Could there be a way to increase the range of your rend attacks? Otherwise I can't fully live out my fantasy of pokemon satan murdering everyone from above with shadow tentacles.
Yes, I’ll work on something like that but it definitely won’t exceed 30 ft
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— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Making the beam attack (destructo-beam) have a recharge time of 5-6 would make it fit in more with the other unleashables.
It’s too powerful to do that, especially at a lower level.
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— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
I've been thinking that Fatal Vulnerability is kinda silly, because there are multiple damage types that can only be dealt via the Arcane Blast or spells, and even then, it's rare to see an Unholy Being dealing Thunder or Lightning damage, unless that's their theme. So, if you pick some damage types that you think you won't be fighting against, then its free DP.
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My Hero Academia weeb, and proud of it.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
I've been thinking that Fatal Vulnerability is kinda silly, because there are multiple damage types that can only be dealt via the Arcane Blast or spells, and even then, it's rare to see an Unholy Being dealing Thunder or Lightning damage, unless that's their theme. So, if you pick some damage types that you think you won't be fighting against, then its free DP.
Yes I agree with this completely, the same goes for regeneration. I’ll be working on fixing that by expanding damage types for people and such.
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— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Ok so uh minor update, we changed it from Tenebris Sine Fine to Tenebrae Sine Fine cause the former is grammatically incorrect. It's nothing major tho, just two letters so yeah
Ok, so we made a LOT of abilities this update. Like, a lot a lot. Like over 40, which for context makes it go from 60 abilities/flaws to over 100 in one update. And that's on top of reworking almost every old ability and reworking the rules. It's a ton of content, but a potential problem with that is it might be a bit overwhelming with everything changing as well. But we're unsure so we have a question for you all. Should we keep the update as is, or should we only release some abilities this update and others the next? All the old stuff that's getting reworked will be reworked either way, this just refers to the new stuff.
Ok, so we made a LOT of abilities this update. Like, a lot a lot. Like over 40, which for context makes it go from 60 abilities/flaws to over 100 in one update. And that's on top of reworking almost every old ability and reworking the rules. It's a ton of content, but a potential problem with that is it might be a bit overwhelming with everything changing as well. But we're unsure so we have a question for you all. Should we keep the update as is, or should we only release some abilities this update and others the next? All the old stuff that's getting reworked will be reworked either way, this just refers to the new stuff.
I'd say add all the new abilities and include a changelog so we can scan to see what of the old stuff has been changed. That way you don't necessarily have to reread all 100 features.
Ok, so we made a LOT of abilities this update. Like, a lot a lot. Like over 40, which for context makes it go from 60 abilities/flaws to over 100 in one update. And that's on top of reworking almost every old ability and reworking the rules. It's a ton of content, but a potential problem with that is it might be a bit overwhelming with everything changing as well. But we're unsure so we have a question for you all. Should we keep the update as is, or should we only release some abilities this update and others the next? All the old stuff that's getting reworked will be reworked either way, this just refers to the new stuff.
I'd say add all the new abilities and include a changelog so we can scan to see what of the old stuff has been changed. That way you don't necessarily have to reread all 100 features.
Good idea, I dont care either way, I'd love new abilities.
Suggestion. The wording on this ability needs to be changed
Leer- Whenever you make an attack roll against a creature, it must succeed on a Wisdom saving throw or be frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the your Leer for the next 24 hours. 2 Dread Points.
It implies, that even if you don't hit you can still use this ability.
Suggestion. The wording on this ability needs to be changed
Leer- Whenever you make an attack roll against a creature, it must succeed on a Wisdom saving throw or be frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the your Leer for the next 24 hours. 2 Dread Points.
It implies, that even if you don't hit you can still use this ability.
I’ve already revised it
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Mighty Familiar- You gain the ability to cast Find Familiar as a ritual. When you cast it in this way, you may choose a Wyrmling of CR 1 as your familiar. In addition, your familiar can use its Attack action as normal, but not any Multiattack it may have. Unlike most familiars, the wyrmling is still a fully independent creature that may disobey your orders (a.k.a Moderator's discretion). 5 Dark Points.
