If you even so much as taste one of these apples, your alignment changes to CE, your ideal becomes "I cannot abide order", and you gain the flaw "I enjoy turning friends and family against each other."
golden fleece
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Inside is empty. The first time it is opened, all objects and creatures, including you, that are smaller than 5 cubic ft within a 20ft radius are sucked in. After 1d12 days, everything inside is emptied into the astral plane, allowing the bag to be used again.
Anyone who picks up this club must make a DC 20 Charisma saving throw. On a failure, the club takes control of their arm and starts whacking them on the head, using their own stats.
vicious net
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Do you know the legend of the Tap-Dancing Crab? No? Neither do I. I have it on good authority, however, that these are the legendary Crab's tap-dancing shoes. Now, I could be wrong, of course, but isn't life just one big gamble?
staff of conjure giant crab
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
When you hold this stick, you feel truly like a powerful leader. When you need to demonstrate your authority, you poke a person with the pointy end of the stick. It doesn't do damage, but its annoying. However, it is enticing to all of your subordinates. And when I mean 'enticing', I mean they too would like to be leader for a day and poke you with a pointy stick. Truly a fearsome item that must not fall into the wrong hands.
Wondrous Items. These dice are made of ebony with silver numbers. The set includes a standard polyhedral dice (d4, d6, d8, 2d10, d12, d20). They are perfectly balanced and are always random.
Speaking the forgotten words, "Let me roll or let me die" you activate the dice, you can roll one die out of the set and each die has a different power. (With the exception of the 2d10 that can be rolled together or separate). You throw/ roll the dice and it travels 5ft per strength modifier with the minimum being 5ft. Once the dice is used it turns to ash.
d4 - This die contains the power of an elemental within. When rolled the elemental is summoned to the spot of where the dice lands. Any creature that is in the space that the elemental is summoned must make a Dex save of 10 or take 1d6 damage of that elemental's type. The elemental remains for 1 minute and will listen to your commands as a bonus action. If a 1 is rolled an Air Elemental is Summoned. If a 2 is rolled a Fire Elemental is Summoned. If a 3 is rolled a Water Elemental is Summoned. If a 4 is rolled a Earth Elemental is Summoned. After the Elemental returns after a minute the die turns to ash.
d6 -This die gives you extra speed, allowing you to swing your weapon faster or shoot arrows quicker X times the number you rolled (Make one extra attack for each number rolled. Example you roll a 2, you get to make 2 extra attacks, a total of 3). After the attack the die turns to ash.
d10- This die heals you 3X the number rolled. If both are rolled at the same time, they can be used to resurrect 1 creature within 15ft from where the dice land. For the creature to come back to life, you must roll at least a 70% or higher, and the creature must be willing. If the creature is not willing then the spell does not work and the dice turn to ash.
d12 - This die allows you to regain spells when rolled. If you roll higher than the total number of spells you can use, the remaining spells go to the next creature within 15ft of where the die lands. After the spells are regained the die turns to ash.
d20- This die is used to regenerate the other dice. To do so, state what die you would want to return and roll this die. If it lands on a 20, all the dice return , and the d20 does not turn to dust. If you roll greater than 10 one die returns of your choosing next to the d20 and the d20 remains. If equal or less than 10 is rolled one die of your choosing returns, but the d20 turns to ash. If you roll a 1, the d20 rolls back to you and explodes dealing damage equal to 2d10 as a percentage.
The Mountain Monocle
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Don't piss me off. I'm close to leveling and you look like just enough EXP
If you even so much as taste one of these apples, your alignment changes to CE, your ideal becomes "I cannot abide order", and you gain the flaw "I enjoy turning friends and family against each other."
golden fleece
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The fleece is made of pyrite.
Gorgon's Head
This is a head of a gorgon, but it has been animated with fiendish magic making it a powerful foe. Blind men rejoice?
Ugly face
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
A pocket watch that only moves in the presence of beauty.... it seems stuck on 5 for some reason.
The Cock Ring
A circle of roosters.
tome of clear thought
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
This tome, when worn will make your head transparent, making it way easier to read your mind. A remove curse spell gets rid of this effect.
Axe of obliteration
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Touch it and be disintegrated. You have disadvantage on the saving throw.
bag of holdings
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
THis bag contains a friendly imp who will manage your tax, holdings, stocks, and the like. For the small price of a loved one for every half-year.
