In the ancient times there were the first elves. They were magnificent beings, described as having angel like beauty. According to the few sources of info that we have on them, they wore toga like garments, laced with an amazing gold fabric, and lived in an amazing marble and gold city. It was said that that could do no evil.
They elves were created by two gods, the sun god, and the moon goddess (I haven’t decided on their names yet). The elves worshiped both of these gods for many generations, but then the elves started to separate themselves into two groups, the sun worshipers and the moon worshipers. Tension rose between the two groups, and after a decade a civil war had begun. The conflict turned their once beautiful city into ruins. During the civil war, the gods had turned on each other to, and now the sun god and moon god would only meet once a year. The elves abandoned the ruined city, and never spoke to each other for eons.
Over time the elves had changed to suit there new environments, and had separated into two distinct subspecies. The sun elves, and the moon elves.
(I will write more about the sun and moon elves some other day)
there are two kinds of geese. The true geese, from the shadowfell, and the giant geese, from the feywilds. A true goose is a completely non magical bird, except for the fact they have no souls and a few of them help the Angel born dead ferry people to the afterlife. Giant geese are the descendants of Adam and Eve, that stayed in the feywild and became true fey themselves. Giant geese are sentient and can lay hollow eggs made of gold, occasionally with random items or trinkets inside. Giant geese are very valuable because they are so rare, and their eggs are incredibly expensive. Very rarely, a giant goose’s egg isn’t hollow. These eggs have around a 50% chance of hatching into a giant goose. If they don’t, these eggs are worth thousands.
there are only around 30 giant geese currently known to exist, although there are likely at least double that amount in secluded parts of the feywild.
there are two kinds of geese. The true geese, from the shadowfell, and the giant geese, from the feywilds. A true goose is a completely non magical bird, except for the fact they have no souls and a few of them help the Angel born dead ferry people to the afterlife. Giant geese are the descendants of Adam and Eve, that stayed in the feywild and became true fey themselves. Giant geese are sentient and can lay hollow eggs made of gold, occasionally with random items or trinkets inside. Giant geese are very valuable because they are so rare, and their eggs are incredibly expensive. Very rarely, a giant goose’s egg isn’t hollow. These eggs have around a 50% chance of hatching into a giant goose. If they don’t, these eggs are worth thousands.
there are only around 30 giant geese currently known to exist, although there are likely at least double that amount in secluded parts of the feywild.
Rollback Post to RevisionRollBack
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
there are two kinds of geese. The true geese, from the shadowfell, and the giant geese, from the feywilds. A true goose is a completely non magical bird, except for the fact they have no souls and a few of them help the Angel born dead ferry people to the afterlife. Giant geese are the descendants of Adam and Eve, that stayed in the feywild and became true fey themselves. Giant geese are sentient and can lay hollow eggs made of gold, occasionally with random items or trinkets inside. Giant geese are very valuable because they are so rare, and their eggs are incredibly expensive. Very rarely, a giant goose’s egg isn’t hollow. These eggs have around a 50% chance of hatching into a giant goose. If they don’t, these eggs are worth thousands.
there are only around 30 giant geese currently known to exist, although there are likely at least double that amount in secluded parts of the feywild.
Here’s a little spell I made based off of a god in my setting, Harpocrates, the child god of secrets and silence. Their symbol is a red rose.
Harpocrates’ Secret
9th level abjuration
components: M (a red rose)
casting time one hour
you magically protect a single secret that you and up to 100 other creatures know from any attempts to be found out. For example, you could protect the location of a magic item or a secret password to an arcane door. Once you cast the spell, all creatures who know the secret are targeted by one effect, chosen when you cast the spell.
death: if the creature attempts to tell or write down the secret or share it in any way, they are instantly targeted by a finger of death spell, cast at ninth level.
silence: if the creature attempts to tell or write down the secret or share it in any way, they instantly loose the ability to speak before they share it, whatever they write down disappears instantly, and they lose any ability to coherently communicate for one hour.
Transformation: if the creature attempts to tell or write down the secret or share it in any way, they are targeted by a true polymorph spell, turning them into a creature you choose at the time you cast the spell. In addition, if they fail the saving throw, they are transformed before they speak or share the knowledge.
