*I did make these a lot on the stronger side, but they should all be equally as strong so it’s fine.*
CHILD OF HECATE
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1 to maximum of 20.
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 30 ft.
Darkvision. You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Parental Boon. You gain proficiency in one of the following skills when you choose this race: Arcana, Nature, or Deception.
Eyes of the Witch. You have advantage on saving throws against illusions. As an action, you may give yourself 30 ft of truesight for the next minute. While you have this truesight, you can also see 50 ft into the Ethereal Plane. You may use this feature a number of times equal to your proficiency bonus per long rest.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
Illusionist. You learn the minor illusion spell, choosing between Intelligence, Wisdom, or Charisma as your spellcasting ability for it. You may also cast the spell Phantasmal Force once per day without the use of a spell slot, forgoing the need for material components as well. When you cast an Illusion spell, you may double its duration. This feature can be used three times per short rest.
Defensive Mage. You are immune to the effects of petrifaction and your physical form cannot be changed against your will. You also have advantage on saving throws against all spells.
Concealed Presence. While invisible, you are also completely silent and leave no trace of yourself. A creature with truesight must make a contested perception check against your arcana check to find you. Any attempt to read your thoughts through magical means automatically fails.
(Optional Trait) Demigod Curse. When you cast an illusion spell, you must also roll a save against that spell. On a fail, you believe your own illusion to be real.
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*finished up Angelo’s race mostly, working on his build still :)*
Child of [REDACTED]:
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 35 ft.
Parental Boon. You gain proficiency in two of the following skills, or half proficiency in all of them, when you choose this race: Survival, Stealth, Intimidation, or Athletics.
Militant Training. You choose one fighting style out of the following: Defense, Archery, Unarmed Fighting, Blind Fighting, Protection, Interception, Two Weapon Fighting, and Great Weapon Fighting. You also gain proficiency in three weapons of your choice, as well as light armor, medium armor, and shields.
Sustained March. When you take a long rest, you can instead complete this rest in 4 hours if you remain near motionless or asleep. While asleep, creatures don’t gain the benefit of advantage on stealth checks against you waking up when they are within 30 feet of you. You may also maintain a consistent jog while doing a forced march, suffering no penalties from traveling fast. You can travel a number of additional hours equal to your proficiency bonus before needing to make exhaustion saves.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
- The Fray. When you hit a creature with an attack for the first time on your turn, you can use your reaction to move up to half your speed without provoking opportunity attacks and become invisible at the end of that attack action to that creature as long as there are other creatures hostile to it in combat. You stop being invisible to that creature at the start of your next turn. - Phalanx of One. At the start of each of your turns, you can half your movement speed to gain an additional reaction and +2 AC until the start of your next turn, as long as you’re wielding your shield. This reaction can only be used to make attacks or for the purposes of the Protection and Interception fighting styles. While your speed is halved in this way, you can move through the spaces of hostile creatures as if they were difficult terrain, and the first time you move through a hostile creature’s space on your turn you can use a reaction to make a melee attack against them. - Rout. When a creature exits your reach, you can use your reaction to move up to your speed toward that creature. This movement doesn’t provoke opportunity attacks. If both their and your movement ends with you within melee reach of the fleeing creature, you can make one melee attack against that creature as part of your reaction. If this attack hits, it deals additional damage equal to your STR/DEX modifier. (Optional Trait) Demigod Curse. When a creature rolls a critical hit against you, a random allied creature within 5 ft of you takes half that attacks damage as well as you taking the full damage.
*would yall want me to make a thread to compile the god lineage homebrew? im happy to make races for your characters if you’re using character sheets*
*That would be awesome. Could you do one for a child of Hermes?*
*yes absolutely, that one was next for me*
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*I did make these a lot on the stronger side, but they should all be equally as strong so it’s fine.*
CHILD OF HECATE
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1 to maximum of 20.
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 30 ft.
