Tolkien is so ingrained into everything that it can be difficult to untangle the skeins. Errol Flynn movies and Sinbad come to mind though.
Well, this is interesting, lol.
The words: Elves, Dwarves -- they go away. You kinda have to use Elf, Elfin, Dwarf, and Dwarfin. Elves are no longer super long lived, dwarves are still tied to forging and smithing, but not necessarily to the underground. Elves become more violent, dwarves become more stoic and more creative (much of the "beauty" stuff of elves is moved over to dwarves, who are the ultimate artisans. Elves are simply too flighty to care).
That also presumes you are using Western models. Head into other regions and Elfs become much darker in tone, more feral, while Dwarfs become much more mischievous and fickle.
Lifespan, dwarfs hit about triple human (180 years), Elfs hit about double (120 years). Because that's how they are described, I should note, in relation to the "60 years" of the average story person.
You lose the whole BBEG god in a tower. Yes, you can find towers and BBEG gods, but you don't find them together, except in the wood between the worlds.
Rangers as a class, welp...
You lose the whole "bazillion years of history" thing.
You lose Mithril.
You lose The notion that Elfs and Dwarfs have their own kingdoms (they never did -- they lived on the edges of human society or within it).
You lose orcs as corrupted elves. You lose orcs as "mortal bad guys" -- they become low level underworld demons.
You lose the notion of "racial languages" -- Dwarfs had runes, but runes weren't dwarfin language. They all speak the language of the people they are near -- but they can all be understood in mixed company.
You lose the Elfs versus Dwarfs rivalry and warfare.
Depending on your source, you might gain a few elf sub-races -- more closely tied to the summer lands, but you do not have wood and mountain and whatever. You do get a bunch of dwarf sub-races, lol. Like, way more than you can shake a stick at.
You lose the halfbreeds. No more half elves.
You lose halflings.
All of this presumes you stick fairly close to the original source. So what you do after "lose this" is really up to you. I did not stick to it.
It is a pretty huge hit, overall, especially with the ripples that flow through all the rules.
That was our starting spot, lol. It expanded to include anything published between 1920 and 1980. That ended up taking out a lot of the ERB material as well, all the Elric/Corum stuff, all the Dying Earth stuff, all the Lankhmar stuff. Pretty much 80% of the original list in the 1e DMG of influences. THere's like seven items left over, lol.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So, onc any of you have a Bastion, I need to know the answer to important questions.
Will you have a retainer in that Bastion named Atreyu?
Will that loyal, fiercely dedicated retainer have a horse named Artax?
Atreyu and Artax are much better names and characters than what I was probably going to do. Why do you ask?
Edit: changed the wording a little bit
Curious if you know the origins for those? Don't look deeply - find the source and watch it.
That is the original "too soon"...
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Tolkien is so ingrained into everything that it can be difficult to untangle the skeins. Errol Flynn movies and Sinbad come to mind though.
But, back to the QOTD..
"What would D&D look like without Tolkien?"
lol
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Doing late night update and proofreading and came across perhaps one of my more obscurely humorous bits of lore.
It helps to know the context is that of a Culture Hero in a place that is like a D&D version of the Wild West with some unusual influences.
Marlow Lovecraft: One of the most famous of the Reeves, he was said to have brought to justice more men than any lawman before or since, and that they always confessed. Some called him the Eldritch Horror. He just called it an honest day’s work.
I don't even remember writing that. But at least I know why I credited "Cast a Deadly Spell" as an influence...
Ooh! Is that for a homebrew setting?
Oh, lol, um, yes...
(watches everyone groan)
I am currently finishing up a five year long effort to create a new setting for my next series of campaigns (and officially my last fantasy setting ). The official title is Wyrlde: Adventures in the Seven Cities.
In December, I will release the three books (PDF) for it: Codexalia Wyrldica, Incarnalia Wyrldica, and Occultalia Wyrdlica, covering the world and "house rules" (which great expand the crunchy), the character creation part, and the Magic and psionics stuff.
As I mentioned earlier, the premise is "D&D without Tolkien". It also reimagines several systems. There are 18 classes, no subclasses, I took the idea of Feats and ran with it. There are elves and dwarves, but also a construct and kemonomimi for peoples. It uses the core six ability scores and then adds three: Perception (made into its own score), Sanity (from the options) and Mana. Mana is used to generate and determine magical capability -- it is a custom spell points system. There are systems for vehicle combat, mounted combat, additional conditions, Mage Duels, crafting, spell creation, expanded elemental magic, wilderness survival, and a reworking of the CR system that allows for a slightly different encounter basis and greater flexibility of creatures.
