Thanks Cyno for making me write those all out, I found some more aswell. Suggestion
Corroding Soul- Your body is slowly crumbling to pieces. At the end of every Short or Long Rest, you must make a DC 18 Constitution Saving Throw. On a failed save, you take 4d4 Necrotic damage, and you gain no benefits from completing that rest. This effect also occurs every time someone hits you with a weapon strike. In addition, at the end of every Short or Long Rest, you take 6d8 Necrotic Damage, and your hit point maximum is reduced by that amount until you take your next rest. +10 Dread Points
I could simply take Immunity to Necrotic +5 free dread points and Immunity.
Finessed Strikes. - You can use Dexterity in the place of Strength for your Rend attack. 2 Dread Points. DEX character and effectively nerfed because of this. You can also summon a finesse weapon for the same cost.
It would be great If we could summon or at least contact other characters without Meta gaming.
Thanks Cyno for making me write those all out, I found some more aswell. Suggestion
Corroding Soul- Your body is slowly crumbling to pieces. At the end of every Short or Long Rest, you must make a DC 18 Constitution Saving Throw. On a failed save, you take 4d4 Necrotic damage, and you gain no benefits from completing that rest. This effect also occurs every time someone hits you with a weapon strike. In addition, at the end of every Short or Long Rest, you take 6d8 Necrotic Damage, and your hit point maximum is reduced by that amount until you take your next rest. +10 Dread Points
I could simply take Immunity to Necrotic +5 free dread points and Immunity.
Finessed Strikes. - You can use Dexterity in the place of Strength for your Rend attack. 2 Dread Points. DEX character and effectively nerfed because of this. You can also summon a finesse weapon for the same cost.
It would be great If we could summon or at least contact other characters without Meta gaming.
The corroding soul one also would heal you every time someone hits you.
I think the Finessed Strikes nerf is good though, strength doesn’t get you much anyways and a dex character automatically boosts your AC and Initiative, plus dexterity saves being more frequent. Probably unintentional but a good tradeoff.
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— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Could there perhaps be a way to earn dread points by defeating tough bosses or solving extremely difficult puzzles? of course puzzles would involve the honor system
Rollback Post to RevisionRollBack
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
Could there perhaps be a way to earn dread points by defeating tough bosses or solving extremely difficult puzzles? of course puzzles would involve the honor system
I'd be careful with that. It can make things too complicated and it would change the entire point of the thread from alliance forging and god politics to monster hunting.
Could there perhaps be a way to earn dread points by defeating tough bosses or solving extremely difficult puzzles? of course puzzles would involve the honor system
I'd be careful with that. It can make things too complicated and it would change the entire point of the thread from alliance forging and god politics to monster hunting.
True but it would also be pretty cool to see 5 characters fighting against a dragon*
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fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
I think that there should be more rules for weaponry. Blades of the Unholy gives you a weapon proficiency but the weapon you're proficient with deals less damage than the regular Rend attack, so it's kinda wasting 2 dread points just so you can spend more dread points on the extra abilities that require it.
Rollback Post to RevisionRollBack
My Hero Academia weeb, and proud of it.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
I think that there should be more rules for weaponry. Blades of the Unholy gives you a weapon proficiency but the weapon you're proficient with deals less damage than the regular Rend attack, so it's kinda wasting 2 dread points just so you can spend more dread points on the extra abilities that require it.
Noted! We’ve already been discussing ways to buff blades of the unholy.
Thanks Cyno for making me write those all out, I found some more aswell. Suggestion
Corroding Soul- Your body is slowly crumbling to pieces. At the end of every Short or Long Rest, you must make a DC 18 Constitution Saving Throw. On a failed save, you take 4d4 Necrotic damage, and you gain no benefits from completing that rest. This effect also occurs every time someone hits you with a weapon strike. In addition, at the end of every Short or Long Rest, you take 6d8 Necrotic Damage, and your hit point maximum is reduced by that amount until you take your next rest. +10 Dread Points
I could simply take Immunity to Necrotic +5 free dread points and Immunity.
Finessed Strikes. - You can use Dexterity in the place of Strength for your Rend attack. 2 Dread Points. DEX character and effectively nerfed because of this. You can also summon a finesse weapon for the same cost.
It would be great If we could summon or at least contact other characters without Meta gaming.
The first one...
*sighs* We may have to remove "Pained Healing." It seems like it is a major issue in most cases. The second one is still good, in my opinion, because DEX buffs you in other ways.