Darkvision. You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Parental Boon. You gain proficiency in one of the following skills when you choose this race: Arcana, Nature, or Deception.
Eyes of the Witch. You have advantage on saving throws against illusions. As an action, you may give yourself 30 ft of truesight for the next minute. While you have this truesight, you can also see 50 ft into the Ethereal Plane. You may use this feature a number of times equal to your proficiency bonus per long rest.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
Illusionist. You learn the minor illusion spell, choosing between Intelligence, Wisdom, or Charisma as your spellcasting ability for it. You may also cast the spell Phantasmal Force once per day without the use of a spell slot, forgoing the need for material components as well. When you cast an Illusion spell, you may double its duration. This feature can be used three times per short rest.
Defensive Mage. You are immune to the effects of petrifaction and your physical form cannot be changed against your will. You also have advantage on saving throws against all spells.
Concealed Presence. While invisible, you are also completely silent and leave no trace of yourself. A creature with truesight must make a contested perception check against your arcana check to find you. Any attempt to read your thoughts through magical means automatically fails.
(Optional Trait) Demigod Curse. When you cast an illusion spell, you must also roll a save against that spell. On a fail, you believe your own illusion to be real.
*Sweet, thank you*
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*finished up Angelo’s race mostly, working on his build still :)*
Child of [REDACTED]:
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 35 ft.
Parental Boon. You gain proficiency in two of the following skills, or half proficiency in all of them, when you choose this race: Survival, Stealth, Intimidation, or Athletics.
Militant Training. You choose one fighting style out of the following: Defense, Archery, Unarmed Fighting, Blind Fighting, Protection, Interception, Two Weapon Fighting, and Great Weapon Fighting. You also gain proficiency in three weapons of your choice, as well as light armor, medium armor, and shields.
Sustained March. When you take a long rest, you can instead complete this rest in 4 hours if you remain near motionless or asleep. While asleep, creatures don’t gain the benefit of advantage on stealth checks against you waking up when they are within 30 feet of you. You may also maintain a consistent jog while doing a forced march, suffering no penalties from traveling fast. You can travel a number of additional hours equal to your proficiency bonus before needing to make exhaustion saves.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
- The Fray. When you hit a creature with an attack for the first time on your turn, you can use your reaction to move up to half your speed without provoking opportunity attacks and become invisible at the end of that attack action to that creature as long as there are other creatures hostile to it in combat. You stop being invisible to that creature at the start of your next turn. - Phalanx of One. At the start of each of your turns, you can half your movement speed to gain an additional reaction and +2 AC until the start of your next turn, as long as you’re wielding your shield. This reaction can only be used to make attacks or for the purposes of the Protection and Interception fighting styles. While your speed is halved in this way, you can move through the spaces of hostile creatures as if they were difficult terrain, and the first time you move through a hostile creature’s space on your turn you can use a reaction to make a melee attack against them. - Rout. When a creature exits your reach, you can use your reaction to move up to your speed toward that creature. This movement doesn’t provoke opportunity attacks. If both their and your movement ends with you within melee reach of the fleeing creature, you can make one melee attack against that creature as part of your reaction. If this attack hits, it deals additional damage equal to your STR/DEX modifier. (Optional Trait) Demigod Curse. When a creature rolls a critical hit against you, a random allied creature within 5 ft of you takes half that attacks damage as well as you taking the full damage.
*would yall want me to make a thread to compile the god lineage homebrew? im happy to make races for your characters if you’re using character sheets*
*That would be awesome. Could you do one for a child of Hermes?*
*yes absolutely, that one was next for me*
*You're a legend man*
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*finished up Angelo’s race mostly, working on his build still :)*
Child of [REDACTED]:
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 35 ft.
Parental Boon. You gain proficiency in two of the following skills, or half proficiency in all of them, when you choose this race: Survival, Stealth, Intimidation, or Athletics.
