So what most of you are saying is that you should make your gods as you go? Got it.
If it works for religions, it can work for Dungeons and Dragons as well.
That seems a bit insulting to people of religious faith.
So I once did a deep dive into the Vatican's "Faith and Reason" papal encyclical where the Vatican finally admitted in I think in 1998 that it was wrong to persecute Galileo and push against a scientific understanding of the world. In fact, that Church proclaimed it and the world needed such scientific perspective to dispel occultist beliefs in UFOs and New Agey stuff like the at the time in vogue angels and neopagan stuff that the church believed was distracting far too many people from "truth."
"Make stuff up" is a bit flippant maybe. But most faiths with a theology ... those theologies largely consist of writing noting incongruities between the faith and "the real world" and then endeavoring to reconcile that incongruity. Limbo used to be a "real" thing in some faiths, but almost 2000 years later one of the major expressions of that faith did away with it and issued a theological statement that if it were under any other brand besides religious would be seen as a "retcon."
Like I said in my earlier post, schisms happen, reformations happen, heresies arise and become their own faiths, one faiths practice is appropriated by another faith to better assimilate the originating faith's members. And these are all rationalized, a reason is made up that is either consistent with prior declarations or shifts that consistency in light of the new rationalization. Now within the faith, it is oft assumed there's some sort of divine guidance through the thought process, revelation of sort, but to an outsider it's a fictional calculus of angels dancing on the head of a pin. Honestly, I know many people of faith who know exactly the convoluted tales of appropriation and revision and inconsistency that exist as a result of the material history of their sacred texts. And they ain't offended by the glib.
In D&D the cool thing is parties can literally be party to all this in a way that is more heroically enacted than sitting in a cloister comparing the same story and commentary of said over three different epochs. They can uncover the sacred engraved plates that reveal more powerful divinities hidden by the dominant pantheon. If someone being glib about a faith is problematic, the whole game becomes problematic given that faith is a plaything in the game.
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
I wish we had a specific day planned. I was in one game where we did it every other Thursday, but that game died. All my other games happen randomly whenever we can find the time to do it.
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
Saturday and Sunday -- always one or the other. Less than 20 minutes to the final game of this campaign, lol.
See ya all tomorrow.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Would you use a generated culture to help you create a new one for your setting?
I have definitely borrowed from various cultures to create my own. For example, in the many years I've DMed in my Homebrew, no one has really played a Monk. However in my monthly game I now run (well, been running for like... 2 or 3 years?) - two of the players are Monks. So I wanted to take the opportunity to create an entire region where the Monk lore and teachings all come from - so I looked up things in Japan, China, and any country that had anything to do with Monks. I looked up their practices, and took a little from here and there. Then I literally took the map of Japan, shuffled it around, and moved it to create a new series of islands - and that's where a whole story spawned about the origin of Hobgoblins also coming from this region (as risen spirits of deceased Monks and Samurai) - twisted by the goblin god, who wanted greater warriors - so he captured ascending pure souls and mixed them with the fallen souls of his goblins and created Hobgoblins.
That is really cool!
I have spent the last two hours generating cultures that I may never use, but I will be damned if I am going to have another six months of mind blank. I even did one where I combined Islam and Shinto -- and note that I left out religious beliefs from the question on purpose. It was quite a trip.
Hmmm. Shaolin and the wild west...
You have outdone yourself =)
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
Our original group was Mondays. Then Mondays and Thursdays. Then back to Mondays. Then I joined another group with the same GM on Wednesdays. Then Covid happened. We player over Google Meets every Monday for a while until our GM moved.
Then in the next year we started another Monday game (that was awful) and a Saturday game that was great!
Then we did Fridays and Saturdays over the summer.
Then back to just Saturdays and then we added Mondays.
Then starting the next summer it was Fridays and Mondays/Saturdays/Any day of the week that worked for everyone. Then we continued it on but lost our Saturdays. Recently we started Saturdays again and I plan to join a Sunday group or start a second Saturday group. I go and help out a middle school group some Mondays and occasionally play one-shots on Mondays, Sundays, and Wednesdays.
Our Friday group is coming up on a year though! We’re on session 40? Maybe a little over or under that. All 3 or more hours as well!
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
My irl group just does it whenever there is time. I haven’t played an official game of dnd (irl) for over 2 years.
The Lich’s curse on Hearthvale has been lifted, and the two survivors were unanimously declared The Council of Hearthvale, and the Pig has a special place all th himself and no worries about being eaten.