Is there an ability that allows you to heal others? That might be cool. Maybe one that allows you to transfer your own health to someone else.
Some more blessings and curses would be cool. Since deal making and alliances are such a key part of this game, being able to grant boons would add an extra layer of intrigue.
What if there was an ability that allowed you to bestow an ability you have on another being? Or one that allowed you to bestow a flaw you have on another?
How about an ability that allows you to summon someone who has sworn fealty to you? And/or an ability that allows someone teleport to someone they’ve sworn fealty to.
I do think that there should be a way for you to be able to use your rend attack a second time in combat, then then be able to add certain conditions or other effects on a successful hit. You could even make it a bit of a feat tree like Blades of the Unholy and its upgrades. That way there is a feat tree for characters that want to use weapons and armor, and characters that want to play more monstrous characters with natural armor and claws/fangs/tails/other limbs for attacks.
The trade off can be that the weapon tree eventually unlocks muit-strikes (3-4 attacks like a fighter) that can utilize smites effects and spells that augment weapons and potentially gain magic weapons items, while more beastly attackers get fewer but stronger attacks (only 2 attacks) with a wider range of conditional effects like knocking prone, flinging targets away, or subjecting targets to other conditions.
Might be a pita to figure out but that is a suggestion.
Upgrades for Rend do sound like a good idea. A feat tree sounds complex but we can try to see if we can make it work.
Multiattack is definitely something that should be added. You could also add summoning a mount or a companion creature as an ability.
For the immunities one, I suggest you put a limit on what damage types you can be immune to. As it is now, you can choose it three times and be immune to bludgeoning, slashing, and piercing damage + heal from each.
A teleport recharge ability could be nice.
The Bell one that adds 1d12 damage for the duration/concentration doesn’t have a fixed duration, nor does it say you would be concentrating on it as if it were a spell. I suggest you cap it off to like 10 minutes or something like that, that’s already 100d12 damage though.
Something to avoid opportunity attacks or boost initiative would be nice.
I’m not sure if this was intended, but for Greater Detection I just took truesight.
Abilities that give you more saving throw proficiencies and condition immunities are nice.
As it is right now, pretty much no one can stop any regeneration that well because there isn’t really a reliable way to get elemental damage besides the one trait that gives you one damage type in d8 form added onto your one attack. And warlock spells, which isn’t giving you a whole lot. These fights are going to end up more drawn out.
Also, I don’t know if it is intentional, but the regeneration works like loup garou regen. Which essentially makes you immortal. You should change it so that when you reach 0 hp, you don’t regenerate.
Magic item rules would be nice, I think a good idea for it is that people make magic items that have rarities limited by their level, and then submit them to mods for approval before implementing them. Just give like attunement slots equal to your PB/2 rounded up or something.
Multiattack: Like I said to Coronet, it sounds good.
Mount/Companion: Also sounds good.
Immunity: Like Platy said, we might just have to remove that one as it seems it's causing a lot of issues.
Teleport recharge ability: True.
Bell: Yeah, it's concentration like a spell. I don't see why a cap would be needed, but I also don't see why it's a bad idea either so sure.
Opportunity attacks/boosting initiative: True.
Greater Detection: You'd have to ask Tarasque about that.
Saving Throw proficiency: True. Condition immunity: Also true, especially if we do do the applying conditions stuff, but we'd definitely want to treat it carefully so it's not Pained Healing all over again.
Regen: IIRC there's multiple Unleashables that let you deal a damage type of your choice, although it is fixed to that one type. Maybe you can change the damage type you deal during a short or long rest? Idk. But either way we are planning to rework Regen, and we probably will change the even at 0 HP thing.
Magic item stuff: Yeah we'll make magic item stuff, probably will do something like that.
Ahhhh the thing looks weird idk if it will stay like that when I post it but oh well (I applied the spoiler after because quotes can't go in them without source code stuff, that's probably what caused it)
Thanks Cyno for making me write those all out, I found some more aswell. Suggestion
Corroding Soul- Your body is slowly crumbling to pieces. At the end of every Short or Long Rest, you must make a DC 18 Constitution Saving Throw. On a failed save, you take 4d4 Necrotic damage, and you gain no benefits from completing that rest. This effect also occurs every time someone hits you with a weapon strike. In addition, at the end of every Short or Long Rest, you take 6d8 Necrotic Damage, and your hit point maximum is reduced by that amount until you take your next rest. +10 Dread Points
I could simply take Immunity to Necrotic +5 free dread points and Immunity.
