I'm moving forward with my angel-devil group. One of their leaders is a fallen angel who uses a revolver, but I'm having trouble thinking of what's so special about the revolver. The angel isn't evil, but it is closer to a LN alignment. My provisional title for the angel is the "Grim Seraph", and the gun will be called "Anguish".
I'm looking for things beyond just doing radiant or necrotic damage. Maybe it uses unaligned "hollowed" souls for ammunition? What do you all think?
I'm also going to be giving it a weapon (maybe a hammer as I'm sick of swords) that conjures ice crystals that act as difficult terrain, and explode when damaged.
The devil leader is currently titled the "Rusted Prince", and is a chain devil with a mechanical-arachnoid lower body. This fellow will have a chain-driven gatling gun called a fracture cannon, that hurls spikes heated with hellfire.
Also, the group must have a way of defending themselves against the gods and archdevils. I'm kicking around a weapon called the "hollow sun", which is some unspecified ancient power that the gods fear. Maybe a living artifact. Haven't figured out much more at this point.
I also have plans for a few mounts, vehicles, and underlings. Having a lot of fun with this idea.
So, due to not being constrained by the "standard" cosmology, I have several different forms of energy that I can use for things like that:
Celestial (regular game "radiant") -- sunny, star like, stellar
Infernal -- Smokey, fiery, burning
Radiant -- Alters luck, very bright
Necrotic -- the energy of death (and life)
Shadow -- Dream energy, one of my catch alls for shit i want to do something with
Nether -- Psychic equivalent
Spectral -- Astral/Ethereal/Ghost-like
Palescent -- the closest to the "magic of life on this plane" and a catch all for just whatever.
I have a few others as well (Manic, Corruption, Pain, Heart) but they are way weirder.. One odd thing I did was that while my elements don't play rock-paper-scissors, my energies do. So I presented the above in pairs -- each pair opposes each other, and then the pairs themselves oppose:
Celestial+Infernal opposes Shadow+Nether
Radiant + Necrotic opposes Spectral+Palescent
Shadow+Radiant opposes Nether+Spectral
and so forth.
So perhaps sit down and come up with a kind of system for different damage types, or energy types, and then assign them "counter-Types" and effect? Just to see what you can come up with and how that might expand possibilities?
Also, my 3 day was put in as a 7 day until I asked why, lol
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
So, due to not being constrained by the "standard" cosmology, I have several different forms of energy that I can use for things like that:
Celestial (regular game "radiant") -- sunny, star like, stellar
Infernal -- Smokey, fiery, burning
Radiant -- Alters luck, very bright
Necrotic -- the energy of death (and life)
Shadow -- Dream energy, one of my catch alls for shit i want to do something with
Nether -- Psychic equivalent
Spectral -- Astral/Ethereal/Ghost-like
Palescent -- the closest to the "magic of life on this plane" and a catch all for just whatever.
I have a few others as well (Manic, Corruption, Pain, Heart) but they are way weirder.. One odd thing I did was that while my elements don't play rock-paper-scissors, my energies do. So I presented the above in pairs -- each pair opposes each other, and then the pairs themselves oppose:
Celestial+Infernal opposes Shadow+Nether
Radiant + Necrotic opposes Spectral+Palescent
Shadow+Radiant opposes Nether+Spectral
and so forth.
So perhaps sit down and come up with a kind of system for different damage types, or energy types, and then assign them "counter-Types" and effect? Just to see what you can come up with and how that might expand possibilities?
Also, my 3 day was put in as a 7 day until I asked why, lol
I don't hate this! My idea of using hollowed souls feels like your spectral damage type. My concern is that I do intend for this to be 5e compatible. Also, I'm less interested in what damage type the weapon does than what unfortunate outcomes its victim faces. In a game like Invisible Sun, it'd be easier because there are mechanical changes associated with characters feeling emotions, while despair essentially means nothing in a D&D game. And the idea of Anguish is that it captures the pain of an angel that has forever fallen from the light of its god.