‘The years are passing swiftly now’.
‘Time for the next generation to take a stand.’
Iam out of excuses but not quite out of time to finish, lol. There is a one shot going on next so I have until June 1.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
I've found scheduling campaign in a catch as catch can manner just doesn't work unless it's like a monthly game. In those cases, I've been lucky as a DM a few times to have a player to take on the role of "scheduler" and work out a common time for everyone.
For me campaign play is best done with consistency so we usually set a specific date weekly or every two weeks. Almost all my regular players are parents or students, so we basically coordinate a common game time for "fall semester" "spring semester" and "summer", the latter being the most inconsistent.
As a DM, if I don't have a consistent commitment to the game, my motivation for providing a well planned game diminish. I can do the "lazy DM" mode just fine, and often my players are none the wiser, but my investment in a given game is commensurate with the investment the players are willing to put in too. Same as a player, if the DM or players can't commit, me showing up to find the game scrubbed because of no shows makes me disinclined to trying to coordinate my schedule.
Of course, life happens, and the past few years people's circumstances have been particularly disrupted. That said, after playing around a particular gaming community you get a sense of who's solid and who's flakey.
I just finished making a pretty much complete 1D&D Ranger via the D&D Beyond Homebrewer. I figured I'd put that information here, in case anybody is interested in asking questions or requesting builds. The details are in this thread.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
Specific days and times. My players and I don't have the luxury of flexible schedules (time zones suck), so the time we have carved out is pretty much the only time we've got.
This campaign isn't as bad as my last one. I had to balance player availability in four countries spread across two hemispheres. Our session time was literally the only three hours in the entire week that worked for everyone.
Question: Have any of you played a proper game of dnd at level 20? Proper means you’re actually following the rules correctly.
My answer is no.
I haven’t played a proper game to level 20, but I’ve played a proper one at level 20.
Our current campaign is set to go to around 10th level, just based on the amount of player involvement. The next one is module up to 12th, but we haven’t started yet. We also want to play the new Dragonlance module, which I think is to somewhere between levels 8 and 12. Then there’s my big campaign, which is the one I’m putting all my energy into. That one is set to begin sometime from this summer to two summers from now, depending on my schedule and my chances to work on it. That one is viable for 1st-20th level.
Then, of course, there is the beautiful game I’m playing in. We’re level 8, and we expect level 10 by the end of this “Dungeon.” More like a big cave of baddies that led down to biodomes of mind flayers… fun…
We are expected to have room to go to level 20, but I’d rather start a new campaign a little after we hit a year. Not enough party cohesion or trust in the group for us to continue having fun adventures. We’ve also got that one player who has all the backstory and focus on him, even though everyone else ha a detailed backstory too. I realize that I took this question way off track, but I don’t regret this answer. As someone who works in theatre and writes I know that detail is always best. Most of the time…
Question: when making a pantheon, what rules do you follow?
I try to create dirties based on the types of things the people of the area would actually worship. I then rank those deities in importance based on the importance of the things in those peoples’ lives. For example, if there is a really major river in the area, like Mississippi/Nile major, then there is most likely a river god/goddess. And since the river is likely super important in peoples’ lives as a source of food, water, trade, transportation, and news, that god/goddess is probably a pretty big deal since it would have so many worshippers. The same goes for mountain ranges, volcanoes, seas, etc.
I'm curious what "following the rules correctly" means. I don't think I've ever played or run a game that was entirely RAW, which is in itself perfectly within the rules...
I have DMed and played a handful of level 20 one-shots, though. Some with fewer homebrew rules than others. Personally, I don't really enjoy tier 4 play as much as other levels, so the allure of writing or playing in a campaign that goes that high is kinda dulled for me.
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
We meet up on teams every Wednesday night at 7 unless it gets canceled for some reason.
Question: Have any of you played a proper game of dnd at level 20? Proper means you’re actually following the rules correctly.
My answer is no.
I'm sad to report that I need clarity on this.
please define what "correctly following rules" means in a game where the DM is able to change any rule at any time for any reason.
note, that is RAW and RAI.
That said, the highest character level I have ever played was 54. The game broke up, so no one made 55. I have had characters of level 80 to 85 in my game from outside. Tis was AD&D days, mind you, though, so 1e, and I suspect you mean 5e.