Alternatively, any pre written or recorded sources that could share the knowledge are affected in one way you choose as you cast the spell.
slipping ink: any attempt to read the secret automatically makes it disappear before it can be read. Any pre recorded or magical method to share is incoherent and cannot be understood in any way.
destruction: any attempt to read or learn the secret activates a fireball cast at ninth level, centered on the source of the knowledge.
force: any attempt to learn or read the secret causes books and scrolls to fly away and fling themselves away from those trying to read them, forcing themselves shut. Any attempt to stop this takes a dexterity or strength check with a DC equal to your spell save DC. In addition, magical devices dismantle themselves, sending stones and other similar items fly away, and things like magic mouths seal themselves shut.
only one casting of this shell can affect a single secret.
Here’s a little spell I made based off of a god in my setting, Harpocrates, the child god of secrets and silence. Their symbol is a red rose.
Harpocrates’ Secret
9th level abjuration
components: M (a red rose)
casting time one hour
you magically protect a single secret that you and up to 100 other creatures know from any attempts to be found out. For example, you could protect the location of a magic item or a secret password to an arcane door. Once you cast the spell, all creatures who know the secret are targeted by one effect, chosen when you cast the spell.
death: if the creature attempts to tell or write down the secret or share it in any way, they are instantly targeted by a finger of death spell, cast at ninth level.
silence: if the creature attempts to tell or write down the secret or share it in any way, they instantly loose the ability to speak before they share it, whatever they write down disappears instantly, and they lose any ability to coherently communicate for one hour.
Transformation: if the creature attempts to tell or write down the secret or share it in any way, they are targeted by a true polymorph spell, turning them into a creature you choose at the time you cast the spell. In addition, if they fail the saving throw, they are transformed before they speak or share the knowledge.
Alternatively, any pre written or recorded sources that could share the knowledge are affected in one way you choose as you cast the spell.
slipping ink: any attempt to read the secret automatically makes it disappear before it can be read. Any pre recorded or magical method to share is incoherent and cannot be understood in any way.
destruction: any attempt to read or learn the secret activates a fireball cast at ninth level, centered on the source of the knowledge.
force: any attempt to learn or read the secret causes books and scrolls to fly away and fling themselves away from those trying to read them, forcing themselves shut. Any attempt to stop this takes a dexterity or strength check with a DC equal to your spell save DC. In addition, magical devices dismantle themselves, sending stones and other similar items fly away, and things like magic mouths seal themselves shut.
only one casting of this shell can affect a single secret.
Hey, I’m moon, i‘m aged between 3 and 300. Pronouns are She/They/It/It’s/Them/Her. I love D&D. I am chaotic neutral irl. I’m not afraid to punch someone. Mess with me and you’ll find out the hard way. extended sig
I am the goddess of the moon, the tides, and the axolotls
Ok, here is my opinion. You don't have to know it. You can go the whole rest of your life without this
Now, my opinion.
This:
Is fricking good cinema. No, I am not a little 6-year-old girl, but no matter how old I get, this movie slaps! When I was little, my sister made me watch it, and wow. It's GOOD. Reasons why?
It's well-written
The plot feels like someone put time and effort into it
The music is phenomenal
Seriously, great divide? 10/10
It's diverse
Some characters are relatable no matter who you are. Hopeless romantic? Rosetta. AD-HD? Tinkerbell. Done with all your friend's stupid shenanigans? Vidia.
Disability rep.
Whoo-hoo!
Tropes it did well:
Long lost sister (looking at you stupid new Trolls movie)
Forbidden romance
Introvert librarian (x2)
Snowboarder guy
Rollback Post to RevisionRollBack
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
Magic in the world of the thirteen planes comes in three distinctive flavors. There is divine magic, arcane magic and psychic magic. Magic itself is a byproduct of the greater power of the thirteen planes and as such is like a layer on top of creation.
Divine Magic
Divine magic is the magic that is produced by a force called Divinity, alternatively known as Dominion, Daimon or Grace. Divinity is split into many domains. Every creature carries a small part of Divinity with them and some creatures inherently know how to make use of it, such as Angels, Demons, Fey and Divine Souls.
