This game is a revival of my old forum game from many years ago with some updates. Essentially, people reply with actions for a character. This is not meant to follow any particular ttrpg system. It's only meant for fun (hopefully). Let's keep things generally Safe for Work.
Let's begin,
You find yourself someplace dark. A stone path guides you to a wooden door. You have no memory of who you are, or how you got here.
You punch the door for some time but it doesn't seem to budge, nor does it hurt. Noone comes to play poker, but a deck of Dragon-themed playing cards is found in your pocket.
You have no idea where your home is, or where you are currently. You just sit on the path and play solitaire on the stone path. You win a few games with the Dragon Cards but you wind up losing a game. The smiles on the snake cards (Jokers) seem to get wider as if to laugh at you. You hear the door open behind you. light shines in from a lone candle on a wooden table.
Grabbing the rock from the path you slowly creep towards the door. The room on the other end appears to be devoid of life as you step through the doorway. You hear a loud slam as the door closes, but when you turn around it is gone.
The room appears to be an old, small, stone, cellar. Barrels sit in wooden racks along one wall and various crates are stacked along another. The table stands in the center with the candle running low. A note with wax drippings on it sits neatly under a small gemstone. A small set of stairs leads up to a set of cellar doors. light from the morning sun floods in from the small windows that periodically line the ceiling's edges. The sounds of a bustling street can be heard outside.
I grab a barrel, use the candle to light it, and then run up the stairs, and throw the barrel at the first living thing I see.
Rollback Post to RevisionRollBack
Lets summon archdevils
Platymaster of the Church (Cult) of the Platypus
Arachnapriest of the Guild of Spiders
Disclaimer: Underfan8 is not to be held responsible for any of the following events happening as a result of talking to Underfan8, touching Underfan8, or even just seeing Underfan8: The rise of Tiamat, resurrection of vecna, pissed of genies, a complete and udder power change in the blood war, or a fate worse than a fate worse than total annihilation. Exist with Underfan8 at you own risk.
You manage to lift the heavy barrel. You take the candle and run up the stairs. Lighting it, the first thing that you see is a Dwarf walking by. You throw it at them causing the barrel to break and spilling the alcoholic contents within. Almost instantly it catches fire as you hear the screams of the Dwarf and the various mix of races around you. You barely have time to take in your surroundings when you hear someone calling for the guards.
I cast invisibility and hop on a cart headed out of town.
Rollback Post to RevisionRollBack
Lets summon archdevils
Platymaster of the Church (Cult) of the Platypus
Arachnapriest of the Guild of Spiders
Disclaimer: Underfan8 is not to be held responsible for any of the following events happening as a result of talking to Underfan8, touching Underfan8, or even just seeing Underfan8: The rise of Tiamat, resurrection of vecna, pissed of genies, a complete and udder power change in the blood war, or a fate worse than a fate worse than total annihilation. Exist with Underfan8 at you own risk.
You manage to focus enough to turn invisible as you hastily find an outbound cart. The Elvan farmer and another Elf, you do not know their relation, are bringing the remaining stock they had out of town to the next. They fail to notice you even when you turn visible again. The various fruits and vegetables hide you as you sit on the very edge of the moving cart.
The city you just left was a mix of stone and wood. The architecture rings as a Human city, but the wilderness around greatly contrasts it as you find the cart heading along a road into the woods. Tall oaks rise like natural walls around the path. The sunlight has a hard time through the leaves but managing to find its way to the forest floor. As you sit there with the birds chirping you hear a faint sound, the sound of laughing.
You jump out of the cart and run into the woods. As several of the farmer's stocks tumble out with you. You run for some time before coming to a clearing. The laughing still follows you. As you rest the deck of cards falls out of your pocket with the snakes (jokers) sliding out. The laugh becomes prominent as the cards' pictures animate with the snakes in a horrid cackle.
The snakes begin to intertwine and rise out of the cards with white smoke rising with them. Soon, you see a man dressed as a jester emerge from the smoke. The man laughs revealing sharp teeth and a forked tongue. His eyes are slits like a snake with one blue and one red. His jester's clothing is scaled like red and blue snakeskin. The jingly bells make the sound of rattlesnake rattles.
You stand there bewildered at the sight of this Jester until you hear someone yelling. You and the Jester look up as an unknown person falling on top of the Jester. As quickly as this person appeared they disappeared in a flash of light. The Jester lays motionless on the ground before dissolving into multiple snakes that slither off.
You stand there trying to comprehend what had happened until you see a leatherbound book on the floor. It lays on top of the leftover Jester's uniform.
The unknown person reappears falling on top of the book. The pages crumple, fold, and rip as the air cools before everything goes dark.
This is not the end...
Taking in a sharp gasp you find you are back on the dark pathway. The door sits slightly ajar at the end of the path. The same room from before sits untouched. You still have the deck of Dragon Cards. The Snakes (Jokers) are back where they were. A strong sense of Déjà vu fills your mind...
You run into the room and begin punching a barrel that lines one of the walls. It doesn't take long before it breaks and spills the Ale onto the floor. The smell of Dwarven Ale permeates the room.
This game is a revival of my old forum game from many years ago with some updates. Essentially, people reply with actions for a character. This is not meant to follow any particular ttrpg system. It's only meant for fun (hopefully). Let's keep things generally Safe for Work.
Let's begin,
You find yourself someplace dark. A stone path guides you to a wooden door. You have no memory of who you are, or how you got here.
