I’m gonna be running a murder mystery BPB in a couple days if anyone is interested.
Hmmm... interested, but I don't have a character ready, and I don't want to join too many campaigns at once. I made that mistake and wound up missing Calo's House of Lucidity game because I couldn't adequately divide my attention well enough.
Anything you can tell me beyond it being a murder mystery?
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
I’m gonna be running a murder mystery BPB in a couple days if anyone is interested.
Hmmm... interested, but I don't have a character ready, and I don't want to join too many campaigns at once. I made that mistake and wound up missing Calo's House of Lucidity game because I couldn't adequately divide my attention well enough.
Anything you can tell me beyond it being a murder mystery?
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
I’m gonna be running a murder mystery BPB in a couple days if anyone is interested.
Hmmm... interested, but I don't have a character ready, and I don't want to join too many campaigns at once. I made that mistake and wound up missing Calo's House of Lucidity game because I couldn't adequately divide my attention well enough.
Anything you can tell me beyond it being a murder mystery?
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
Many bards find inspiration in stories of hope and valor, tales of heroes smiting the wicked or the innocent surviving impossible odds. Not so for the College of Horror.
College of Horror bards thrive off tales of terror and despair and relish the chance to share the grimmest of stories, songs, and poems, or, better yet, record them.
Despite their macabre interests and dark methods, College of Horror bards are usually productive members of society, spreading word of dire threats and rallying forces to face them.
Additional Bard Spells
At the following levels, you learn the following spells. If they are not on the bard spell list, they are nonetheless bard spells for you.
Level
Spells
3rd
Cause Fear, Fog Cloud, Phantasmal Force, Pass Without Trace, Thaumaturgy
5th
Fear, Enemies Abound
7th
Hallucinatory Terrain, Phantasmal Killer
9th
Scrying, Mislead
Inspire Despair
At 3rd level, when you deal damage to a creature with a weapon or spell, you can expend an inspiration die to overwhelm the creature with a sudden sense of mortality.
The creature must make a Wisdom save against your Spell Save DC or become Frightened of a creature of your choice until the end of your next turn.
Song of Dread
At 6th level, when you use your countercharm, its range increases to 60ft, and creatures of your choice within that range have disadvantage on saves against being charmed, blinded, or frightened, as well as on Wisdom-based ability checks.
In addition, when you are singing, dancing, speaking, playing music, or otherwise performing, you can choose to have any noise you make be non-directional.
Song of Hysteria
At 6th level, once per turn, while performing your countercharm, you can choose a creature affected by your Song of Dread. This creature does not benefit from Darkvision or Blindsight until you they get further than 60ft from you, can no longer hear or see you, or you end your performance.
You can use this feature to affect a number of creatures equal to your proficiency bonus. If you try to affect another creature with this feature after you have a number of affected creatures equal to your proficiency bonus, you must choose a creature already affected and end the effect on that creature.
Song of Terror
At 14th level, any creature affected by your Song of Dread during your performance must make a Wisdom saving throw against your spell save DC. On a failure, they are frightened and can repeat this saving throw every minute. On a success, they are immune to this effect until you finish a long rest.
In addition, those affected by Song of Hysteria lose their immunity to the frightened condition and do not benefit from truesight.
I’m gonna be running a murder mystery BPB in a couple days if anyone is interested.
Hmmm... interested, but I don't have a character ready, and I don't want to join too many campaigns at once. I made that mistake and wound up missing Calo's House of Lucidity game because I couldn't adequately divide my attention well enough.
Anything you can tell me beyond it being a murder mystery?
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
I’m gonna be running a murder mystery BPB in a couple days if anyone is interested.
Hmmm... interested, but I don't have a character ready, and I don't want to join too many campaigns at once. I made that mistake and wound up missing Calo's House of Lucidity game because I couldn't adequately divide my attention well enough.
Anything you can tell me beyond it being a murder mystery?
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
Many bards find inspiration in stories of hope and valor, tales of heroes smiting the wicked or the innocent surviving impossible odds. Not so for the College of Horror.
College of Horror bards thrive off tales of terror and despair and relish the chance to share the grimmest of stories, songs, and poems, or, better yet, record them.
Despite their macabre interests and dark methods, College of Horror bards are usually productive members of society, spreading word of dire threats and rallying forces to face them.
Additional Bard Spells
At the following levels, you learn the following spells. If they are not on the bard spell list, they are nonetheless bard spells for you.
Level
Spells
3rd
Cause Fear, Fog Cloud, Phantasmal Force, Pass Without Trace, Thaumaturgy
5th
Fear, Enemies Abound
7th
Hallucinatory Terrain, Phantasmal Killer
9th
Scrying, Mislead
Inspire Despair
At 3rd level, when you deal damage to a creature with a weapon or spell, you can expend an inspiration die to overwhelm the creature with a sudden sense of mortality.
The creature must make a Wisdom save against your Spell Save DC or become Frightened of a creature of your choice until the end of your next turn.
Song of Dread
At 6th level, when you use your countercharm, its range increases to 60ft, and creatures of your choice within that range have disadvantage on saves against being charmed, blinded, or frightened, as well as on Wisdom-based ability checks.
In addition, when you are singing, dancing, speaking, playing music, or otherwise performing, you can choose to have any noise you make be non-directional.
Song of Hysteria
At 6th level, once per turn, while performing your countercharm, you can choose a creature affected by your Song of Dread. This creature does not benefit from Darkvision or Blindsight until you they get further than 60ft from you, can no longer hear or see you, or you end your performance.