I don't hate this! My idea of using hollowed souls feels like your spectral damage type. My concern is that I do intend for this to be 5e compatible. Also, I'm less interested in what damage type the weapon does than what unfortunate outcomes its victim faces. In a game like Invisible Sun, it'd be easier because there are mechanical changes associated with characters feeling emotions, while despair essentially means nothing in a D&D game. And the idea of Anguish is that it captures the pain of an angel that has forever fallen from the light of its god.
That's where the part about Conditions comes in.
You can give them conditions and stay within the 5e framework.
For example: "electricity damage also caused the paralyzed condition for one round" is easy, and you can create conditions for things.
The only catch to any of that kind of creative use is something like DDB -- where you can only function within what's been programmed and allowed so far; but that applies to any programmatic situation where you can't create it all yourself.
Radiant energy, for example, can actually cause advantage or disadvantage -- or remove them. As well as hurt. Celestial damage can burn and cause heat exhaustion and fatigue penalties. I even have a condition called shocked that is the same practical condition as paralyzed, but comes from exposure to certain electrical attacks.
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
You can give them conditions and stay within the 5e framework.
For example: "electricity damage also caused the paralyzed condition for one round" is easy, and you can create conditions for things.
The only catch to any of that kind of creative use is something like DDB -- where you can only function within what's been programmed and allowed so far; but that applies to any programmatic situation where you can't create it all yourself.
Radiant energy, for example, can actually cause advantage or disadvantage -- or remove them. As well as hurt. Celestial damage can burn and cause heat exhaustion and fatigue penalties. I even have a condition called shocked that is the same practical condition as paralyzed, but comes from exposure to certain electrical attacks.
I may have to create my own. The 5e conditions don't speak to me in this instance. In 5e14, the symbol spell had a "despair" option that is close to what I'm getting at.
One idea I had was that if the gun fires the remnants of hollowed souls, it could cause the victim to become possessed if killed.
This also raises the usual questions about the number of encounters.
Now, if you use the "gritty realism" rules, it becomes 33.4 weeks, which is a bit more "seems ok". And if you stretch your adventuring day out to a month, then you have 34 months.
This also raises the usual questions about the number of encounters.
Now, if you use the "gritty realism" rules, it becomes 33.4 weeks, which is a bit more "seems ok". And if you stretch your adventuring day out to a month, then you have 34 months.
I just use milestone experience.
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I use a modified Milestone (based on the way that I construct my adventures), but to figure out the CR budget for an Encounter you have to use XP.
Which is why I was looking at XP.
I'm doing it so I can do a better job at building out my adventures and campaigns, kind of systematize things that I do a bit.
Was just a quirk that popped out to me.
However, it led me to look into creating a "realistic" XP set up, lol. One where you aren't trying to create two 40,000 XP value Encounters at 20th level.
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Yes,5e especially you can progress really fast. Gritty realism does extend it to about 3 years but that is still pretty fast. If you’re running different campaigns and worlds with different characters fairly regularly it’s not a problem. If you’re running a single world with all the campaigns set in it there can be a problem. You’re almost forced to generate some sort of epic campaign rules to handle PCs that hit L20. In my world I’ve mostly turned such characters into NPCs but they still impact the world and level/power up.
This also raises the usual questions about the number of encounters.
Now, if you use the "gritty realism" rules, it becomes 33.4 weeks, which is a bit more "seems ok". And if you stretch your adventuring day out to a month, then you have 34 months.
Something to note is that the adventuring day xp budget is based on the modified encounter xp, whereas the actual xp that you're supposed to get is just the xp of each monster added up (plus other sources as decided by the DM).
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
First review I read pissed me off when it said "you don't have to buy this to play the game, even as a DM." I swore out loud, and mentally envisioned the author being sucked into the Abyss.
Some of the things I didn't like about Bastions are still in there -- but the art is pretty.
I was surprised to hear about Woll being asked to take part -- not so much the others, though. Wizards has done that kind of thing since thy bought the game -- and the "celebrities" in the eyes of the authors and major writers were always involved (MAR Barker, Vance, and that idiot from the early days of the IFGA were all part of the 1e AD&D books).
Oh, there's a surprise: This is Perkin's last go round. He won't be Product Head any longer in the books.