I have run 7 different campaigns where all the characters reached level 20. Nearly every character that died last night and definitely the survivors either was or could have been 20 if the player wanted to advance. That was closely RAW, and base 5e, but the CR was out of whack (they were mowing down CR 10's by the dozen last night). I don't give out a lot of magic items, they are usually selected based on characters and earned a hard way but all of them did have 3 items.
we do use spell points, and those are an option. We use sanity (and only one bout of madness last night, dang it), and option Honor, an option. Additional combat actions that are all optional.The next campaign is going to be wild because we are not sticking to 5e core RAW, we have entirely new systems for magic and completely different classes and we added in sword skills and other things -- but it is still pretty much D&D 5e because that's what we like to play.
All of it, though, fits into rules As Written, because we are allowed to make those changes by the core rules. We are using them for our enjoyment.
Sorcerers there are different. All of them have a wild magic risk -- but they don't know what the table says, and the effects are different. And it happens whenever they become enraged (which can happen if you are deeply offended or driven mad). They all can get spectral wings, though, lol. A sorcerer is like the "best of" features for the subclasses, though at different levels and often slightly different. They don't have a sorcerous origin -- they are simply people who are too full of magic, and who are self taught and so don't do things the way others do, and that gives them metamagic.
But they can't get all the Spells a Wizard can, although they can eventually get all the elemental spells (and we will have added about 100 by the time this is done). because this is the whole role for them -- they are elemental magicians, and in a real sense their element is magic.
and doing all of that is still within RAW. The class is not RAWW, but recreating it from scratch is totally permissible, and not having subclasses for it is as well.
So this is why I say define that more clearly, please.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: Have any of you played a proper game of dnd at level 20? Proper means you’re actually following the rules correctly.
My answer is no.
Not in this edition, but it’s actually the outlier. In other editions I was often in campaigns that went to 19, or whatever the cap was. As far as following the rules, in a game where house rules and homebrew are both expected and encouraged, is it possible to play without following the rules? We followed our rules correctly, they just didn’t necessarily match the ones in the books.
I'm curious what "following the rules correctly" means. I don't think I've ever played or run a game that was entirely RAW, which is in itself perfectly within the rules...
I have DMed and played a handful of level 20 one-shots, though. Some with fewer homebrew rules than others. Personally, I don't really enjoy tier 4 play as much as other levels, so the allure of writing or playing in a campaign that goes that high is kinda dulled for me.
I personally enjoy the game up to about level 12 or 13. After that as a GM it can feel repetitive, which I something I’m trying to fix, and if you don’t balance something perfectly then the players go up in smoke or the monsters don’t make it past round one.
As a player I still would prefer 13 and under. 15 is usually the most I’ll play to. I don’t generally enjoy being the one person who made a realistic and balanced character that stays fun through 1-20 when everyone else made insanely powerful characters designed for 15+ in level. Then they’re all dishing out massive damage (10d10, 5d12, Nat 20 plus assassin rogue with sneak attack) and little Jack is over here using hunters mark and his demon bones to deal some extra d4’s and d6’s. This is partially due to my preference for things like sorcerers, rangers, and support wizards, which are widely regarded as weaker classes. Wizards are powerful, yes, but less so when they focus on support abilities and exploration spells. I don’t regret it though. I love my characters.
So I once did a deep dive into the Vatican's "Faith and Reason" papal encyclical where the Vatican finally admitted in I think in 1998 that it was wrong to persecute Galileo and push against a scientific understanding of the world. In fact, that Church proclaimed it and the world needed such scientific perspective to dispel occultist beliefs in UFOs and New Agey stuff like the at the time in vogue angels and neopagan stuff that the church believed was distracting far too many people from "truth."
"Make stuff up" is a bit flippant maybe. But most faiths with a theology ... those theologies largely consist of writing noting incongruities between the faith and "the real world" and then endeavoring to reconcile that incongruity. Limbo used to be a "real" thing in some faiths, but almost 2000 years later one of the major expressions of that faith did away with it and issued a theological statement that if it were under any other brand besides religious would be seen as a "retcon."
Like I said in my earlier post, schisms happen, reformations happen, heresies arise and become their own faiths, one faiths practice is appropriated by another faith to better assimilate the originating faith's members. And these are all rationalized, a reason is made up that is either consistent with prior declarations or shifts that consistency in light of the new rationalization. Now within the faith, it is oft assumed there's some sort of divine guidance through the thought process, revelation of sort, but to an outsider it's a fictional calculus of angels dancing on the head of a pin. Honestly, I know many people of faith who know exactly the convoluted tales of appropriation and revision and inconsistency that exist as a result of the material history of their sacred texts. And they ain't offended by the glib.