Finessed Strikes. - You can use Dexterity in the place of Strength for your Rend attack. 2 Dread Points. DEX character and effectively nerfed because of this. You can also summon a finesse weapon for the same cost.
It would be great If we could summon or at least contact other characters without Meta gaming.
Could there perhaps be a way to earn dread points by defeating tough bosses or solving extremely difficult puzzles? of course puzzles would involve the honor system
Like Dark said, that'd be complicated and change the focus of things. The puzzles are probably a nah, they'd just change it from demonic Smorgasbord to Satanic Indiana Jones (or [insert any puzzle game here]). Not to say that doesn't sound cool, but it'd be better to just have a different thread for that kinda stuff. For boss fights, at best they'd be VERY rare and primarily to shake things up if it's getting boring, possibly with some XP as a reward on the side. But I'm unsure about that.
I think that there should be more rules for weaponry. Blades of the Unholy gives you a weapon proficiency but the weapon you're proficient with deals less damage than the regular Rend attack, so it's kinda wasting 2 dread points just so you can spend more dread points on the extra abilities that require it.
Fair. Like Arch said, we're discussing ways to buff it.
Poor Gibber, Thanks for responding to everyone though! by the way how old do I seem? I'll explain why I'm asking in a moment. I just need a broad guess.
Poor Gibber, Thanks for responding to everyone though! by the way how old do I seem? I'll explain why I'm asking in a moment. I just need a broad guess.
Idk. Maybe like teen years?
Ok good, someone thought I was in middle school in the guess the IRL person thread. It's interesting as I've had conversations with him before.
Is there an ability that allows you to heal others? That might be cool. Maybe one that allows you to transfer your own health to someone else.
Some more blessings and curses would be cool. Since deal making and alliances are such a key part of this game, being able to grant boons would add an extra layer of intrigue.
What if there was an ability that allowed you to bestow an ability you have on another being? Or one that allowed you to bestow a flaw you have on another?
How about an ability that allows you to summon someone who has sworn fealty to you? And/or an ability that allows someone teleport to someone they’ve sworn fealty to.
I do think that there should be a way for you to be able to use your rend attack a second time in combat, then then be able to add certain conditions or other effects on a successful hit. You could even make it a bit of a feat tree like Blades of the Unholy and its upgrades. That way there is a feat tree for characters that want to use weapons and armor, and characters that want to play more monstrous characters with natural armor and claws/fangs/tails/other limbs for attacks.
The trade off can be that the weapon tree eventually unlocks muit-strikes (3-4 attacks like a fighter) that can utilize smites effects and spells that augment weapons and potentially gain magic weapons items, while more beastly attackers get fewer but stronger attacks (only 2 attacks) with a wider range of conditional effects like knocking prone, flinging targets away, or subjecting targets to other conditions.
Might be a pita to figure out but that is a suggestion.
Upgrades for Rend do sound like a good idea. A feat tree sounds complex but we can try to see if we can make it work.
Multiattack is definitely something that should be added. You could also add summoning a mount or a companion creature as an ability.
For the immunities one, I suggest you put a limit on what damage types you can be immune to. As it is now, you can choose it three times and be immune to bludgeoning, slashing, and piercing damage + heal from each.
A teleport recharge ability could be nice.
The Bell one that adds 1d12 damage for the duration/concentration doesn’t have a fixed duration, nor does it say you would be concentrating on it as if it were a spell. I suggest you cap it off to like 10 minutes or something like that, that’s already 100d12 damage though.
Something to avoid opportunity attacks or boost initiative would be nice.
I’m not sure if this was intended, but for Greater Detection I just took truesight.
Abilities that give you more saving throw proficiencies and condition immunities are nice.
As it is right now, pretty much no one can stop any regeneration that well because there isn’t really a reliable way to get elemental damage besides the one trait that gives you one damage type in d8 form added onto your one attack. And warlock spells, which isn’t giving you a whole lot. These fights are going to end up more drawn out.
Also, I don’t know if it is intentional, but the regeneration works like loup garou regen. Which essentially makes you immortal. You should change it so that when you reach 0 hp, you don’t regenerate.
Magic item rules would be nice, I think a good idea for it is that people make magic items that have rarities limited by their level, and then submit them to mods for approval before implementing them. Just give like attunement slots equal to your PB/2 rounded up or something.
Multiattack: Like I said to Coronet, it sounds good.
Mount/Companion: Also sounds good.
Immunity: Like Platy said, we might just have to remove that one as it seems it's causing a lot of issues.
