“Whoever said I was done preparing?” His form changes to that similar to a fire elemental but large. Bronze armor gives the flame a humanoid shape, though parts of the flame peak through and where that happens screaming faces appear in a constant chaotic state of somewhere in between the formation of a fire element and getting absorbed back into his body. His once long sword becomes a greatsword by human standards but still a long sword for him “Now I am ready.” His voice sounds like a roaring wildfire, yet broken up into various voices with different pitches and volumes
“Well… I’m not going all out today.” He sighs, fidgeting with the metallic collar-like clamp around his neck.
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*Rolled a 19 on the last attack, hexblade’s curse lets you crit on a 19-20.*
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*Finally finished my mock up for Xezithic's Tempest Aspect, Zeon the Emperor of Lightning. It's probably overturned some but I tend to make my stat blocks with the intent of giving them features to fill out the concept of the creature and then fine tune the stats after the fact. Anyways, what do you think?*
Zeon, the Emperor of Lightning
Small Deity (Aberration, Celestial, Elemental), True Neutral
Armor Class 25 (Storm Mantle)
Hit Points 647 (35d20 +280)
Speed 240 ft., swim 60 ft.
STR DEX CON INT WIS CHA
24 (+7) 30 (+10) 26 (+8) 22 (+6) 30 (+10) 20 (+5)
Saving Throws Stre +16, Dex +20, Con +18, Int +15, Wis +20, Cha +15
Skills Athletics +16, Acrobatics +19, Stealth +19
Damage Resistances Acid, Cold, Fire, Poison
Damage Immunities Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Non-magical Attacks
Senses Tremor Sense 240 ft., Truesight 120 ft., Passive Perception 25 (sight only), 20 (hearing or Smell)
Languages All
Challenge 30 (155,000 XP) Proficiency Bonus +9
Aspectal Discorporation. When Zeon drops to 0 hit points or dies, its body is destroyed but its essence travels back to Xezithic. Zeon can instead willingly discorporate, summoning Xezithic to its space. Zeon must have 1 hit point or more when he chooses to discorporate in order to some Xezithic. After Discorporation, it is unable to take physical form for a time.
Evasion. When Zeon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Legendary Resistance (3/Day). If the aspect fails a saving throw, he can choose to succeed instead.
Little Speedy Titan. Despite Zeon’s small stature, it counts as a Gargantuan creature for the purpose in all beneficial aspects such as Grappling, hit die size, weapon attack die size, and so on due to his Deity status. Also, he uses Dexterity instead of Strength for the Grapple and Shove actions.
Paralyzing Strikes. If Zeon hits a creature with three or more Zakeruga Strike attacks on the same turn, the creature must make a DC 27 Constitution saving throw or becomes paralyzed until the end of Zeon’s next turn. If the target succeeds on the save, they instead take 13 (2d12) lightning or thunder damage.
Piercing Eyes. Zeon has advantage on Wisdom (Perception) checks that rely on sight.
Jump Master. Zeon’s can long jump and its high jump a number of feet equal to its walking speed, with or without a running start. Also, regardless of how far it falls, Zeon suffers from no fall damage and always lands on its feet.
Storm Empowerment. Whenever Zeon is subjected to lightning or thunder damage from a source other than itself, it takes no damage and absorbs the energy to instead empower itself in ONE of the following ways
It regains a number of hit points equal to half the damage dealt of one of those types.
The next time Zeon deals damage via one of its attack features or from a damaging spell, the target(s) of that attack take additional damage equal to half the lightning or thunder damage Zeon absorbed.
Zeon gains the benefit of the Haste spell until the end of its next turn. It doesn’t require concentration, and Zeon does not suffer from the spell's negative effects when it ends.
Action
Multi-Attack. Zeon makes four attacks using Zakeruga Strike, Teozakeruga, or a combination of the two. It can replace two of these attacks to make a Swordozakeruga attack.
Zakeruga Strike. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 23 (2d12 +10) force or lightning damage.
Teozakeruga. Ranged Spell Attack: +20 to hit, range 120 ft., one target. Hit: 20 (3d6 +10) lightning damage plus 10 (3d6) thunder damage.
Swordozakeruga. Melee Weapon Attack: +20 to hit, reach 30 ft., one target. Hit: 36 (4d12 +10) slashing or lightning damage plus 18 (4d8) thunder damage and the creature is pushed 40 feet and knocked prone.