In D&D the cool thing is parties can literally be party to all this in a way that is more heroically enacted than sitting in a cloister comparing the same story and commentary of said over three different epochs. They can uncover the sacred engraved plates that reveal more powerful divinities hidden by the dominant pantheon. If someone being glib about a faith is problematic, the whole game becomes problematic given that faith is a plaything in the game.
Jander Sunstar is the thinking person's Drizzt, fight me.
Question: Do you have specific days that you play D&D? Or is it just when everyone can make it? Or do you plan the next session (if it's not always on the same day of the week) at the end of the current session?
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I wish we had a specific day planned. I was in one game where we did it every other Thursday, but that game died. All my other games happen randomly whenever we can find the time to do it.
Saturday and Sunday -- always one or the other. Less than 20 minutes to the final game of this campaign, lol.
See ya all tomorrow.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
You have outdone yourself =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Our original group was Mondays. Then Mondays and Thursdays. Then back to Mondays. Then I joined another group with the same GM on Wednesdays. Then Covid happened. We player over Google Meets every Monday for a while until our GM moved.
Then in the next year we started another Monday game (that was awful) and a Saturday game that was great!
Then we did Fridays and Saturdays over the summer.
Then back to just Saturdays and then we added Mondays.
Then starting the next summer it was Fridays and Mondays/Saturdays/Any day of the week that worked for everyone. Then we continued it on but lost our Saturdays. Recently we started Saturdays again and I plan to join a Sunday group or start a second Saturday group. I go and help out a middle school group some Mondays and occasionally play one-shots on Mondays, Sundays, and Wednesdays.
Our Friday group is coming up on a year though! We’re on session 40? Maybe a little over or under that. All 3 or more hours as well!
My irl group just does it whenever there is time. I haven’t played an official game of dnd (irl) for over 2 years.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
That was a long, grueling, satisfying session.
The Lich’s curse on Hearthvale has been lifted, and the two survivors were unanimously declared The Council of Hearthvale, and the Pig has a special place all th himself and no worries about being eaten.
‘The years are passing swiftly now’.
‘Time for the next generation to take a stand.’
Iam out of excuses but not quite out of time to finish, lol. There is a one shot going on next so I have until June 1.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I've found scheduling campaign in a catch as catch can manner just doesn't work unless it's like a monthly game. In those cases, I've been lucky as a DM a few times to have a player to take on the role of "scheduler" and work out a common time for everyone.
For me campaign play is best done with consistency so we usually set a specific date weekly or every two weeks. Almost all my regular players are parents or students, so we basically coordinate a common game time for "fall semester" "spring semester" and "summer", the latter being the most inconsistent.
As a DM, if I don't have a consistent commitment to the game, my motivation for providing a well planned game diminish. I can do the "lazy DM" mode just fine, and often my players are none the wiser, but my investment in a given game is commensurate with the investment the players are willing to put in too. Same as a player, if the DM or players can't commit, me showing up to find the game scrubbed because of no shows makes me disinclined to trying to coordinate my schedule.
Of course, life happens, and the past few years people's circumstances have been particularly disrupted. That said, after playing around a particular gaming community you get a sense of who's solid and who's flakey.
Jander Sunstar is the thinking person's Drizzt, fight me.
I just finished making a pretty much complete 1D&D Ranger via the D&D Beyond Homebrewer. I figured I'd put that information here, in case anybody is interested in asking questions or requesting builds. The details are in this thread.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Specific days and times. My players and I don't have the luxury of flexible schedules (time zones suck), so the time we have carved out is pretty much the only time we've got.
This campaign isn't as bad as my last one. I had to balance player availability in four countries spread across two hemispheres. Our session time was literally the only three hours in the entire week that worked for everyone.
Question: Have any of you played a proper game of dnd at level 20? Proper means you’re actually following the rules correctly.
My answer is no.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I haven’t played a proper game to level 20, but I’ve played a proper one at level 20.
Our current campaign is set to go to around 10th level, just based on the amount of player involvement. The next one is module up to 12th, but we haven’t started yet. We also want to play the new Dragonlance module, which I think is to somewhere between levels 8 and 12. Then there’s my big campaign, which is the one I’m putting all my energy into. That one is set to begin sometime from this summer to two summers from now, depending on my schedule and my chances to work on it. That one is viable for 1st-20th level.