Militant Training. You choose one fighting style out of the following: Defense, Archery, Unarmed Fighting, Blind Fighting, Protection, Interception, Two Weapon Fighting, and Great Weapon Fighting. You also gain proficiency in three weapons of your choice, as well as light armor, medium armor, and shields.
Sustained March. When you take a long rest, you can instead complete this rest in 4 hours if you remain near motionless or asleep. While asleep, creatures don’t gain the benefit of advantage on stealth checks against you waking up when they are within 30 feet of you. You may also maintain a consistent jog while doing a forced march, suffering no penalties from traveling fast. You can travel a number of additional hours equal to your proficiency bonus before needing to make exhaustion saves.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
- The Fray. When you hit a creature with an attack for the first time on your turn, you can use your reaction to move up to half your speed without provoking opportunity attacks and become invisible at the end of that attack action to that creature as long as there are other creatures hostile to it in combat. You stop being invisible to that creature at the start of your next turn. - Phalanx of One. At the start of each of your turns, you can half your movement speed to gain an additional reaction and +2 AC until the start of your next turn, as long as you’re wielding your shield. This reaction can only be used to make attacks or for the purposes of the Protection and Interception fighting styles. While your speed is halved in this way, you can move through the spaces of hostile creatures as if they were difficult terrain, and the first time you move through a hostile creature’s space on your turn you can use a reaction to make a melee attack against them. - Rout. When a creature exits your reach, you can use your reaction to move up to your speed toward that creature. This movement doesn’t provoke opportunity attacks. If both their and your movement ends with you within melee reach of the fleeing creature, you can make one melee attack against that creature as part of your reaction. If this attack hits, it deals additional damage equal to your STR/DEX modifier. (Optional Trait) Demigod Curse. When a creature rolls a critical hit against you, a random allied creature within 5 ft of you takes half that attacks damage as well as you taking the full damage.
*would yall want me to make a thread to compile the god lineage homebrew? im happy to make races for your characters if you’re using character sheets*
*That would be awesome. Could you do one for a child of Hermes?*
*yes absolutely, that one was next for me*
*if I asked you to make a species for Omar, and asked you not to use the knowlege of their parent for metagame reasons, would you do it? and also not post it to whatever thread you make*
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*finished up Angelo’s race mostly, working on his build still :)*
Child of [REDACTED]:
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 35 ft.
Parental Boon. You gain proficiency in two of the following skills, or half proficiency in all of them, when you choose this race: Survival, Stealth, Intimidation, or Athletics.
Militant Training. You choose one fighting style out of the following: Defense, Archery, Unarmed Fighting, Blind Fighting, Protection, Interception, Two Weapon Fighting, and Great Weapon Fighting. You also gain proficiency in three weapons of your choice, as well as light armor, medium armor, and shields.
Sustained March. When you take a long rest, you can instead complete this rest in 4 hours if you remain near motionless or asleep. While asleep, creatures don’t gain the benefit of advantage on stealth checks against you waking up when they are within 30 feet of you. You may also maintain a consistent jog while doing a forced march, suffering no penalties from traveling fast. You can travel a number of additional hours equal to your proficiency bonus before needing to make exhaustion saves.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
- The Fray. When you hit a creature with an attack for the first time on your turn, you can use your reaction to move up to half your speed without provoking opportunity attacks and become invisible at the end of that attack action to that creature as long as there are other creatures hostile to it in combat. You stop being invisible to that creature at the start of your next turn. - Phalanx of One. At the start of each of your turns, you can half your movement speed to gain an additional reaction and +2 AC until the start of your next turn, as long as you’re wielding your shield. This reaction can only be used to make attacks or for the purposes of the Protection and Interception fighting styles. While your speed is halved in this way, you can move through the spaces of hostile creatures as if they were difficult terrain, and the first time you move through a hostile creature’s space on your turn you can use a reaction to make a melee attack against them. - Rout. When a creature exits your reach, you can use your reaction to move up to your speed toward that creature. This movement doesn’t provoke opportunity attacks. If both their and your movement ends with you within melee reach of the fleeing creature, you can make one melee attack against that creature as part of your reaction. If this attack hits, it deals additional damage equal to your STR/DEX modifier. (Optional Trait) Demigod Curse. When a creature rolls a critical hit against you, a random allied creature within 5 ft of you takes half that attacks damage as well as you taking the full damage.