You can use this feature to affect a number of creatures equal to your proficiency bonus. If you try to affect another creature with this feature after you have a number of affected creatures equal to your proficiency bonus, you must choose a creature already affected and end the effect on that creature.
Song of Terror
At 14th level, any creature affected by your Song of Dread during your performance must make a Wisdom saving throw against your spell save DC. On a failure, they are frightened and can repeat this saving throw every minute. On a success, they are immune to this effect until you finish a long rest.
In addition, those affected by Song of Hysteria lose their immunity to the frightened condition and do not benefit from truesight.
I’m gonna be running a murder mystery BPB in a couple days if anyone is interested.
Hmmm... interested, but I don't have a character ready, and I don't want to join too many campaigns at once. I made that mistake and wound up missing Calo's House of Lucidity game because I couldn't adequately divide my attention well enough.
Anything you can tell me beyond it being a murder mystery?
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
I’m gonna be running a murder mystery BPB in a couple days if anyone is interested.
Hmmm... interested, but I don't have a character ready, and I don't want to join too many campaigns at once. I made that mistake and wound up missing Calo's House of Lucidity game because I couldn't adequately divide my attention well enough.
Anything you can tell me beyond it being a murder mystery?
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
What...is this?
In shadows deep, whispers dance,
A secret tale, a cryptic trance.
Seek the moon's embrace, where stars align,
Unveil the riddles, the answers could shine.
Listen to nature's whispers, let them be your guide,
In enigmatic realms, truth does reside.
Basically it takes place after a performance in a living opera house turtle thing that submerged itself after someone was murdered, refusing to let the killer escape until they were found. The authorities couldn’t get to them because the opera house was submerged, so it’s up to the players to find out who did it.
also one of the players might be the murderer.
Cool! Could I play as this?
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
That doesn’t work for me. What is it?
Bard: College of Horror
Many bards find inspiration in stories of hope and valor, tales of heroes smiting the wicked or the innocent surviving impossible odds. Not so for the College of Horror.
College of Horror bards thrive off tales of terror and despair and relish the chance to share the grimmest of stories, songs, and poems, or, better yet, record them.
Despite their macabre interests and dark methods, College of Horror bards are usually productive members of society, spreading word of dire threats and rallying forces to face them.
Additional Bard Spells
At the following levels, you learn the following spells. If they are not on the bard spell list, they are nonetheless bard spells for you.
Level
Spells
3rd
Cause Fear, Fog Cloud, Phantasmal Force, Pass Without Trace, Thaumaturgy
5th
Fear, Enemies Abound
7th
Hallucinatory Terrain, Phantasmal Killer
9th
Scrying, Mislead
Inspire Despair
At 3rd level, when you deal damage to a creature with a weapon or spell, you can expend an inspiration die to overwhelm the creature with a sudden sense of mortality.
The creature must make a Wisdom save against your Spell Save DC or become Frightened of a creature of your choice until the end of your next turn.
Song of Dread
At 6th level, when you use your countercharm, its range increases to 60ft, and creatures of your choice within that range have disadvantage on saves against being charmed, blinded, or frightened, as well as on Wisdom-based ability checks.
In addition, when you are singing, dancing, speaking, playing music, or otherwise performing, you can choose to have any noise you make be non-directional.
Song of Hysteria
At 6th level, once per turn, while performing your countercharm, you can choose a creature affected by your Song of Dread. This creature does not benefit from Darkvision or Blindsight until you they get further than 60ft from you, can no longer hear or see you, or you end your performance.
You can use this feature to affect a number of creatures equal to your proficiency bonus. If you try to affect another creature with this feature after you have a number of affected creatures equal to your proficiency bonus, you must choose a creature already affected and end the effect on that creature.
Song of Terror
At 14th level, any creature affected by your Song of Dread during your performance must make a Wisdom saving throw against your spell save DC. On a failure, they are frightened and can repeat this saving throw every minute. On a success, they are immune to this effect until you finish a long rest.
In addition, those affected by Song of Hysteria lose their immunity to the frightened condition and do not benefit from truesight.
This is what it is.
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
Is this the one that I'm in, or is it just the same setting?
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Same adventure.
Sure! I’ll invite you to the PM.
I didn't know it was a murder mystery, I love murder mysteries. You'll tell me if I'm the murderer right?
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
goooood evening
they/her Always open to chat. Just send me a PM
Maybe I should talk to a therapist
Someone that can hear me
Every time I try to talk to someone close (someone near me)
They don't hear me (they don't hear me)
Yeah, they don't really hear me (yeah, they don't really hear me
Hello Moon!
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Of course I would.
K
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
how are you
they/her Always open to chat. Just send me a PM
Maybe I should talk to a therapist
Someone that can hear me
Every time I try to talk to someone close (someone near me)
They don't hear me (they don't hear me)
Yeah, they don't really hear me (yeah, they don't really hear me
Eh
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
how come?
they/her Always open to chat. Just send me a PM
Maybe I should talk to a therapist
Someone that can hear me
Every time I try to talk to someone close (someone near me)
They don't hear me (they don't hear me)
Yeah, they don't really hear me (yeah, they don't really hear me
I don't wanna talk about it, I was screaming about it in this thread earlier but I'm less mad now, it's sorta personal
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
*who here?*
Me, also this is lcw, why are you in asterisks?
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
oh yeah