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
An old book, thick and filled with pages made from human skin, inked in blood, with gold and silver clasps and a gemstone lock.
Monsters:
A Minor Monster that is still able to kill easily.
A Medium Monster that is a threat to the party (1.5 of them for each member of the party).
A Gigantic Monster that can cause massive destruction and is a deadly challenge for the party as a whole.
People & Places
NPCs
A creepy Wizard(A)
Wizard's Child, with some quality or trait about them that is valuable, but easily lost or wrecked. (B)
A Corpse, with a generic name. (D)
A missing Coachman & a mysterious person (C)
An Old Friend of one of the party members that left under poor terms (E)
An Old Friend of one of the party members who betrayed the party member, but got away with it. (F)
A nosy Neighbor(G)
Nosy neighbor Family Member on the local noble's payroll (H)
Boarding house Manager(I)
An Employee of the club (X)
The Head of the Town Watch (J)
A Watchman(K)
Diner Owner(M)
A silent, Hulking Figure that is very strong. (Z)
A short, Nasty Person with magic. (T)
Locales:
Town
Wizard's Home, with library, extensive private gardens, hunting woods on approach.
Boarding House, where folks rent a room.
Mean Streets, the area around the town, on the street.
Tavern/Pub, with live performance & private room.
Station House, where cross country coaches can leave
Watch Command, where the town watch interrogates.
Party Home Base, where the party crashes.
Cafe/Diner, that serves food
Inn, with rooms to let
Friend’s Hideout
Scary Place, outside the town
Scenes
1. Wizard's Home
Party hired to recover book by (A) who believes it was stolen by (C), after getting too close to (B), of whom (A) is very protective.
(A) fired (C) for that, and the book vanished.
Provides last known whereabout, a Boarding House.
(B) is very much interested in "getting to know" other people, has been sheltered, is very naive about the world and the dangers in it.
Knows nothing about the book but knows about the Boarding House.
7. Boarding House
At the Boarding House, (I) is unwilling to let people snoop, but can be easily distracted by either the party or by some sort of small, annoying creature.
Investigating the Boarding house, they find a clue that links (C) to a mysterious person and (D).
8. Mean Streets
In following up with the clue, the party learns that (D) was often found at a local Nightclub.
9. Nightclub
The nightclub is known to the party, because of (F).
At the nightclub, no one seems to know who (D) is until the party is approached by (E).
Turns out, (E) recognizes (D) and says they were doing something with (F), but what is unknown.
(Z) and (T) show up and informs the party that (F) would like to speak with them. Now.
Once the party meets with (F), they will witness (F) put a curse on an employee who is trying to quit.
(F) will then insult the part and mock them for being adventurers, bringing up the old betrayal.
Will want to know what they are doing asking around about (D).
Will also reveal that (F) and (E) are partners now.
Regardless of them telling or not, (F) will let them go, with a warning to not come back and stay out of other people's business.
10. Mean Streets
As they are leaving, another employee (X) will ask to meet them.
When they meet, (X) will say that (D) was there, and is now dead, after (Z) and (T) tracked him down at the Station House.
(D) often talked about a Scary Place on the outskirts of town that (D) owned, and how some Wizard was trying to buy it from (D).
Also, (D) was with a Mysterious person, who was supposed to meet them at the Station House the night that (D)
The description of the Mysterious person is similar to but the same as the description of (C).
11. Station House
At the Station House, (K) will keep an eye on the Party as they investigate.
They will find a clue that points towards a diner. (K) will be upset and will haul the party down to the Watch Station.
12. Watch Command
There the party will be interrogated by (J).
They will want all evidence turned over, and the party to stop poking their nose into things.
(J) will also know about both histories with (E) and (F) and warn them off, saying those are bad people.
(J) plans to lock them up, but right then (H) will appear, with (G), and force (J) to let the party go.
13. Home Base
As they leave, the party will encounter (B), who is lost, scared, and in danger -- because of following them.
It will be too late to do anything, so the party should return to home base, with (B) and (G), who will remind them of rent or say how worried they are about them.