*would yall want me to make a thread to compile the god lineage homebrew? im happy to make races for your characters if you’re using character sheets*
*That would be awesome. Could you do one for a child of Hermes?*
After spending some time practicing his spells and incantations, Asada decides to go back to the arena to do some simple weapons training with the quarterstaff so he can let his mana regenerate a bit. He isn't wearing a hoodie today, his long black hair visible, kept in a loose braid to keep it out of his face. He is wearing a black t-shirt with the zodiac symbol for cancer on it in rainbow colors.
A newcomer approaches the camp in silence, an imposing figure of 6' 2" wearing a worn black leather jacket and faded blue jeans. His skin is pale, his hair is a short wild mess of shocking white, and his eyes are a bright if slightly unsettling blue color. he has a backpack sling over one shoulder, and a large gnarled stick roughly shaped like a quarterstaff leaning against the other shoulder.
Omar is doing flips in a field near the newcomer. noticing, they jog over. "hey there! you weren't followed were you?"
The boy looks down at the kid. "I was, until I made it so they could anymore." he says in a stoic and cold voice.
"nice! im Omar. you?" they offer their hand
The boy observes the hand for a moment, before reaching out to shake it. Omar feels the faintest wave of dread run through him at the contact, but then it is gone as soon as it came. "Andrew. This the godling camp?"
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
After spending some time practicing his spells and incantations, Asada decides to go back to the arena to do some simple weapons training with the quarterstaff so he can let his mana regenerate a bit. He isn't wearing a hoodie today, his long black hair visible, kept in a loose braid to keep it out of his face. He is wearing a black t-shirt with the zodiac symbol for cancer on it in rainbow colors.
A newcomer approaches the camp in silence, an imposing figure of 6' 2" wearing a worn black leather jacket and faded blue jeans. His skin is pale, his hair is a short wild mess of shocking white, and his eyes are a bright if slightly unsettling blue color. he has a backpack sling over one shoulder, and a large gnarled stick roughly shaped like a quarterstaff leaning against the other shoulder.
Omar is doing flips in a field near the newcomer. noticing, they jog over. "hey there! you weren't followed were you?"
The boy looks down at the kid. "I was, until I made it so they could anymore." he says in a stoic and cold voice.
"nice! im Omar. you?" they offer their hand
The boy observes the hand for a moment, before reaching out to shake it. Omar feels the faintest wave of dread run through him at the contact, but then it is gone as soon as it came. "Andrew. This the godling camp?"
omar lets out a sigh of relif. "yes. thank gods i dont have to breif you." they lead you down the hill toward the main camp "any idea of your parentage?"
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*finished up Angelo’s race mostly, working on his build still :)*
Child of [REDACTED]:
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 35 ft.
Parental Boon. You gain proficiency in two of the following skills, or half proficiency in all of them, when you choose this race: Survival, Stealth, Intimidation, or Athletics.
Militant Training. You choose one fighting style out of the following: Defense, Archery, Unarmed Fighting, Blind Fighting, Protection, Interception, Two Weapon Fighting, and Great Weapon Fighting. You also gain proficiency in three weapons of your choice, as well as light armor, medium armor, and shields.