I love familiars, and this RPing thing you guys have going seemed like a good place to potentially get something like this. Thought it might be cool for Unholy Beings to have minions. Villains almost always have henchmen, right?
Rollback Post to RevisionRollBack
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
Mighty Familiar- You gain the ability to cast Find Familiar as a ritual. When you cast it in this way, you may choose a Wyrmling of CR 1 as your familiar. In addition, your familiar can use its Attack action as normal, but not any Multiattack it may have. Unlike most familiars, the wyrmling is still a fully independent creature that may disobey your orders (a.k.a Moderator's discretion). 5 Dark Points.
I love familiars, and this RPing thing you guys have going seemed like a good place to potentially get something like this. Thought it might be cool for Unholy Beings to have minions. Villains almost always have henchmen, right?
Nice, I think any CR 1 creature would do. I'd like to have an evil cat.
Mighty Familiar- You gain the ability to cast Find Familiar as a ritual. When you cast it in this way, you may choose a Wyrmling of CR 1 as your familiar. In addition, your familiar can use its Attack action as normal, but not any Multiattack it may have. Unlike most familiars, the wyrmling is still a fully independent creature that may disobey your orders (a.k.a Moderator's discretion). 5 Dark Points.
I love familiars, and this RPing thing you guys have going seemed like a good place to potentially get something like this. Thought it might be cool for Unholy Beings to have minions. Villains almost always have henchmen, right?
I like this, then maybe at 6th level you can upgrade your familiar to a higher CR creature.
Really, any features that give us non Unholy Being minions would be fun.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Mighty Familiar- You gain the ability to cast Find Familiar as a ritual. When you cast it in this way, you may choose a Wyrmling of CR 1 as your familiar. In addition, your familiar can use its Attack action as normal, but not any Multiattack it may have. Unlike most familiars, the wyrmling is still a fully independent creature that may disobey your orders (a.k.a Moderator's discretion). 5 Dark Points.
I love familiars, and this RPing thing you guys have going seemed like a good place to potentially get something like this. Thought it might be cool for Unholy Beings to have minions. Villains almost always have henchmen, right?
Specifically a wyrmling limits a ton of creatively and versatility and such, may I ask why you chose it in particular? Also they're called Dread Points but I'm not the nerd emoji so I don't really care lol. As for balance, a whole level up of DP for a creature that can disobey you whenever we choose to (would we control them? Cause that'd just put more work on us) is eh, and while I'm not sure what particular wyrmlings have multiattack it's already pretty weak so I don't see the need to nerf it even further.
Still, this is a cool idea, we'll see what we can do to make it balanced.
Mighty Familiar- You gain the ability to cast Find Familiar as a ritual. When you cast it in this way, you may choose a Wyrmling of CR 1 as your familiar. In addition, your familiar can use its Attack action as normal, but not any Multiattack it may have. Unlike most familiars, the wyrmling is still a fully independent creature that may disobey your orders (a.k.a Moderator's discretion). 5 Dark Points.
I love familiars, and this RPing thing you guys have going seemed like a good place to potentially get something like this. Thought it might be cool for Unholy Beings to have minions. Villains almost always have henchmen, right?
Specifically a wyrmling limits a ton of creatively and versatility and such, may I ask why you chose it in particular? Also they're called Dread Points but I'm not the nerd emoji so I don't really care lol. As for balance, a whole level up of DP for a creature that can disobey you whenever we choose to (would we control them? Cause that'd just put more work on us) is eh, and while I'm not sure what particular wyrmlings have multiattack it's already pretty weak so I don't see the need to nerf it even further.
Still, this is a cool idea, we'll see what we can do to make it balanced.