Jigadirasu Uru Zakeruga (Recharge 5-6). Zeon summons a massive apparition of Xezithic’s head made entirely of lightning that unleashes a devastating blast of pure lightning from its mouth in a 300-foot cone. Each creature in the cone must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. Creatures that are immune to lightning damage still take damage as if they only resist it, and creatures that resist lightning take the damage as if they don't resist it.
Bonus action
Quicken Movement. Zeon can take the Dash, Disengage, or Dodge action as a bonus action.
Lightning Step. Zeon teleports to an unoccupied space it can see within 100 feet of it.
Aura of Storms. Zeon is surrounded by an aura of storms that stretches out in a 100 foot radius from himself. As a bonus action, he can empower the aura to have one of the following effects:
Heavy Rain. The cloud rains like bullets. Each enemy in the aura must succeed on a DC 27 Constitution saving throw or take 26 (4d12) bludgeoning damage and be knocked prone.
Howling Winds. The winds howl like an aberrant tornado that buffets the body and grates on the mind. Each enemy in the aura must succeed on a DC 27 Wisdom saving throw or take 14 (4d6) thunder damage plus 14 (4d6) psychic damage and become blinded and deafened until the end of its next turn.
Lightning Bolts. Bolts of lightning strike down. Each enemy in the aura must succeed on DC 27 Dexterity saving throw or take 18 (4d8) lightning damage and have the stunned condition until the end of its next turn.
Reactions
Zeon can take up to three reactions per round but only one per turn.
Raseushiru Deflection.In response to being hit by a melee or ranged attack, Zeon deflects the attack. The damage it takes from the attack is reduced by 35 (1d10 + 30). If the damage is reduced to 0, the attacker must make a DC 27 Dexterity saving throw or take 23 (2d12+10) damage of the type the deflected attack was plus 6 (1d12) lightning damage
Mantle Shielding. When Zeon or one of its allies within 30 feet of it would take damage, its storm mantle flares out to take the hit for that creature, reducing the damage to 0.
Legendary Actions
Zeon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Zeon regains spent legendary actions at the start of its turn.
Attack. Zeon makes one Zakeruga Strike or Teozakeruga attack.
Rājia Zakeru (Costs 2 Actions). Zeon strikes the ground beneath him with an electrically charged fist, creating a shockwave that stretches out around him. Each creature within 60 ft. of Zeon must make a DC 27 Dexterity saving throw or take 21 (6d6) thunder damage and be pushed 30 feet and knocked prone.
Barugirudo Zakeruga (Costs 3 Actions). Zeon summons a massive lightning bolt to strike from above. Each creature of Zeon’s choice in a 40-foot-radius sphere centered on a point it can see within 150 feet of itself must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 45 (7d12) lightning damage. On a successful save, the creature takes half as much damage.
*Finally finished my mock up for Xezithic's Tempest Aspect, Zeon the Emperor of Lightning. It's probably overturned some but I tend to make my stat blocks with the intent of giving them features to fill out the concept of the creature and then fine tune the stats after the fact. Anyways, what do you think?*
Zeon, the Emperor of Lightning
Small Deity (Aberration, Celestial, Elemental), True Neutral
Armor Class 25 (Storm Mantle)
Hit Points 647 (35d20 +280)
Speed 240 ft., swim 60 ft.
STR DEX CON INT WIS CHA
24 (+7) 30 (+10) 26 (+8) 22 (+6) 30 (+10) 20 (+5)
Saving Throws Stre +16, Dex +20, Con +18, Int +15, Wis +20, Cha +15
Skills Athletics +16, Acrobatics +19, Stealth +19
Damage Resistances Acid, Cold, Fire, Poison
Damage Immunities Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Non-magical Attacks
Senses Tremor Sense 240 ft., Truesight 120 ft., Passive Perception 25 (sight only), 20 (hearing or Smell)
Languages All
Challenge 30 (155,000 XP) Proficiency Bonus +9
Aspectal Discorporation. When Zeon drops to 0 hit points or dies, its body is destroyed but its essence travels back to Xezithic. Zeon can instead willingly discorporate, summoning Xezithic to its space. Zeon must have 1 hit point or more when he chooses to discorporate in order to some Xezithic. After Discorporation, it is unable to take physical form for a time.
