Sea At The Edge of the World:This one is for the flat Earthers. A sea that seems to simply fall off the edge of the world into a massive water fall. However, it's actually an opening to a massive fey-like realm. Eons ago a massive meteorite struck the world with so much force, it pulled the magical energies of the world behind it (like cupping your hand and moving it quickly through water!) when it struck the world, and opened a massive creator, tearing the very fabric of reality and opening a portal into a fey-like realm...
The Market - Huge bustling area tightly packed with the strangest people you've ever seen, selling the strangest wares. Usually expect to see food that still closely resembles the bizarre local wildlife from which it's made, creatures of dubious sapience being sold for ambiguous purposes, and at least one really big guy who wants to beat up one of your group for something that happened long ago.
Can't use the Library, sadly -- doesn't fit the criteria. Granted, neither to a dyson ring or a mothership, but that's why they are celestial bodies, lol.
It appears my numbers are 6, 7, 8.
Note that I did change the one dedicated to Dwarves to just "people", unspecified. And from the above, we know that this is a place where an ancient people built incredible things and nature has reclaimed them.
For those unfamiliar with Biomes, they are particular combinations of climate, soil, and ecology that fit into discrete stuff. I use biomes, wind charts, and weather patterns when laying out a world -- because I am weird that way. I am in the midst of a work thing, but expect to see some hints of this soonish.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Bones of the old world - Usually a desert, perhaps also an overgrown jungle area, characterized by the presence of extremely large structures that turn out to be actual skeletal remains (or, and I think this still counts, abandoned architecture [in some cases, it's both -- read Kill Six Billion Demons]). The key here is that the remains have been recontextualized: they're not remains anymore, they're just part of the landscape.
(Who here knows the difference between a maze and a labyrinth? Don’t look it up, no cheating. 🧐)
I believe a maze is a sort of puzzle for recreational purposes and a labyrinth is a prison. A maze, you escape for fun, a labyrinth keeps you there forever.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The In-Between - An environment that doesn't follow the rules. A place where nothing belongs. Usually strangely barren, not abandoned, but empty as if nothing has ever existed here. Space might stretch on forever. Distance is meaningless. Think the Matrix before they load in the assets, or the space where Harry Potter goes to see Dumbledore at the end of the movie series. It's probably going to be very black or very white. Maybe just grey. Many areas of The Oldest House in Control are this way, especially the basement levels where you go to obtain the Walkman. Uncommon for this place to exist within normal geography -- usually you need to get there via some perpendicular sort of movement (in many cases, an accident, and one you don't know how to replicate), maybe a portal or spell, or to have your perception opened somehow. See also: Backrooms, liminal spaces, House of Leaves. Arguably the Astral Sea or the Ethereal Plane in D&D.
Ground Zero - Site of a manmade disaster. Generally this is going to be a giant crater. The place will be filled with radiation, or something like it. It'll have an effect on you the longer you're there. Usually physical mutation, sometimes madness or crushing melancholy. In some exciting cases the place will have altered laws of physics. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Bones of the old world - Usually a desert, perhaps also an overgrown jungle area, characterized by the presence of extremely large structures that turn out to be actual skeletal remains (or, and I think this still counts, abandoned architecture [in some cases, it's both -- read Kill Six Billion Demons]). The key here is that the remains have been recontextualized: they're not remains anymore, they're just part of the landscape.
We think too much alike. Gonna edit mine out. lol Just saw yours.
The Dragon Bone - Legend has it, that an ancient dragon, so massive in size, dared challenge the gods or some powerful being that struck it down. The corpse crashed to the ground, but the bones remained intact. Even as the flesh decayed, the magical energies of this magnificent beast, fed the land beneath it, creating a massive jungle like within the innards of the dragon. Rib cages, towering hundreds of feet, form a canopy of a unique jungle that exists beneath it. There are stories that the blood of this dragon seeping onto the floor, magically created kobolds from the lizards that lived on the ground below. But that's just stories, I'm sure...
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. One of the most common ones is some forgotten deity was turned to stone and cast from the heavens - his hand out stretched - and upon impact of the world, his body was buried - and all that remains above the surface are his five fingers. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - It is believed that long ago, a great war among the gods, or perhaps giants of unbelievable size waged war across the land. During one of these wars, some deity or giant cleaved the world with his great and magical weapon - and a cut, over 277 miles long, was left upon the world. The surrounding land, once populated with lush forests dried, leaving only red stone behind. A river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
Note - These are obviously inspired by Stonehenge and the Grand Canyon.
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
Mighty Volenos - Wreathed in fiery smoke, hiding a deep secret, a volcano.
A Grand Old City -- Filled with monumental architecture, and ancient and holy place that the six Kingdoms war over.
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea -- The great Ocean around the whole of the the lands
The Hungry Jungle -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - A cut, over 277 miles long, upon the world. Cliffs of red stone tower over a river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
The In-Between - An environment that doesn't follow the rules, where nothing belongs, strangely barren, empty as if nothing has ever existed here.