The Seven Cities are Sibola (typical D&D fantasy standard patriarchy), Durango (cross New York and Chicago mobsters with fantasy), Lyonese (Crafters and inventors in a Rooman and Spanish blend), Qivira (a mix of East Asian and middle eastern Influences), Aztlan (a tropical, matriarchal opposite of Sibola), Dorado (the Wild West), and Akadia (a Magiocracy). Ther are a lot of other places as well, lol, but they aren't part of the Empire.
A distinct Cosmology that has 7 planes and multiple dimensions, a differently structured alignment system, and an extremely customizable structure for classes that essentially allows you to create your own special version of that class.
It will all go up for free, as well. Roughly 1400 pages of material. The website will break it down into different posts, as well, and I expect to have an index for quick reference.
Among the classes are a gunslinger, a magical girl, a jedi, a shaman, and a detective (Reeve). All the classes are completely new, though I re-use names. The world is an open world concept -- so once you create your character (which includes isekai options) it is very much up to you what you do in the world. I have the first campaign (21 adventures for 20 levels) outlined and ready, and the second one is sorta in process already. I hit pretty much every major genre along the way, and all of the adventures are based on popular films (though not usually fantasy films).
Tolkien is so ingrained into everything that it can be difficult to untangle the skeins. Errol Flynn movies and Sinbad come to mind though.
Well, this is interesting, lol.
The words: Elves, Dwarves -- they go away. You kinda have to use Elf, Elfin, Dwarf, and Dwarfin. Elves are no longer super long lived, dwarves are still tied to forging and smithing, but not necessarily to the underground. Elves become more violent, dwarves become more stoic and more creative (much of the "beauty" stuff of elves is moved over to dwarves, who are the ultimate artisans. Elves are simply too flighty to care).
That also presumes you are using Western models. Head into other regions and Elfs become much darker in tone, more feral, while Dwarfs become much more mischievous and fickle.
Lifespan, dwarfs hit about triple human (180 years), Elfs hit about double (120 years). Because that's how they are described, I should note, in relation to the "60 years" of the average story person.
You lose the whole BBEG god in a tower. Yes, you can find towers and BBEG gods, but you don't find them together, except in the wood between the worlds.
Rangers as a class, welp...
You lose the whole "bazillion years of history" thing.
You lose Mithril.
You lose The notion that Elfs and Dwarfs have their own kingdoms (they never did -- they lived on the edges of human society or within it).
You lose orcs as corrupted elves. You lose orcs as "mortal bad guys" -- they become low level underworld demons.
You lose the notion of "racial languages" -- Dwarfs had runes, but runes weren't dwarfin language. They all speak the language of the people they are near -- but they can all be understood in mixed company.
You lose the Elfs versus Dwarfs rivalry and warfare.
Depending on your source, you might gain a few elf sub-races -- more closely tied to the summer lands, but you do not have wood and mountain and whatever. You do get a bunch of dwarf sub-races, lol. Like, way more than you can shake a stick at.
You lose the halfbreeds. No more half elves.
You lose halflings.
All of this presumes you stick fairly close to the original source. So what you do after "lose this" is really up to you. I did not stick to it.
It is a pretty huge hit, overall, especially with the ripples that flow through all the rules.
That was our starting spot, lol. It expanded to include anything published between 1920 and 1980. That ended up taking out a lot of the ERB material as well, all the Elric/Corum stuff, all the Dying Earth stuff, all the Lankhmar stuff. Pretty much 80% of the original list in the 1e DMG of influences. THere's like seven items left over, lol.
That actually sounds better than some of D&D's oh gosh! D&D got baggage, so I'm excited to see what a world that drops that looks like!
Tolkien is so ingrained into everything that it can be difficult to untangle the skeins. Errol Flynn movies and Sinbad come to mind though.
Well, this is interesting, lol.
The words: Elves, Dwarves -- they go away. You kinda have to use Elf, Elfin, Dwarf, and Dwarfin. Elves are no longer super long lived, dwarves are still tied to forging and smithing, but not necessarily to the underground. Elves become more violent, dwarves become more stoic and more creative (much of the "beauty" stuff of elves is moved over to dwarves, who are the ultimate artisans. Elves are simply too flighty to care).