Evasion. When Zeon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Legendary Resistance (3/Day). If the aspect fails a saving throw, he can choose to succeed instead.
Little Speedy Titan. Despite Zeon’s small stature, it counts as a Gargantuan creature for the purpose in all beneficial aspects such as Grappling, hit die size, weapon attack die size, and so on due to his Deity status. Also, he uses Dexterity instead of Strength for the Grapple and Shove actions.
Paralyzing Strikes. If Zeon hits a creature with three or more Zakeruga Strike attacks on the same turn, the creature must make a DC 27 Constitution saving throw or becomes paralyzed until the end of Zeon’s next turn. If the target succeeds on the save, they instead take 13 (2d12) lightning or thunder damage.
Piercing Eyes. Zeon has advantage on Wisdom (Perception) checks that rely on sight.
Jump Master. Zeon’s can long jump and its high jump a number of feet equal to its walking speed, with or without a running start. Also, regardless of how far it falls, Zeon suffers from no fall damage and always lands on its feet.
Storm Empowerment. Whenever Zeon is subjected to lightning or thunder damage from a source other than itself, it takes no damage and absorbs the energy to instead empower itself in ONE of the following ways
It regains a number of hit points equal to half the damage dealt of one of those types.
The next time Zeon deals damage via one of its attack features or from a damaging spell, the target(s) of that attack take additional damage equal to half the lightning or thunder damage Zeon absorbed.
Zeon gains the benefit of the Haste spell until the end of its next turn. It doesn’t require concentration, and Zeon does not suffer from the spell's negative effects when it ends.
Action
Multi-Attack. Zeon makes four attacks using Zakeruga Strike, Teozakeruga, or a combination of the two. It can replace two of these attacks to make a Swordozakeruga attack.
Zakeruga Strike. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 23 (2d12 +10) force or lightning damage.
Teozakeruga. Ranged Spell Attack: +20 to hit, range 120 ft., one target. Hit: 20 (3d6 +10) lightning damage plus 10 (3d6) thunder damage.
Swordozakeruga. Melee Weapon Attack: +20 to hit, reach 30 ft., one target. Hit: 36 (4d12 +10) slashing or lightning damage plus 18 (4d8) thunder damage and the creature is pushed 40 feet and knocked prone.
Jigadirasu Uru Zakeruga (Recharge 5-6). Zeon summons a massive apparition of Xezithic’s head made entirely of lightning that unleashes a devastating blast of pure lightning from its mouth in a 300-foot cone. Each creature in the cone must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. Creatures that are immune to lightning damage still take damage as if they only resist it, and creatures that resist lightning take the damage as if they don't resist it.
Bonus action
Quicken Movement. Zeon can take the Dash, Disengage, or Dodge action as a bonus action.
Lightning Step. Zeon teleports to an unoccupied space it can see within 100 feet of it.
Aura of Storms. Zeon is surrounded by an aura of storms that stretches out in a 100 foot radius from himself. As a bonus action, he can empower the aura to have one of the following effects:
Heavy Rain. The cloud rains like bullets. Each enemy in the aura must succeed on a DC 27 Constitution saving throw or take 26 (4d12) bludgeoning damage and be knocked prone.
Howling Winds. The winds howl like an aberrant tornado that buffets the body and grates on the mind. Each enemy in the aura must succeed on a DC 27 Wisdom saving throw or take 14 (4d6) thunder damage plus 14 (4d6) psychic damage and become blinded and deafened until the end of its next turn.
Lightning Bolts. Bolts of lightning strike down. Each enemy in the aura must succeed on DC 27 Dexterity saving throw or take 18 (4d8) lightning damage and have the stunned condition until the end of its next turn.
Reactions
Zeon can take up to three reactions per round but only one per turn.
Raseushiru Deflection.In response to being hit by a melee or ranged attack, Zeon deflects the attack. The damage it takes from the attack is reduced by 35 (1d10 + 30). If the damage is reduced to 0, the attacker must make a DC 27 Dexterity saving throw or take 23 (2d12+10) damage of the type the deflected attack was plus 6 (1d12) lightning damage
Mantle Shielding. When Zeon or one of its allies within 30 feet of it would take damage, its storm mantle flares out to take the hit for that creature, reducing the damage to 0.