They did a divination, and that's how they knew the party was in trouble. (G) will know what the book is, and say that it is bad, bad, very bad.
The next morning, (B) will mention the diner and being hungry, because (C) had told them about it.
14. The Diner
As the party arrives the Diner, (T) will be there, but will leave shortly after paying for their food.
The food will be good, but when done, (M) will deliver a small object on a plate and try to get away quickly.
On a DC8 perception check, the party will realize it is a Magical Rube and contains a deadly monster.
This will be a bloody fight.
There will be considerable damage and noise, and (K) will show up.
The Cook, the Dishwasher, and (M) can all be slain, but at least one of them must live long enough to say that (C) is holed up at the Inn.
(K) will take (B) home and says that someone has it in for the party.
15. The Inn
The party can now go to the Inn. On the way there, they will meet (F), who will come along either openly or sneakily.
There they will find that the Mysterious Person is indeed (C) in disguise.
(C) will not know what has happened to (D).
When they find out, they will tell the party that the book is the secret to performing a horrible ritual, and that (B) is the sacrifice for that ritual.
That (C) stole the book and (D) sold a fake copy of it to (F), and they were planning on taking the book a long way away, as the only place it can be used is the Scary Place.
(C) still has the book, but right then, the party is attacked by terrible monsters.
The Monsters want the book -- they will kill anything that tries to stop them, but once they have the book they will flee (assuming they can get it).
The Monsters will take the book back to (A).
If the party retains the book and kills all the monsters, (C) will say that they are all in great danger and need to get out -- but there's no Coaches out of town until the day after tomorrow -- and the ritual must be performed tomorrow night.
At that point, (F) will appear and offer a great hideout: their place.
Nobody knows where it is, and (F) lives in an upscale area.
16. Hideout
On arrival at (F)'s place, the party is ambushed by (E) -- another betrayal.
(F) will try to capture the party, using sleeping powder or similar means.
If (F) fails, they will flee, leaving (Z) and (T) to take care of the party while they make their escape with (E).
(F) will head to the scary place, which (T) will admit if about to die.
If (F) does capture the party, then the party will all awaken at the Scary Place the next day.
Also, will kill (T) for failing to kill to the party at the diner.
17. Scary Place
At the Scary place, (A) and (F) will meet, having struck a bargain.
Once (A) has the book in hand, they will kill (F) and will begin the ritual.
(B) will be hauled out and placed as a sacrifice.
An immense, horrific, terrible evil will spring forth but will be angry that the sacrifice no longer has the important quality about them and will go after (A)
Their battle will be terrible, and (B) will be caught in the middle of it.
The party can attempt to help stop the creature but will be attacked with magic by (A), and if they attack the creature, it will attack both them and (A).
If the party attempts to rescue (B), the monster will not stop them and (A) will ignore them -- but (E) will try to stop them.
(B) will only be concerned about (K), who is secured away in a locked place nearby, and is responsible for having wrecked the special quality of (B).
Both the Monster and (A) will attempt to kill the party once the other is defeated, so the party should focus on that then.
18. Epilogue
If they win, they will be left with the book, (B) will go off with (K), and (C) will leave town.
(B) will honor the payment and give them a bonus. and (K) will give them a bonus as well: the nightclub.
You can fill in the details yourself and flesh it out into a wild ride. If asked, the story is based on the film "Cast a Deadly Spell", adapted and re-setting'd to D&D.
Sorry Sposta; it isn't exact, but it comes really close.
So, that wasn't a particularly wise use of my time.
QotD: What Adventures would you like to see made into TV shows?
I would love to see a version of Expedition to the Barrier Peaks.
Tales from the Radiant Citadel. One season per adventure. It can be anthology style (like American Horror Story or True Detective) and have a different cast for each season. It also has the big advantage of using something other than the vaguely European, vaguely middle ages setting that's the default for most D&D. It showcases the different kinds of things D&D can be. So much fantasy ends up being basically: Its Lord of the Rings but the ancient evil that's about to rise is different from LotR's ancient evil that's about to rise. Radiant Citadel gives lots of new, interesting choices.