One can also train themselves to use their inherited divinity, such as with the magic of Rangers and Clerics of the Divinity Within and Blood of Vol. Though the easier way to make use of divinity is through the worship of gods. Gods are those beings that have ascended to become the master of a great domain, and almost all gods allow others to make use of their domain, as this adds that creature’s divinity to the god’s might. Clerics that worship gods make use of this, as do Celestial Warlocks and some Fiendish and Archfey Warlocks, though the latter two often prefer arcane magic.
Another way to make use of divine magic is through unyielding conviction. An oath is a powerful tool that somehow gives the wielder of said oath access to divine magic if their conviction is strong enough. This is how Paladins wield divine magic. Paladins can swear their oath to a god to make the process easier, but this is not necessary. It seems even the conviction against oaths can grant this way of using divine magic. Oathbreakers are so convicted against the oath they once swore, that the divine magic keeps flowing.
The final way of wielding divine magic is by pulling it out of nature itself. This is the way of druids. This can be done through many ways. Shepherds tending a flock, tying yourself to the land itself, collecting your magic from symbiotic relations with divine spores and even by connecting yourself to the dreamscape itself.
Arcane Magic
Arcane magic is the weave with which the thirteen planes are connected. Unlike the domains of power that produce Divinity, the weave is a fabric of reality which can be manipulated. Some creatures are born with an inborn knowledge about how to achieve this, such as dragons, titans and elementals. While other creatures spend years learning, such as giants and liches.
Mortals can learn how to wield arcane magic too, the intelligent ones can learn through wizardry, while those of more artistic and charismatic personality can learn the ways of the bard. But learning effective ways to wield the arcane is hard, and some can only do so with tools, such as the artificers. Some combine their arcane arts with more martial prowess, such as the Eldritch Knights and Arcane Tricksters.
Though as in everything there are those that are born talented. Many sorcerers, with the notable exception of aberrant minds and divine souls, are either born with inherent connection to the weave, or have undergone a process that connected them to the weave artificially. Many seek this shortcut, but have to settle for warlockhood instead.Any creature powerful enough in magic can make a warlock. Celestials will often prefer to give their warlocks a path to divine magic, but most other patrons give their warlocks shortcuts to arcane knowledge. Warlocks unfit to wield the arcane knowledge inside them can also be fitted with an arcane tool known as a hexblade to make the process even easier.
One can also spark the weave with certain patterns called runes, this is an old way of learning arcane magic that is still practiced by giants, rune knights, arcane archers and some alchemists.
Psychic Magic
Psychic magic is the magic of body and soul. Each living being has a magic flowing through them to sustain their divinity. This is called the soul, and contains the essence of the creature. There are some creatures, such as Mind Flayers, Aboleths and Oozes that know how to use psychic magic, also known as psychic energy or ki, inherently. But most must train for a long time to use it. Psi warriors, echo knights and soulknives train their minds and through that achieve this effect. Others train their bodies to achieve inhuman feats, most notably of which are barbarians. Monks are the masters of Psychic Energy, training both body and mind equally to achieve the pinnacles of Ki.
There are of course shortcuts as with all magics, such as aberrant minds. There also are diseases that mess with the flow of ki and give the inflicted supernatural powers, such as Vampirism and Lycanthropy. There is also a way to use the souls of the deceased such as Phantom rogues and Spirit bards do. But most powerfully of all is through the use of the humors, most famous of which is Blood Magic. While using the humors is powerful, it is also very dangerous and as such frowned upon so much that these so called Blood Hunters have been driven to near extinction.
Ok, here is my opinion. You don't have to know it. You can go the whole rest of your life without this
Now, my opinion.
This:
Is fricking good cinema. No, I am not a little 6-year-old girl, but no matter how old I get, this movie slaps! When I was little, my sister made me watch it, and wow. It's GOOD. Reasons why?
It's well-written
The plot feels like someone put time and effort into it
The music is phenomenal
Seriously, great divide? 10/10
It's diverse
Some characters are relatable no matter who you are. Hopeless romantic? Rosetta. AD-HD? Tinkerbell. Done with all your friend's stupid shenanigans? Vidia.
Disability rep.
Whoo-hoo!
Tropes it did well:
Long lost sister (looking at you stupid new Trolls movie)
Magic in the world of the thirteen planes comes in three distinctive flavors. There is divine magic, arcane magic and psychic magic. Magic itself is a byproduct of the greater power of the thirteen planes and as such is like a layer on top of creation.