That also presumes you are using Western models. Head into other regions and Elfs become much darker in tone, more feral, while Dwarfs become much more mischievous and fickle.
Lifespan, dwarfs hit about triple human (180 years), Elfs hit about double (120 years). Because that's how they are described, I should note, in relation to the "60 years" of the average story person.
You lose the whole BBEG god in a tower. Yes, you can find towers and BBEG gods, but you don't find them together, except in the wood between the worlds.
Rangers as a class, welp...
You lose the whole "bazillion years of history" thing.
You lose Mithril.
You lose The notion that Elfs and Dwarfs have their own kingdoms (they never did -- they lived on the edges of human society or within it).
You lose orcs as corrupted elves. You lose orcs as "mortal bad guys" -- they become low level underworld demons.
You lose the notion of "racial languages" -- Dwarfs had runes, but runes weren't dwarfin language. They all speak the language of the people they are near -- but they can all be understood in mixed company.
You lose the Elfs versus Dwarfs rivalry and warfare.
Depending on your source, you might gain a few elf sub-races -- more closely tied to the summer lands, but you do not have wood and mountain and whatever. You do get a bunch of dwarf sub-races, lol. Like, way more than you can shake a stick at.
You lose the halfbreeds. No more half elves.
You lose halflings.
All of this presumes you stick fairly close to the original source. So what you do after "lose this" is really up to you. I did not stick to it.
It is a pretty huge hit, overall, especially with the ripples that flow through all the rules.
That was our starting spot, lol. It expanded to include anything published between 1920 and 1980. That ended up taking out a lot of the ERB material as well, all the Elric/Corum stuff, all the Dying Earth stuff, all the Lankhmar stuff. Pretty much 80% of the original list in the 1e DMG of influences. THere's like seven items left over, lol.
That actually sounds better than some of D&D's oh gosh! D&D got baggage, so I'm excited to see what a world that drops that looks like!
That’s the beauty of homebrew, it can look like whatever you want it to look like.
Doing late night update and proofreading and came across perhaps one of my more obscurely humorous bits of lore.
It helps to know the context is that of a Culture Hero in a place that is like a D&D version of the Wild West with some unusual influences.
Marlow Lovecraft: One of the most famous of the Reeves, he was said to have brought to justice more men than any lawman before or since, and that they always confessed. Some called him the Eldritch Horror. He just called it an honest day’s work.
I don't even remember writing that. But at least I know why I credited "Cast a Deadly Spell" as an influence...
Ooh! Is that for a homebrew setting?
Oh, lol, um, yes...
(watches everyone groan)
I am currently finishing up a five year long effort to create a new setting for my next series of campaigns (and officially my last fantasy setting ). The official title is Wyrlde: Adventures in the Seven Cities.
In December, I will release the three books (PDF) for it: Codexalia Wyrldica, Incarnalia Wyrldica, and Occultalia Wyrdlica, covering the world and "house rules" (which great expand the crunchy), the character creation part, and the Magic and psionics stuff.
As I mentioned earlier, the premise is "D&D without Tolkien". It also reimagines several systems. There are 18 classes, no subclasses, I took the idea of Feats and ran with it. There are elves and dwarves, but also a construct and kemonomimi for peoples. It uses the core six ability scores and then adds three: Perception (made into its own score), Sanity (from the options) and Mana. Mana is used to generate and determine magical capability -- it is a custom spell points system. There are systems for vehicle combat, mounted combat, additional conditions, Mage Duels, crafting, spell creation, expanded elemental magic, wilderness survival, and a reworking of the CR system that allows for a slightly different encounter basis and greater flexibility of creatures.
The Seven Cities are Sibola (typical D&D fantasy standard patriarchy), Durango (cross New York and Chicago mobsters with fantasy), Lyonese (Crafters and inventors in a Rooman and Spanish blend), Qivira (a mix of East Asian and middle eastern Influences), Aztlan (a tropical, matriarchal opposite of Sibola), Dorado (the Wild West), and Akadia (a Magiocracy). Ther are a lot of other places as well, lol, but they aren't part of the Empire.
A distinct Cosmology that has 7 planes and multiple dimensions, a differently structured alignment system, and an extremely customizable structure for classes that essentially allows you to create your own special version of that class.
It will all go up for free, as well. Roughly 1400 pages of material. The website will break it down into different posts, as well, and I expect to have an index for quick reference.