Failing that, maybe my nostalgia would want Keep on the Borderlands.
I was thinking of any official 1st party stuff from any edition, but I am down for 3rd party anything. I just probably wouldn't know it unless you used judges guild between 77 and 82, lol.
So go for it!
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
I'm moving forward with my angel-devil group. One of their leaders is a fallen angel who uses a revolver, but I'm having trouble thinking of what's so special about the revolver. The angel isn't evil, but it is closer to a LN alignment. My provisional title for the angel is the "Grim Seraph", and the gun will be called "Anguish".
I'm looking for things beyond just doing radiant or necrotic damage. Maybe it uses unaligned "hollowed" souls for ammunition? What do you all think?
I'm also going to be giving it a weapon (maybe a hammer as I'm sick of swords) that conjures ice crystals that act as difficult terrain, and explode when damaged.
The devil leader is currently titled the "Rusted Prince", and is a chain devil with a mechanical-arachnoid lower body. This fellow will have a chain-driven gatling gun called a fracture cannon, that hurls spikes heated with hellfire.
Also, the group must have a way of defending themselves against the gods and archdevils. I'm kicking around a weapon called the "hollow sun", which is some unspecified ancient power that the gods fear. Maybe a living artifact. Haven't figured out much more at this point.
I also have plans for a few mounts, vehicles, and underlings. Having a lot of fun with this idea.
So, due to not being constrained by the "standard" cosmology, I have several different forms of energy that I can use for things like that:
I have a few others as well (Manic, Corruption, Pain, Heart) but they are way weirder.. One odd thing I did was that while my elements don't play rock-paper-scissors, my energies do. So I presented the above in pairs -- each pair opposes each other, and then the pairs themselves oppose:
and so forth.
So perhaps sit down and come up with a kind of system for different damage types, or energy types, and then assign them "counter-Types" and effect? Just to see what you can come up with and how that might expand possibilities?
Also, my 3 day was put in as a 7 day until I asked why, lol
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Wyrlde.com
.-=] Lore Book | Ruleset | PC Book [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Both of those sound awesome.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I don't hate this! My idea of using hollowed souls feels like your spectral damage type. My concern is that I do intend for this to be 5e compatible. Also, I'm less interested in what damage type the weapon does than what unfortunate outcomes its victim faces. In a game like Invisible Sun, it'd be easier because there are mechanical changes associated with characters feeling emotions, while despair essentially means nothing in a D&D game. And the idea of Anguish is that it captures the pain of an angel that has forever fallen from the light of its god.
That's where the part about Conditions comes in.
You can give them conditions and stay within the 5e framework.
For example: "electricity damage also caused the paralyzed condition for one round" is easy, and you can create conditions for things.
The only catch to any of that kind of creative use is something like DDB -- where you can only function within what's been programmed and allowed so far; but that applies to any programmatic situation where you can't create it all yourself.
Radiant energy, for example, can actually cause advantage or disadvantage -- or remove them. As well as hurt. Celestial damage can burn and cause heat exhaustion and fatigue penalties. I even have a condition called shocked that is the same practical condition as paralyzed, but comes from exposure to certain electrical attacks.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Wyrlde.com
.-=] Lore Book | Ruleset | PC Book [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I may have to create my own. The 5e conditions don't speak to me in this instance. In 5e14, the symbol spell had a "despair" option that is close to what I'm getting at.
One idea I had was that if the gun fires the remnants of hollowed souls, it could cause the victim to become possessed if killed.
So,I'm doing some little minor work around encounters and building stuff out and something struck me as very odd about the default CR system.
It is not the usual thing, though, lol -- it isn't about how monsters are set up, or about the 6 to 8 encounters per day thing.
It's that based on the Adventuring Day Table and the Advancement table, it takes 33 days for a PC to reach 20th level.
Could be just me, but that seems rather quick.
This also raises the usual questions about the number of encounters.
Now, if you use the "gritty realism" rules, it becomes 33.4 weeks, which is a bit more "seems ok". And if you stretch your adventuring day out to a month, then you have 34 months.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Wyrlde.com
.-=] Lore Book | Ruleset | PC Book [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I just use milestone experience.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I use a modified Milestone (based on the way that I construct my adventures), but to figure out the CR budget for an Encounter you have to use XP.