It being a wyrmling is mostly because it just popped into my head as an iconic familiar from earlier versions of D&D (3.5e in particular). The idea was less the moderators control as if a player is attempting to do something randomly OP with their familiar, you can just be like "He/She ignores you, as if the suggestion is beneath them.'" and then the issue is bypassed. I couldn't remember if any of the wyrmlings had multiattack, but I know the older ones do so I put it in just in case. A higher CR familiar is a concept that has always interested me (hence my interest in Warlocks), so since I'm starting to do Endless Dark, it made sense to me to ask about it here. Also, them being able to attack normally is something lacking in regular D&D, so I thought that would be a fun concept to make the ability stand out.
Rollback Post to RevisionRollBack
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
It being a wyrmling is mostly because it just popped into my head as an iconic familiar from earlier versions of D&D (3.5e in particular). The idea was less the moderators control as if a player is attempting to do something randomly OP with their familiar, you can just be like "He/She ignores you, as if the suggestion is beneath them.'" and then the issue is bypassed. I couldn't remember if any of the wyrmlings had multiattack, but I know the older ones do so I put it in just in case. A higher CR familiar is a concept that has always interested me (hence my interest in Warlocks), so since I'm starting to do Endless Dark, it made sense to me to ask about it here. Also, them being able to attack normally is something lacking in regular D&D, so I thought that would be a fun concept to make the ability stand out.
I’ll probably tweak a few things but that’s a good idea. I’ll have the CR of your summon equal to half of your proficiency bonus, make it differ from just wyrmlings, and change some wording things. And having them use abilities or attacks is very strong, especially if you pick something with spells or recharge abilities or a ton of buffing abilities. Having henchmen and creatures obey you is going to be a level 9 thing when you get your own layer though.
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
It being a wyrmling is mostly because it just popped into my head as an iconic familiar from earlier versions of D&D (3.5e in particular). The idea was less the moderators control as if a player is attempting to do something randomly OP with their familiar, you can just be like "He/She ignores you, as if the suggestion is beneath them.'" and then the issue is bypassed. I couldn't remember if any of the wyrmlings had multiattack, but I know the older ones do so I put it in just in case. A higher CR familiar is a concept that has always interested me (hence my interest in Warlocks), so since I'm starting to do Endless Dark, it made sense to me to ask about it here. Also, them being able to attack normally is something lacking in regular D&D, so I thought that would be a fun concept to make the ability stand out.
I’ll probably tweak a few things but that’s a good idea. I’ll have the CR of your summon equal to half of your proficiency bonus, make it differ from just wyrmlings, and change some wording things. And having them use abilities or attacks is very strong, especially if you pick something with spells or recharge abilities or a ton of buffing abilities. Having henchmen and creatures obey you is going to be a level 9 thing when you get your own layer though.
Thank you. I liked coming up with this, although I realized it was not something that could be included 'as-is'.
Rollback Post to RevisionRollBack
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
I think there should be an ability that allows you to avoid Opportunity attacks.
Rollback Post to RevisionRollBack
My Hero Academia weeb, and proud of it.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
UwU
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Yes, I’ll work on something like that but it definitely won’t exceed 30 ft
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
It’s too powerful to do that, especially at a lower level.
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
I've been thinking that Fatal Vulnerability is kinda silly, because there are multiple damage types that can only be dealt via the Arcane Blast or spells, and even then, it's rare to see an Unholy Being dealing Thunder or Lightning damage, unless that's their theme. So, if you pick some damage types that you think you won't be fighting against, then its free DP.
My Hero Academia weeb, and proud of it.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
UwU
Yes I agree with this completely, the same goes for regeneration. I’ll be working on fixing that by expanding damage types for people and such.