Bag of nothing
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Inside is empty. The first time it is opened, all objects and creatures, including you, that are smaller than 5 cubic ft within a 20ft radius are sucked in. After 1d12 days, everything inside is emptied into the astral plane, allowing the bag to be used again.
Club of whacking
Anyone who picks up this club must make a DC 20 Charisma saving throw. On a failure, the club takes control of their arm and starts whacking them on the head, using their own stats.
vicious net
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The internet.
Crab shoes.
Walton Gibson - Human Cleric, Level 1
Do you know the legend of the Tap-Dancing Crab? No? Neither do I. I have it on good authority, however, that these are the legendary Crab's tap-dancing shoes. Now, I could be wrong, of course, but isn't life just one big gamble?
staff of conjure giant crab
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
This is the staff of the giant crab Conjure. It is a normal metal quarterstaff taken from an unfortunate adventurer. Conjure is very possessive of it.
Exploding cloak of destruction
If you touch it, it explodes, producing the effect of the meteor swarm spell centered on your location.
staff of meteors
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
This staff was hewned from certified meteors! You can tell by how shiny it is! Probably. Maybe.
Bottle of Stars
This is a small bottle filled with small clippings of famous people's hair. Gross, but I guess someone would like it.
The pointy stick of power
When you hold this stick, you feel truly like a powerful leader. When you need to demonstrate your authority, you poke a person with the pointy end of the stick. It doesn't do damage, but its annoying. However, it is enticing to all of your subordinates. And when I mean 'enticing', I mean they too would like to be leader for a day and poke you with a pointy stick. Truly a fearsome item that must not fall into the wrong hands.
Dice of Destiny
Wondrous Items. These dice are made of ebony with silver numbers. The set includes a standard polyhedral dice (d4, d6, d8, 2d10, d12, d20). They are perfectly balanced and are always random.
Speaking the forgotten words, "Let me roll or let me die" you activate the dice, you can roll one die out of the set and each die has a different power. (With the exception of the 2d10 that can be rolled together or separate). You throw/ roll the dice and it travels 5ft per strength modifier with the minimum being 5ft. Once the dice is used it turns to ash.
d4 - This die contains the power of an elemental within. When rolled the elemental is summoned to the spot of where the dice lands. Any creature that is in the space that the elemental is summoned must make a Dex save of 10 or take 1d6 damage of that elemental's type. The elemental remains for 1 minute and will listen to your commands as a bonus action. If a 1 is rolled an Air Elemental is Summoned. If a 2 is rolled a Fire Elemental is Summoned. If a 3 is rolled a Water Elemental is Summoned. If a 4 is rolled a Earth Elemental is Summoned. After the Elemental returns after a minute the die turns to ash.
d6 -This die gives you extra speed, allowing you to swing your weapon faster or shoot arrows quicker X times the number you rolled (Make one extra attack for each number rolled. Example you roll a 2, you get to make 2 extra attacks, a total of 3). After the attack the die turns to ash.
d10- This die heals you 3X the number rolled. If both are rolled at the same time, they can be used to resurrect 1 creature within 15ft from where the dice land. For the creature to come back to life, you must roll at least a 70% or higher, and the creature must be willing. If the creature is not willing then the spell does not work and the dice turn to ash.
d12 - This die allows you to regain spells when rolled. If you roll higher than the total number of spells you can use, the remaining spells go to the next creature within 15ft of where the die lands. After the spells are regained the die turns to ash.
d20- This die is used to regenerate the other dice. To do so, state what die you would want to return and roll this die. If it lands on a 20, all the dice return , and the d20 does not turn to dust. If you roll greater than 10 one die returns of your choosing next to the d20 and the d20 remains. If equal or less than 10 is rolled one die of your choosing returns, but the d20 turns to ash. If you roll a 1, the d20 rolls back to you and explodes dealing damage equal to 2d10 as a percentage.
The Mountain Monocle
Don't piss me off. I'm close to leveling and you look like just enough EXP
While wearing this monocle, if a mountain is in view, you gain 10 temporary hit points which remain until the mountain is out of view.
Monocle mountain
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
This mountain was once the monocle of a gargantuan beast. Left behind, it now is a mountain of crumbling glass.
Cap of baseballs