Which is why I was looking at XP.
I'm doing it so I can do a better job at building out my adventures and campaigns, kind of systematize things that I do a bit.
Was just a quirk that popped out to me.
However, it led me to look into creating a "realistic" XP set up, lol. One where you aren't trying to create two 40,000 XP value Encounters at 20th level.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Wyrlde.com
.-=] Lore Book | Ruleset | PC Book [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Yes,5e especially you can progress really fast. Gritty realism does extend it to about 3 years but that is still pretty fast. If you’re running different campaigns and worlds with different characters fairly regularly it’s not a problem. If you’re running a single world with all the campaigns set in it there can be a problem. You’re almost forced to generate some sort of epic campaign rules to handle PCs that hit L20. In my world I’ve mostly turned such characters into NPCs but they still impact the world and level/power up.
Wisea$$ DM and Player since 1979.
Something to note is that the adventuring day xp budget is based on the modified encounter xp, whereas the actual xp that you're supposed to get is just the xp of each monster added up (plus other sources as decided by the DM).
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Anything surprise you all about the DMG reviews?
Haven’t seen them yet. I’m guessing they are surprisingly negative?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
No, I don't think so. They're somewhat balanced. I haven't seen anything awful.
I hadn't seen the alt-cover with Lull on it.
First review I read pissed me off when it said "you don't have to buy this to play the game, even as a DM." I swore out loud, and mentally envisioned the author being sucked into the Abyss.
Some of the things I didn't like about Bastions are still in there -- but the art is pretty.
I was surprised to hear about Woll being asked to take part -- not so much the others, though. Wizards has done that kind of thing since thy bought the game -- and the "celebrities" in the eyes of the authors and major writers were always involved (MAR Barker, Vance, and that idiot from the early days of the IFGA were all part of the 1e AD&D books).
Oh, there's a surprise: This is Perkin's last go round. He won't be Product Head any longer in the books.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Wyrlde.com
.-=] Lore Book | Ruleset | PC Book [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
A little adventure design.
The Grimoire of Hadaria
Materials:
Macguffin:
An old book, thick and filled with pages made from human skin, inked in blood, with gold and silver clasps and a gemstone lock.
Monsters:
People & Places
NPCs
Locales:
Scenes
1. Wizard's Home
7. Boarding House
8. Mean Streets
9. Nightclub
10. Mean Streets
11. Station House
12. Watch Command
13. Home Base
14. The Diner
15. The Inn
16. Hideout
17. Scary Place
18. Epilogue
You can fill in the details yourself and flesh it out into a wild ride. If asked, the story is based on the film "Cast a Deadly Spell", adapted and re-setting'd to D&D.
Sorry Sposta; it isn't exact, but it comes really close.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Wyrlde.com
.-=] Lore Book | Ruleset | PC Book [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So, that wasn't a particularly wise use of my time.
QotD: What Adventures would you like to see made into TV shows?
I would love to see a version of Expedition to the Barrier Peaks.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman
Wyrlde.com
.-=] Lore Book | Ruleset | PC Book [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Tales from the Radiant Citadel. One season per adventure. It can be anthology style (like American Horror Story or True Detective) and have a different cast for each season. It also has the big advantage of using something other than the vaguely European, vaguely middle ages setting that's the default for most D&D. It showcases the different kinds of things D&D can be. So much fantasy ends up being basically: Its Lord of the Rings but the ancient evil that's about to rise is different from LotR's ancient evil that's about to rise. Radiant Citadel gives lots of new, interesting choices.
Failing that, maybe my nostalgia would want Keep on the Borderlands.
I presume you mean prepublished. Yes? Are we sticking to official or including 3PP, and are we sticking to 5e, or are older editions viable as well?
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Yes to prepublished.
I was thinking of any official 1st party stuff from any edition, but I am down for 3rd party anything. I just probably wouldn't know it unless you used judges guild between 77 and 82, lol.
So go for it!
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