Sustained March. When you take a long rest, you can instead complete this rest in 4 hours if you remain near motionless or asleep. While asleep, creatures don’t gain the benefit of advantage on stealth checks against you waking up when they are within 30 feet of you. You may also maintain a consistent jog while doing a forced march, suffering no penalties from traveling fast. You can travel a number of additional hours equal to your proficiency bonus before needing to make exhaustion saves.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
- The Fray. When you hit a creature with an attack for the first time on your turn, you can use your reaction to move up to half your speed without provoking opportunity attacks and become invisible at the end of that attack action to that creature as long as there are other creatures hostile to it in combat. You stop being invisible to that creature at the start of your next turn. - Phalanx of One. At the start of each of your turns, you can half your movement speed to gain an additional reaction and +2 AC until the start of your next turn, as long as you’re wielding your shield. This reaction can only be used to make attacks or for the purposes of the Protection and Interception fighting styles. While your speed is halved in this way, you can move through the spaces of hostile creatures as if they were difficult terrain, and the first time you move through a hostile creature’s space on your turn you can use a reaction to make a melee attack against them. - Rout. When a creature exits your reach, you can use your reaction to move up to your speed toward that creature. This movement doesn’t provoke opportunity attacks. If both their and your movement ends with you within melee reach of the fleeing creature, you can make one melee attack against that creature as part of your reaction. If this attack hits, it deals additional damage equal to your STR/DEX modifier. (Optional Trait) Demigod Curse. When a creature rolls a critical hit against you, a random allied creature within 5 ft of you takes half that attacks damage as well as you taking the full damage.
*would yall want me to make a thread to compile the god lineage homebrew? im happy to make races for your characters if you’re using character sheets*
*That would be awesome. Could you do one for a child of Hermes?*
*yes absolutely, that one was next for me*
*if I asked you to make a species for Omar, and asked you not to use the knowlege of their parent for metagame reasons, would you do it? and also not post it to whatever thread you make*
*sure! just DM me the parent and if you had any concepts in mind already. i dont metagame 🫡 and angelo is already oblivious enough*
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*finished up Angelo’s race mostly, working on his build still :)*
Child of [REDACTED]:
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 35 ft.
Parental Boon. You gain proficiency in two of the following skills, or half proficiency in all of them, when you choose this race: Survival, Stealth, Intimidation, or Athletics.
Militant Training. You choose one fighting style out of the following: Defense, Archery, Unarmed Fighting, Blind Fighting, Protection, Interception, Two Weapon Fighting, and Great Weapon Fighting. You also gain proficiency in three weapons of your choice, as well as light armor, medium armor, and shields.
Sustained March. When you take a long rest, you can instead complete this rest in 4 hours if you remain near motionless or asleep. While asleep, creatures don’t gain the benefit of advantage on stealth checks against you waking up when they are within 30 feet of you. You may also maintain a consistent jog while doing a forced march, suffering no penalties from traveling fast. You can travel a number of additional hours equal to your proficiency bonus before needing to make exhaustion saves.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
- The Fray. When you hit a creature with an attack for the first time on your turn, you can use your reaction to move up to half your speed without provoking opportunity attacks and become invisible at the end of that attack action to that creature as long as there are other creatures hostile to it in combat. You stop being invisible to that creature at the start of your next turn. - Phalanx of One. At the start of each of your turns, you can half your movement speed to gain an additional reaction and +2 AC until the start of your next turn, as long as you’re wielding your shield. This reaction can only be used to make attacks or for the purposes of the Protection and Interception fighting styles. While your speed is halved in this way, you can move through the spaces of hostile creatures as if they were difficult terrain, and the first time you move through a hostile creature’s space on your turn you can use a reaction to make a melee attack against them. - Rout. When a creature exits your reach, you can use your reaction to move up to your speed toward that creature. This movement doesn’t provoke opportunity attacks. If both their and your movement ends with you within melee reach of the fleeing creature, you can make one melee attack against that creature as part of your reaction. If this attack hits, it deals additional damage equal to your STR/DEX modifier. (Optional Trait) Demigod Curse. When a creature rolls a critical hit against you, a random allied creature within 5 ft of you takes half that attacks damage as well as you taking the full damage.