Teleport recharge ability: True.
Bell: Yeah, it's concentration like a spell. I don't see why a cap would be needed, but I also don't see why it's a bad idea either so sure.
Opportunity attacks/boosting initiative: True.
Greater Detection: You'd have to ask Tarasque about that.
Saving Throw proficiency: True. Condition immunity: Also true, especially if we do do the applying conditions stuff, but we'd definitely want to treat it carefully so it's not Pained Healing all over again.
Regen: IIRC there's multiple Unleashables that let you deal a damage type of your choice, although it is fixed to that one type. Maybe you can change the damage type you deal during a short or long rest? Idk. But either way we are planning to rework Regen, and we probably will change the even at 0 HP thing.
Magic item stuff: Yeah we'll make magic item stuff, probably will do something like that.
Ahhhh the thing looks weird idk if it will stay like that when I post it but oh well (I applied the spoiler after because quotes can't go in them without source code stuff, that's probably what caused it)
Edit: Yeah it stayed. Oh well it's fine
Thank you! I can work on a balanced form of regen if you’d like.
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Is there an ability that allows you to heal others? That might be cool. Maybe one that allows you to transfer your own health to someone else.
Some more blessings and curses would be cool. Since deal making and alliances are such a key part of this game, being able to grant boons would add an extra layer of intrigue.
What if there was an ability that allowed you to bestow an ability you have on another being? Or one that allowed you to bestow a flaw you have on another?
How about an ability that allows you to summon someone who has sworn fealty to you? And/or an ability that allows someone teleport to someone they’ve sworn fealty to.
I do think that there should be a way for you to be able to use your rend attack a second time in combat, then then be able to add certain conditions or other effects on a successful hit. You could even make it a bit of a feat tree like Blades of the Unholy and its upgrades. That way there is a feat tree for characters that want to use weapons and armor, and characters that want to play more monstrous characters with natural armor and claws/fangs/tails/other limbs for attacks.
The trade off can be that the weapon tree eventually unlocks muit-strikes (3-4 attacks like a fighter) that can utilize smites effects and spells that augment weapons and potentially gain magic weapons items, while more beastly attackers get fewer but stronger attacks (only 2 attacks) with a wider range of conditional effects like knocking prone, flinging targets away, or subjecting targets to other conditions.
Might be a pita to figure out but that is a suggestion.
Upgrades for Rend do sound like a good idea. A feat tree sounds complex but we can try to see if we can make it work.
Multiattack is definitely something that should be added. You could also add summoning a mount or a companion creature as an ability.
For the immunities one, I suggest you put a limit on what damage types you can be immune to. As it is now, you can choose it three times and be immune to bludgeoning, slashing, and piercing damage + heal from each.
A teleport recharge ability could be nice.
The Bell one that adds 1d12 damage for the duration/concentration doesn’t have a fixed duration, nor does it say you would be concentrating on it as if it were a spell. I suggest you cap it off to like 10 minutes or something like that, that’s already 100d12 damage though.
Something to avoid opportunity attacks or boost initiative would be nice.
I’m not sure if this was intended, but for Greater Detection I just took truesight.
Abilities that give you more saving throw proficiencies and condition immunities are nice.
As it is right now, pretty much no one can stop any regeneration that well because there isn’t really a reliable way to get elemental damage besides the one trait that gives you one damage type in d8 form added onto your one attack. And warlock spells, which isn’t giving you a whole lot. These fights are going to end up more drawn out.
Also, I don’t know if it is intentional, but the regeneration works like loup garou regen. Which essentially makes you immortal. You should change it so that when you reach 0 hp, you don’t regenerate.
Magic item rules would be nice, I think a good idea for it is that people make magic items that have rarities limited by their level, and then submit them to mods for approval before implementing them. Just give like attunement slots equal to your PB/2 rounded up or something.
Multiattack: Like I said to Coronet, it sounds good.
Mount/Companion: Also sounds good.
Immunity: Like Platy said, we might just have to remove that one as it seems it's causing a lot of issues.
Teleport recharge ability: True.
Bell: Yeah, it's concentration like a spell. I don't see why a cap would be needed, but I also don't see why it's a bad idea either so sure.
Opportunity attacks/boosting initiative: True.
Greater Detection: You'd have to ask Tarasque about that.
Saving Throw proficiency: True. Condition immunity: Also true, especially if we do do the applying conditions stuff, but we'd definitely want to treat it carefully so it's not Pained Healing all over again.