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Ok so uh minor update, we changed it from Tenebris Sine Fine to Tenebrae Sine Fine cause the former is grammatically incorrect. It's nothing major tho, just two letters so yeah
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Ok, so we made a LOT of abilities this update. Like, a lot a lot. Like over 40, which for context makes it go from 60 abilities/flaws to over 100 in one update. And that's on top of reworking almost every old ability and reworking the rules. It's a ton of content, but a potential problem with that is it might be a bit overwhelming with everything changing as well. But we're unsure so we have a question for you all. Should we keep the update as is, or should we only release some abilities this update and others the next? All the old stuff that's getting reworked will be reworked either way, this just refers to the new stuff.
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
I'd say add all the new abilities and include a changelog so we can scan to see what of the old stuff has been changed. That way you don't necessarily have to reread all 100 features.
Good idea, I dont care either way, I'd love new abilities.
Suggestion. The wording on this ability needs to be changed
Leer- Whenever you make an attack roll against a creature, it must succeed on a Wisdom saving throw or be frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the your Leer for the next 24 hours. 2 Dread Points.
It implies, that even if you don't hit you can still use this ability.
I’ve already revised it
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Ok, so it seems the consensus is for a very big update! This will probably be one of the biggest in the thread's history.
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Nice! can't wait!
Suggestion: A new Passive ability.
Mighty Familiar- You gain the ability to cast Find Familiar as a ritual. When you cast it in this way, you may choose a Wyrmling of CR 1 as your familiar. In addition, your familiar can use its Attack action as normal, but not any Multiattack it may have. Unlike most familiars, the wyrmling is still a fully independent creature that may disobey your orders (a.k.a Moderator's discretion). 5 Dark Points.
I love familiars, and this RPing thing you guys have going seemed like a good place to potentially get something like this. Thought it might be cool for Unholy Beings to have minions. Villains almost always have henchmen, right?
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
And here is the updated version of my quiz: Quiz.
Here is my background music for combat: On Soundcloud.
And here is my extended signature: (^v^)
Nice, I think any CR 1 creature would do. I'd like to have an evil cat.
I like this, then maybe at 6th level you can upgrade your familiar to a higher CR creature.
Really, any features that give us non Unholy Being minions would be fun.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Specifically a wyrmling limits a ton of creatively and versatility and such, may I ask why you chose it in particular? Also they're called Dread Points but I'm not the nerd emoji so I don't really care lol. As for balance, a whole level up of DP for a creature that can disobey you whenever we choose to (would we control them? Cause that'd just put more work on us) is eh, and while I'm not sure what particular wyrmlings have multiattack it's already pretty weak so I don't see the need to nerf it even further.
Still, this is a cool idea, we'll see what we can do to make it balanced.
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
It being a wyrmling is mostly because it just popped into my head as an iconic familiar from earlier versions of D&D (3.5e in particular). The idea was less the moderators control as if a player is attempting to do something randomly OP with their familiar, you can just be like "He/She ignores you, as if the suggestion is beneath them.'" and then the issue is bypassed. I couldn't remember if any of the wyrmlings had multiattack, but I know the older ones do so I put it in just in case. A higher CR familiar is a concept that has always interested me (hence my interest in Warlocks), so since I'm starting to do Endless Dark, it made sense to me to ask about it here. Also, them being able to attack normally is something lacking in regular D&D, so I thought that would be a fun concept to make the ability stand out.
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
And here is the updated version of my quiz: Quiz.
Here is my background music for combat: On Soundcloud.
And here is my extended signature: (^v^)
I’ll probably tweak a few things but that’s a good idea. I’ll have the CR of your summon equal to half of your proficiency bonus, make it differ from just wyrmlings, and change some wording things. And having them use abilities or attacks is very strong, especially if you pick something with spells or recharge abilities or a ton of buffing abilities. Having henchmen and creatures obey you is going to be a level 9 thing when you get your own layer though.
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Thank you. I liked coming up with this, although I realized it was not something that could be included 'as-is'.
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
And here is the updated version of my quiz: Quiz.
Here is my background music for combat: On Soundcloud.
And here is my extended signature: (^v^)
I think there should be an ability that allows you to avoid Opportunity attacks.
My Hero Academia weeb, and proud of it.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
UwU