today i would like to give you all the most pure, untainted, infuriating, dreadful evil that is my latest trap.
a 100 by 100 foot room with 10 foot high ceilings. the room is black and the only light is coming from the door on the other side. the room seems to be dripping a watery substance from the ceiling. every round, a creature must make a DC 18 dexterity saving throw or become covered in the substance. when the substance contacts the floor, walls or ceiling of the dungeon after hitting the creature, it turns into sovereign glue, which is impossible to get out of. on 24 5 foot spaces within the room, there is an invisible puddle of the Grease spell (save dc 19) if they fall, them and the water make contact with the floor, restraining them instantly. at the end of each round, the grease spaces move, following the players.
what do yall think? is it not criminal genius, could it be improved? is the universe made of goo and does that goo cough?
i just wanna be more than an Acolyte.
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Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
today i would like to give you all the most pure, untainted, infuriating, dreadful evil that is my latest trap.
a 100 by 100 foot room with 10 foot high ceilings. the room is black and the only light is coming from the door on the other side. the room seems to be dripping a watery substance from the ceiling. every round, a creature must make a DC 18 dexterity saving throw or become covered in the substance. when the substance contacts the floor, walls or ceiling of the dungeon after hitting the creature, it turns into sovereign glue, which is impossible to get out of. on 24 5 foot spaces within the room, there is an invisible puddle of the Grease spell (save dc 19) if they fall, them and the water make contact with the floor, restraining them instantly. at the end of each round, the grease spaces move, following the players.
what do yall think? is it not criminal genius, could it be improved? is the universe made of goo and does that goo cough?
i just wanna be more than an Acolyte.
Well, I think that, if you were my DM, I would be VERY frustrated. The only thing I could think of would be to fly through or something. Sounds like a successful plot to me!
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⌜╔═════════════The Board══════════════╗⌝
...and started me on my way into my next chapter in life...
today i would like to give you all the most pure, untainted, infuriating, dreadful evil that is my latest trap.
a 100 by 100 foot room with 10 foot high ceilings. the room is black and the only light is coming from the door on the other side. the room seems to be dripping a watery substance from the ceiling. every round, a creature must make a DC 18 dexterity saving throw or become covered in the substance. when the substance contacts the floor, walls or ceiling of the dungeon after hitting the creature, it turns into sovereign glue, which is impossible to get out of. on 24 5 foot spaces within the room, there is an invisible puddle of the Grease spell (save dc 19) if they fall, them and the water make contact with the floor, restraining them instantly. at the end of each round, the grease spaces move, following the players.
what do yall think? is it not criminal genius, could it be improved? is the universe made of goo and does that goo cough?
i just wanna be more than an Acolyte.
Well, I think that, if you were my DM, I would be VERY frustrated. The only thing I could think of would be to fly through or something. Sounds like a successful plot to me!
if you are benevolent, have the end of the dungeon treasure include some universal solvent, for the sake of your players.
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Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
The floor of a room is covered in rings of sharp-looking rock protrusions, at the center of which lies a large gemstone. If the players try to leave by opening the door to the next room, a hidden mechanism will detect if the gem in the center has been removed.
If the party didn't take the gem (as common sense would suggest), the rings of sharp rocks will start to spin and the doors will lock, turning the entire room into a big meat grinder. However, whenever the gem is removed from its pedestal, a cauldron of acidic slime will dump onto the pedestal, covering the entire floor in flesh-melting ooze. The only leverage?: The sharp rocks that hurt to stand on, leading to a painful parkour to the exit.
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Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
I want to join, so here we go. An entire campaign, just to reveal to the players that they were in a laboratory to test out some sort of early VR. Then, when they are allowed to leave, the researchers betray them, transport them to a demiplane, and then cast suggestion to get them to kill each other, then trap their spirits and torment them for all of eternity. Now, how is that?
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Leader of the Dwarf Lovers Association. Join today here!
Or, if that does not work, when the party levels up, their next long rest, put the party where they started, and take away all the stuff that they gained.
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Leader of the Dwarf Lovers Association. Join today here!
I want to join, so here we go. An entire campaign, just to reveal to the players that they were in a laboratory to test out some sort of early VR. Then, when they are allowed to leave, the researchers betray them, transport them to a demiplane, and then cast suggestion to get them to kill each other, then trap their spirits and torment them for all of eternity. Now, how is that?