Ground Zero - Akin to a giant crater, where the rules of the world break down; emits a strange energy that causes things that enter it to glow with a strange greenish light, can cause physical mutation, sometimes madness or crushing melancholy. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Six items left, lol.
As a note, this is how I start, as a rule, when building a setting. Note how I am trimming some of the sociocultural and detailed historiographic details -- those are something that will come later.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
The Great Observer Staff - There are a thousand legends that surround the world's largest tree. Towering well over 500 feet tall and 50 feet width. The legend states that some giant, deity or celestial being came to observe the state of the world. The being had jammed their staff into the world to brace themselves - and for reasons unknown, the being quickly departed leaving their staff behind. The staff eventually rooted and grew unique branches - it was so tall that other trees and seeds settled and grew upon it - so this single "staff" as it's believed to be called - resulted in a forest existing itself. The canopy of the massive "tree" is so large that it provides and has created it's own ecosystem beneath it. There have been stories that one day the "Great Observer" will return for their Staff...
Based on the coast Redwoods - which are anywhere from 300 to 380 feet tall. For reference: https://youtu.be/IyZcSwbCTuI
The Fire Sea - One story speaks of how - long ago - when the people of the world were still primitive in nature - they watched what they called "a god" fall from the sky and strike the world which such force that it created a massive, molten lake of fire and lava. In truth, it may have been a massive meteor that strike the land with enough force to breach the volcanic level below, but through the ages, the story speaks of a war in the "heavens" in which one, most foul, was cast out and banished this land - and the banished being's fury and hatred burned so brightly that it created the enormous magma lake. It is roughly 350 miles in length and 160 miles wide.
Settling on a ring of six cities around the big one, making it a holy land. This will give a mix of "civilized" lands and then a broad ring of "uncivilized lands". Will still have all the "normal" biomes.
Sacred Numbers are 6, 7, and 8.
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture, and ancient and holy place that the six Kingdoms war over.
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea -- The great Ocean around the whole of the the lands
The Surient Saltu -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - A cut, over 277 miles long, upon the world. Cliffs of red stone tower over a river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
The In-Between - An environment that doesn't follow the rules, where nothing belongs, strangely barren, empty as if nothing has ever existed here.
Ground Zero - Akin to a giant crater, where the rules of the world break down; emits a strange energy that causes things that enter it to glow with a strange greenish light, can cause physical mutation, sometimes madness or crushing melancholy. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Godrood -- Towering well over 500 feet tall and 50 feet width, the largest tree known rises above its children, varying in height from a young and stout 50 feet to 300 feet tall. It is so vast, and its branches so great grew unique branches that other trees and seeds have settled and grown upon it, and by itself became a great forest within a great forest. The canopy of the massive tree is so large that it provides and has created it's own ecosystem beneath it.
Mare Ignis, The Sea of Fire -- a massive, molten lake of fire and lava, roughly 350 miles in length and 160 miles wide. The air around it is poisonous, but plants thrive.
The Voes River -- a river said to be magical and spectacular, where spirits dwell.
The Whirlwind: A massive, perpetual tornado that flings around several small islands that people somehow still live on, maybe it has to do with the fact that time (& therefore the flinging) is slowed down
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
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6, 8, 12
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
8 6 7 5 3 0 9
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
LOL
I feel like you have to be a specific age to get the reference... lol
Otherwise, something that started great and I left early on...
4, 8, 15, 16, 23 and 42
Even though some of those numbers are not the viable option(s)...
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Sea At The Edge of the World: This one is for the flat Earthers. A sea that seems to simply fall off the edge of the world into a massive water fall. However, it's actually an opening to a massive fey-like realm. Eons ago a massive meteorite struck the world with so much force, it pulled the magical energies of the world behind it (like cupping your hand and moving it quickly through water!) when it struck the world, and opened a massive creator, tearing the very fabric of reality and opening a portal into a fey-like realm...
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
The Market - Huge bustling area tightly packed with the strangest people you've ever seen, selling the strangest wares. Usually expect to see food that still closely resembles the bizarre local wildlife from which it's made, creatures of dubious sapience being sold for ambiguous purposes, and at least one really big guy who wants to beat up one of your group for something that happened long ago.
I got it (I got it)!
A Great Library - Full of scholarly folk, knowledge, magic, and inanimate objects that want to hurt you.
Can't use the Library, sadly -- doesn't fit the criteria. Granted, neither to a dyson ring or a mothership, but that's why they are celestial bodies, lol.
It appears my numbers are 6, 7, 8.
Note that I did change the one dedicated to Dwarves to just "people", unspecified. And from the above, we know that this is a place where an ancient people built incredible things and nature has reclaimed them.