Divine Magic
Divine magic is the magic that is produced by a force called Divinity, alternatively known as Dominion, Daimon or Grace. Divinity is split into many domains. Every creature carries a small part of Divinity with them and some creatures inherently know how to make use of it, such as Angels, Demons, Fey and Divine Souls.
One can also train themselves to use their inherited divinity, such as with the magic of Rangers and Clerics of the Divinity Within and Blood of Vol. Though the easier way to make use of divinity is through the worship of gods. Gods are those beings that have ascended to become the master of a great domain, and almost all gods allow others to make use of their domain, as this adds that creature’s divinity to the god’s might. Clerics that worship gods make use of this, as do Celestial Warlocks and some Fiendish and Archfey Warlocks, though the latter two often prefer arcane magic.
Another way to make use of divine magic is through unyielding conviction. An oath is a powerful tool that somehow gives the wielder of said oath access to divine magic if their conviction is strong enough. This is how Paladins wield divine magic. Paladins can swear their oath to a god to make the process easier, but this is not necessary. It seems even the conviction against oaths can grant this way of using divine magic. Oathbreakers are so convicted against the oath they once swore, that the divine magic keeps flowing.
The final way of wielding divine magic is by pulling it out of nature itself. This is the way of druids. This can be done through many ways. Shepherds tending a flock, tying yourself to the land itself, collecting your magic from symbiotic relations with divine spores and even by connecting yourself to the dreamscape itself.
Arcane Magic
Arcane magic is the weave with which the thirteen planes are connected. Unlike the domains of power that produce Divinity, the weave is a fabric of reality which can be manipulated. Some creatures are born with an inborn knowledge about how to achieve this, such as dragons, titans and elementals. While other creatures spend years learning, such as giants and liches.
Mortals can learn how to wield arcane magic too, the intelligent ones can learn through wizardry, while those of more artistic and charismatic personality can learn the ways of the bard. But learning effective ways to wield the arcane is hard, and some can only do so with tools, such as the artificers. Some combine their arcane arts with more martial prowess, such as the Eldritch Knights and Arcane Tricksters.
Though as in everything there are those that are born talented. Many sorcerers, with the notable exception of aberrant minds and divine souls, are either born with inherent connection to the weave, or have undergone a process that connected them to the weave artificially. Many seek this shortcut, but have to settle for warlockhood instead.Any creature powerful enough in magic can make a warlock. Celestials will often prefer to give their warlocks a path to divine magic, but most other patrons give their warlocks shortcuts to arcane knowledge. Warlocks unfit to wield the arcane knowledge inside them can also be fitted with an arcane tool known as a hexblade to make the process even easier.
One can also spark the weave with certain patterns called runes, this is an old way of learning arcane magic that is still practiced by giants, rune knights, arcane archers and some alchemists.
Psychic Magic
Psychic magic is the magic of body and soul. Each living being has a magic flowing through them to sustain their divinity. This is called the soul, and contains the essence of the creature. There are some creatures, such as Mind Flayers, Aboleths and Oozes that know how to use psychic magic, also known as psychic energy or ki, inherently. But most must train for a long time to use it. Psi warriors, echo knights and soulknives train their minds and through that achieve this effect. Others train their bodies to achieve inhuman feats, most notably of which are barbarians. Monks are the masters of Psychic Energy, training both body and mind equally to achieve the pinnacles of Ki.
There are of course shortcuts as with all magics, such as aberrant minds. There also are diseases that mess with the flow of ki and give the inflicted supernatural powers, such as Vampirism and Lycanthropy. There is also a way to use the souls of the deceased such as Phantom rogues and Spirit bards do. But most powerfully of all is through the use of the humors, most famous of which is Blood Magic. While using the humors is powerful, it is also very dangerous and as such frowned upon so much that these so called Blood Hunters have been driven to near extinction.
Nice! Magic is one of the best parts of a fantasy world.
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Magic in the world of the thirteen planes comes in three distinctive flavors. There is divine magic, arcane magic and psychic magic. Magic itself is a byproduct of the greater power of the thirteen planes and as such is like a layer on top of creation.
Divine Magic
Divine magic is the magic that is produced by a force called Divinity, alternatively known as Dominion, Daimon or Grace. Divinity is split into many domains. Every creature carries a small part of Divinity with them and some creatures inherently know how to make use of it, such as Angels, Demons, Fey and Divine Souls.
One can also train themselves to use their inherited divinity, such as with the magic of Rangers and Clerics of the Divinity Within and Blood of Vol. Though the easier way to make use of divinity is through the worship of gods. Gods are those beings that have ascended to become the master of a great domain, and almost all gods allow others to make use of their domain, as this adds that creature’s divinity to the god’s might. Clerics that worship gods make use of this, as do Celestial Warlocks and some Fiendish and Archfey Warlocks, though the latter two often prefer arcane magic.
Another way to make use of divine magic is through unyielding conviction. An oath is a powerful tool that somehow gives the wielder of said oath access to divine magic if their conviction is strong enough. This is how Paladins wield divine magic. Paladins can swear their oath to a god to make the process easier, but this is not necessary. It seems even the conviction against oaths can grant this way of using divine magic. Oathbreakers are so convicted against the oath they once swore, that the divine magic keeps flowing.
The final way of wielding divine magic is by pulling it out of nature itself. This is the way of druids. This can be done through many ways. Shepherds tending a flock, tying yourself to the land itself, collecting your magic from symbiotic relations with divine spores and even by connecting yourself to the dreamscape itself.
Arcane Magic
Arcane magic is the weave with which the thirteen planes are connected. Unlike the domains of power that produce Divinity, the weave is a fabric of reality which can be manipulated. Some creatures are born with an inborn knowledge about how to achieve this, such as dragons, titans and elementals. While other creatures spend years learning, such as giants and liches.
Mortals can learn how to wield arcane magic too, the intelligent ones can learn through wizardry, while those of more artistic and charismatic personality can learn the ways of the bard. But learning effective ways to wield the arcane is hard, and some can only do so with tools, such as the artificers. Some combine their arcane arts with more martial prowess, such as the Eldritch Knights and Arcane Tricksters.
Though as in everything there are those that are born talented. Many sorcerers, with the notable exception of aberrant minds and divine souls, are either born with inherent connection to the weave, or have undergone a process that connected them to the weave artificially. Many seek this shortcut, but have to settle for warlockhood instead.Any creature powerful enough in magic can make a warlock. Celestials will often prefer to give their warlocks a path to divine magic, but most other patrons give their warlocks shortcuts to arcane knowledge. Warlocks unfit to wield the arcane knowledge inside them can also be fitted with an arcane tool known as a hexblade to make the process even easier.
One can also spark the weave with certain patterns called runes, this is an old way of learning arcane magic that is still practiced by giants, rune knights, arcane archers and some alchemists.
Psychic Magic
Psychic magic is the magic of body and soul. Each living being has a magic flowing through them to sustain their divinity. This is called the soul, and contains the essence of the creature. There are some creatures, such as Mind Flayers, Aboleths and Oozes that know how to use psychic magic, also known as psychic energy or ki, inherently. But most must train for a long time to use it. Psi warriors, echo knights and soulknives train their minds and through that achieve this effect. Others train their bodies to achieve inhuman feats, most notably of which are barbarians. Monks are the masters of Psychic Energy, training both body and mind equally to achieve the pinnacles of Ki.
There are of course shortcuts as with all magics, such as aberrant minds. There also are diseases that mess with the flow of ki and give the inflicted supernatural powers, such as Vampirism and Lycanthropy. There is also a way to use the souls of the deceased such as Phantom rogues and Spirit bards do. But most powerfully of all is through the use of the humors, most famous of which is Blood Magic. While using the humors is powerful, it is also very dangerous and as such frowned upon so much that these so called Blood Hunters have been driven to near extinction.
Nice! Magic is one of the best parts of a fantasy world.
When i close my eyes it is not dark… colors dance just out of the corners and flee when noticed.
I didn’t see what you did there.
In the ancient times there were the first elves. They were magnificent beings, described as having angel like beauty. According to the few sources of info that we have on them, they wore toga like garments, laced with an amazing gold fabric, and lived in an amazing marble and gold city. It was said that that could do no evil.
They elves were created by two gods, the sun god, and the moon goddess (I haven’t decided on their names yet). The elves worshiped both of these gods for many generations, but then the elves started to separate themselves into two groups, the sun worshipers and the moon worshipers. Tension rose between the two groups, and after a decade a civil war had begun. The conflict turned their once beautiful city into ruins. During the civil war, the gods had turned on each other to, and now the sun god and moon god would only meet once a year. The elves abandoned the ruined city, and never spoke to each other for eons.
Over time the elves had changed to suit there new environments, and had separated into two distinct subspecies. The sun elves, and the moon elves.
(I will write more about the sun and moon elves some other day)
Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
· · ─────── ·𖥸· ─────── · ·
Extended Signature
Geese
there are two kinds of geese. The true geese, from the shadowfell, and the giant geese, from the feywilds. A true goose is a completely non magical bird, except for the fact they have no souls and a few of them help the Angel born dead ferry people to the afterlife. Giant geese are the descendants of Adam and Eve, that stayed in the feywild and became true fey themselves. Giant geese are sentient and can lay hollow eggs made of gold, occasionally with random items or trinkets inside. Giant geese are very valuable because they are so rare, and their eggs are incredibly expensive. Very rarely, a giant goose’s egg isn’t hollow. These eggs have around a 50% chance of hatching into a giant goose. If they don’t, these eggs are worth thousands.
there are only around 30 giant geese currently known to exist, although there are likely at least double that amount in secluded parts of the feywild.
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Exactly.
Here’s a little spell I made based off of a god in my setting, Harpocrates, the child god of secrets and silence. Their symbol is a red rose.
Harpocrates’ Secret
9th level abjuration
components: M (a red rose)
casting time one hour
you magically protect a single secret that you and up to 100 other creatures know from any attempts to be found out. For example, you could protect the location of a magic item or a secret password to an arcane door. Once you cast the spell, all creatures who know the secret are targeted by one effect, chosen when you cast the spell.
death: if the creature attempts to tell or write down the secret or share it in any way, they are instantly targeted by a finger of death spell, cast at ninth level.
silence: if the creature attempts to tell or write down the secret or share it in any way, they instantly loose the ability to speak before they share it, whatever they write down disappears instantly, and they lose any ability to coherently communicate for one hour.
Transformation: if the creature attempts to tell or write down the secret or share it in any way, they are targeted by a true polymorph spell, turning them into a creature you choose at the time you cast the spell. In addition, if they fail the saving throw, they are transformed before they speak or share the knowledge.
Alternatively, any pre written or recorded sources that could share the knowledge are affected in one way you choose as you cast the spell.
slipping ink: any attempt to read the secret automatically makes it disappear before it can be read. Any pre recorded or magical method to share is incoherent and cannot be understood in any way.
destruction: any attempt to read or learn the secret activates a fireball cast at ninth level, centered on the source of the knowledge.
force: any attempt to learn or read the secret causes books and scrolls to fly away and fling themselves away from those trying to read them, forcing themselves shut. Any attempt to stop this takes a dexterity or strength check with a DC equal to your spell save DC. In addition, magical devices dismantle themselves, sending stones and other similar items fly away, and things like magic mouths seal themselves shut.
only one casting of this shell can affect a single secret.
Nice. That's pretty cool.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
BIG IORN BIG IOOOORRRNNNNN
Hi! I'm violet, the ultimate silly snake!
stelth
BEANS
BOTTOM TEXT
Wrong the read wanna get reported?
just joking lol
Hey, I’m moon, i‘m aged between 3 and 300. Pronouns are She/They/It/It’s/Them/Her. I love D&D. I am chaotic neutral irl. I’m not afraid to punch someone. Mess with me and you’ll find out the hard way. extended sig
I am the goddess of the moon, the tides, and the axolotls
I am not a furry, I am a fishie.
Ok, here is my opinion. You don't have to know it. You can go the whole rest of your life without this
Now, my opinion.
This:
Is fricking good cinema. No, I am not a little 6-year-old girl, but no matter how old I get, this movie slaps! When I was little, my sister made me watch it, and wow. It's GOOD. Reasons why?
It's well-written
The plot feels like someone put time and effort into it
The music is phenomenal
Seriously, great divide? 10/10
It's diverse
Some characters are relatable no matter who you are. Hopeless romantic? Rosetta. AD-HD? Tinkerbell. Done with all your friend's stupid shenanigans? Vidia.
Disability rep.
Whoo-hoo!