That feels so meta and evil and I would hate it! So it's awesome, in my opinion!
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⌜╔═════════════The Board══════════════╗⌝
...and started me on my way into my next chapter in life...
Here's a simple one I actually pulled on my players in a haunted house game.
The MacGuffin book is on the side table next to a recliner at the end of a large, dimly lit room. Other than its size and the odd placement of the furniture, the room seems normal. The floor squishes when you step in. It's a sleeping Gibbering Mouther, covered in paper designed to look like a floor. The wallpaper starts to rend as the noises start. The entire room is just a giant Gibbering Mouther covered in paper.
It closes the door behind you.
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
I like to have my players encounter and escape a monster way too strong for them, then be hunted through an enclosed area like a dungeon. While they're staying away from it, I don't always have them see the monster to show it is near - I'll tie a characteristic like the smell of burnt wood or a sinister clicking to the monster, then have them hear/smell that instead of seeing it. It's great for building suspense.
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Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
I like to have my players encounter and escape a monster way too strong for them, then be hunted through an enclosed area like a dungeon. While they're staying away from it, I don't always have them see the monster to show it is near - I'll tie a characteristic like the smell of burnt wood or a sinister clicking to the monster, then have them hear/smell that instead of seeing it. It's great for building suspense.
Awesome.
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Trapped inside of a maze being chased by yenough and or baphomet. After escaping they have to fight the demegorgon or orcus. They can’t take long rests.
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I play varis in the twinkling stars tavern, you should check it out! I’m making a Harry Potter themed campaign, Check it out Here.
I like to have my players encounter and escape a monster way too strong for them, then be hunted through an enclosed area like a dungeon. While they're staying away from it, I don't always have them see the monster to show it is near - I'll tie a characteristic like the smell of burnt wood or a sinister clicking to the monster, then have them hear/smell that instead of seeing it. It's great for building suspense.
Here's a simple one I actually pulled on my players in a haunted house game.
The MacGuffin book is on the side table next to a recliner at the end of a large, dimly lit room. Other than its size and the odd placement of the furniture, the room seems normal. The floor squishes when you step in. It's a sleeping Gibbering Mouther, covered in paper designed to look like a floor. The wallpaper starts to rend as the noises start. The entire room is just a giant Gibbering Mouther covered in paper.
I want to join, so here we go. An entire campaign, just to reveal to the players that they were in a laboratory to test out some sort of early VR. Then, when they are allowed to leave, the researchers betray them, transport them to a demiplane, and then cast suggestion to get them to kill each other, then trap their spirits and torment them for all of eternity. Now, how is that?
It's been a long while since I've checked out the forum, and I see we have some devilish ideas cooked up! All of you have been promoted to Spider Acolytes! Wear your titles with pride, young spiders.
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Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
a simple peasant child the party meets at session 1 only to show as a lich in a much later session then every so often introduce a new character eg a small child and watch the chaos unfold
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i'm being forced to be late to every dnd session by bad scheduling and keeping up with these forums
As you and your party walk into the chamber you see a person standing on the stairs leading up to the forbidden artifact. As the moonlight lights up the persons face you see that they are the legendary, feared, and world make, the DM. They laugh as your party gathers at the bottom of the stairs. "You wish for the artifact." they say, "Then you will have to go through me to obtain such an object of power. You will fail."
I want to do something sort of like that for a campaign, where they fight minions of an unknowable power. At the end, they come face-to-face with this omnipotent being - the DM - and must figure out how to beat me.
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Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
i know its bad and doesnt make sense at parts im still working on it but here it is
winters death
by ozark orion
Bom FamTanKard looked at the ominous dark orb in his hands and felt anger.
He walked over to the window and reflected on his unsettling surroundings. He had always hated dark the Centre of the earth with its smoked, strong spiders, blood river. It was a place that encouraged his tendency to feel anger.
Then he saw something in the distance, or rather someone. It was the figure of jim bim. jim was a tall knight with evil blond hair and gaudy blue eyes.