For those unfamiliar with Biomes, they are particular combinations of climate, soil, and ecology that fit into discrete stuff. I use biomes, wind charts, and weather patterns when laying out a world -- because I am weird that way. I am in the midst of a work thing, but expect to see some hints of this soonish.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Oh yeah, I lost the plot there. Here's one:
Bones of the old world - Usually a desert, perhaps also an overgrown jungle area, characterized by the presence of extremely large structures that turn out to be actual skeletal remains (or, and I think this still counts, abandoned architecture [in some cases, it's both -- read Kill Six Billion Demons]). The key here is that the remains have been recontextualized: they're not remains anymore, they're just part of the landscape.
I believe a maze is a sort of puzzle for recreational purposes and a labyrinth is a prison. A maze, you escape for fun, a labyrinth keeps you there forever.
The sacred numbers should be 8, 8, and 8. And 8, and 8, and 8, and 8, and 8.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The In-Between - An environment that doesn't follow the rules. A place where nothing belongs. Usually strangely barren, not abandoned, but empty as if nothing has ever existed here. Space might stretch on forever. Distance is meaningless. Think the Matrix before they load in the assets, or the space where Harry Potter goes to see Dumbledore at the end of the movie series. It's probably going to be very black or very white. Maybe just grey. Many areas of The Oldest House in Control are this way, especially the basement levels where you go to obtain the Walkman. Uncommon for this place to exist within normal geography -- usually you need to get there via some perpendicular sort of movement (in many cases, an accident, and one you don't know how to replicate), maybe a portal or spell, or to have your perception opened somehow. See also: Backrooms, liminal spaces, House of Leaves. Arguably the Astral Sea or the Ethereal Plane in D&D.
Ground Zero - Site of a manmade disaster. Generally this is going to be a giant crater. The place will be filled with radiation, or something like it. It'll have an effect on you the longer you're there. Usually physical mutation, sometimes madness or crushing melancholy. In some exciting cases the place will have altered laws of physics. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
We think too much alike. Gonna edit mine out. lol Just saw yours.
The Dragon Bone - Legend has it, that an ancient dragon, so massive in size, dared challenge the gods or some powerful being that struck it down. The corpse crashed to the ground, but the bones remained intact. Even as the flesh decayed, the magical energies of this magnificent beast, fed the land beneath it, creating a massive jungle like within the innards of the dragon. Rib cages, towering hundreds of feet, form a canopy of a unique jungle that exists beneath it. There are stories that the blood of this dragon seeping onto the floor, magically created kobolds from the lizards that lived on the ground below. But that's just stories, I'm sure...Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. One of the most common ones is some forgotten deity was turned to stone and cast from the heavens - his hand out stretched - and upon impact of the world, his body was buried - and all that remains above the surface are his five fingers. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - It is believed that long ago, a great war among the gods, or perhaps giants of unbelievable size waged war across the land. During one of these wars, some deity or giant cleaved the world with his great and magical weapon - and a cut, over 277 miles long, was left upon the world. The surrounding land, once populated with lush forests dried, leaving only red stone behind. A river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
Note - These are obviously inspired by Stonehenge and the Grand Canyon.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Six items left, lol.
As a note, this is how I start, as a rule, when building a setting. Note how I am trimming some of the sociocultural and detailed historiographic details -- those are something that will come later.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I love the blood swamps!!
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
same
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
The Great Observer Staff - There are a thousand legends that surround the world's largest tree. Towering well over 500 feet tall and 50 feet width. The legend states that some giant, deity or celestial being came to observe the state of the world. The being had jammed their staff into the world to brace themselves - and for reasons unknown, the being quickly departed leaving their staff behind. The staff eventually rooted and grew unique branches - it was so tall that other trees and seeds settled and grew upon it - so this single "staff" as it's believed to be called - resulted in a forest existing itself. The canopy of the massive "tree" is so large that it provides and has created it's own ecosystem beneath it. There have been stories that one day the "Great Observer" will return for their Staff...
Based on the coast Redwoods - which are anywhere from 300 to 380 feet tall.
For reference: https://youtu.be/IyZcSwbCTuI
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
The Fire Sea - One story speaks of how - long ago - when the people of the world were still primitive in nature - they watched what they called "a god" fall from the sky and strike the world which such force that it created a massive, molten lake of fire and lava. In truth, it may have been a massive meteor that strike the land with enough force to breach the volcanic level below, but through the ages, the story speaks of a war in the "heavens" in which one, most foul, was cast out and banished this land - and the banished being's fury and hatred burned so brightly that it created the enormous magma lake. It is roughly 350 miles in length and 160 miles wide.
Note: The size of it is based on Lake Superior.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Getting there. 4 left.
Settling on a ring of six cities around the big one, making it a holy land. This will give a mix of "civilized" lands and then a broad ring of "uncivilized lands". Will still have all the "normal" biomes.
Sacred Numbers are 6, 7, and 8.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds