A class where you get D12s for hit dice, heavy armor and shield proficiency, and a cumulative +1 HP/level every level (so +2 HP per level at level 2, +3 HP per level at level 3, etc). No other features or abilities, just that. And the only weapon proficiency you get is daggers.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
A class where you get D12s for hit dice, heavy armor and shield proficiency, and a cumulative +1 HP/level every level (so +2 HP per level at level 2, +3 HP per level at level 3, etc). No other features or abilities, just that. And the only weapon proficiency you get is daggers.
Why not make it a d20 hit dice?
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Please check out my homebrew, I would appreciate feedback:
A class where you get D12s for hit dice, heavy armor and shield proficiency, and a cumulative +1 HP/level every level (so +2 HP per level at level 2, +3 HP per level at level 3, etc). No other features or abilities, just that. And the only weapon proficiency you get is daggers.
"A number of times per long rest equal to your Charisma Modifier you may have the DM show you the statblock of a monster you can see"
Wish as a Wild Magic surge effect
Gods as a playable race
Or another ****ing DM monster homebrew. This was sorta funny the first time I saw it, but there are gazillions of these floating around the web as though every person who made one thinks they're the first to the punchline. Seriously, your ridiculously OP joke monsters stopped being funny long before the thousandth attempt.
A class where you get D12s for hit dice, heavy armor and shield proficiency, and a cumulative +1 HP/level every level (so +2 HP per level at level 2, +3 HP per level at level 3, etc). No other features or abilities, just that. And the only weapon proficiency you get is daggers.
Why not make it a d20 hit dice?
Or d100 even
But you have to roll it on an actual 100-sided die.
All bodily functions are rolled with stat modifiers - chewing, drinking, breathing, sneezing, pooping, etc. The Sims: D&D
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Everything your character does is determined by DCs.
Will your character cast healing on the injured tank or give up and run away? Roll for it.
Will your character drink the foul smelling, glowing, screaming potion on the ominous pedestal or just... not? Roll for it.
Will your character try to do the quest or go off to find a business of fleshy pleasures? Roll for it.
Will your character wait patiently in a queue or try to barge to the front of the line? Roll for it.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
and then the DM gives you: a ring of invisibility that turns invisible when you put it on, a weapon of "warning" that tells you "you are going to be in danger" at the beginning of the day, the when you get into combat it says "I told you sooooo" over and over and gives you disadvantage on the attack, armour of invunrability that, as the name says, is impervious to damage, but doesn't provide any protection.....etc.
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Giving the players legendary magic items at low levels, just to make them stop asking
YES!!!
I think the new piety system and the CR "vestiges of divergence" provide a good method for scaling up magic items with PC level. They're not perfect, but based on the experimentation, I wouldn't be surprised if the XGtE 2 (or whatever they're planning to do with the flood of UA archetypes) included a general system for magic item scaling.
A class where every level you get a feat. Literally no features whatsoever except free feats.
Rumors of my awesomeness have been greatly unexaggerated.
"It is our choices ... that show what we truly are, far more than our abilities." — Albus Percival Wulfric Brian Dumbledore.
About 50% of my brain power is devoted to thinking up eloquent speeches that I’ll probably never use.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Why not make it a d20 hit dice?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Or d100 even
Or another ****ing DM monster homebrew. This was sorta funny the first time I saw it, but there are gazillions of these floating around the web as though every person who made one thinks they're the first to the punchline. Seriously, your ridiculously OP joke monsters stopped being funny long before the thousandth attempt.
the one ring
But you have to roll it on an actual 100-sided die.
That's pretty close to the fighter...
All bodily functions are rolled with stat modifiers - chewing, drinking, breathing, sneezing, pooping, etc. The Sims: D&D
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You're welcome!
Everything your character does is determined by DCs.
Will your character cast healing on the injured tank or give up and run away? Roll for it.
Will your character drink the foul smelling, glowing, screaming potion on the ominous pedestal or just... not? Roll for it.
Will your character try to do the quest or go off to find a business of fleshy pleasures? Roll for it.
Will your character wait patiently in a queue or try to barge to the front of the line? Roll for it.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Isn't this basically the optional Honor checks, but more extreme?
asking the DM for more magic items
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
i do that...alot...
Giving the players legendary magic items at low levels, just to make them stop asking
YES!!!
and then the DM gives you: a ring of invisibility that turns invisible when you put it on, a weapon of "warning" that tells you "you are going to be in danger" at the beginning of the day, the when you get into combat it says "I told you sooooo" over and over and gives you disadvantage on the attack, armour of invunrability that, as the name says, is impervious to damage, but doesn't provide any protection.....etc.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
I think the new piety system and the CR "vestiges of divergence" provide a good method for scaling up magic items with PC level. They're not perfect, but based on the experimentation, I wouldn't be surprised if the XGtE 2 (or whatever they're planning to do with the flood of UA archetypes) included a general system for magic item scaling.
A cursed wand of Remove Curse: every time you expend charge to use it, the spell fails.