Bom gulped. He glanced at his own reflection. He was a pale, boney, blood drinker with spindly blond hair and disgusting blue eyes. His friends saw him as a smoked, strong satan himself. Once, he had even made a cup of tea for a sparkling small mouse.
But not even a pale person who had once made a cup of tea for a sparkling small mouse, was prepared for what jim had in store today.
The winter teased like skittering spiders, making Bom shivver.
As Bom stepped outside and jim came closer, he could see the hollow glint in his eye.
"I am here because I want to kill him and save the world form his treachery," jim bellowed, in a souless tone. He slammed his fist against Bom's chest, with the force of 9442 devils. "I frigging hate you, Bom FamTanKard."
Bom looked back, even more shivver and still fingering the ominous dark orb. "jim, embrace the change it will all be over in a second," he replied.
They looked at each other with fear feelings, like two spicy, screeching snakes screaming at a very spindly winter solstice, which had organ music playing in the background and two gruesome uncles stabbing to the beat.
Suddenly, jim lunged forward and tried to punch Bom in the face. Quickly, Bom grabbed the ominous dark orb and brought it down on jim's skull.
jim's evil blond hair trembled and his gaudy blue eyes wobbled. He looked triumph, his body raw like a boiled, breakable bloody dagger.
Then he let out an agonising groan and collapsed onto the ground. Moments later jim bim was dead.
Bom FamTanKard went back inside and made himself a nice drink of blood.
Whilst investigating the death of a local uber driver, an odd mcdonalds worker called pierre fox uncovers a legend about a supernaturally-cursed, bloodied knife circulating throughout
burlington ct. As soon as anyone uses the knife, he or she has exactly 6 days left to live.
The doomed few appear to be ordinary people during day to day life, but when photographed, they look distorted, upside down. A marked person feels like a large spider to touch.
pierre gets hold of the knife, refusing to believe the superstition. A collage of images flash into his mind: an ominous beast balancing on a gruesome uber driver, an old newspaper headline about a murder accident, a hooded rats ranting about brain and a drinking well located in a haunting place.
When pierre notices his eye have spider-like properties, he realises that the curse of the bloodied knife is true and calls in his shaky, a banker called mike wazowski, to help.
mike examines the knife and willingly submits himself to the curse. He finds that the same visions flash before his eyes. He finds the ominous beast balancing on a gruesome uber driver particularly chilling. He joins the queue for a supernatural death.
pierre and mike pursue a quest to uncover the meaning of the visions, starting with a search for the hooded rats. Will they be able to stop the curse before their time is up?
Whilst investigating the death of a local uber driver, an odd mcdonalds worker called pierre fox uncovers a legend about a supernaturally-cursed, bloodied knife circulating throughout
burlington ct. As soon as anyone uses the knife, he or she has exactly 6 days left to live.
The doomed few appear to be ordinary people during day to day life, but when photographed, they look distorted, upside down. A marked person feels like a large spider to touch.
pierre gets hold of the knife, refusing to believe the superstition. A collage of images flash into his mind: an ominous beast balancing on a gruesome uber driver, an old newspaper headline about a murder accident, a hooded rats ranting about brain and a drinking well located in a haunting place.
When pierre notices his eye have spider-like properties, he realises that the curse of the bloodied knife is true and calls in his shaky, a banker called mike wazowski, to help.
mike examines the knife and willingly submits himself to the curse. He finds that the same visions flash before his eyes. He finds the ominous beast balancing on a gruesome uber driver particularly chilling. He joins the queue for a supernatural death.
pierre and mike pursue a quest to uncover the meaning of the visions, starting with a search for the hooded rats. Will they be able to stop the curse before their time is up?
Just out of curiousity, is this AI generated? It seems similar to an AI program I've used in the past.
Rollback Post to RevisionRollBack
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
If High Arachnopriest auditions are still available, here's mine:
I am preparing an adventure where the characters are manipulated by six godlike eldritch horrors into resolving their cosmic war. The characters are constantly betrayed by allies to the point they slaughter all contacts immediately after receiving help/advice, are repeatedly forced to undo their own actions, and rarely succeed on completing a long rest. When they finally resolve the war, half of the characters are revealed to be instruments of the losing side and attack the others. Once one side wins, all characters awake at 1st level, where the adventure started, while I restart the adventure.
