
I get the sense that these creatures are tall and gangly, and somewhat slimy/unsavoury, but I'm missing one key piece of information - eyes! What do they have - are they a beholder head on a lanky body with eyestalks all over, or a single eye like a Nothic, or two eyes like a human?
Next question, do they have a snake-body or some such? the slithering and "coiled up" in the story has me picturing a snake-bodied creature, but nothing really clarifies that!
Regarding Eye Beams, the eye beams on a beholder are, quite rightly, very powerful - as a race option, they would be vastly superior to most everything else! however, there is a precedent for a powerful ability in the Dragonborn, so perhaps...
Consider this:
The Oculus is a cycloptic creature, tall , slimy, and lanky, which is the creation of a Beholder. These creatures are created when a Beholder creates a Clone of itself, and then destroys it. Each eyestalk is then magically warped iby the Beholder nto these unnatural creatures, each of which holds a modicum of the powers that the eyestalk once wielded.
Then you have the capacity for
109 different sub-races of Oculi (Oculodes?). The trick then is to make their abilities balanced.Each ability would be once per long rest or proficiency bonus per long rest, depending on its power (IE if prof = +3, then 3 times per long rest), and require an action.
These will need analysing and balancing against one another and the other races, but I don't think there's anything thats way out of line here!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Yes.
Won't be too active as I dont have time for dnd and the forums became weird
I wanted to balance the eye-ray and was planning on making more powerful rays available at higher levels. In my head I imagined them to be tall and slim with one central eye (Similar to a cyclops), and around 9 eye-stalks. 3 on each side and 3 one top (If you get what I mean). I had planned to have the eye-ray ability once per long rest and being able to warp reality a bit while they sleep/dream (Courtesy to Yondor for the idea). Yes they are a Beholder head on a humanoid body and I imagined them to be scaly/slimy (Like a snake, hence the description).
Won't be too active as I dont have time for dnd and the forums became weird
I liked the idea of having eye-beams but I don’t really want them to be summoned in with magic. That makes them expendable. I want them to be like a living being with thoughts & feelings if it’s own compared to a hive drone. I still like your ideas of eye-rays though so I’ll try to use them, just make them for one race at different levels compared to sub-races. I could try to have sub-races though.
Won't be too active as I dont have time for dnd and the forums became weird