*would yall want me to make a thread to compile the god lineage homebrew? im happy to make races for your characters if you’re using character sheets*
*That would be awesome. Could you do one for a child of Hermes?*
*yes absolutely, that one was next for me*
*:3*
*meow to you too*
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*finished up Angelo’s race mostly, working on his build still :)*
Child of [REDACTED]:
Creature type. You are humanoid. Non-humanoid creatures detect you as celestial.
Size. You are medium.
Speed. Your walking speed is 35 ft.
Parental Boon. You gain proficiency in two of the following skills, or half proficiency in all of them, when you choose this race: Survival, Stealth, Intimidation, or Athletics.
Militant Training. You choose one fighting style out of the following: Defense, Archery, Unarmed Fighting, Blind Fighting, Protection, Interception, Two Weapon Fighting, and Great Weapon Fighting. You also gain proficiency in three weapons of your choice, as well as light armor, medium armor, and shields.
Sustained March. When you take a long rest, you can instead complete this rest in 4 hours if you remain near motionless or asleep. While asleep, creatures don’t gain the benefit of advantage on stealth checks against you waking up when they are within 30 feet of you. You may also maintain a consistent jog while doing a forced march, suffering no penalties from traveling fast. You can travel a number of additional hours equal to your proficiency bonus before needing to make exhaustion saves.
Divine Ancestry. When you reach 3rd level, choose one of the traits below.
- The Fray. When you hit a creature with an attack for the first time on your turn, you can use your reaction to move up to half your speed without provoking opportunity attacks and become invisible at the end of that attack action to that creature as long as there are other creatures hostile to it in combat. You stop being invisible to that creature at the start of your next turn. - Phalanx of One. At the start of each of your turns, you can half your movement speed to gain an additional reaction and +2 AC until the start of your next turn, as long as you’re wielding your shield. This reaction can only be used to make attacks or for the purposes of the Protection and Interception fighting styles. While your speed is halved in this way, you can move through the spaces of hostile creatures as if they were difficult terrain, and the first time you move through a hostile creature’s space on your turn you can use a reaction to make a melee attack against them. - Rout. When a creature exits your reach, you can use your reaction to move up to your speed toward that creature. This movement doesn’t provoke opportunity attacks. If both their and your movement ends with you within melee reach of the fleeing creature, you can make one melee attack against that creature as part of your reaction. If this attack hits, it deals additional damage equal to your STR/DEX modifier. (Optional Trait) Demigod Curse. When a creature rolls a critical hit against you, a random allied creature within 5 ft of you takes half that attacks damage as well as you taking the full damage.
*would yall want me to make a thread to compile the god lineage homebrew? im happy to make races for your characters if you’re using character sheets*
*That would be awesome. Could you do one for a child of Hermes?*
*yes absolutely, that one was next for me*
*if I asked you to make a species for Omar, and asked you not to use the knowlege of their parent for metagame reasons, would you do it? and also not post it to whatever thread you make*
*sure! just DM me the parent and if you had any concepts in mind already. i dont metagame 🫡 and angelo is already oblivious enough*
*thx. you're great*
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
After spending some time practicing his spells and incantations, Asada decides to go back to the arena to do some simple weapons training with the quarterstaff so he can let his mana regenerate a bit. He isn't wearing a hoodie today, his long black hair visible, kept in a loose braid to keep it out of his face. He is wearing a black t-shirt with the zodiac symbol for cancer on it in rainbow colors.
A newcomer approaches the camp in silence, an imposing figure of 6' 2" wearing a worn black leather jacket and faded blue jeans. His skin is pale, his hair is a short wild mess of shocking white, and his eyes are a bright if slightly unsettling blue color. he has a backpack sling over one shoulder, and a large gnarled stick roughly shaped like a quarterstaff leaning against the other shoulder.
Omar is doing flips in a field near the newcomer. noticing, they jog over. "hey there! you weren't followed were you?"
The boy looks down at the kid. "I was, until I made it so they could anymore." he says in a stoic and cold voice.