Hello fellow Spiders, *one mwuahhwhhhahhhwhwhahh evil cackling session later*
today i would like to give you all the most pure, untainted, infuriating, dreadful evil that is my latest trap.
a 100 by 100 foot room with 10 foot high ceilings. the room is black and the only light is coming from the door on the other side. the room seems to be dripping a watery substance from the ceiling. every round, a creature must make a DC 18 dexterity saving throw or become covered in the substance. when the substance contacts the floor, walls or ceiling of the dungeon after hitting the creature, it turns into sovereign glue, which is impossible to get out of. on 24 5 foot spaces within the room, there is an invisible puddle of the Grease spell (save dc 19) if they fall, them and the water make contact with the floor, restraining them instantly. at the end of each round, the grease spaces move, following the players.
what do yall think? is it not criminal genius, could it be improved? is the universe made of goo and does that goo cough?
i just wanna be more than an Acolyte.
Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
Well, I think that, if you were my DM, I would be VERY frustrated. The only thing I could think of would be to fly through or something. Sounds like a successful plot to me!
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
if you are benevolent, have the end of the dungeon treasure include some universal solvent, for the sake of your players.
Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
Here's an evil trap idea:
The floor of a room is covered in rings of sharp-looking rock protrusions, at the center of which lies a large gemstone. If the players try to leave by opening the door to the next room, a hidden mechanism will detect if the gem in the center has been removed.
If the party didn't take the gem (as common sense would suggest), the rings of sharp rocks will start to spin and the doors will lock, turning the entire room into a big meat grinder. However, whenever the gem is removed from its pedestal, a cauldron of acidic slime will dump onto the pedestal, covering the entire floor in flesh-melting ooze. The only leverage?: The sharp rocks that hurt to stand on, leading to a painful parkour to the exit.
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
I want to join, so here we go. An entire campaign, just to reveal to the players that they were in a laboratory to test out some sort of early VR. Then, when they are allowed to leave, the researchers betray them, transport them to a demiplane, and then cast suggestion to get them to kill each other, then trap their spirits and torment them for all of eternity. Now, how is that?
Leader of the Dwarf Lovers Association. Join today here!
Or, if that does not work, when the party levels up, their next long rest, put the party where they started, and take away all the stuff that they gained.
Leader of the Dwarf Lovers Association. Join today here!
That feels so meta and evil and I would hate it! So it's awesome, in my opinion!
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Here's a simple one I actually pulled on my players in a haunted house game.
The MacGuffin book is on the side table next to a recliner at the end of a large, dimly lit room. Other than its size and the odd placement of the furniture, the room seems normal. The floor squishes when you step in. It's a sleeping Gibbering Mouther, covered in paper designed to look like a floor. The wallpaper starts to rend as the noises start. The entire room is just a giant Gibbering Mouther covered in paper.
It closes the door behind you.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
I like to have my players encounter and escape a monster way too strong for them, then be hunted through an enclosed area like a dungeon. While they're staying away from it, I don't always have them see the monster to show it is near - I'll tie a characteristic like the smell of burnt wood or a sinister clicking to the monster, then have them hear/smell that instead of seeing it. It's great for building suspense.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Awesome.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Trapped inside of a maze being chased by yenough and or baphomet. After escaping they have to fight the demegorgon or orcus. They can’t take long rests.
I play varis in the twinkling stars tavern, you should check it out! I’m making a Harry Potter themed campaign, Check it out Here.
It's been a long while since I've checked out the forum, and I see we have some devilish ideas cooked up! All of you have been promoted to Spider Acolytes! Wear your titles with pride, young spiders.
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
i wish to join your most insidious guild
a simple peasant child the party meets at session 1 only to show as a lich in a much later session then every so often introduce a new character eg a small child and watch the chaos unfold
i'm being forced to be late to every dnd session by bad scheduling and keeping up with these forums
unofficial titles:
Lightning strike of legend
Alright. I'm gonna try to join.
As you and your party walk into the chamber you see a person standing on the stairs leading up to the forbidden artifact. As the moonlight lights up the persons face you see that they are the legendary, feared, and world make, the DM. They laugh as your party gathers at the bottom of the stairs. "You wish for the artifact." they say, "Then you will have to go through me to obtain such an object of power. You will fail."