Legendary Actions
Zeon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Zeon regains spent legendary actions at the start of its turn.
Attack. Zeon makes one Zakeruga Strike or Teozakeruga attack.
Rājia Zakeru (Costs 2 Actions). Zeon strikes the ground beneath him with an electrically charged fist, creating a shockwave that stretches out around him. Each creature within 60 ft. of Zeon must make a DC 27 Dexterity saving throw or take 21 (6d6) thunder damage and be pushed 30 feet and knocked prone.
Barugirudo Zakeruga (Costs 3 Actions). Zeon summons a massive lightning bolt to strike from above. Each creature of Zeon’s choice in a 40-foot-radius sphere centered on a point it can see within 150 feet of itself must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 45 (7d12) lightning damage. On a successful save, the creature takes half as much damage.
*Looks good! Proficiency in every save is a bit overkill though. And the the tremorsense is a lot, especially when you have keen sight and 240 ft walk speed.*
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
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*I think that without the mortal wielding an artifact, the Will just automatically wins*
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
*alrigt got it*
”So be it.”
init:25
Somewhere between a genius and a moron.
The vampires, wounded, just dash towards their crypt and hide there. You’ll need to break through the roots first. (They have a looot of hitpoints)
“Light it on fire!” Savut yells to the Herionidians.
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
*Is the Tree's initiative count at 20?*
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*no*
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
*ah, got it*
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*gahh hold on*
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Attack: 20 + 3 Damage: 46 + 21 radiant + 14 necrotic (same below)
Attack: 31 + 6 Damage: 44 + 18 + 16
Attack: 24 + 8 Damage: 55 + 23 + 12
Attack: 30 + 7 Damage: 47 + 23 + 14
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
One crit for an extra 47 damage
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The last two hit “Not bad…for a mortal.” He then swings twice
Attack: 23 Damage: 25 + 52
Attack: 34 Damage: 24 + 53
Somewhere between a genius and a moron.
*fire damage for the addons*
Somewhere between a genius and a moron.
*where did it crit?*
Somewhere between a genius and a moron.
One hit. Tosu winces and ducks under the first strike before coming back up to retaliate. You also take 5 cold damage.
Riposte
Attack: 28 Damage: 54 + 21 radiant + 16 necrotic
BA rage
Attack: 15 Damage: 55 + 13 radiant + 11 necrotic
Attack: 30 Damage: 60 + 18 radiant + 11 necrotic
And then move 5 ft back, not provoking opportunity attacks, adding 2 to his AC
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The second hits
Attack: 32 Damage: 15 + 50
Attack: 21 Damage: 35 + 49
Somewhere between a genius and a moron.
*Rolled a 19 on the last attack, hexblade’s curse lets you crit on a 19-20.*
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Both miss, shield spell as a reaction to block the second.
Attack: 19 Damage: 46 + 25 radiant + 12 necrotic
Attack: 19 Damage: 50 + 19 radiant + 17 necrotic
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
BA second wind 4 and then move 5 ft to the left
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*Finally finished my mock up for Xezithic's Tempest Aspect, Zeon the Emperor of Lightning. It's probably overturned some but I tend to make my stat blocks with the intent of giving them features to fill out the concept of the creature and then fine tune the stats after the fact. Anyways, what do you think?*
Zeon, the Emperor of Lightning
Small Deity (Aberration, Celestial, Elemental), True Neutral
Armor Class 25 (Storm Mantle)
Hit Points 647 (35d20 +280)
Speed 240 ft., swim 60 ft.
STR DEX CON INT WIS CHA
24 (+7) 30 (+10) 26 (+8) 22 (+6) 30 (+10) 20 (+5)
Saving Throws Stre +16, Dex +20, Con +18, Int +15, Wis +20, Cha +15
Skills Athletics +16, Acrobatics +19, Stealth +19
Damage Resistances Acid, Cold, Fire, Poison
Damage Immunities Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Non-magical Attacks
Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Tremor Sense 240 ft., Truesight 120 ft., Passive Perception 25 (sight only), 20 (hearing or Smell)
Languages All
Challenge 30 (155,000 XP) Proficiency Bonus +9
Aspectal Discorporation. When Zeon drops to 0 hit points or dies, its body is destroyed but its essence travels back to Xezithic. Zeon can instead willingly discorporate, summoning Xezithic to its space. Zeon must have 1 hit point or more when he chooses to discorporate in order to some Xezithic. After Discorporation, it is unable to take physical form for a time.