Then, of course, there is the beautiful game I’m playing in. We’re level 8, and we expect level 10 by the end of this “Dungeon.” More like a big cave of baddies that led down to biodomes of mind flayers… fun…
We are expected to have room to go to level 20, but I’d rather start a new campaign a little after we hit a year. Not enough party cohesion or trust in the group for us to continue having fun adventures. We’ve also got that one player who has all the backstory and focus on him, even though everyone else ha a detailed backstory too. I realize that I took this question way off track, but I don’t regret this answer. As someone who works in theatre and writes I know that detail is always best. Most of the time…
I try to create dirties based on the types of things the people of the area would actually worship. I then rank those deities in importance based on the importance of the things in those peoples’ lives. For example, if there is a really major river in the area, like Mississippi/Nile major, then there is most likely a river god/goddess. And since the river is likely super important in peoples’ lives as a source of food, water, trade, transportation, and news, that god/goddess is probably a pretty big deal since it would have so many worshippers. The same goes for mountain ranges, volcanoes, seas, etc.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'm curious what "following the rules correctly" means. I don't think I've ever played or run a game that was entirely RAW, which is in itself perfectly within the rules...
I have DMed and played a handful of level 20 one-shots, though. Some with fewer homebrew rules than others. Personally, I don't really enjoy tier 4 play as much as other levels, so the allure of writing or playing in a campaign that goes that high is kinda dulled for me.
We meet up on teams every Wednesday night at 7 unless it gets canceled for some reason.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'm sad to report that I need clarity on this.
please define what "correctly following rules" means in a game where the DM is able to change any rule at any time for any reason.
note, that is RAW and RAI.
That said, the highest character level I have ever played was 54. The game broke up, so no one made 55. I have had characters of level 80 to 85 in my game from outside. Tis was AD&D days, mind you, though, so 1e, and I suspect you mean 5e.
I have run 7 different campaigns where all the characters reached level 20. Nearly every character that died last night and definitely the survivors either was or could have been 20 if the player wanted to advance. That was closely RAW, and base 5e, but the CR was out of whack (they were mowing down CR 10's by the dozen last night). I don't give out a lot of magic items, they are usually selected based on characters and earned a hard way but all of them did have 3 items.
we do use spell points, and those are an option. We use sanity (and only one bout of madness last night, dang it), and option Honor, an option. Additional combat actions that are all optional.The next campaign is going to be wild because we are not sticking to 5e core RAW, we have entirely new systems for magic and completely different classes and we added in sword skills and other things -- but it is still pretty much D&D 5e because that's what we like to play.
All of it, though, fits into rules As Written, because we are allowed to make those changes by the core rules. We are using them for our enjoyment.
Sorcerers there are different. All of them have a wild magic risk -- but they don't know what the table says, and the effects are different. And it happens whenever they become enraged (which can happen if you are deeply offended or driven mad). They all can get spectral wings, though, lol. A sorcerer is like the "best of" features for the subclasses, though at different levels and often slightly different. They don't have a sorcerous origin -- they are simply people who are too full of magic, and who are self taught and so don't do things the way others do, and that gives them metamagic.
But they can't get all the Spells a Wizard can, although they can eventually get all the elemental spells (and we will have added about 100 by the time this is done). because this is the whole role for them -- they are elemental magicians, and in a real sense their element is magic.
and doing all of that is still within RAW. The class is not RAWW, but recreating it from scratch is totally permissible, and not having subclasses for it is as well.
So this is why I say define that more clearly, please.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Not in this edition, but it’s actually the outlier. In other editions I was often in campaigns that went to 19, or whatever the cap was.
As far as following the rules, in a game where house rules and homebrew are both expected and encouraged, is it possible to play without following the rules? We followed our rules correctly, they just didn’t necessarily match the ones in the books.
I personally enjoy the game up to about level 12 or 13. After that as a GM it can feel repetitive, which I something I’m trying to fix, and if you don’t balance something perfectly then the players go up in smoke or the monsters don’t make it past round one.
As a player I still would prefer 13 and under. 15 is usually the most I’ll play to. I don’t generally enjoy being the one person who made a realistic and balanced character that stays fun through 1-20 when everyone else made insanely powerful characters designed for 15+ in level. Then they’re all dishing out massive damage (10d10, 5d12, Nat 20 plus assassin rogue with sneak attack) and little Jack is over here using hunters mark and his demon bones to deal some extra d4’s and d6’s. This is partially due to my preference for things like sorcerers, rangers, and support wizards, which are widely regarded as weaker classes. Wizards are powerful, yes, but less so when they focus on support abilities and exploration spells. I don’t regret it though. I love my characters.
The highest level I have ever gotten to was level 6.