I Wait For People To Play Poker With, Until Then I Start Punching The Door
You punch the door for some time but it doesn't seem to budge, nor does it hurt. Noone comes to play poker, but a deck of Dragon-themed playing cards is found in your pocket.
Since nobdoy comes to play, I go home to play solitaire with the dragon cards.
I am also here.
Am snek.
You have no idea where your home is, or where you are currently. You just sit on the path and play solitaire on the stone path. You win a few games with the Dragon Cards but you wind up losing a game. The smiles on the snake cards (Jokers) seem to get wider as if to laugh at you. You hear the door open behind you. light shines in from a lone candle on a wooden table.
Grabbing a nearby rock for protection, I turn to see who... or what it is.
I am the head of comms of the "oops, i accidently destroyed someone's brain" cult here is our terms and conditions
*smacks table* DRAGONS
Genius is merely insanity channeled correctly
Grabbing the rock from the path you slowly creep towards the door. The room on the other end appears to be devoid of life as you step through the doorway. You hear a loud slam as the door closes, but when you turn around it is gone.
The room appears to be an old, small, stone, cellar. Barrels sit in wooden racks along one wall and various crates are stacked along another. The table stands in the center with the candle running low. A note with wax drippings on it sits neatly under a small gemstone. A small set of stairs leads up to a set of cellar doors. light from the morning sun floods in from the small windows that periodically line the ceiling's edges. The sounds of a bustling street can be heard outside.
I grab a barrel, use the candle to light it, and then run up the stairs, and throw the barrel at the first living thing I see.
Lets summon archdevils
Platymaster of the Church (Cult) of the Platypus
Arachnapriest of the Guild of Spiders
Disclaimer: Underfan8 is not to be held responsible for any of the following events happening as a result of talking to Underfan8, touching Underfan8, or even just seeing Underfan8: The rise of Tiamat, resurrection of vecna, pissed of genies, a complete and udder power change in the blood war, or a fate worse than a fate worse than total annihilation. Exist with Underfan8 at you own risk.
You manage to lift the heavy barrel. You take the candle and run up the stairs. Lighting it, the first thing that you see is a Dwarf walking by. You throw it at them causing the barrel to break and spilling the alcoholic contents within. Almost instantly it catches fire as you hear the screams of the Dwarf and the various mix of races around you. You barely have time to take in your surroundings when you hear someone calling for the guards.
I cast invisibility and hop on a cart headed out of town.
Lets summon archdevils
Platymaster of the Church (Cult) of the Platypus
Arachnapriest of the Guild of Spiders
Disclaimer: Underfan8 is not to be held responsible for any of the following events happening as a result of talking to Underfan8, touching Underfan8, or even just seeing Underfan8: The rise of Tiamat, resurrection of vecna, pissed of genies, a complete and udder power change in the blood war, or a fate worse than a fate worse than total annihilation. Exist with Underfan8 at you own risk.
You manage to focus enough to turn invisible as you hastily find an outbound cart. The Elvan farmer and another Elf, you do not know their relation, are bringing the remaining stock they had out of town to the next. They fail to notice you even when you turn visible again. The various fruits and vegetables hide you as you sit on the very edge of the moving cart.
The city you just left was a mix of stone and wood. The architecture rings as a Human city, but the wilderness around greatly contrasts it as you find the cart heading along a road into the woods. Tall oaks rise like natural walls around the path. The sunlight has a hard time through the leaves but managing to find its way to the forest floor. As you sit there with the birds chirping you hear a faint sound, the sound of laughing.
I jump out of the cart and run into the forest.
You jump out of the cart and run into the woods. As several of the farmer's stocks tumble out with you. You run for some time before coming to a clearing. The laughing still follows you. As you rest the deck of cards falls out of your pocket with the snakes (jokers) sliding out. The laugh becomes prominent as the cards' pictures animate with the snakes in a horrid cackle.
The snakes begin to intertwine and rise out of the cards with white smoke rising with them. Soon, you see a man dressed as a jester emerge from the smoke. The man laughs revealing sharp teeth and a forked tongue. His eyes are slits like a snake with one blue and one red. His jester's clothing is scaled like red and blue snakeskin. The jingly bells make the sound of rattlesnake rattles.
"Hello there." The Jester says.
I appear and fall on top of the Jester, killing him.
You stand there bewildered at the sight of this Jester until you hear someone yelling. You and the Jester look up as an unknown person falling on top of the Jester. As quickly as this person appeared they disappeared in a flash of light. The Jester lays motionless on the ground before dissolving into multiple snakes that slither off.
You stand there trying to comprehend what had happened until you see a leatherbound book on the floor. It lays on top of the leftover Jester's uniform.
I appear again and fall on top of the book, scattering , crumpling, and folding the pages
The unknown person reappears falling on top of the book. The pages crumple, fold, and rip as the air cools before everything goes dark.
This is not the end...
Taking in a sharp gasp you find you are back on the dark pathway. The door sits slightly ajar at the end of the path. The same room from before sits untouched. You still have the deck of Dragon Cards. The Snakes (Jokers) are back where they were. A strong sense of Déjà vu fills your mind...
I run into the room and start punching the first object that I see that is medium + size
You run into the room and begin punching a barrel that lines one of the walls. It doesn't take long before it breaks and spills the Ale onto the floor. The smell of Dwarven Ale permeates the room.
I punch the rest of the barrels and swim in the wine.