Evasion. When Zeon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Legendary Resistance (3/Day). If the aspect fails a saving throw, he can choose to succeed instead.
Little Speedy Titan. Despite Zeon’s small stature, it counts as a Gargantuan creature for the purpose in all beneficial aspects such as Grappling, hit die size, weapon attack die size, and so on due to his Deity status. Also, he uses Dexterity instead of Strength for the Grapple and Shove actions.
Paralyzing Strikes. If Zeon hits a creature with three or more Zakeruga Strike attacks on the same turn, the creature must make a DC 27 Constitution saving throw or becomes paralyzed until the end of Zeon’s next turn. If the target succeeds on the save, they instead take 13 (2d12) lightning or thunder damage.
Piercing Eyes. Zeon has advantage on Wisdom (Perception) checks that rely on sight.
Jump Master. Zeon’s can long jump and its high jump a number of feet equal to its walking speed, with or without a running start. Also, regardless of how far it falls, Zeon suffers from no fall damage and always lands on its feet.
Storm Empowerment. Whenever Zeon is subjected to lightning or thunder damage from a source other than itself, it takes no damage and absorbs the energy to instead empower itself in ONE of the following ways
Action
Multi-Attack. Zeon makes four attacks using Zakeruga Strike, Teozakeruga, or a combination of the two. It can replace two of these attacks to make a Swordozakeruga attack.
Zakeruga Strike. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 23 (2d12 +10) force or lightning damage.
Teozakeruga. Ranged Spell Attack: +20 to hit, range 120 ft., one target. Hit: 20 (3d6 +10) lightning damage plus 10 (3d6) thunder damage.
Swordozakeruga. Melee Weapon Attack: +20 to hit, reach 30 ft., one target. Hit: 36 (4d12 +10) slashing or lightning damage plus 18 (4d8) thunder damage and the creature is pushed 40 feet and knocked prone.
Jigadirasu Uru Zakeruga (Recharge 5-6). Zeon summons a massive apparition of Xezithic’s head made entirely of lightning that unleashes a devastating blast of pure lightning from its mouth in a 300-foot cone. Each creature in the cone must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. Creatures that are immune to lightning damage still take damage as if they only resist it, and creatures that resist lightning take the damage as if they don't resist it.
Bonus action
Quicken Movement. Zeon can take the Dash, Disengage, or Dodge action as a bonus action.
Lightning Step. Zeon teleports to an unoccupied space it can see within 100 feet of it.
Aura of Storms. Zeon is surrounded by an aura of storms that stretches out in a 100 foot radius from himself. As a bonus action, he can empower the aura to have one of the following effects:
Reactions
Zeon can take up to three reactions per round but only one per turn.
Raseushiru Deflection. In response to being hit by a melee or ranged attack, Zeon deflects the attack. The damage it takes from the attack is reduced by 35 (1d10 + 30). If the damage is reduced to 0, the attacker must make a DC 27 Dexterity saving throw or take 23 (2d12+10) damage of the type the deflected attack was plus 6 (1d12) lightning damage
Mantle Shielding. When Zeon or one of its allies within 30 feet of it would take damage, its storm mantle flares out to take the hit for that creature, reducing the damage to 0.
Legendary Actions
Zeon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Zeon regains spent legendary actions at the start of its turn.
Attack. Zeon makes one Zakeruga Strike or Teozakeruga attack.
Rājia Zakeru (Costs 2 Actions). Zeon strikes the ground beneath him with an electrically charged fist, creating a shockwave that stretches out around him. Each creature within 60 ft. of Zeon must make a DC 27 Dexterity saving throw or take 21 (6d6) thunder damage and be pushed 30 feet and knocked prone.
Barugirudo Zakeruga (Costs 3 Actions). Zeon summons a massive lightning bolt to strike from above. Each creature of Zeon’s choice in a 40-foot-radius sphere centered on a point it can see within 150 feet of itself must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 45 (7d12) lightning damage. On a successful save, the creature takes half as much damage.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*Looks good! Proficiency in every save is a bit overkill though. And the the tremorsense is a lot, especially when you have keen sight and 240 ft walk speed.*
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