Join the Town of Agreal! ----> LINK
Check out my photography on Flickr. ----> LINK
"Be yourself; everyone else is already taken." - Oscar Wilde
I want to do something sort of like that for a campaign, where they fight minions of an unknowable power. At the end, they come face-to-face with this omnipotent being - the DM - and must figure out how to beat me.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
i know its bad and doesnt make sense at parts im still working on it but here it is
winters death
by ozark orion
Bom FamTanKard looked at the ominous dark orb in his hands and felt anger.
He walked over to the window and reflected on his unsettling surroundings. He had always hated dark the Centre of the earth with its smoked, strong spiders, blood river. It was a place that encouraged his tendency to feel anger.
Then he saw something in the distance, or rather someone. It was the figure of jim bim. jim was a tall knight with evil blond hair and gaudy blue eyes.
Bom gulped. He glanced at his own reflection. He was a pale, boney, blood drinker with spindly blond hair and disgusting blue eyes. His friends saw him as a smoked, strong satan himself. Once, he had even made a cup of tea for a sparkling small mouse.
But not even a pale person who had once made a cup of tea for a sparkling small mouse, was prepared for what jim had in store today.
The winter teased like skittering spiders, making Bom shivver.
As Bom stepped outside and jim came closer, he could see the hollow glint in his eye.
"I am here because I want to kill him and save the world form his treachery," jim bellowed, in a souless tone. He slammed his fist against Bom's chest, with the force of 9442 devils. "I frigging hate you, Bom FamTanKard."
Bom looked back, even more shivver and still fingering the ominous dark orb. "jim, embrace the change it will all be over in a second," he replied.
They looked at each other with fear feelings, like two spicy, screeching snakes screaming at a very spindly winter solstice, which had organ music playing in the background and two gruesome uncles stabbing to the beat.
Suddenly, jim lunged forward and tried to punch Bom in the face. Quickly, Bom grabbed the ominous dark orb and brought it down on jim's skull.
jim's evil blond hair trembled and his gaudy blue eyes wobbled. He looked triumph, his body raw like a boiled, breakable bloody dagger.
Then he let out an agonising groan and collapsed onto the ground. Moments later jim bim was dead.
Bom FamTanKard went back inside and made himself a nice drink of blood.
In God I Trust
another dumb story ( i cant write lol)
Whilst investigating the death of a local uber driver, an odd mcdonalds worker called pierre fox uncovers a legend about a supernaturally-cursed, bloodied knife circulating throughout
burlington ct. As soon as anyone uses the knife, he or she has exactly 6 days left to live.
The doomed few appear to be ordinary people during day to day life, but when photographed, they look distorted, upside down. A marked person feels like a large spider to touch.
pierre gets hold of the knife, refusing to believe the superstition. A collage of images flash into his mind: an ominous beast balancing on a gruesome uber driver, an old newspaper headline about a murder accident, a hooded rats ranting about brain and a drinking well located in a haunting place.
When pierre notices his eye have spider-like properties, he realises that the curse of the bloodied knife is true and calls in his shaky, a banker called mike wazowski, to help.
mike examines the knife and willingly submits himself to the curse. He finds that the same visions flash before his eyes. He finds the ominous beast balancing on a gruesome uber driver particularly chilling. He joins the queue for a supernatural death.
pierre and mike pursue a quest to uncover the meaning of the visions, starting with a search for the hooded rats. Will they be able to stop the curse before their time is up?
In God I Trust
Just out of curiousity, is this AI generated? It seems similar to an AI program I've used in the past.
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
If High Arachnopriest auditions are still available, here's mine:
I am preparing an adventure where the characters are manipulated by six godlike eldritch horrors into resolving their cosmic war. The characters are constantly betrayed by allies to the point they slaughter all contacts immediately after receiving help/advice, are repeatedly forced to undo their own actions, and rarely succeed on completing a long rest. When they finally resolve the war, half of the characters are revealed to be instruments of the losing side and attack the others. Once one side wins, all characters awake at 1st level, where the adventure started, while I restart the adventure.
That a suitable evil scheme?
Just another prophetic madman.
Is Aracnomancer like a general position?
MY INFO