Among the classes are a gunslinger, a magical girl, a jedi, a shaman, and a detective (Reeve). All the classes are completely new, though I re-use names. The world is an open world concept -- so once you create your character (which includes isekai options) it is very much up to you what you do in the world. I have the first campaign (21 adventures for 20 levels) outlined and ready, and the second one is sorta in process already. I hit pretty much every major genre along the way, and all of the adventures are based on popular films (though not usually fantasy films).
it is a lot. Even for me.
Oh, I adore that idea! That sounds so incredible!
Aww, thank you.
My group will say thanks, too -- at least half of the ideas come from them saying "oh, I want this, I want this", lol. It is how I have "anime robot maids" as a species (the construct), lol.
I did have to try and stick close to the general ideas of D&D as a whole. Nor is it perfect in the sense of avoiding all the ugly that can be out there. But a lot of that "baggage" is pulled out, or it is dumped in a place that is suitable for it (so, um, imagine cannibalistic fascist slavers as the bad guys, then sneak in active rebel groups in their kingdom because not all of the people there are bad -- just most).
So there are Elfs, Dwarfs, Half-elfs, Half Dwarfs, Dwarf-elfs, etc. There are no hobbits -- but there are several "animal people" who most of the humans think of as adorably cute.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
On my world, the whole elf/dwarf thing is more of a rivalry than outright animosity, orcs have bigger beef with dwarves than they do with elves, elves actually have it in for hobgoblins instead, gnomes aren’t made from gems at all but are instead their own natural biological species right next to elves and dwarves, half-gnomes/dwarves/goblins/hobgoblins exist, dragonborn are related to kobolds, and humans and hin (halflings) are both mongrel species derived from the interbreeding of elves, orcs, dwarves, hobgoblins, gnomes, goblins, and ogres. Homebrew things however you like.
My setting I'm trying to create is a mix of post apocalyptic, sci-fi and high fantasy, it's kooky and crazy and basically peoples had created a great civilization that used lots of magical tech (magitech) powered by elementals, but one day they got too greedy and started imprisoning larger and larger elementals to power their mechs and vehicles and cities, but one broke free and started a war of people versus Elementals. Eventually, the capital city was destroyed and the world flooded, with only a few pieces of magitech left behind, mostly sunken deep underwater. The remainder of the peoples live on islands and in archipelagos, either terrified of technology, or curious as to how to make it better. It's been about a century since the capital was flooded, or maybe more, so living memory of it is very scarce.
My setting I'm trying to create is a mix of post apocalyptic, sci-fi and high fantasy, it's kooky and crazy and basically peoples had created a great civilization that used lots of magical tech (magitech) powered by elementals, but one day they got too greedy and started imprisoning larger and larger elementals to power their mechs and vehicles and cities, but one broke free and started a war of people versus Elementals. Eventually, the capital city was destroyed and the world flooded, with only a few pieces of magitech left behind, mostly sunken deep underwater. The remainder of the peoples live on islands and in archipelagos, either terrified of technology, or curious as to how to make it better. It's been about a century since the capital was flooded, or maybe more, so living memory of it is very scarce.
Cool! I’m sure your players would love that setting :3
My setting I'm trying to create is a mix of post apocalyptic, sci-fi and high fantasy, it's kooky and crazy and basically peoples had created a great civilization that used lots of magical tech (magitech) powered by elementals, but one day they got too greedy and started imprisoning larger and larger elementals to power their mechs and vehicles and cities, but one broke free and started a war of people versus Elementals. Eventually, the capital city was destroyed and the world flooded, with only a few pieces of magitech left behind, mostly sunken deep underwater. The remainder of the peoples live on islands and in archipelagos, either terrified of technology, or curious as to how to make it better. It's been about a century since the capital was flooded, or maybe more, so living memory of it is very scarce.
Well, this is interesting, lol.
The words: Elves, Dwarves -- they go away. You kinda have to use Elf, Elfin, Dwarf, and Dwarfin. Elves are no longer super long lived, dwarves are still tied to forging and smithing, but not necessarily to the underground. Elves become more violent, dwarves become more stoic and more creative (much of the "beauty" stuff of elves is moved over to dwarves, who are the ultimate artisans. Elves are simply too flighty to care).
That also presumes you are using Western models. Head into other regions and Elfs become much darker in tone, more feral, while Dwarfs become much more mischievous and fickle.
Lifespan, dwarfs hit about triple human (180 years), Elfs hit about double (120 years). Because that's how they are described, I should note, in relation to the "60 years" of the average story person.