Regen: IIRC there's multiple Unleashables that let you deal a damage type of your choice, although it is fixed to that one type. Maybe you can change the damage type you deal during a short or long rest? Idk. But either way we are planning to rework Regen, and we probably will change the even at 0 HP thing.
Magic item stuff: Yeah we'll make magic item stuff, probably will do something like that.
Ahhhh the thing looks weird idk if it will stay like that when I post it but oh well (I applied the spoiler after because quotes can't go in them without source code stuff, that's probably what caused it)
Edit: Yeah it stayed. Oh well it's fine
Thank you! I can work on a balanced form of regen if you’d like.
Update: Cyno is helping to rework and balance all of the current abilities! The next update, which will include new abilities and fixes of old ones, will probably come out at the end of the month or the first Saturday in June.
Could there be a way to increase the range of your rend attacks? Otherwise I can't fully live out my fantasy of pokemon satan murdering everyone from above with shadow tentacles.
Rollback Post to RevisionRollBack
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a complete thought.
Making the beam attack (destructo-beam) have a recharge time of 5-6 would make it fit in more with the other unleashables.
Rollback Post to RevisionRollBack
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a complete thought.
To post a comment, please login or register a new account.
Thanks Cyno for making me write those all out, I found some more aswell. Suggestion
Corroding Soul- Your body is slowly crumbling to pieces. At the end of every Short or Long Rest, you must make a DC 18 Constitution Saving Throw. On a failed save, you take 4d4 Necrotic damage, and you gain no benefits from completing that rest. This effect also occurs every time someone hits you with a weapon strike. In addition, at the end of every Short or Long Rest, you take 6d8 Necrotic Damage, and your hit point maximum is reduced by that amount until you take your next rest. +10 Dread Points
I could simply take Immunity to Necrotic +5 free dread points and Immunity.
Finessed Strikes. - You can use Dexterity in the place of Strength for your Rend attack. 2 Dread Points. DEX character and effectively nerfed because of this. You can also summon a finesse weapon for the same cost.
It would be great If we could summon or at least contact other characters without Meta gaming.
The corroding soul one also would heal you every time someone hits you.
I think the Finessed Strikes nerf is good though, strength doesn’t get you much anyways and a dex character automatically boosts your AC and Initiative, plus dexterity saves being more frequent. Probably unintentional but a good tradeoff.
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Could there perhaps be a way to earn dread points by defeating tough bosses or solving extremely difficult puzzles? of course puzzles would involve the honor system
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
I'd be careful with that. It can make things too complicated and it would change the entire point of the thread from alliance forging and god politics to monster hunting.
True but it would also be pretty cool to see 5 characters fighting against a dragon*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
I think that there should be more rules for weaponry. Blades of the Unholy gives you a weapon proficiency but the weapon you're proficient with deals less damage than the regular Rend attack, so it's kinda wasting 2 dread points just so you can spend more dread points on the extra abilities that require it.
My Hero Academia weeb, and proud of it.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
UwU
Noted! We’ve already been discussing ways to buff blades of the unholy.
The first one...
*sighs* We may have to remove "Pained Healing." It seems like it is a major issue in most cases. The second one is still good, in my opinion, because DEX buffs you in other ways.
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
I was gonna respond to all of the stuff but then I had to go and I couldn't copy it and it reloaded the page waaaaaaahhhh
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Ok page 1 first then I'll get to 2 in a moment, spoilered because it's long
Ahhhh the thing looks weird idk if it will stay like that when I post it but oh well (I applied the spoiler after because quotes can't go in them without source code stuff, that's probably what caused it)
Edit: Yeah it stayed. Oh well it's fine
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Part 2:
Ahhhh the thing happened again
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Thanks Gibber!
Idk. Maybe like teen years?
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Ok good, someone thought I was in middle school in the guess the IRL person thread. It's interesting as I've had conversations with him before.
Thank you! I can work on a balanced form of regen if you’d like.
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Sure, that works! Thanks!
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Update: Cyno is helping to rework and balance all of the current abilities! The next update, which will include new abilities and fixes of old ones, will probably come out at the end of the month or the first Saturday in June.
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Alright cool, thanks Gibber.
Could there be a way to increase the range of your rend attacks? Otherwise I can't fully live out my fantasy of pokemon satan murdering everyone from above with shadow tentacles.
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a complete thought.
Making the beam attack (destructo-beam) have a recharge time of 5-6 would make it fit in more with the other unleashables.
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a complete thought.