Tropes it did well:
Long lost sister (looking at you stupid new Trolls movie)
Forbidden romance
Introvert librarian (x2)
Snowboarder guy
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
Magic
Magic in the world of the thirteen planes comes in three distinctive flavors. There is divine magic, arcane magic and psychic magic. Magic itself is a byproduct of the greater power of the thirteen planes and as such is like a layer on top of creation.
Divine Magic
Divine magic is the magic that is produced by a force called Divinity, alternatively known as Dominion, Daimon or Grace. Divinity is split into many domains. Every creature carries a small part of Divinity with them and some creatures inherently know how to make use of it, such as Angels, Demons, Fey and Divine Souls.
One can also train themselves to use their inherited divinity, such as with the magic of Rangers and Clerics of the Divinity Within and Blood of Vol. Though the easier way to make use of divinity is through the worship of gods. Gods are those beings that have ascended to become the master of a great domain, and almost all gods allow others to make use of their domain, as this adds that creature’s divinity to the god’s might. Clerics that worship gods make use of this, as do Celestial Warlocks and some Fiendish and Archfey Warlocks, though the latter two often prefer arcane magic.
Another way to make use of divine magic is through unyielding conviction. An oath is a powerful tool that somehow gives the wielder of said oath access to divine magic if their conviction is strong enough. This is how Paladins wield divine magic. Paladins can swear their oath to a god to make the process easier, but this is not necessary. It seems even the conviction against oaths can grant this way of using divine magic. Oathbreakers are so convicted against the oath they once swore, that the divine magic keeps flowing.
The final way of wielding divine magic is by pulling it out of nature itself. This is the way of druids. This can be done through many ways. Shepherds tending a flock, tying yourself to the land itself, collecting your magic from symbiotic relations with divine spores and even by connecting yourself to the dreamscape itself.
Arcane Magic
Arcane magic is the weave with which the thirteen planes are connected. Unlike the domains of power that produce Divinity, the weave is a fabric of reality which can be manipulated. Some creatures are born with an inborn knowledge about how to achieve this, such as dragons, titans and elementals. While other creatures spend years learning, such as giants and liches.
Mortals can learn how to wield arcane magic too, the intelligent ones can learn through wizardry, while those of more artistic and charismatic personality can learn the ways of the bard. But learning effective ways to wield the arcane is hard, and some can only do so with tools, such as the artificers. Some combine their arcane arts with more martial prowess, such as the Eldritch Knights and Arcane Tricksters.
Though as in everything there are those that are born talented. Many sorcerers, with the notable exception of aberrant minds and divine souls, are either born with inherent connection to the weave, or have undergone a process that connected them to the weave artificially. Many seek this shortcut, but have to settle for warlockhood instead.Any creature powerful enough in magic can make a warlock. Celestials will often prefer to give their warlocks a path to divine magic, but most other patrons give their warlocks shortcuts to arcane knowledge. Warlocks unfit to wield the arcane knowledge inside them can also be fitted with an arcane tool known as a hexblade to make the process even easier.
One can also spark the weave with certain patterns called runes, this is an old way of learning arcane magic that is still practiced by giants, rune knights, arcane archers and some alchemists.
Psychic Magic
Psychic magic is the magic of body and soul. Each living being has a magic flowing through them to sustain their divinity. This is called the soul, and contains the essence of the creature. There are some creatures, such as Mind Flayers, Aboleths and Oozes that know how to use psychic magic, also known as psychic energy or ki, inherently. But most must train for a long time to use it. Psi warriors, echo knights and soulknives train their minds and through that achieve this effect. Others train their bodies to achieve inhuman feats, most notably of which are barbarians. Monks are the masters of Psychic Energy, training both body and mind equally to achieve the pinnacles of Ki.
There are of course shortcuts as with all magics, such as aberrant minds. There also are diseases that mess with the flow of ki and give the inflicted supernatural powers, such as Vampirism and Lycanthropy. There is also a way to use the souls of the deceased such as Phantom rogues and Spirit bards do. But most powerfully of all is through the use of the humors, most famous of which is Blood Magic. While using the humors is powerful, it is also very dangerous and as such frowned upon so much that these so called Blood Hunters have been driven to near extinction.
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Some proper Booyahg
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Nice! Magic is one of the best parts of a fantasy world.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I agree!!
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She/her pronouns please. (=^.^=)
Well, that was random.
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