"nice! im Omar. you?" they offer their hand
The boy observes the hand for a moment, before reaching out to shake it. Omar feels the faintest wave of dread run through him at the contact, but then it is gone as soon as it came. "Andrew. This the godling camp?"
omar lets out a sigh of relif. "yes. thank gods i dont have to breif you." they lead you down the hill toward the main camp "any idea of your parentage?"
"I have an idea...but I'd like to keep that to myself for the moment. Can't be too eager to share personal info, never know who to trust after all." Andrew says calmly, a bit impressed he didn't flinch from his touch, but not mentioning it either.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
After spending some time practicing his spells and incantations, Asada decides to go back to the arena to do some simple weapons training with the quarterstaff so he can let his mana regenerate a bit. He isn't wearing a hoodie today, his long black hair visible, kept in a loose braid to keep it out of his face. He is wearing a black t-shirt with the zodiac symbol for cancer on it in rainbow colors.
A newcomer approaches the camp in silence, an imposing figure of 6' 2" wearing a worn black leather jacket and faded blue jeans. His skin is pale, his hair is a short wild mess of shocking white, and his eyes are a bright if slightly unsettling blue color. he has a backpack sling over one shoulder, and a large gnarled stick roughly shaped like a quarterstaff leaning against the other shoulder.
Omar is doing flips in a field near the newcomer. noticing, they jog over. "hey there! you weren't followed were you?"
The boy looks down at the kid. "I was, until I made it so they could anymore." he says in a stoic and cold voice.
"nice! im Omar. you?" they offer their hand
The boy observes the hand for a moment, before reaching out to shake it. Omar feels the faintest wave of dread run through him at the contact, but then it is gone as soon as it came. "Andrew. This the godling camp?"
omar lets out a sigh of relif. "yes. thank gods i dont have to breif you." they lead you down the hill toward the main camp "any idea of your parentage?"
"I have an idea...but I'd like to keep that to myself for the moment. Can't be too eager to share personal info, never know who to trust after all." Andrew says calmly, a bit impressed he didn't flinch from his touch, but not mentioning it either.
"sure, sure. I do hope you open up to some people though. until you get claimed, you'll be in Hermes cabin." they point at Hermes cabin "right there"
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
"sure, sure. I do hope you open up to some people though. until you get claimed, you'll be in Hermes cabin." they point at Hermes cabin "right there"
"Alright then, thanks for the help...uh...Omar was it?"
"yup! you want any help getting settled?"
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*Okay hi Im back!! Will disappear for another hour at around 3:45 est*
Rollback Post to RevisionRollBack
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
*Okay hi Im back!! Will disappear for another hour at around 3:45 est*
*howdy*
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
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— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*yes absolutely, that one was next for me*
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*Sweet, thank you*
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*I just took chthonic tiefling for Omar*
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*You're a legend man*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*if I asked you to make a species for Omar, and asked you not to use the knowlege of their parent for metagame reasons, would you do it? and also not post it to whatever thread you make*
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*:3*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
omar lets out a sigh of relif. "yes. thank gods i dont have to breif you." they lead you down the hill toward the main camp "any idea of your parentage?"
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*sure! just DM me the parent and if you had any concepts in mind already. i dont metagame 🫡 and angelo is already oblivious enough*
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*meow to you too*
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/217386-chb-homebrew-archive Here’s what I had so far.
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*thx. you're great*
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
"I have an idea...but I'd like to keep that to myself for the moment. Can't be too eager to share personal info, never know who to trust after all." Andrew says calmly, a bit impressed he didn't flinch from his touch, but not mentioning it either.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
"sure, sure. I do hope you open up to some people though. until you get claimed, you'll be in Hermes cabin." they point at Hermes cabin "right there"
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
"Alright then, thanks for the help...uh...Omar was it?"
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
"yup! you want any help getting settled?"
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
*Okay hi Im back!! Will disappear for another hour at around 3:45 est*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
"I suppose it can't hurt. Lead the way." Andrew replies as he follows Omar into camp.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*howdy*
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!