You lose the whole BBEG god in a tower. Yes, you can find towers and BBEG gods, but you don't find them together, except in the wood between the worlds.
Rangers as a class, welp...
You lose the whole "bazillion years of history" thing.
You lose Mithril.
You lose The notion that Elfs and Dwarfs have their own kingdoms (they never did -- they lived on the edges of human society or within it).
You lose orcs as corrupted elves. You lose orcs as "mortal bad guys" -- they become low level underworld demons.
You lose the notion of "racial languages" -- Dwarfs had runes, but runes weren't dwarfin language. They all speak the language of the people they are near -- but they can all be understood in mixed company.
You lose the Elfs versus Dwarfs rivalry and warfare.
Depending on your source, you might gain a few elf sub-races -- more closely tied to the summer lands, but you do not have wood and mountain and whatever. You do get a bunch of dwarf sub-races, lol. Like, way more than you can shake a stick at.
You lose the halfbreeds. No more half elves.
You lose halflings.
All of this presumes you stick fairly close to the original source. So what you do after "lose this" is really up to you. I did not stick to it.
It is a pretty huge hit, overall, especially with the ripples that flow through all the rules.
That was our starting spot, lol. It expanded to include anything published between 1920 and 1980. That ended up taking out a lot of the ERB material as well, all the Elric/Corum stuff, all the Dying Earth stuff, all the Lankhmar stuff. Pretty much 80% of the original list in the 1e DMG of influences. THere's like seven items left over, lol.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
That is the original "too soon"...
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I have no idea. I’m living under a rock when it comes to pop culture lol
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
Really?!?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The image or video doesn’t load :(
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
Here’s the trailer at least:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Idk what’s going on, it’s just blank space for me.
it’s okay.
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
It's a movie called the Neverending Story.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Oh okay. I haven’t seen it but I heard it’s pretty good.
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
But, back to the QOTD..
"What would D&D look like without Tolkien?"
lol
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Oh, I adore that idea! That sounds so incredible!
Resident Mushroom 🍄
That actually sounds better than some of D&D's oh gosh! D&D got baggage, so I'm excited to see what a world that drops that looks like!
Resident Mushroom 🍄
That’s the beauty of homebrew, it can look like whatever you want it to look like.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Aww, thank you.
My group will say thanks, too -- at least half of the ideas come from them saying "oh, I want this, I want this", lol. It is how I have "anime robot maids" as a species (the construct), lol.
I did have to try and stick close to the general ideas of D&D as a whole. Nor is it perfect in the sense of avoiding all the ugly that can be out there. But a lot of that "baggage" is pulled out, or it is dumped in a place that is suitable for it (so, um, imagine cannibalistic fascist slavers as the bad guys, then sneak in active rebel groups in their kingdom because not all of the people there are bad -- just most).
So there are Elfs, Dwarfs, Half-elfs, Half Dwarfs, Dwarf-elfs, etc. There are no hobbits -- but there are several "animal people" who most of the humans think of as adorably cute.
I should probably do a status update and post the current versions...
(edited to add a link)
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
On my world, the whole elf/dwarf thing is more of a rivalry than outright animosity, orcs have bigger beef with dwarves than they do with elves, elves actually have it in for hobgoblins instead, gnomes aren’t made from gems at all but are instead their own natural biological species right next to elves and dwarves, half-gnomes/dwarves/goblins/hobgoblins exist, dragonborn are related to kobolds, and humans and hin (halflings) are both mongrel species derived from the interbreeding of elves, orcs, dwarves, hobgoblins, gnomes, goblins, and ogres. Homebrew things however you like.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
My setting I'm trying to create is a mix of post apocalyptic, sci-fi and high fantasy, it's kooky and crazy and basically peoples had created a great civilization that used lots of magical tech (magitech) powered by elementals, but one day they got too greedy and started imprisoning larger and larger elementals to power their mechs and vehicles and cities, but one broke free and started a war of people versus Elementals. Eventually, the capital city was destroyed and the world flooded, with only a few pieces of magitech left behind, mostly sunken deep underwater. The remainder of the peoples live on islands and in archipelagos, either terrified of technology, or curious as to how to make it better. It's been about a century since the capital was flooded, or maybe more, so living memory of it is very scarce.
Resident Mushroom 🍄
Cool! I’m sure your players would love that setting :3
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
That’s super cool!
Aww thanks you guys ♥ My players don't know about it at all yet, its still just a concept, but it's very nice to hear that you guys like it!
Resident Mushroom 🍄